TORMENT KICKSTARTER IS LIVE!


UPDATE: Holy crap, you guys! We funded in just SIX HOURS! Keep going! Maybe we really can make this game as big as we want it.

We have 30 days to raise almost a million dollars as big of a budget as we can, so go pledge now! GO! GO! GO!

Wait. What is this? Where are we?
You may recall I'm a designer/writer for a computer game called Torment: Tides of Numenera, which is a successor to a game I helped make 14 years ago called Planescape: Torment. The new Torment will only happen become awesomer if we reach our funding goal on Kickstarter. Hence the noise.


Planescape what now?
Planescape: Torment. A computer role-playing game from 1999 that won a lot of awards and became the standard for deep characterization and storytelling in PC games (a standard which many feel has not been met since). It didn't sell very well at the time, but it has gained a lot of fans since then.


Why should I give you money?
Well, first, you're not giving money to me. But if Torment reaches its goal, it means I'll have a job (the extent of which depends on how much Torment exceeds its goal).

You should give money to the Kickstarter if:
  • You are a fan of Planescape: Torment, or have even ever heard of it.
  • You are a fan of RPGs with deep, emotional stories.
  • You like what you see in our pitch video or on the Kickstarter page.
  • You like my writing and want to see more of it (I should add here that one of the rewards includes a novella from me).
  • You like me and want to help me have something approximating job security.
Whether you pledge or not, please spread the word!


Actually I don't know what pledging is. Or Kickstarter.
I probably should've asked this first...
Kickstarter is a funding platform for any kind of creative project. You pledge money to projects that you want to see happen, because most of them won't happen without your help. If the project doesn't meet its goal, then they don't take your money (which is why we say "pledge" instead of "pay" or "donate").

Learn more about Kickstarter here, and read here for how it's been used in the recent past.


So, is this all you're going to talk about for the next 30 days?
Don't worry. I'll leave a short sticky post at the top of this blog throughout the campaign so you can watch our progress. Then, with the exception of a couple of posts here and there (which you'll be interested in, trust me), I'll return to our regular schedule of First Impact critiques, drawings, and what not.

But seriously, you should go pledge right now.

9 comments:

Sarah Ahiers said...

I can't pledge right now, but I WILL pledge within the next 30 days. Promise!

Susan Kaye Quinn said...

"Months? For Writing?" I LOVES IT.

Ok, I WILL be donating because of this...
You like what you see in our pitch video or on the Kickstarter page.

and this...
You like me and want to help me have something approximating job security.

and especially this...
You like my writing and want to see more of it (I should add here that one of the rewards includes a novella from me).

However, I'm not donating immediately, because I need to strategize with my game-playing-brother to see which of the reward levels he would drool the most over.

Also: I'll be stealing chunks of this blog post to spread the word next week. #hopethatsnotaproblem

Matthew MacNish said...

You guys are 1/3 funded in less than one and a half hours. My mind is blown. I'm so happy for you, bro!

maine character said...

Two-thirds funded! Holy Torment! :-)

James SH said...

I pledged for ALL the reasons!

Now go make me a kick-butt game. Hurry.

Laura Stephenson said...

It seems you've already exceeded your goal. Congratulations! I can't wait to play the game. :) What's the DRM going to be like?

Laura Stephenson said...

Ah, I see on the Kickstarter page it says DRM-free. I will definitely buy the game, then.

Matthew MacNish said...

Your graph kind of makes it look like you guys started with a million and a half.

Eliza Tilton said...

Pledged!