Showing posts with label editing. Show all posts
Showing posts with label editing. Show all posts

Personal Status

— November 04, 2024 (1 comments)

Some quick, personal updates for those of you who have been lacking such things.

As I said in July, my long-term gamedev contracts ended, and I am all in on the freelance train again. Honestly, I'm happy about that. I love editing. It lets me help authors (which I love) and maintain an incredibly flexible schedule (which I need). Only problem is I have to constantly find jobs.

Here are some burners I've got going to address that:

  • I'm a contractor for Scribendi, Inc., editing everything from resumes to research papers to admission essays. It's not my dream job (and the pay is only okay), but it keeps me somewhat afloat (and has done since 2017; I'm very thankful for them).
  • I'm now also a contractor for Cambridge Proofreading (because Scribendi work was sparse, but my daughter said, "Hey, aren't there other companies like Scribendi?"—turns out she was right).
  • I have recently contracted as an editor/coach with KN Literary Arts. This is very cool in theory. Among other things, I love the idea of coaching, and this would let me work on novels and memoirs. It's still early days, though. We'll see how this pans out in terms of stability.
  • And of course, I'm always seeking clients right here on the site. These are my favorite (and not just because they pay the best). I am always excited when one of you sends me an e-mail about helping you with something you've written.
All of this is slow going, but it's going. There was a time, years ago, when I was getting clients semi-regularly and also, like, streaming and playing D&D online and stuff. I hope to find some of that again.

The hard part is building trust and patience in myself. There's a lot (A LOT) to be said for predictable work and income. But freedom's pretty great too. If I can create some stability with it, that would be amazing.

What about writing?
That's happening, but it's very much back-burner at the moment. It's difficult to allocate time for it when I could be making money instead, but I haven't quit yet. Just seeking a bit more freelance stability first.

Ah, but I do have something new sitting with Broken Eye Books. Gotta wait for that, though.

Publishing, man. It's slow.

And the kids?
Well, a bunch of them have recently graduated high school or are about to, which is going to change my schedule in unpredictable ways. Theoretically, I'll have more time when they leave and/or take care of themselves, but we'll see what happens.

Like Master Yoda says...



One last administrative note: I'll be traveling for a couple of weeks, and the blog will be quiet during that time. I should return by December at the latest. Subscribe or watch my socials to stay up to date.

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Using Description to Convey Emotion

— October 21, 2024 (2 comments)
I have a confession. Historically, I have been very bad at description. I didn't like it. I skimmed it when I read it (do you know how much description there is in The Count of Monte Cristo or Les Miserables?), and I paid it little attention when I wrote it (I still do in my first drafts).

Over time, I recognized how description could be good, but I still thought that I wasn't good at it. I thought I wasn't "that kind of writer."

I have since learned that description is not only vital for grounding the reader, but it is also a useful—often critical—tool for conveying emotion.

And like every skill, it is something that can be learned.

A lack of description is one of the most common weaknesses I see when editing authors' fiction. I talked about grounding the reader before. Today, I want to talk about using that grounding to convey emotion.


The Con Artist and the Ninja
This example is adapted from an old WIP of mine. Domino is a young con artist, and Ko is basically a ninja. In this scene, they have just been arrested and are on their way to the governing authorities. Domino is worried that things aren't going as he planned.
Domino and Ko sat across from each other in the locked carriage on their way to see the Marshal. Sweat stained Domino's silk shirt. He'd hoped Ko would fight or at least try to escape. He didn't think the ninja would just turn himself in. The charges against them might have been trumped up, but there was enough real evidence available that Domino could be in serious trouble.
This short description is fine. Serviceable. We know who's here, where they are, and what they're doing, and the sweat on Domino's shirt even gives us a hint of his emotional state.

But we can do more. We might describe the carriage ride, for example, and use that to convey Domino's worries.
The wheels clattered across the cobblestones, jerking and jostling at every pothole. Domino felt every jolt in his chest.
The jolts don't directly tell us what Domino's feeling, but they imply it. If he were calm or happy, he wouldn't feel "every jolt in his chest." Instead, he might "sway with the rhythmic rocking of the carriage" or notice "the music of the wheels against the cobblestones." All of these accurately describe sound and feel of the carriage, but each one evokes different emotions.

We could also describe Ko a bit more, conveying not only how the ninja appears but how Domino feels about him.
Meanwhile, Ko sat perfectly still, eyes shut. He didn't even seem to be breathing—just sat there, irritatingly calm and measured.
Here, we get the contrast between Domino's and Ko's emotional states, and the word "irritatingly" tells us how Domino feels about it. In doing so, the reader can feel what Domino is feeling—not just worried about seeing the Marshal but frustrated that Ko doesn't feel the same.

That's probably enough description to paint the scene. (It might even be too much, but that's what editors are for.) Let's put it together and see:
Domino and Ko sat across from each other in the locked carriage on their way to see the Marshal. The wheels clattered across the cobblestones, jerking and jostling at every pothole. Domino felt every jolt in his chest. He'd hoped Ko would fight or at least try to escape. He didn't think the ninja would just turn himself in. Meanwhile, Ko sat perfectly still, eyes shut. He didn't even seem to be breathing—just sat there, irritatingly calm and measured.

Sweat stained Domino's silk shirt. The charges against them might have been trumped up, but there was enough real evidence available that Domino might be in serious trouble.
It doesn't take much, just an extra line here and there to paint more of the scene while also showing the emotions you want the reader to share.

Think about what's happening in the scene—what can be seen, heard, felt, smelled, or even tasted. Then, think about what the characters are feeling and use that to color what is described and how.

It'll take practice, and that's okay! The original passage I started with had been through several edits and beta reads, and I still found ways to improve it just now. (Kinda makes me wanna go back to this WIP, to be honest.)

Just keep writing, keep learning, and trust that you are improving, even when it doesn't feel like it.

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Sample Edits

— August 19, 2024 (2 comments)

Finding an editor for your work can be really hard. "How do I know whom to trust? What if they don't understand my work and what I'm trying to do? Do I really want to pay so much money for someone to judge my soul?"

I can't answer that last question for you, but I can help with the rest. Here are a few things to hopefully make the decision of whether to hire me less scary:

Services and rates are clearly listed. You don't have to contact me for a quote or do any guesswork. Just look at my rates, do your own calculations and comparisons, and decide if it's worth the judging of your human soul.

I offer a free sample edit. This is the best way to see whether you click with my work (or I click with yours). I'll edit your first 1,000 words for free, and you can see whether my edit sparks joy (professionally speaking). All you have to do is reach out.


And what if you don't want to reach out just yet? What if you want to know what an edit from me looks like without risking your soul? Well, I got you. Below, you can see what one of my edits looks like: a sample edit on 1,000 words of a novel (used with the author's permission).

First is an example of my Deep Edit service, where I provide developmental editing and line editing in the same package. (Alternatively, you can hire me for just a Developmental Edit [in-depth comments on how you can improve your text at a macro level] or a Line Edit [tracked changes and comments to improve your text at the sentence and paragraph level].)

Here is a quick screenshot of the sample edit, and you can view the entire Deep Edit here.


Second is an example editorial letter, which comes with most of my services. This letter provides an overview of the strengths and weaknesses of your work. My editorial letters are fairly detailed (even on short documents like this sample). If you want fast, cheap, but good feedback, you can even get the editorial letter by itself as one of my services.

Here is a quick screenshot of the sample edit, and you can view the entire editorial letter here.


I hope that providing these samples can help ease your mind as you look for someone to edit your work, whether it's me, someone else, or no one at all. Only you can decide what will best serve you and your goals, and if you think that might be me, e-mail me at adamheine@gmail.com to get started.

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Blogging Again in 2024? Heck yeah.

— July 30, 2024 (5 comments)

This is not a drill, folks. I hear tell blogging died a long time ago. Well, guess what? Necromancy is a thing! I have need of this space, and I refuse to let the algorithms determine my internet experience. (And anyway, if social media is meant to be a replacement, I'd like to file some complaints.)

Here's the deal. After several years of freelancing in gamedev, my long-term contracts have wrapped up, so I'm returning the thing I love the most: helping writers get better at this word-writey thing we do.

I'm gonna offer that in two forms:

  1. Free tips here on the blog
  2. Professional editing for hire
That's right, you can hire me for editing again! Or spread the word to your writer friends! Because rebooting a freelance business is sketchy, and I appreciate all the help I can get. (Plus, I'm really good at editing. Ask anyone.)

So I'm dusting this thing off (and BOY was it dusty!) and plugging myself back in. If you wanna be here to see what comes next, subscribe or find my socials in the sidebar.

And if you'd like to hire me for editing, you can start that process right here.

I'm glad to be back on this thing. Change is scary, but I love editing and I love helping people. I'm excited about where this is going, and I hope you'll join me.


NOTE: If you were subscribed to my blog in the beforetimes, then hi! Welcome back! How have you been?

You're probably still subscribed, but if things look different from what you remember, it's because my old subscription service is dead and I had to find a Feedburner alternative. Thankfully, some parts of the internet still do things for those of us who were here when it began—even if they tack ads onto everything.

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A Look at 2017 and the Alleged 2018

— January 01, 2018 (2 comments)
2017 was . . . an interesting year. Aside from the dumpster fire, I went from four years of reliable, steady work to juggling chainsaws.

Don't misunderstand me. Before Torment, I had no work at all, and our enormous family was slowly hemorrhaging money. Torment was literally (in the literal definition of literally) a Godsend, and although freelancing has been bumpy as hell this year, the connections I've made in the last five years are the only thing that has made any of it possible.

So! Looking back at 2017:

1) Torment was released. Not unlike the first one, sales have been unimpressive (so I hear; it's not like I see any financial reports), but the critics love it as do most of the people who have played it.

If history is any indicator, we can expect its successor to be the next crowd-funded success in another fifteen years.

2) I worked for Nexon . . . and now I don't. I realize now I didn't talk about this much on the blog, but yeah, I was doing game writing (and a little design) for a prototype for Nexon which the high-ups ultimately passed on. They not only passed on the prototype, but also the whole team, which unfortunately included me. But hey, I got paid for several months and had time to write on the side, so I ain't complaining.

3) I became a professional editor. I have begun editing for both private clients as well as the online editing firm Scribendi. The combination of these has made for steady work (private clients aren't always there, but they pay great and are super fun; Scribendi is always there).

When I started, I was somewhat hesitant about my editing abilities. I knew I had great attention to detail and a lot of experience with plotting and world-building, but I felt like there was a lot I didn't know about the editing world. Now, thanks in part to Scribendi's training courses, I super know what I'm doing. I edit. I'm an editor. And I love it.

4) I started streaming. Thanks to the magic of the internet, I've been able to play games I've been meaning to play, hang out with my family, and meet other gamers all at the same time. Streaming is a lot of fun, and I expect to keep doing it for a while. (I wish I could do it more, but making money on streaming is a lot more work than advertised.) If you'd like to join us, I stream most Sundays here or you can catch up on previous streams here.


As wacky as this year has been, I'm pretty happy with the state of my life. Torment was fun and amazing and I regret almost none of it, but I also essentially ignored my family for four years with a single credit to show for it. As a result, I learned important things about freelancing that have resulted in me making more money (or "enough" money, which really is better) with less time.

With that, here's a quick look at what 2018 might look like:

It starts with a lot of work. Like too much. But it's all awesome work, and some of it might lead to more work, and most importantly it means I don't have to worry about money for a while, which is always nice.

Cunning Folk. I've been talking with publishing folks about a book that long-time readers will recognize. I recently read my first draft and . . . yeah, I definitely wrote it a long time ago. There's a lot of dust to blow off it, and a lot of pieces that need a writer more experienced than past-Adam was, but there's also a definite possibility to publish some version of this book. I'm looking forward to that.

Blogging. Perceptive readers will notice that I've posted regularly for six weeks in a row now. Will this return to the glory days continue? Stay tuned to find out!

Streaming with my parents. My parents come to visit us a few weeks every year. This year, I'm going to see about introducing them (and myself) to a little game called Portal, and you can watch the fun.

Sea of Souls? The outline's on the editor's desk. We'll see.

Post-Apoc Ninjas? Also on editors' desks, but keep in mind it's been there for a while.

Gamebook? There are some unknowns here, so I can't say much about it. More news when there is news. (But, man, is it fun to write!)


So how are you all? Highlights from 2017? What are you looking forward to in 2018?



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Freelancing (and Mini Work Update)

— December 25, 2017 (0 comments)


Based on a true story. (And my apologies to Alex Norris whose schtick I have borrowed.)

If all goes according to plan, I will have a novel, two novellas, and a large RPG rulebook to edit, plus I may have a new part-time game design gig. I realize this is a good problem to have, but I'm looking at where I'm going to fit everything in the next 2–3 months.

I can fit everything. It's just a question of how much my unpaid projects suffer—I suspect quite a lot.

Also, this is exactly the time of year my parents are coming to visit.

Oh no.

I'm grateful though, for real. Among other things, I feel less guilty about taking a week off for the holidays. It's been a long time since I've taken a guilt-free vacation. I'd almost forgotten that was a thing people did.

So! How are your holidays going?



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Got Me a Jorb

— September 21, 2017 (5 comments)
Last month, as you'll recall, I lost my game design gig. For the past several weeks, I've followed every lead I have and pulled together pieces of several jobs. Unfortunately, none of them are big enough (or steady and consistent enough) to serve as a Family-Providing Job.

But that's the past! I am now officially a remote editor on the roster for an online editing and proofreading firm.

Okay, that sounds super boring, but let me tell you why it's exciting IN LIST FORM!
  1. It's a steady job! Game design is super awesome, but it's hard to consistently find contracts for a remote designer/writer/whatever I am.
  2. It's ridiculously flexible! I can stay on the roster as long as I edit a minimum 10,000 words a month, which is like a day of work for me. That means that I can still do game design contracts, freelance editing, and writing gigs as they come up, and this editing firm will still be there when I'm done.
  3. It'll make me a better editor! I get tons of practice, advice from professionals, and even free training, so every job I take for these guys improves my skills for my private clients as well as my skills as a writer.
  4. I set my own hours! Do I need to make extra money one month? I can work crazy hard and do that. Do I need to take a week off suddenly without asking for permission? I can do that too. Nobody cares, so long as I meet my minimum (and feed my family, which my family cares about, I guess).
  5. I work to a task rather than to an arbitrary number of hours! On Torment, I was paid monthly no matter how much I worked -- and I worked a lot. I don't regret the time I put into that game (the opposite, actually; I wish I could have put more time into it), but it wasn't really sustainable. On the other hand, most projects pay me only for the hours I do, which is more fair but gets tricky when they don't have enough for me to do or when there's too much for me to do in the hours they've budgeted for me. I much prefer to get paid for a task and then be left to work at my own speed. I don't have to stress about working too slow (within reason), and if I work fast then I get bonus freetime.
  6. As I said on Twitter a few weeks ago, I freaking love editing! I get to help people! And clean things! And make money doing it!
Reasons #2-6, by the way, apply to freelance editing as well. And freelancing pays better. AND I get to work on awesome projects like novels and RPG rulebooks. But yeah, that Reason #1 is kind of important. Editing resumes and college essays and dissertations might not be a manic dream job, but it's exactly the glue I need to hold all these other job pieces together while still keeping my family alive and junk. (And I do get to edit novels sometimes).

Other theoretically more exciting updates, in no particular order:
  • My Sea of Souls outline is still in the hands of the person who will decide its fate. That's publishing, man.
  • I'm working on a gamebook for a mobile game company. It's no steady job (and no contract has been signed, so I can't say anything concrete), but it's pretty exciting. Gamebooks are basically my prestige class.
  • I'm doing some proofreading and editing for Monte Cook Games and enjoying every minute of it (and not just because I get to read all this awesome stuff before anybody else). I love all my clients, but MCG might be my favorite.
  • On Sunday nights (US time), I'm currently streaming Ori and the Blind Forest, which is one of the prettiest most explory-fun games I've played.
  • I might MIGHT be able to breathe new life into ye olde Cunning Folk (which could be exciting for the two of you who've been reading this blog since forever).
As always, more on these if/when I have it.

In the meantime, how are you doing? What are you playing? Or watching? Or whatever you do for fun?



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Let Me Edit Your Book

— August 17, 2017 (0 comments)
While I'm in between design gigs, I've decided to offer up my services as a freelance editor. I've been critiquing and editing novels for years (in addition to virtually every single conversation in the incredibly verbose Torment), and I'd like to use that experience to help you.

If you'd like to have a professional author with an obsessive eye for detail take a look at your novel, I'm your guy. I'm offering several different levels of editing, including a sample edit so you can try before you buy. If you can't find what you're looking for... well, I'll be surprised.

Details on the Editing Services page, here.



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