Showing posts with label writing tips. Show all posts
Showing posts with label writing tips. Show all posts

Prequels, Problems With

Prequels are not always bad. Just want to throw that out there. But in general, when I hear a new book or movie is a prequel, I'm immediately less interested than I could be. Why?
  1. Because sometimes the prequel is not the story I want to know more about. The original was. Example: Phantom Menace. (I really, really, really don't care that Anakin built C-3P0, even if you could solve all the plot holes that represents.)
  2. Because sometimes the questions raised in the original are best left unanswered. Example: Phantom Menace. (Midi-chlorians. Nuff said.)
  3. Because the prequel's story often ends near the inciting incident of the original -- usually an unsatisfying place to end. Example: Phantom Menace. (I know Anakin is Obi-Wan's apprentice. I know he becomes a great Jedi then betrays Obi-Wan. I know he's corrupted by the Emperor. This is not the cliffhanger you're looking for.)
Maybe the prequel's should've started here instead.


I don't intend to ever write a prequel, but if I did, I would ask myself the following questions:
  • Is this a story I would want to tell, even if I'd never made the original? Example: X-Men: First Class. I don't know about you, but for me, the relationship between Magneto and Xavier has always been one of the main draws to the X-Men story.
  • Does this story answer questions that need to be answered? Better yet, is it about separate events entirely? Example: Indiana Jones and Temple of Doom. Yes, this was a prequel (having occurred before the events of Raiders of the Lost Ark). It might not have been as good as the other two, but it didn't try to answer stupid questions like: "Where did Indiana get his whip and fedora?" *
  • Could this story stand alone without the original? Would it be satisfying? Example: Captain America. Technically a prequel (having occurred before the events of Iron Man and directly leading to the upcoming Avengers movie), but pretty dang satisfying on its own. (Except for the fact that he probably could've avoided getting frozen in ice).

So, prequels. What do you think makes a good one? What else is wrong with Phantom Menace?

* The Last Crusade did answer those questions, but because it was a flashback, and related to the rest of the story, I was cool with it. What I didn't want was an entire movie with River Phoenix Indy.

There is No Way This Could Fail. None.

You know that moment in Mockingjay when they finally rescue Peeta, and Katniss spends a paragraph or so thinking how happy she and Peeta would be and how she would hug Peeta and tell him all the things she was never able to tell him before?

And was anyone surprised when Peeta wasn't okay?


I think this is becoming a pet peeve of mine, in YA especially, where the MC starts thinking about how great it will be when their plan works then (of course) the plan doesn't work.

(This goes the other way, too. Whenever the MC is dubious about a plan or is certain someone has died, it's a sure thing the opposite has occurred and everything is going to be okay.)

It shouldn't bother me. It's just a trope, right? I mean, you can't have the MC go, "Was that his voice in the next room? It had to be. Of course it was! He was back home safe, and everything would be like it was." And then he's really there and everything is just like it was. That's boring, right?

But when I read a narrator's thoughts like that, it either makes me feel like the MC is dumb or it blows away all the tension ("Well I thought it might be him for a second, but now...").

But what to do about it? I'm sure I do this all over the place, and it can't be a bad thing all the time, can it?

Seriously, is this even an issue? Or should I file this under temporary insanity (too late)? What do you guys think?

I think what I want is for authors to be aware of the signals they send the reader. We (authors) go, "I'll trick the reader into thinking everything is okay then BAM!" But the reader is all, "Do they actually think I'm buying this? Oh, look: 'bam'."

We need to find a better way.

Why Starting With a Flash-forward is Cheating

First, definition. A flash-forward is when the story jumps forward from the present time (you know, like a flashback, but the other way around).

Second, clarification. Flash-forwards by themselves are not cheating. They're a perfectly valid literary device that goes in your toolbox with all the others. I'm specifically talking about starting a story with a flash-forward.

Third, disclaimer. Starting with a flash-forward can be done well. This post is about why it usually isn't.

Got all that? Let's move forward.


Here's what it looks like. You're reading an awesome action scene. The MC is hunting the villain, terrified that, if she doesn't find him in time, the villain will turn her little brother into one of his Zombie Ninja Minions. She must be on the right track because she is suddenly ambushed by three ZNMs. She beats one off in an awesome display of intelligence and martial arts, but the other two grab her, force her off the edge of a cliff...

The chapter ends. You turn the page, desperately wanting to know what happens only to discover the next chapter starts weeks before. The MC is with her little brother, both happy. Nothing is wrong. There are no Zombie Ninja Minions. The MC is not an awesome martial artist yet.

Writers will often do this to start with action or to hook the reader. They want the reader invested in some moment further in the story so they'll read through the whole beginning to get there. There are some problems though:
  1. The reader is forced to start the story twice. If your regular beginning isn't good enough, don't add a more exciting one. Fix the first one.
  2. A lot of tension and surprises are gone. We know about the ZNMs, and so feel nothing when the MC first discovers their existence. Likewise with when her brother is kidnapped. And we know that, no matter what horrible things happen to her between now and the flash-forward, nothing permanent will happen to her until then.
  3. Even though the opening is a flash-forward -- and the next chapter is the present -- the reader will feel like everything leading up to the flash-forward incident is backstory. Really, really long backstory.
Now if the reader keeps going, they'll eventually get over that feeling and get invested in this new present. But not all readers will keep going. The trick to hook the reader doesn't always work.

This doesn't mean you can't do it. As I said at the start, it can be done well. Not having done one myself, my tips to do so are rudimentary:
  1. Your second beginning (in the present) has to hook the reader just as much, if not more, than the flash-forward beginning (just like any other prologue).
  2. Be intentional about what you reveal in the flash-forward.
The Firefly episode "Out of Gas" is a great example of flash-forward (seriously, go watch it RIGHT NOW). Part of why it works is because we see so little. We only know that the ship is dead in space and everyone is gone except the captain (who's bleeding from a stomach wound). So not only do we want to know whether the captain will live, but we also want to know how things got so bad to get him in that state. Where is everyone else? Are they dead? Who did this to them?

Have you seen flash-forward done well? Where (and why, do you think)?

Reasons to Quit Writing

A lot of people quit writing because they wrote one (1) novel and were told it was no good.

Now I don't care who told you that -- whether it was agents, editors, Gene Wolfe, or your mom -- that is a terrible reason to quit writing. Of course your first novel is no good.

Here are some real reasons to quit writing:
  1. You actually want to make money.
  2. You'd rather watch Downton Abbey.
  3. There is a contract out on your life, and you have to stay off the grid.
  4. Telling stories is against your religion and/or you have taken a vow of silence.
  5. You hate writing.
  6. Jesus has returned and/or the Mayans were right.
  7. You want to be a doctor, a teacher, or some other job that actually helps people.
  8. Writing would postpone the completion of your freeze ray.
  9. You are part of an alien race that shares a single hive consciousness and, therefore, does not tell stories.
  10. You are dead.
So next time one of you tells me you're not going to write anymore, don't tell me you don't have the talent or you're out of ideas or that Stephen King said you couldn't string two words together with a teleprompter. Those are not reasons, they're part of the game.* They are obstacles to overcome.

But if you finish that freeze ray, let me know. I might want to borrow it.

Can you think of any other good reasons to quit writing?


* Except maybe the Stephen King bit.

Describing Beauty

If you don't remember, I suck at description. But that means I learn obvious lessons all the time and can pass the savings on to you!

Today's lesson: describing someone that is beautiful.

My problem was I didn't want to just say she was beautiful (although I did that too). I wanted to show it. But how? What features are beautiful? Long hair? Sparkling eyes? Pink lips?

Turns out (and this will be obvious to most of you, but such are the depths of my sucking) that the specific features don't matter. Like that old cliche about the eyes of the beholder, what matters is how the narrator feels about the character.

And you show that the same way you show any emotion: through comparisons, thoughts, actions, etc. For example:

Sister Victoria was a dark-skinned woman in her forties. She sat cross-legged on her own cushion, wearing the same white robe all the monks wore. Her hair was black as the shadows, curled at her shoulders.

What Hagai noticed most was her eyes. They were alluring in a way that made Hagai uncomfortable, only because she was over twice his age. He shuddered.

"Ten years ago, men would dance naked in the streets just so I'd smile at them. Now," she smiled, "they shudder."
There are all kinds of features here, but we don't really know Victoria is beautiful until the 2nd paragraph.



A red-haired girl in a white robe stood over Hagai. She wasn't much older than Hagai, though she was far prettier. She watched him patiently, her hands clasped beneath large sleeves, a polite smile on pink lips.
 Hagai straightened, scratching his head. "Uh, hi."
This one comes right out and says she's pretty (which is fine too, sometimes), though it doesn't say much about how Hagai feels about her, except that he's a little uncomfortable. Either way, that has nothing to do with her features.


"You're a pirate?" Sam asked her.

"Oy, ain't you the nummer." Then before he could blink, she was in his face with a blade under his chin. "Aye, I'm a pirate. Now give me a reason to cut you."
 
Bottomless eyes were cents away from Sam's. The smell of garlic and vanilla filled his head. He didn't want her to cut him, didn't want her to back off either.
This one hardly has any features at all (seriously, what does "bottomless eyes" even mean?), but there's no question what Sam thinks of her.


Anyone got any more tips for me?

(And before you go saying, "How can you say you suck! Those are great!" Let me remind you that these passages are the result of gobs and scads of revisions. Whatever good you think you see in them is the result of many fabulous beta readers.)

(Maybe one of these days I'll show you what these scenes used to look like.)

Good Critiquers Make Suggestions

Is this controversial? I don't know, though I've heard people say they don't like it when critiquers suggest ways to fix things or (gasp!) try to write the scene in their own words. "It's my novel!" they say. "How dare they try to write it for me!"

Me? I love it. Sometimes it's because the critiquer is a much better writer than I am, and I steal their suggestions outright (with permission, of course). But most of the time I love suggestions because it helps me really see what the problem is.

For example, one early beta reader said some action scenes felt "flat." That alone could mean a lot of things, so I asked if he could give me an example. He came back with a little over a page of my novel, revised and rewritten as he would have done it himself.

I loved it. I kept some of his sentences and phrasing, but also I replaced a lot of his stuff with something that better fit the voice/character/situation. But most importantly, because of those suggestions, I learned. I now understand more of what makes action flat or tense and am able to apply the same lessons to my other action scenes. I couldn't have done that without his suggestions.

When critiquing for someone else, you do want to be careful about making suggestions/rewrites. Some people take it badly, and you need to word your suggested revisions carefully.

But not for me. Rewrite and suggest revisions all you want. I'll take it for what it is: your opinion. But it's better than an opinion because it's specific. And that's what a good critique is.


What do you think? Do you like specific suggestions/rewrites in your critiques, or do they ruffle your feathers?

Query Letters: The Difference Between Not Screwing Up and Being Awesome

I'm going to start with a little formal logic here, but don't be scared. Logic is AWESOME.

So we all know the following is true:
  • If you screw up a query letter, then you will get a rejection.
 However, we often tend to assume this means the following:
  • I got a rejection.
  • Therefore I screwed up my query letter.
THIS IS NOT NECESSARILY TRUE. Not only is it a logical fallacy, but believing this will cause you to obsess over your query letter when the problem may lie elsewhere.

Even if you don't screw up your query, you can still get rejected. Why? Try one of these:
  1. The writing isn't "there" yet.
  2. The story is a subgenre that the agent doesn't really care for.
  3. The idea doesn't click with that particular agent.
  4. The idea is good, but that agent doesn't know how/where to sell it.
  5. The idea is too close to that of one of the agent's existing clients.
There are more, but you get the idea. With the exception of the first, you have little or no control over these. This is why you query widely. You can't know what will click with which agent, or which agent has a client who writes stuff just like you.

And to item #1, yes. Agents can divine writing ability from your query letter (spend a week in a slush pile and you can, too). This is the difference between "not screwing up" and being awesome. If you avoid all the major mistakes, but you're not getting any requests, tweaking the query might not help.

You might just need more experience points. Write more, critique, and get critiqued. Then come back to your query -- and your novel -- at a higher level.

Lastly, even an awesome query gets rejected. A good request rate is usually around 10-30%, for many of the reasons listed above. This is a subjective business. Get used to it (he says to himself).

Bottom line is there is no easy answer. Avoiding mistakes will not get you an agent. Writing something awesome, and finding an agent who agrees with you, will.

My Query and a Chat With My Agent

Many of you have been asking to see my query letter. Well, today's the day. To see the Air Pirates query, along with comments from myself and Matt MacNish, go visit Matt's blog. (If you'd like to read the query without comments, I've pasted it below).

But wait, there's more! To read more about Air Pirates, how it came to be and why my agent likes it, head over to Krista V's blog (wherein also my agent makes MY NEW FAVORITEST COMPARISON EVER).

What are you still doing here? Get thee to Matt and Krista's blogs!

Oh right, the query:
For Hagai's 17th birthday, he receives a stone from his mother that shows visions of the future. The thing is, Hagai thought his mother was killed ten years ago.

The bravest thing Hagai's ever done is put peppers in his stew, but when the stone shows his mother alive and in danger, he sets out to find her. Air pirates are hunting the stone too, and it's not long before a young pirate named Sam nicks it. Hagai tracks Sam down and demands the stone back--politely, of course, because Sam's got a knife.

Oddly, Sam offers him a job. He needs someone non-threatening to consult a seer hiding among the monks, and he reckons Hagai is as non-threatening as they come. Hagai agrees, intending to turn Sam in at the first opportunity. But when the seer says Sam is the key to finding his mother, Hagai chooses his mother's life over the law.

Though Sam has the Imperial Navy and the world's most ruthless pirate on his keel, Hagai joins Sam's crew, headed toward some godforsaken island he's never heard of. He doesn't trust Sam, and the stone haunts Hagai with visions of his own death. Nonetheless, he's determined to change the future and find his mother, if it's not already too late.

AIR PIRATES is an 84,000-word YA steampunk adventure, set in an alternate world. I think it would appeal to readers of Scott Westerfeld's LEVIATHAN trilogy. My short story "Pawn's Gambit," set in the same world as AIR PIRATES, has appeared in BENEATH CEASELESS SKIES and THE BEST OF BENEATH CEASELESS SKIES, YEAR TWO anthology.

Tricking a Reader: Character Death

In the last post, I talked about misdirection as one of the ways you can hide a secret and fool a reader until that critical reveal. But how do you do that? I think one important aspect of misdirection is to believe your own lie.

For example, say you want the reader to believe, just for a moment, that a major character is dead. This is really hard to do because major characters almost never die (George R R Martin, notwithstanding), so the reader will always be looking for the trick. For example:
  • The character's body is never shown or they died in an ambiguous way.
  • The other characters are melodramatic or otherwise overreacting to the death.
  • The other characters don't try very hard to determine if the character is really dead.
  • A main character dies anywhere other than the climax.
  • The character who died is someone normally considered safe (e.g. the hero, a point of view character, an innocent child, etc).
That's not to say you can't do these things, but the more of these tricks are present, the harder it will be to convince the reader the character is really dead.

If you want a fake death to be convincing, write it as if it were an actual death. You may not be able to show the body (though if you can, that's even more awesome), but have the other characters in disbelief. Not just disbelief, but actively trying to prove the character is really alive (check breathing, do CPR, call a doctor, etc).

The story might require the fake death to be before the climax (hi, Gandalf), but the longer the story goes without the character showing up, the more the reader will be convinced it actually happened. (Some readers -- not me -- might be in such utter disbelief that they -- not me -- will actually skip ahead in the novel to see if the death really happened. I, of course, would never do this. Not even if [spoiler redacted] from Song of Ice and Fire was struck in the back with an [spoiler redacted]).

You can do this for any kind of secret. Just think of the tricks you look for as a reader, then use them to your advantage.

I probably shouldn't ask where you've seen good character deaths, should I? Too many spoilers. Also the ones I can think of are characters who actually died, but I refused to believe it.

Holding Back Surprises

I can't think of a story with no mystery at all, whether it's a revelation of secret paternity, a mentor back from the dead, or a social worker with government connections. So as a writer, you have to figure out how to hide your secret long enough to surprise the reader.

Unfortunately, readers will be trying to figure out your secrets the whole time and, as we've said before, they are super geniuses. Their reaction is directly related to the amount of time between when they figure out your mystery and when you reveal it.


Obviously, you want them to figure it out as late as possible (zero words; though a smug nod is okay too; it means the reader thinks they figured it out before "most people," which makes them feel good about themselves).

You should know this is very hard to do without trial and error, which is why God created beta readers. A good beta reader can help you figure out which secrets are working, which are not yet, and which are so annoying because oh my gosh it's so obvious HE'S YOUR LONG LOST TWIN BROTHER, YOU TWIT!!

Sorry.

When you find readers are picking up on a secret much too early, there are at least two things you can do.

1. Be more subtle. Figure out what the reader picked up on and remove it. (Be careful, though. If you withhold too much information, the reader will feel tricked. If that chart went into the negatives, this is what would go there.)

2. Add misdirection. Make the reader think they know what's going on, even though it isn't. Scooby-Doo was a master of this . . . for 7-year-olds. If your audience is any older, you'll have to get more creative. The trick, I think, is to believe your own lie as you write it.

I think I'll talk more about misdirection later. For now, do you guys have any other ideas for successfully hiding a secret from the reader?

Sadistic Choices: The Third Option

So you've got your Sadistic Choice (and hey look, I decided). The fate of the world -- which obviously rests in Erasmo's hands -- is to either become slaves forever to the evil Biebots, or else rip a hole in the space-time continuum, thus destroying the Biebots but also humanity as we know it. How do you, the author, decide what he does?

First, there is no right or wrong answer, but there are potential pitfalls which we'll get to in a second. Like everything in writing, what matters is not so much what you do, but how.

Erasmo might actually choose one or the other. He might opt to become slaves, hoping for a future where they can throw off their oppressors (and leaving room for more books). He might opt for self-annihilation, leaving the reader to ponder big questions about life and existence.

But what if you want a happy ending? Then you do what thousands and billions of storytellers have done before you: you have Erasmo take a Third Option. This Third Option can be almost anything, but there are some pitfalls you should avoid.

PITFALL #1: Deus-Ex Machina. In which the author pulls a Third Option out of their butt. Like if a second alien race -- that has been at war with the Biebots for millenia, but we've only heard about them just at the climax -- swoops in and saves the day. Happy Ending, Sad Reader.

PITFALL #2: Why Didn't He Do That in the First Place? In which the reader wonders why Erasmo didn't just do that the whole time, and why the conflict was a conflict at all, and why they wasted their time with the story. Like if Erasmo had a massive EMP bomb in his garage that would shut down the Biebots permanently. He had it the whole time, but arbitrarily noticed it only at the climax.

PITFALL #3: Underestimating the Reader. The moment you present a Sadistic Choice, the reader will be looking for a Third Option. If there's an obvious one that Erasmo doesn't try or at least address ("I have an EMP bomb, but it doesn't work on them. We tried that back in The War."), they'll decide Erasmo is dumb and not worth their sympathy.

Again, this is all subjective. A Deus-Ex Machina can be managed by foreshadowing ahead of time (maybe Erasmo tries to find the second alien race earlier in the novel, but fails), but even then some readers might complain.

I can't think of a better ending to this post, so as a cop-out, here's Joey Tribiani's take on the Third Option.

The Sadistic Choice


One of the things that can make fiction compelling is an impossible, sadistic choice. Like in Hunger Games, when you want both Katniss and Peeta to live, but you know only one of them can. Or like I said about Open Minds, where Kira has to decide whether to lie about having no mind powers, to mindjack everyone she loves, or to tell the truth and put herself in serious danger.

An impossible choice keeps you reading, because you don't know what you would do in that situation, and you want to know what happens. BUT, there are some guidelines.

THE CHOICE HAS TO MATTER
Erasmo must decide whether to eat mango or papaya for breakfast. If he chooses the mango, the papaya will go bad, wasting his money. But he hates papaya. What will he do?

Compelling? Not so much.

THERE CAN BE NO EASY THIRD OPTION
Erasmo recognizes the cab driver as a convicted serial killer, but if he doesn't take the cab to work he'll be fired. What can he do?

How about call a different cab (and the police)? Nobody likes a dumb protagonist.

IT HAS TO BE A DIFFICULT CHOICE
Once at work, Erasmo's boss forces him to clean the bathrooms with a toothbrush or he's fired!

Neither option is pleasant, that's true, but it's not hard to figure out what he'll do.

DON'T DRAG IT OUT
Erasmo reads Hunger Games to see who Katniss will choose: Peeta or Gale. He waits. And waits. And waits...

Putting off a decision is valid and practical, but there should be either a reason ("We're at war! Now is not the time!") or consequences ("I didn't choose either and now they both hate me.").* Don't expect your compelling, sadistic choice to carry the reader through your story by itself.

* For the record, Hunger Games did both of these, but I still felt like Katniss was leading the guys on unnecessarily.

IT HAS TO BE RESOLVED
After everything he's been through, Erasmo takes the day off. He'll have to make the same decisions the next day, but I don't want to write about it.

I guess this could be a wacky literary ending, but I've never been a fan of those. If you do leave things unresolved, do so very, VERY intentionally (see Inception; seriously, go see it).

At this point, it's important to mention how the Sadistic Choice is usually resolved: with a previously unconsidered Third Option. It needs to be said, because it's easy to drop a Third Option out of nowhere and think you are, by default, being original. You're not.

As soon as you present the choice, your very intelligent readers will be looking at all the options, including the ones you haven't presented as possibilities. Especially the ones you haven't presented as possibilities. This makes it very hard to do something they don't see coming (which is, after all, the goal). How you do that is up to you.

Or else it's another blog post. I don't know. I haven't decided.

Travel Times: A Reference


I frequently find myself having to calculate how far away things are when I'm writing. "How long would it take him to walk there? Can a horse run that far? Who would get there first?"

This is a reference for myself, but I figured you could probably use it too. The numbers here are averages. Actual speeds and endurances will vary.

HumanHorse w/ Heavy LoadHorse w/ Light Load
Walking Speed5 kph
(3 mph)
6 kph
(4 mph)
10 kph
(6 mph)
Distance Traveled in a Day (8 hours)40 km
(25 mi)
48 km
(30 mi)
80 km
(50 mi)
Hurried Speed10 kph
(6 mph)
15 kph
(9 mph)
22 kph
(14 mph)
Distance Traveled (1 hour)10 km
(6 mi)
15 km
(9 mi)
22 km
(14 mi)
Running Speed24 kph
(15 mph)
30 kph
(19 mph)
44 kph
(27 mph)
Distance Traveled (5 minutes)2 km
(1.2 mi)
2.5 km
(1.5 mi)
3.7 km
(2.3 mi)

Walking Speed: A basic, slow walk that can be maintained for hours at a time.
Hurried Speed: A jog or canter that can be maintained for about an hour.
Running Speed: A sprint or gallop that cannot be maintained for more than a few minutes.

Again, these are just averages. There are horses that can gallop at speeds of 70-80 kph (40-50 mph), people can be forced to walk for more than 8 hours a day (with consequences), and some folks couldn't maintain a jog for longer than 30 seconds (*raises hand*). But for me, these averages are useful in figuring out how far apart things are in my worlds, among other things.

Feel free to correct my numbers, if you know better, or to request other means of transport for me to add.

Blogging for Your Target Audience

Unpublished writers' blogs are a strange beast. They're part community-building, part writing practice, and part planning for a hopeful future in which we need a platform. It's that last bit I want to talk about today.

Aspiring writers who blog are sometimes told they shouldn't write for other writers. I can understand that. I mean, you want to reach your future target audience (who is interested in your books), not other writers (who may or may not be). But I wonder why my future audience (who wants to read my books, but doesn't write themselves) would be interested in my blog if I don't actually have any books (especially with all these parentheticals)?

Here's the thing. Your target audience is, in fact, a moving target.

I'm not saying there's no merit in expanding your blog topics to other things. There is, but I don't think Professional Aspiring Writers should feel like they can't blog about writing either. Because at the moment, the writing community is our target audience.

Tobias Buckell ran down his readership stats the other day, and one thing that interested me was that, early on, he lost over half his readers when he became published. He says it's because he was no longer talking to "writers trying to sell a novel (large pool), but to writers who had already sold a novel and were trying to figure out what to do (very much smaller pool)." Gradually, he shifted his blog to broader topics, tangentially related to his novels.

Could he have avoided that drop by shifting his blog sooner? Maybe. Or maybe that new audience wouldn't have been as interested in his opinion before he was a published author. Also maybe those early years of blogging to aspiring writers was needed networking for him.

I don't know. My point is that, either way, it's okay. I think the platform-building (future audience) is a good idea, both for practice and laying the groundwork. I think the community-building (current audience) is also good for networking and (in my case) general sanity.

So don't feel like you have to blog one way or another. Do think about your future audience, but don't stress about them, because if you're like me, you have an audience here right now. Maybe it'll change one day, but you can change with it. It'll be all right.

Earning a Reader's Trust


(Remix)

When we read something, anything, we want to know that we can trust the author. If we trust that the author knows what they're doing, we'll give them more grace when they make "mistakes" like using unnecessary adverbs or telling when they should be showing. We trust that eventually they'll explain whatever we don't understand.

If we don't trust the author, those mistakes will stick out like they were written in sparkly red ink. If we don't understand something right away, rather than say, "I'm sure that's there for a good reason," we say, "That's stupid. It doesn't make any sense."

But trust is hard to come by, and worse, it's subjective.

We trust authors whose work we've read and liked before. We trust authors sold at Barnes & Noble more than self-pubbed authors peddling their works online. We trust authors recommended by friends.

We trust authors that we know personally. This is why referrals work. This is why agents and editors are nicer if you've met them in person. This is also why it's so hard to get honest criticism of our work, and why agents don't care if your mom and ten of your best friends said the manuscript was "better than J.K. Rowling."

So if you're unpublished, unknown, and you don't know the reader personally, how do you get the reader to trust you? All you've got left, then, is your first impression.

Your first impression is your first sentence, first paragraph, first page, and in many cases, your query letter. This is why it's so important. It's not that the agent/editor won't read on if they suck, it's that they decide -- often subconsciously -- whether you're an amateur or professional based on the first thing they read. Everything they read afterward is colored by that.

If they see amateur mistakes straight off, then the fancy prose they see later might be seen as "trying too hard" or at best "potential." On the other hand, if they decide they're in the hands of a soon-to-be professional, then occasional sloppy prose they see later might be interpreted as "mistakes I can help them fix."

So don't tell them what your mom and ten best friends thought. Don't tell them you're the next Stephanie Meyer. Don't infodump. Don't try to describe every single character and subplot in a 250-word query.

Do find a critique group. Do read Nathan Bransford's comprehensive FAQ on publishing and getting published. Do read as many of the posts as you can at Query Shark, Evil Editor, Miss Snark, and any number of other agents' and editors' blogs around the web. Do whatever it takes to find out what first impression you're making.

Then make a better one.

Sympathetic Characters: The Struggle

One encouragement I keep hearing, regarding my querying, is that I "deserve" an agent. I like hearing that, for sure. But the last time I heard it I thought, "They haven't even read my novel. Why do they think that?"

And I think part of the reason is because you guys see me fighting for it.

Because there's something we love about a person who fights for what they want against all odds, who never gives up no matter how many times they get knocked down. This is why I love characters like Naruto and Zuko. This is why I like dancers like Twitch and Hok and Wadi, who try out for the competition two or even three years in a row.

Believe it or not, this post is about writing. You know how you want readers to root for your characters? This is one way to do it. Give them a goal, make them work hard for that goal, and make them fail.

Then make them get up and do it again.

If the reader believes in the goal and the character's attempts to achieve it, they will struggle with the character and root for them like nobody's business. And when they finally succeed, you will have a reader who stands up and shouts, "Yeah!"

And that is what you want.

Guest Post: Why My Critique Partners Are Smarter Than Me

Susan Kaye Quinn is a regular here at Author's Echo and one of my critique partners. She writes, she blogs, she mothers, and I understand she once politicked and rocket scienced (it's a word now -- shut up). Her new novel Open Minds, which I talked about yesterday, is out now, and to celebrate, Susan wrote like a billion blog posts.

Her book is awesome because it's about a world of mind readers and hidden mindjackers (who control minds). This guest post is cool because it talks about how smart I am. You should probably read both.

Oh, also, she's giving away prizes as part of her virtual book launch party. Information after Susan's post.


This title probably sounds like I'm kissing up to my critique partners. And while they are awesome and deserve all the praise I can give them (especially the ones that critiqued Open Minds), that's not quite what I mean.

Robert McKee, in his screenwriting book Story, talks about how the collective IQ of the audience goes up 25 points as the lights dim down. Every sense is tuned to the visual, verbal, and musical cues on the screen. Years of storytelling in the form of movies, books, and TV have trained the audience's intuition. They know the tropes by instinct, and while they probably couldn't tell you why, they just KNOW that the creepy character in the first act is going to come back and be the villain in the end.

Have you ever watched a movie where you "totally saw that coming"? Yeah, me too.

Writing a story that can keep that hyper-attuned audience in the dark until just the right reveal is an extremely difficult task. The writer has to plant just enough clues, but not too many. Provide just the right mood, but not sloppily slurp into cliché-land. Give just enough romance and meaning and depth to move the audience and not so much that it makes them cringe.

Critique partners are the movie-preview audience of the novel world.

When I was writing Open Minds, I went through round after round of critiques from different sets of writer friends who were generous enough to add their expertise to help make the story better. If you read the acknowledgements page, you'll see what I mean. A LOT of writers helped craft this story into its final form and each contributed an important insight into the story. Any reader can give feedback about whether a story "works" for them, but writer-readers are extra helpful in that they can help pinpoint how to fix it as well.

When I return the favor of a critique, I try to give feedback to my writer friend about how the story would be received by a hyper-tuned reader. But I also try to make suggestions for improvements. Sometimes I leave it vague ("more emotional connection needed here" or "I'm not really liking this character—is that the reaction you want me to have?"); sometimes I get more specific ("Reorder this scene to put the high impact point last" or "We need a kiss here"). When I'm very lucky, a crit partner will ask me to help show how to reword or rewrite a small scene. Somehow these scenes always seem to be kissing related, and I joked with a critique friend that I was changing my business card from "Author and Rocket Scientist" to "Author, Rocket Scientist, and Kissing Consultant." (Note: Yes, there are kisses in Open Minds, but nowhere as many as Life, Liberty, and Pursuit—that was a love story after all.)

I relish these times that I can pay back a small bit of the help I get from my brilliant critique partners.

When my critique partners read my MS, they are hyper-attuned like the readers that I hope will someday read the book. Those readers, as soon as they crack open my book or switch on their e-readers, will become savvy, impossibly smart story consumers. Don't underestimate them. They will see your plot twists coming. They will want to be surprised, moved to tears, made to laugh out loud. If you want to deliver a great reading experience for them, if you want to light up their imagination in a way that will rival two hours in a dark theatre, make sure you pretest your novel with critique partners. They will help you find the sluggish plot points, the stereotyped characters, and implausible action sequences before your readers do.

And if they suggest a kiss, let me know if you need a consultant. :)

*********************

When everyone reads minds, a secret is a dangerous thing to keep.

Sixteen-year-old Kira Moore is a zero, someone who can’t read thoughts or be read by others. Zeros are outcasts who can’t be trusted, leaving her no chance with Raf, a regular mindreader and the best friend she secretly loves. When she accidentally controls Raf’s mind and nearly kills him, Kira tries to hide her frightening new ability from her family and an increasingly suspicious Raf. But lies tangle around her, and she’s dragged deep into a hidden world of mindjackers, where having to mind control everyone she loves is just the beginning of the deadly choices before her.

Open Minds (Book One of the Mindjack Trilogy) by Susan Kaye Quinn is available in e-book (Amazon US (also UK, France and Germany), Barnes & Noble, Smashwords) and print (Amazon, Createspace, also autographed copies available from the author).

The Story of Open Minds (linked posts)
Ch 1: Where Ideas Come From: A Mind Reading World
Ch 2: A Study in Voice, or Silencing Your Inner Critic
Ch 3: I'm finished! Oh wait. Maybe not.
Ch 4: Write First, Then Outline - Wait, That's Backwards?
Ch 5: Why My Critique Partners Are Smarter Than Me
Ch 6: Facing Revisions When It Feels Like Being on the Rack
Ch 7: How to Know When to Query
Ch 8: A Writer’s Journey - Deciding to Self-Publish Open Minds (Part One)
Ch 9: Owning the Writerly Path - Deciding to Self-Publish Open Minds (Part Two)
Epilogue: Finding Time to Write the Sequel

*********************

PRIZES!

Susan Kaye Quinn is giving away an Open Books/Open Minds t-shirt, mug, and some fun wristbands to celebrate the Virtual Launch Party of Open Minds (Book One of the Mindjack Trilogy)! (Check out the prizes here.)

Three ways to enter (you can have multiple entries):

1) Leave a comment here or at the Virtual Launch Party post

2) Tweet (with tag #keepingOPENMINDS)
  • Example: When everyone reads minds, a secret is a dangerous thing to keep. #keepingOPENMINDS @susankayequinn #SF #YA avail NOW http://bit.ly/SKQOpenMinds
  • Example: Celebrate the launch of OPEN MINDS by @susankayequinn #keepingOPENMINDS #SciFi #paranormal #YA avail NOW http://bit.ly/SKQOpenMinds
3) Facebook (tag @AuthorSusanKayeQuinn)
  • Example: Celebrate the launch of paranormal/SF novel OPEN MINDS by @AuthorSusanKayeQuinn for a chance to win Open Books/Open Minds prizes! http://bit.ly/SKQOpenMinds

On Description

So, I suck at description. In the previous round of querying and beta reading, poor description was the #1 complaint. It's not that I don't know how to do it, it just doesn't come naturally to me.

But I'm learning. And the fact that it doesn't come naturally to me means I'm a good person to teach it.

Because, of course, I have an algorithm:
  1. Imagine the scene. This sounds obvious, but you'd be surprised how many times I just don't care what a scene looks like as much as what happens there. So the first thing I often have to do is decide on stupid details like what color the walls are or what meaningless collection of items is on a desk. (It doesn't help that I'm not much of a decorator to begin with).
  2. Write down whatever you can think of. What does it look like, sound like, and smell like? Use all five senses if you can (more if you're writing a paranormal).
  3. Choose 1-3 telling details and cut the rest. Telling details are those that do double duty. They imply something about a character, rather than just tell the reader what the scene looks like. It's not always the detail itself that is telling either, but sometimes the way the narrator perceives it.
So instead of saying someone has a gun, you can show how the narrator feels about that and/or what it says about the gun-slinger. "He held the gun like he was some kind of God damn gangster, except I could still smell the perfume and massage oil on his hands. Who was this guy?"

What tips would you have for description? I need them.

Is Good Subjective?

(Remixed from a post I did a couple of years ago).

The Lost Symbol is formulaic. Twilight is simplistic, both in plot and writing. Eragon is ridden with cliches (Warning: TV Tropes link). The Shack reads like it was self-published (oh, wait).

And yet every one of these books sold millions of copies.

Millions.

For those of us who have devoted a significant portion of our lives to the written word, this can drive us nuts. It's unfair, we say. If people knew anything about quality literature, they wouldn't buy this cotton candy nonsense.

But that's just it. People don't know about quality literature. They don't know you're not supposed to start a novel with the weather. They don't know that the farm-boy-as-chosen-one plot is old. They don't know that adverbs are a Bad Thing.

But people know what they like. They know these books are thrilling, engrossing, uplifting. "But they're not!" we cry. "They don't even follow the rules!"

Okay, so here's the thing. I know this is going to be hard to hear, but...all those rules that agents and editors and critique partners keep telling us we should follow? None of them make a story good.

For those of us trying to break into the business, it's easy to convince ourselves that "good" is objective -- that all we have to do is figure out the rules and follow them. While the rules certainly increase our chances, nothing in this business is a sure thing. Nothing.

So how do you break in? Well, not having broken in myself yet, I'm going to go with the stock answer: Write lots. Write well. Get lucky.

Usually in that order.