My First Published Words

— January 07, 2009 (12 comments)
A couple of weeks ago, I announced my debut on Thaumatrope. Multiple people informed me that this makes me a professional writer, but I just remembered that a small piece of my writing has already been published for payment long ago.

In a past life, I was a scripter for the role-playing game, Planescape: Torment. A scripter is like a programmer, except instead of writing complicated graphical algorithms, I wrote simple scripts that told each character and creature what to do. Perhaps the simplest example being:

IF See( PC )
THEN
Attack( PC )
END

I was also responsible for putting the levels together. Designers designed them and wrote the dialogue, artists drew everything, and I put the pieces together so it worked. On one level, I required a piece of dialogue to inform the player that he'd have to leave his party behind before entering the Immortal's Tomb. The designer told me to write it myself. I present to you the first 72 words of my publishing career (click to enlarge):

It's wordy, I know. I mean, I wrote it ten years ago. And anyway, in a game that contains an estimated 800,000 words, seventy-two is negligible. But these are my first words written and published for money.

So I guess I've been professional for a decade now and didn't know it.

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12 comments:

  1. Ugh, really wordy. Here, I gotta fix it at least a little:

    You open the gate. An icy wind causes you to shiver. You hear an indistinct whispering, but in a second it is gone and all is silent... You realize you have been here before, and you have a strong feeling that your companions must not follow you in.

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    Replies
    1. I wanna fix it again. I'm so George Lucas:

      You open the gate, shivering in a sudden icy wind. Something whispers from the dark, then is silent. You have been here before, and you have a strong feeling your companions must not follow you in.

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  2. Can I just say I'm sooo jealous? There was one point in my life where I wanted to do art for video games. Writing would have been cool, too. I was a bit of a Final Fantasy junkie back in the day.

    That is just super cool.

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  3. Hey, where's that page that guy made who was stalking you in the forums? I can't find it and I think all your AE readers would enjoy it.
    -Matt

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  4. I can't see the picture. Oh no! Your debut as a published author will ever be opaque to me.

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  5. Natalie: making video games was my dream since I was like 11. I got to do it for about a year and a half, and only stopped because the hours would have potentially destroyed my brand new marriage. I still miss it though. I mean, I'm still talking about it, so obviously.

    MattyDub: I believe this is what you are referring to. (Note: not everything on that page is true).

    fairyhedgehog: Maybe it's some Blogger error. Maybe if you try again? Can you see the direct link here?

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  6. It's working for me now. I've no idea what was wrong before.

    So I can marvel at the wonderful D&D-style writing. It's actually rather good, although I agree that your edited version is better. And it was paid-for, which is more than I can say about anything I've ever written.

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  7. Well, the only thing I could find inaccurate on that site was that your 1997 Saturn had more than the standard options - did I miss something?
    -Matt

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  8. You're effing kidding me.

    I LOVED Planescape: Torment!

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  9. Well... Original unfixed version still my favorite. :-/

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