UPDATE: Holy crap, you guys! We funded in just SIX HOURS! Keep going! Maybe we really can make this game as big as we want it.
We have 30 days to raise
Wait. What is this? Where are we?
You may recall I'm a designer/writer for a computer game called Torment: Tides of Numenera, which is a successor to a game I helped make 14 years ago called Planescape: Torment. The new Torment will only
Planescape what now?
Planescape: Torment. A computer role-playing game from 1999 that won a lot of awards and became the standard for deep characterization and storytelling in PC games (a standard which many feel has not been met since). It didn't sell very well at the time, but it has gained a lot of fans since then.
Why should I give you money?
Well, first, you're not giving money to me. But if Torment reaches its goal, it means I'll have a job (the extent of which depends on how much Torment exceeds its goal).
You should give money to the Kickstarter if:
- You are a fan of Planescape: Torment, or have even ever heard of it.
- You are a fan of RPGs with deep, emotional stories.
- You like what you see in our pitch video or on the Kickstarter page.
- You like my writing and want to see more of it (I should add here that one of the rewards includes a novella from me).
- You like me and want to help me have something approximating job security.
Actually I don't know what pledging is. Or Kickstarter.
I probably should've asked this first...
Kickstarter is a funding platform for any kind of creative project. You pledge money to projects that you want to see happen, because most of them won't happen without your help. If the project doesn't meet its goal, then they don't take your money (which is why we say "pledge" instead of "pay" or "donate").
Learn more about Kickstarter here, and read here for how it's been used in the recent past.
So, is this all you're going to talk about for the next 30 days?
Don't worry. I'll leave a short sticky post at the top of this blog throughout the campaign so you can watch our progress. Then, with the exception of a couple of posts here and there (which you'll be interested in, trust me), I'll return to our regular schedule of First Impact critiques, drawings, and what not.
But seriously, you should go pledge right now.