What To Do With All That Feedback

— February 03, 2025 (3 comments)

If you're serious about writing, then you need to be serious about getting feedback. You might ask friends to read your work, swap drafts with writers online, or hire an editor—or even all of the above! The bottom line is you're too close to your story to be objective, so you always need to see how it flies with other people.

And when you do, you will often find one or more of the following happens:

  • Readers provide conflicting feedback—one likes a passage, while another hates it.
  • One reader suggests a sweeping change that changes your vision for the novel—it's not what you were trying to do.
  • A reader hates a part that you absolutely love.
  • Readers are confused about something you know you explained.
It can be frustrating, especially for new writers, to try to figure out how to handle feedback like this. You want to please everybody, but it seems impossible!

A key way to approach this is to treat the feedback like a doctor: interpreting it as symptoms, diagnoses, and prescriptions.


SYMPTOMS are what the reader feels as they're reading. Maybe they're confused, frustrated, or bored. The important thing to remember is that the reader is (almost) never wrong about what they feel. It doesn't matter what you intended; if the reader is bored, they're bored. Start there.

Many readers will then try to provide a DIAGNOSIS of what they think the problem is. They might think they're bored because they don't care about world-building, or they're confused because a fantasy term wasn't explained properly. Remember that the reader is not your doctor. They are usually right about what they're feeling, but they're not always right about why.

Maybe the world-building is really interesting, but in that particular moment in the story, the reader cares more about whether the protagonist escapes the people hunting them. Maybe the fantasy term is explained perfectly fine later, but there needed to be just a little more context so the reader could understand the sentence where it was introduced. (Or maybe that particular reader isn't used to holding things in abeyance.)

Readers aren't always aware of what causes their feelings, but if you assume that their feelings are real, then you stand a much better chance of addressing the root cause of the problem.

Finally, some readers will try to PRESCRIBE A SOLUTION. Readers are often wrong here. They know what they're feeling, they maybe know why, but they aren't you. They don't know your story or what you're trying to accomplish. They don't live in your head. Most people's prescriptions are likely to be wrong.

Who Can You Trust?

It's important to learn who to trust. Trust readers to know what they're feeling, but beyond that? It depends.

You can probably trust readers who are fans of books like yours. They might know the market better than you, or they might have insight that you lack. Their solutions might not perfectly fit your story, but their diagnoses might spark some good ideas.

You can usually trust readers you've worked with or those who really get your work. You'll know these folks from your relationship with them.

You can often trust professionals. Editors aren't perfect—they can provide bad diagnoses and prescriptions like anyone else—but the more experienced they are in your genre, the less likely they are to give you bad advice.

More than anyone else though, trust yourself. You alone know your story and what you are trying to accomplish, and you alone are responsible for turning the story into whatever it becomes.

Sometimes, a reader's diagnosis or prescription will feel right—it will strike a chord, possibly even solving multiple problems for you at once. This is great! It's exactly what you want feedback for.

But other times, a prescribed solution won't sit right, and you won't really know why. Trust your feelings, but don't ignore the feedback entirely. Something didn't work for the reader, and it's up to you—and only you—to figure out what.

Enjoyed this post? Stay caught up on future posts by subscribing here.


If it's not an experiment, why bother?

— January 27, 2025 (2 comments)

I've had to take an extra break here due to sickness (and what a time to take a break!), but I read something a few days ago that's stuck in my head. It's from this article by David Moldawer about how your technique will never be good enough (meaning that's not a reason to stop creating):

"If it's not an experiment," Schütte writes, "why bother?" Any new work is an experiment. How can any experiment be executed perfectly? What you're about to write hasn't ever been written before, right? That means no one's ever read it. Therefore, you have no way of knowing for certain how it should be received, let alone how it will. How can you perfect your approach to making something no one's ever made before?


I have spent a significant amount of my writing time worrying about finding the perfect words, the perfect characters, the perfect plot—worrying so much that I often don't write at all. I know I am not alone in this.

And that's why this stuck in my head. The story I'm working on is an experiment. It's literally never been told before, and nobody knows how it should be told. How could they?

And so... how could I possibly know?

The only way to figure out how to tell the story is to put words on the page and see what it's like. Try things. Change things.

Experiment.

It's almost freeing when you think about it like that.

Enjoyed this post? Stay caught up on future posts by subscribing here.


How to Write SFF: The Concept of Abeyance

— January 13, 2025 (3 comments)

If you're going to write sci-fi or fantasy, then you need to know about abeyance. Abeyance in fiction is the reader's willingness to trust that something they don't understand will be made clear later.

All fiction uses abeyance to some extent. For example, Mark Haddon's The Curious Incident of the Dog in the Night-Time begins like this:

2.           It was 7 minutes after midnight. The dog was lying on the grass in the middle of the lawn in front of Mrs. Shears's house. Its eyes were closed.

On first read, the reader doesn't know what dog, why its eyes are closed, or who Mrs. Shear is,* but they trust that the author will fill them in eventually. That's what good fiction does.

* They also don't know why the first chapter is number 2 instead of number 1, which is a pretty cool and subtle bit of abeyance on its own.

All fiction does this—it's part of the mystery that draws readers in—but sci-fi/fantasy takes abeyance even further, casually using made-up words as though the reader already knows what they mean.

Take a look at these examples. Terms or phrases in bold require some level of abeyance:

[Foundation by Isaac Asimov] His name was Gaal Dornick and he was just a country boy who had never seen Trantor before. That is, not in real life. He had seen it many times on the hypervideo, and occasionally in tremendous three-dimensional newscasts covering an Imperial Coronation or the opening of a Galactic Council. Even though he had lived all his life on the world of Synnax, which circled a star at the edges of the Blue Drift, he was not cut off from civilization, you see. At that time, no place in the Galaxy was.
[The Peripheral by William Gibson] They didn't think Flynne's brother had PTSD, but that sometimes the haptics glitched him. They said it was like phantom limb, ghosts of the tattoos he'd worn in the war, put there to tell him when to run, when to be still, when to do the badass dance, which direction and what range. 
[The Hobbit by J.R.R. Tolkien] In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort. 
[Dune by Frank Herbert] By the half-light of a suspensor lamp, dimmed and hanging near the floor, the awakened boy could see a bulky female shape at his door, standing one step ahead of his mother. The old woman was a witch shadow—hair like matted spiderwebs, hooded 'round darkness of features, eyes like glittering jewels. 
["Pawn's Gambit" by Adam Heine (me)] The netter’s timing couldn’t have been worse. I’d been in Savajinn a week, looking for a knocker named Tarc. A whole bleeding week. When Tarc finally agreed to meet, at the Sick Savaj, that’s when the netter decided to show up. 

Some of these terms are explained shortly after. For example, Tolkien explicitly describes what hobbits are but only after a page or two of acting as though the reader should already know.

Some of them are obvious from context. For example, bleeding is obviously an intensive like "damned" or "bloody."

Others are never explained directly but their meanings are clarified through later context. For example, Foundation eventually addresses the Empire and Synnax, and "Pawn's Gambit" eventually hints that a netter is something like a bounty hunter.

Some of these aren't literal terms at all. "A witch shadow," for example, isn't meant to be literal, but in speculative fiction, the reader can't be sure until they know more about the world!

And some of these things are never explained. It's up to the reader to figure out what they mean, or might mean, from the limited clues they are given—or they might never learn any more than what's given.

Often, these last ones don't matter. For example, it doesn't matter what a hypervideo or a suspensor lamp actually is; it's enough to know that they are some form of video and light source, respectively.

Others matter quite a bit. For example, Flynne's brother's haptics are a key part of his character, but the reader doesn't really get a straightforward explanation of what they are—only contextual clues that the reader pieces together as the story continues.

Why do this?

Why drop terms and phrases that might confuse the reader or frustrate them? Here are a few good reasons:

  1. It's immersive. Term-drops like this help the reader feel like they are stepping into another world. Conversely, if you stop to explain every little thing, it can pull the reader out of the story.
  2. Sci-fi/fantasy readers expect it. This kind of mini-mystery—piecing together the shape of the novel's world—is one of the things genre fans love about speculative fiction.
  3. It streamlines the narrative. It keeps the action moving and alleviates the need for the dreaded infodump.
Using abeyance requires a balance, but it's an important tool that every speculative fiction writer should be aware of.


Won't this frustrate readers?

So, I'll be the first to admit that some readers really don't like this kind of in-world term-dumping. When I was writing "Pawn's Gambit," one critiquer offered to send me a book written entirely in the Scottish dialect because "You deserve it past [sic] the headache I got from reading your short story."

You can't please everybody.

But you also don't have to. The other twelve critiquers who read the same story loved it (as did Beneath Ceaseless Skies), and my novel set in the same world—with all the same slang and obfuscated dialect—got me an agent. So long as the reader can understand what's happening, they don't need to understand every bit of in-world jargon. In fact, a lot of readers will enjoy it.

Finding a Balance

It's difficult to figure out how much is too much when requiring abeyance of your readers. Finding the right balance is an art, and you have to make mistakes to figure out what works. Here are some tips to do that:

  1. Understand your audience. Sci-fi/fantasy readers are generally more tolerant of abeyance, but even within the genre, every reader is different. Read books like yours and pay attention to how much they use abeyance in their own writing to get a feel for it.
  2. Employ beta readers. I cannot stress enough how helpful beta readers are for writing a novel. They're kind of like a focus group for the things you are unsure of. Every writer needs some.
  3. Hire an editor. I mean, obviously I would say that, but you know, only hire one if you really need them.
Even with beta readers and editors, you want to find those who know your genre or are part of your intended audience. A professional editor who doesn't read much sci-fi might push you to include more infodumps than a sci-fi editor would, for example.

Lastly, trust yourself. Yes, it's hard to read your own work with fresh eyes, but you are the only person who knows what you're trying to do. Listen to the feedback you get, but listen to yourself too.

I mean, you are writing what you want to read, right?

Enjoyed this post? Stay caught up on future posts by subscribing here.