Showing posts with label writing process. Show all posts
Showing posts with label writing process. Show all posts

I Draw Like I Write 2: Pastel Edition

A while ago I realized that my drawing process and my writing process are very similar. In particular, fear plays a lot in both of them. As I've been getting better at both, and have been deep in Air Pirates' edits, I've discovered even more similarities. Particularly when working with pastels.

Step One: Loose Sketch
You'll have to click on that image if you want to actually see it. Before I put any color on, I have to make a sketch. This is like my outline. It doesn't have to be very detailed, because all the details are going to change when I do the "real" drawing anyway.

It's also totally fun. I'm free, I can make any mistakes I like because they'll all be erased or covered by the colors. It's like a puzzle, too, as I try and figure out where all the pieces need to go so the work as a whole looks right.



Step Two: First Lines and Fill
This is the first draft. It's not pretty. The shapes and skeleton are there. I hit all the easy scenes, the big parts, and I realize that this story is a lot bigger than I thought it was.

I'm tempted to just say this is good enough. The fun part's over, after all. But it's ugly. And although I have my doubts about being able to fix it, I'll never know if I don't try.





Step Three: Second Layer
The first revision/edit. This is when I fill in the empty parts from Step Two. This is really hard. The reason I skipped those parts was because I wasn't sure how to draw them, and now that I'm sitting down to do it, I still don't know. But this is what drawing (and writing) is: doing the hard parts so you can learn how to do them.

This is also the point at which I'm pretty sure I was overly ambitious when I decided what I wanted to draw this week.




Step Four: Last Fill and Shading
A second revision. Now it's starting to look like the final product. Like a real picture. Somewhere between steps three and four I had to disconnect myself from my initial sketch -- from the outline -- and take a look at the picture as a whole. To try and see what the picture really was, rather than what I thought it was going to be.

At this point, I know was too ambitious, but I also know that there isn't much work left before this picture is as good as I can make it. There's no going back now.



Step Five: Final Touches
The picture is done, or at least as done as I can make it. I'm not happy with it, necessarily, but I know that at my current skill level this is as good as I can do. I know the picture needs to be fixed, but I don't know how to do it and that's okay. The best thing for me, at this point, is to take what I've learned and move on to another picture. Eventually, I will know what to do.

Here's where the analogy breaks down, of course. With pastels, I can't erase portions and redo them. It's easier to see that moving on is my only option. But with writing (or pencil sketches, I suppose), you can always erase and redo. That's good and bad.

It's good because you can take what you've learned by the end and apply it to the beginning of the novel. It's bad because you can revise the same piece forever and never move on. Sometimes, though, moving on is really the best thing you can do for your work.

An Interesting Editing Discovery

I'm almost halfway through the 3rd Edit of Air Pirates (as you can see on the sidebar, or you could if you also knew that there are 28 chapters). I always notice interesting things when I edit. For one thing, there are always more typos. I mean, what's up with that?

For another, I've discovered that there are certain words -- words I think are cool, or that make me love the story or the world -- that I use way more often than necessary. Pirates, airships, monks, names of ships, etc. I use them over and over again when, after the initial introduction, I could just say "men" or "ships" or "they." I think I just find the words so cool that I want to use them over and over again, not realizing of course that their coolness gets diluted with use.

Does anyone else do this?

Deleted

First off, thanks to everyone who hung out here for Positive Waves Week, and a special thanks to those who spread the love on their own blogs: MattDel, Stephanie Thornton, and Renee Pinner. I had fun. Next time I feel like crap, I'll do that again.

Now, those of you who follow the Works In Progress section on my sidebar* will notice I'm at chapter 12 of my "2nd Edit" of Air Pirates. Here's context for what that means:
  1. Brainstorming/Outlining/First Draft, in which I wrote the dang thing.
  2. 1st Edit, in which I identified the parts I wasn't happy with and fixed them.
  3. Beta Phase, in which my friends told me what they didn't like about it.
  4. 2nd Edit, in which I fix major problems and rewrite whole chapters.
  5. 3rd Edit, in which I fix minor problems and read through it again to make sure I didn't break anything.
  6. Beta Phase II (or as my mom would call it, the Gamma Phase), in which folks read it again, most hopefully for the first time.
  7. 4th Edit, in which I fix it yet again.
  8. Query, in which I discover how much I've learned since the last time.
So far, I've rewritten 1 chapter and a significant percentage of 7 others. I have at least one more scene and another chapter to rewrite, after which it's mostly tweaking the document for continuity.

It's hard work, but I'm learning firsthand how malleable my story really is. Like the other day, I had to delete a chapter. This was really hard for me because every chapter was originally there for a reason. But I was staring at this chapter for 2 days, and had attempted a couple of rewrites already, when I finally realized that (1) the chapter did nothing that couldn't be done elsewhere and (2) with the exception of 2 or 3 lines, I just didn't like it.

Once I did it (i.e. pressed the Delete key), I freaked out for a minute. Had I done the right thing? Did the chapter have some purpose I forgot about? What if deleting it broke something else?**

But it was also kind of liberating. I don't have to keep anything I don't like. I've come across scenes since then and recognized the same feeling: I don't like it, or something's not working with it, or I'm trying to force it in there because I like bits of it but those bits aren't worth bringing the rest of the story down. Those scenes have been rewritten.

All that said, I hope I never have to delete a chapter again. I mean, it's nice to know I can, but it will mean I didn't plan properly. And that... well that just doesn't happen.

Shut up, it doesn't.


* Which is none of you, I know. But I bet you're scrolling down to look for it now.

** Yes, I realize that the chapter was just an Undo away -- and in older saved versions, on backup drives and e-mails, on the hard drives of all my beta readers... Whoever thinks writers are sane doesn't know any.

Beta Phase Consensus

* Disclaimer #1: The beta phase isn't "over" in the sense that everybody's read it. I'm still getting feedback from some of the betas, and I hope to get more from those I haven't heard from. Even so, I have to move on or this thing will never be finished.

**
Disclaimer #2: There is no such thing as a consensus. Nobody ever agrees on anything.*** Quite the opposite in fact, as you'll see. All I can do is take what people think and decide to what extent I agree. Now onto the post.

*** Unless it's something stupid, like when I spelled a name "Lushita" and "Lusheeta" in the same paragraph. I think everybody caught that one :-P



The beta phase is over,* and the results are in!** After spending a day or two with the betas' comments and my own thoughts, here are some of the bigger problems I came away with:
  • Hagai's motivation to keep chasing the stone could be stronger.
  • Dorsey's motivation to stay at home, while Hagai joins Sam's crew, is pretty flat. (For those who aren't beta readers, Dorsey is Hagai's best friend.)
  • Hagai is a little too whiny at times.
  • The first 'Sam flashback' chapter is a bit jarring.
  • Something's wrong with the 'Sam in the Navy' chapter.
Let me talk about this Sam flashback thing a bit. One of the things I did with this novel (mostly because I didn't know any better when I planned it) was to intertwine two stories: the story of Hagai's search for his mother and the story of Sam's past and his search for his father. The first 4 chapters are Hagai's, then every other chapter after that. The odd chapters, 5-27, are Sam's.

The betas had mixed feelings about this. Strong mixed feelings in fact, and it's caused me no end of grief. Some people love the two stories, the way each informs the other, the way it never gave them opportunity to get bored. Some people hate them, getting annoyed each time the story "stopped" to talk about Sam some more.

You know what the worst part is? They're all right.

But it's helped me realize, even more clearly, that I can't please everybody. In the end, I have to decide what I want.

So Sam's story is staying, but I'm thinking of ways to make it tighter, more interesting, and also to clue the reader in early on that Air Pirates is not just about Hagai. I've already made plans to do major rewrites of 3 Sam chapters, and minor changes to 5 others. This is in addition to a massive reworking of the first 4-8 Hagai chapters.

So it might take a while, and I don't even know if it will work, but it will be better. In the end, that's all I can do.

Now, to figure out what's wrong with that Sam-in-the-Navy chapter...

Another Look at Revision Fears

When I started writing Travelers, it was just to prove to myself that I could do it, I could finish a novel. Sometime during that process, though, I decided (possibly because other people said so, though I don't remember now) that Travelers might be good enough to get published.

That was before I knew anything about the publishing industry. Before I'd read Nathan's FAQ, the Questions and Face Lifts on Evil Editor, or every single Query Shark query. Regardless, once I got that idea in my head, whatever I was working on became The One That Would Get Me There.

This was mostly a good thing. It made me work hard and write with confidence. But now, as I plan my third novel and prepare to revise my second, I'm discovering this idea has a dark side. The newest novel is the one that will get published (in my head), therefore my old novel -- the one I have to revise -- is not.

I'm wondering if this is the real reason I stopped work on Travelers even though I'd gotten a couple of enlightening personal rejections. Because I'm looking at the work it will take to get Air Pirates to a place I'm happy with, and I wonder if it wouldn't just be easier to write novel #3.

It wouldn't, of course. I'd get to the end of The Cunning, send it to beta readers, and the cycle would start again with novel #4. Nothing will get published if I don't revise it, usually multiple times.

Plus, I really, really like Air Pirates. It's a world I want to write at least a trilogy in, if not more. That, more than anything, is why I will polish that thing until my spit hurts. Really, all this self-doubt is just because I haven't started yet.

How to Plan a Novel

How did people get anything done before flowcharts?

I know what the title says, but this flowchart is really just how I plan a novel. Actually, it's an incomplete version of the way I plan today. Take it as you will.


Some further explanations:
Ask Questions: For any element of the story, ask: (1) How does this happen? (2) Why does this happen? (3) What happens as a result? Repeat as necessary. Orson Scott Card's idea, not mine.*
Throw Rocks: Make life difficult for the characters. Test them to the point of failure. Add tension. Ask, "What's the worst thing that can happen here?" and do it. Then ask how, why, and what result.
Event Outline: What happens in the world/lives of the characters. Not necessarily the layout of the novel. The event outline may begin before the novel does, and it may end long after. It may contain events that are never shown or even referred to in the final manuscript.
Chapter Outline: How the event outline is shown to the reader, and from whose points of view. If you haven't already done so, think about different story structures.

Obviously this is over-simplified. I ask questions, detail chapters, and fix weak spots constantly, even after the draft is finished. In general, though, identifying and fixing problems earlier in the process makes for much less work. At least that's the idea.


* Now that I think about it, none of these are my ideas. I just put them all together into a definable process.

Thinking Through Airships

I've been debating increasing my blog output here to 3x a week. I'll try it for a bit, see how it goes. No guarantees.

I've also been thinking about posting my sketches. As I've said before, I'm trying to draw once a week, but I'm more motivated if I know people are going to see what I draw.

That said, these sketches are pretty old, but I wanted to show you the evolution of the Air Pirates' airships a little. This first one is how I envisioned them looooooooonnnnggg ago - about 4 years. Back then airships were called cloud busters or dusters (in my story). Their airbags were called squits. Thankfully, very little of that slang survived.


I never liked that version, and anyway, airbags are not very conducive for ship-to-ship battles - one bullet through the bag and it's done. Below is another sketchbook page from a couple years ago. It's me trying to figure out what I wanted the airships to look like (I don't know who the girl is).


The ship at the bottom is Shadow's End, a 'dropout' belonging to a pirate named Kiro. That design survived and makes its first appearance in chapter four, "Hagai's Death". (You may also recall Natalie used the same design in her drawing of Sam).

Don't expect all my sketches to be about what I write. I'm rarely happy with the drawings that come out of my imagination, preferring to draw from life instead. But who knows? The more I do this, the better I get. Right?

Writers' Journey

I'm trying to draw something every week, so when someone mentioned a map for Natalie's hiking analogy, my muse said, "Oh!"

The hiking analogy is like this: writing is a hard, long trek up a mountain. It's beautiful, but sometimes you wonder if you'll ever get to the end. And a lot of us are trapped in the Forest of Lost Minds, where we begin to wonder why we started this journey in the first place. But there is a way out and a point at which everything is clear; you can see how far you've come, how not ready you were before, how close you are to getting "there" - Lookout Point.

That's the short version. Read Natalie's post for a better explanation. I added some things too:


On a related note, does anybody know anything about oil pastels? This is my first time using them, and the effect was only slightly better than if I'd used crayons. I like the mountains, but that's about it. Any tips?

I Draw Like I Write

I've been drawing again, and every time I do it, I realize more and more how much my drawing process is like my writing process.

I drew as a kid, but stopped when the things I drew didn't come out like they were in my head. I would doodle occasionally, but no more. So I guess that's the first similarity: I quit because I thought I wasn't any good.

Something inside me still wanted to do it, though, because I bought Drawing on the Right Side of the Brain a few years ago and worked through it. I think it was that book, more than anything, that taught me one of the most important lessons of my life: I learned I can be good at anything I want to be good at, if I'm willing to work hard.

Okay, so the first thing I do when I decide to draw is I don't. I write down "draw" on my todo list and put it off for a few days. Then when I'm done with that, I open my sketchbook and stare at a blank page for about 5-10 minutes. Why is this important? It's not. It's bad, actually. But I do it every time because: I'm afraid of drawing (or writing) something wrong.

When I finally get started, I plan. When you write, it's called outlining. When you draw, it's called blocking. Not everyone does it, but I do because I want to know that everything is in the right place before I start drawing "for real." So in both: I plan until I'm confident the end product has no major flaws.

Lastly, when I write, I'm constantly going back over each scene and chapter to clean it up. This is sometimes wasted effort when things get cut or rewritten, but I do it anyway. Apparently I do this when I draw too. I'll start with maybe the left eye, and I won't move on to another part until I've got all the detail - not perfect - but good. See: I want the part I'm working on to be "done" before I move on.

I guess I shouldn't be surprised that I treat both kinds of art the same way. It's me, you know? I am surprised at how much fear plays into both processes. I guess I need to work on that.

A Road of Misconceptions

Pre-HS
The first thing I remember writing is a Choose-Your-Own-Adventure book. I don't remember what it was about, but I know I drew pictures and stapled my thumb (twice) trying to put it together.

Major Misconception: At this time, I think my only misconception was that I was a fantastic writer, which when you're a kid is a pretty good misconception to have.

High School
I wrote a lot of humor, I recall. Spanish skits about butlers who watered the carpet and put the cat in the washer. Douglas Adams-style tales about gods who were heads of lettuce.

I wrote novels too, though I never finished any. A near future story about an elite team of soldiers who secretly protected the world from alien invasion. Another story in which a group of people woke from cryogenic hibernation to an empty Earth.

This period of writing stopped when I started a fantasy novel about a simple gnome-like creature who got swept up into adventure, where he met elves and dwarves and wizards on his way to saving the world. Around the time he reached a Rivendell knock-off, I realized I was rewriting The Fellowship of the Ring. I got depressed and didn't write anything again for years.

Misconception: To write, you had to be original. Being original meant not getting ideas from other stories.

Post-College, c. 2000 - 2007
Sometime after college, I realized that every song or story is like something else. There's nothing new in the world, and all that. This freed me to write whatever I wanted and worry about originality later. I started a few stories, but every time it got hard, I'd get lazy and forget all about it.

Maybe a year or two later, I realized if I ever really wanted to write I had to just do it. I wrote a short story, to prove to myself I could finish something, then started Travelers. Whatever happened, whatever I felt about the novel, I determined to finish it.

Misconception: Any decent story could be published. I'm actually glad I believed this. I'm not sure if I would've kept my resolve knowing how hard it really is.

Querying Travelers
When I finished Travelers, I didn't know if it was good enough to be published but figured I'd try. I'm glad I did. I learned a lot from the process, and even more from reading agent/author blogs around the web.

Misconception: A lot of misconceptions were shattered around this time, but the biggest one was that the query letter was just a formality. I thought agents just wanted an idea what the book was about, then they'd read the book and decide if they liked it.

With the exception of the Lost Years in college, I have no regrets about the road I've taken. I mean, sure, it'd be great if I knew everything before I started, saving myself time, embarassment, and trouble. But I don't think life works that way. I look forward to more shattered misconceptions in the future.

What Next?

With Air Pirates in the hands of the betas, I'm thinking a lot about what to work on next. I've been putting off the decision by writing short stories. It's productive and educational and everything, but eventually I'm going to want to go back to a novel.

The question is which one? I've got two novels I can realistically go to at the moment: Joey Stone and Air Pirates 2 (working titles, both). Joey Stone would be cool, but I'm not sure the idea is ripe enough yet for me to start work on that. Or maybe it is, and I just need to get over it.

I'd rather work on AP2, but that means working on a sequel to an unpublished - possibly never-to-be-published - book. If Air Pirates fails, where will that leave the sequel and the work I put behind it? I've never written a sequel, so it would be good practice, but I'm not sure if I could write a novel knowing it would never be published.

Or maybe it could be published. Could I write AP2 in such a way that it could stand alone, apart from Air Pirates? Maybe. I mean, really, I should be writing it that way anyway because I would want new readers to be able to jump in at any point in the trilogy. But it would be a bigger risk.

But maybe the knowledge that AP might never sell is exactly the pressure I need to make AP2 capable of standing alone. I couldn't be lazy in my writing. I'd have to explain everything, but without exposition and infodumps (just like I (hopefully) did with the first one).

Hm, that's a good point, actually. I'm glad we had this talk.

An Inability to Manage Expectations

It doesn't matter how low my odds are, or how many times I do it, whenever I enter a contest or send out a query (which, really, is just another kind of contest), I get all hopeful and excited and daydreamy and, basically, set myself up for a let down. I can't help it. No matter how much I try to tell myself it's not gonna happen, part of me refuses to believe it.

This goes for beta reading too. Right now, Air Pirates is in the hands of real people - with eyes and thoughts. Over the next few weeks they're going to tell me what they think of it. I constantly catch myself thinking, "They're going to love it, and I'm going to send it out right away." That's stupid, I know. I've been doing this how long, and I still think someone will say it's perfect??

Of course then I go the other way. I start thinking about what they might say, and suddenly I notice everything that's wrong with the story. I know what they're going to say. Well you don't have to say it, all right? It's terrible, I know!

You see my problem? The only thing I can do is stop thinking about it, but that's hard. Especially when I talk to my beta readers. There's this voice begging me to say, "So do you like it? Oh please tell me you like it. Wait, what if you don't? Never mind, don't tell me. Oh, but I can already see it in your eyes..."

It goes on like this. Now, listen. If you're one of my beta readers, I'm not fishing for compliments or early opinions here. Don't tell me anything until you've finished reading it, really. It wouldn't help. If you liked it, I'd be all, "They like it! I'll be able to send it out, I know it. But wait, what if they get to the end and they change their mind? Oh no, they're going to be so disappointed!"

And if you were more honest, told me you didn't like it... well, that's something I deal with better if I can focus on the reasons, the critique itself.

I'm such a mess. Fortunately I have distractions today. No fireworks (the Embassy has a party, but we can't bring our kids without IDs), but there's Transformers 2 and bowling with the kids. That's a good day.

Getting Critiqued

Chapters Edited: 19
Scenes Edited: 60
Words Murdered: 4493 (6.5%)

Cliff Dives: 1
BASE Jumps: 1
Bungee Jumps: 1
Motocross Flips: 0 (gotcha)

Times I've had to delete the words "He took a deep breath" before a character does something scary: 8 (I'm a fan of breathing, apparently)

------------------------------------

I've talked before about how poorly I deal with critiques. It's one of the things that keeps me from thinking like a pro.

I'm thinking about this again because serious critique time is coming. When I've finished editing in a few weeks, I'll have to send this out to beta readers and take whatever they dish out.

I got a taste of that the other day at Evil Editor again, where the beginning of Air Pirates went up (along with a humorous continuation in blue text). I don't mind the comments on grammar, on not telling things twice, on the fact that almost everyone took the first sentence literally - those are easy changes. I see those comments and go, "Oh yeah, how'd I miss that?"

It's the big comments that are hard to hear. The ones that suggest the opening is boring, nothing happens. At first it's hard to hear because I never want to hear what's wrong (which is stupid - that's the whole point of being critiqued in the first place). But once I get over that, it's still hard because I have to figure out what to do about it.

Natalie pointed out to me, quite rightly, that these are opinions - not every book has to start fast and furious. There was even one commenter who really liked it. And I like it, sort of, but only a few pages in, when the slow start pays off.

At the same time, if a lot of people have the same opinion, then it's something I need to consider changing. Can I start closer to the action without losing any of the character development? Probably, but I don't know how yet.

I've also joined Critters, an online critique group for SF/F/H, where I hope to find some beta readers (don't worry, I'll post a call for beta readers here too). It's cool because I'll get practice critiquing, which is helpful for so many reasons even though it takes time. But, like all other requests for criticism, it's really, really scary.

Geez. The things I do to satisfy this dream of mine.

Believing in a World

Chapters Edited: 15
Scenes Edited: 47
Words Murdered: 2904 (5.2%)

Confirmed Kills: 1 (Geez, that's it?)
Mutinies: 1
Authority figures Sam has a problem with: All of them

---------------------------

A writer has to believe in their story. That's a given. A writer has to believe in their world - that's a corollary. But how far does that go? Tolkien wrote about immortal elves that left our world behind. Orson Scott Card described a future endangered by buglike aliens and saved by a pre-teen genius. But they didn't believe these things were really true.

Or did they?

When I was planning Air Pirates, I discovered that, while the worlds I created didn't have to be real, I needed to believe they could be.

The Air Pirates world sprung out of science fiction. I needed a world that was like Earth, but wasn't. At the same time, I didn't want to just take Earth and rename it. If names, cultures, and languages were going to be like Earth's, there should be a reason, I thought. I wanted the people of Air Pirates to be from Earth.

And so they are. They're distant descendants of Earth, whose ancestors arrived on the planet via a generation ship, though they don't know it. Nearly all of their knowledge was lost when the generation ship crashed into the sea.

Here's where it gets weird (or where I get weird - take your pick). The survivors lost everything - technology, history, even theology... and that was my problem. I'm a committed Christian, and so believe that God created us for a purpose, with an end in mind. The traditional end being, of course, the horrors and glories found in Revelation, when Jesus returns and God ends this world.

But I've read lots of stories that don't fit - and in many cases, outright reject - this worldview, and I've never had a problem with it. My capacity for belief-suspension is pretty dang high. But for some reason, I couldn't write about a world where clearly the Bible was wrong. My heart wasn't in it.

So I included God in my world. Not just by giving them religion, but by imagining how a forgotten colony could fit into God's plan. If a remnant of humanity left Earth, wouldn't God send his Word with them too, somehow? Though all their history was lost?

Enter the Brothers and Sisters of Saint Jude. Decades after the crash, when civilization had stabilized and the first generation had almost passed away, a group of people came together and tried to reconstruct the Bible. Knowing their project to be imperfect, they named the result the Incommensurate Word of God.

Air Pirates isn't about all this stuff. The monks only show up in one chapter, and their history is only briefly mentioned as world candy. The origins of the world aren't even touched on (in this book).

But they're there. They have to be, for me.

Anyone else get weird about their world building like this? Or maybe you have your own (less weird) world building stories to share?

Halfway Done and Silver Phoenix

Chapters Edited: 14
Scenes Edited: 41
Words Murdered: 2,576 (5.1%)

Visions Hagai has seen in the stone: 5
Visions where Hagai gets beat up or dies: 4
Visions where good things happen: 0

----------------------------------------------

One of my first bosses once told me, "When your boss tell you to estimate how long a task will take, double what you think it will take and tell them that." I found that to be true in later jobs, and it's still true here.

I once said the full read-through of Air Pirates would take me 1-4 weeks. Yesterday was the 4 week mark, and I am now halfway through. So it would seem my boss was right.

In other news (and other references to previous posts), I found a book trailer that I think is kind of cool. It's for a book called Silver Phoenix, about a young girl in ancient China with hidden powers who tries to find and fulfill her destiny. Here, check it out:



This works, I think, because everything seems to fit the tone of the book. There's no weak voice-over. The images look like they would fit in the world without being too specific. The music, too, feels very Crouching Tiger, Hidden Dragon; it helps that the whole story has that Chinese mythical feel about it. I really like the Chinese-to-English text fade they do in the middle, too.

Finally, the only glimpses we get of characters look just like the girl on the cover.

I haven't read the book (it's not exactly carried in my local Thai bookstore), but it sounds like something I'd enjoy. Natalie even said it reminded her of Miyazaki's work, which is like saying to me, "Here, Adam, would you like some crack with that cocaine?" (Note to my mom: I don't do drugs. I do like Asian folklore though, perhaps too much).

This is the author's debut novel, which I like of course because I hope to be in the same place someday. She is doing a contest on her blog, giving away a copy of the book as well as some of her cool paintings for telling others about her book (like I'm doing).

Anyway, I don't get books often, but I do keep a list of what I want, so I don't forget things. Silver Phoenix has made the list, and that's no small thing.

Content Ratings

(No statistics today. Sorry, Natalie.)

Books don't have content ratings the way movies do, but I often think of them in the same terms. The question today is what level of sex/violence/language do you typically write or prefer to read?

Violence
There's a lot of action in my stories, and I'm not afraid to write about people beating the crap out of each other. People get shot, crack their skulls on pavement, slit each other's throats, and even die in childbirth.*

That said, I think the violence in my writing remains mostly PG-13.** In movies, the difference between PG-13 and R is not necessarily what happens, but how much you show of it and how much blood there is. It's the same idea in books (or would be, if there were a rating system). If a major character gets a sword in their gut, and you spend a paragraph describing what comes out, or the excruciating pain they're going through, it's the equivalent of a rated R scene. But if a minor no-name gets "sliced" during a battle and "doesn't get up," it's PG-13 - even though the same thing happened.

So I'll write as violent the story calls for, but how much I show will depend on the tone of the story. Most of Air Pirates is pretty light, so I keep the violence light, but it has its dark spots too.

Language
In movies and books, language doesn't bother me at all for some reason. Even so, I keep the language in my books at PG-13 level (e.g. no sh-words or f-bombs, but damn and hell are okay). A lot of that is due to my alpha reader who physically hates reading bad words. It's actually good because it forces me to think before I make a character swear, and when they do, it's far more effective.

Alternatively, I could make up a whole new slang, like I did for Air Pirates. That way my characters can swear all the time without offending the ear (at least the American ear - some of AP's swear words are borrowed/modified from the British). You have to be careful with this though. Made-up swearing is hard to do right. I have no doubt that some Air Pirates' slang just sounds stupid.

Sex
I don't like watching explicit sex, and I'd rather not read it in books. They just aren't images I want in my head. (Though having said that, sex scenes in books don't affect me as strongly as the visual images in a movie).

So I almost never write sex scenes either. When I do, it's strictly fade-to-black PG stuff. There's none in Travelers, and Air Pirates has only two scenes that come close. In one, a woman gets attacked - attempted rape is implied, but never said out loud and never shown. The other is essentially: "They kissed. They didn't come out for a long time."

No, I won't be writing erotica anytime soon.

Summary
I should add that I'll read anything (hello, Song of Ice and Fire). These are my preferences. Not surprisingly, I tend to write what I like to read. So what about you?



CategoryPrefer to ReadWrite
ViolencePG-13PG-13
LanguageDon't carePG-13
SexPGPG



* But no knees; I can't stand knees. None of my characters ever get shot in the knee or break their knees. If someday one of them does, it will mean I have grown as a writer and a person.

** I'm using the American rating system. It's the only one I'm familiar with.

French Cooking

(No stats this time. The major plot revision, combined with life getting in the way, has slowed me down a bit. I've only done the one scene since last time.)

I've been reading Walking on Water by Madeleine L'Engle. It's an interesting look at how faith and art overlap. In fact, to hear L'Engle tell it, the two are far more intertwined than most people realize. I'd strongly recommend this book for artists who are Christian, but I think it has something to say to those who consider themselves a Christian or an artist but not both.

This post isn't about faith though. There was a passage about how L'Engle turned ideas into stories. Her method, it turns out, is a lot like mine, though she describes it much more eloquently.

When I start working on a book, which is usually several years and several books before I start to write it, I am somewhat like a French peasant cook. There are several pots on the back of the stove, and as I go by during the day's work, I drop a carrot in one, an onion in another, a chunk of meat in another. When it comes time to prepare the meal, I take the pot which is most nearly full and bring it to the front of the stove.

So it is with writing. There are several pots on those back burners. An idea for a scene goes into one, a character into another, a description of a tree in the fog into another. When it comes time to write, I bring forward the pot which has the most in it. The dropping in of ideas is sometimes quite conscious; sometimes it happens without my realizing it. I look and something has been added which is just what I need, but I don't remember when it was added.

When it is time to start work, I look at everything in the pot, sort, arrange, think about character and story line. Most of this part of the work is done consciously, but then there comes a moment of unself-consciousness, of letting go and serving the work.

Revisions, Major and Minor

Chapters Edited: 7
Scenes Edited: 20
Scenes Completely Rewritten: 3
Words Murdered: 1,959 (7.4%)

People hunting Hagai: 5
Times Hagai puts his foot in his mouth: 3
People Sam has fought with: 1
People Sam has stolen from: 4 (plus many that weren't dramatized)
----------------------------------------------------------------------

These are some things I keep finding while I'm editing. If you've ever edited your own stuff, these probably won't be much of a surprise.
  • Lots of unnecessary "Hagai saw" "Hagai watched" "Hagai heard". He's the point of view character. If I write it, of course he's the one that notices it.
  • A lot of "started to" "began to" "almost" and "nearly". Declarative is better. "He ran," not "He started to run."
  • A few (though not as many as I feared) unnecessary dialogue tags: he said, she said. If the tag doesn't add information that's not obvious from the dialogue itself, then it's gotta go.
  • A lot of telling and unnecessary details, especially in the less-planned scenes. I'd write details and ideas as I thought of them. All of those details helped me understand what happened, but most were unnecessary to relay events to the reader. In fact, they get in the way. This happened especially in the beginning, where I had to rewrite two scenes in order to smooth them out (the opening of Chapter 1 is one example).
So far, I've only found one major plot revision that should've been caught in an earlier stage. It was a weak spot in the plot, where motivations became really complex, hard to follow, and consequently weak.

See, after Sam steals the stone from Hagai, Hagai runs into a police officer, Lieutenant Tobin. Tobin wants Hagai to help him get incriminating evidence on Sam, while Hagai just wants Tobin to tell him where to find Sam so he can try and get the stone back. When Hagai finds Sam, and Sam doesn't give back the stone, Hagai thinks he can get Sam arrested and get the stone back that way, so he tries to get the evidence Tobin asked for (in this case, gold coins from a certain bank). Sam says he'll pay Hagai in gold if Hagai does a certain job for him. But while doing the job, Hagai is told that Sam is the only one who can lead him to his mother, so he changes his mind, but the police are already set to arrest Sam so Hagai has to betray them and help Sam escape, but...

Messy, right? I can hardly follow it, and I wrote it. So I scrapped it and replaced it with something simpler. Hagai goes to the cops, but now he's up-front about the stone and agrees to help them arrest Sam. Hagai still does a job for Sam, but his motivation is more clear: to trap and arrest Sam. Until, of course, he learns that Sam is the only one who can lead him to his mother, and Hagai must decide what's more important: the law or finding his mother.

Well, it'll be better in book form. Anyway, that change required a scrapped scene and some medium-sized changes in two other chapters. Natalie's post on malleability is timely, for me. I'm sure there are major changes needed that I can't see yet, but the first step is not being afraid of the ones I see.

The Germination of a Story

Chapters edited: 5
Scenes edited: 16
Words murdered: 1,320 (6.5% - either I'm getting lazy or my writing got better after chapter 4)

Times Hagai nearly dies: 3
Times Hagai puts his foot in his mouth: 3
Times Sam gets in a fight: 1
---------------------------------------------

Ideas are cheap. They're everywhere, but they're not enough to make a story. They need to mix, ripen, maybe bake (dang, now I'm hungry). The path from idea to story can be a long one. I want to show you what the path has looked like for me so far with Joey Stone.

It started because I wanted to write a school story with fantasy/spy/ninja elements, a la Naruto. A friend asked me to write a short story for her, so I fleshed out the idea with some psionic rules I'd made for an e-RPG, created a skeleton world (near future), and put some characters in it. I squeezed out a mediocre short story called Joey Stone.

I liked the characters and the powers, but there was nothing to the world and no story big enough yet for a novel (besides which, I was still writing Travelers), so I let it sit for a while.

Last summer, I watched Witch Hunter Robin and really liked the idea of using psions to hunt other psions. I also liked the connotations of "witches" better than "psions." I got that feeling again when I read the back of Marie Brennan's Doppleganger and mistakenly thought it was urban fantasy instead of the regular kind. Something about modern day witch hunters appeals to me, obviously.

A few months ago, I had a dream about a group of people who required technology to use their powers. One of their enemies discovered how to cancel out their technology. They were left powerless, until a young man was born among them who could use his powers without artificial aid, and he taught them how to do it themselves. This dream, combined with actually reading Doppleganger, got me thinking about the society of these "witches" and what it would have to be like for them to survive and stay hidden.

At this point, all these ideas were mixing together in my mind. The world was starting to take shape. I started thinking how to set the story at least partially in Thailand. I wanted to give the story a unique flavor and write what I know, but at the same time not seem too gimmicky (e.g. "It's X-Men in Thailand!").

But I still didn't have a story.

The other day I saw Babylon A.D.* It was okay, but I loved some of the future/tech ideas. It got me thinking about an America that's very hard to get into (hm, just like real life), and the story idea got stronger:

A Thai village girl discovers she has special powers. She is hunted for them, trying to understand them herself. She is rescued by a woman named Charity who explains the girl is one of the Cunning - people with extraordinary powers - and that there are those who would like to see all the Cunning Folk burn. Together, they fight their way into America where the girl will be safe, she hopes.

It needs a lot of work, and I'm not 100% certain I like it yet, but it doesn't matter. The idea is there, germinating, ripening, waiting for the next idea to hit my brain pan and make it better than it was. I have two more Air Pirates stories to write first, so there's plenty of time. Probably by the time I get to drafting Joey Stone, it'll be entirely different. Again.

What about you? Where do you get ideas, and how do you make them into a story?


* You'll notice I often steal ideas from other stories. There's nothing wrong with this, so long as you're not lazy about it. Steal what you like and make it your own. Amateurs imitate. Professionals steal.

Chapter Titles

EDITING STATS
Chapters Edited: 3
Scenes Edited: 9
Words Murdered: 1,017 (about 10%)

People hunting MC: 4 (that he knows of)
Times MC nearly dies: 2
Airships destroyed: 1
------------------------------------------------

I have no intention of telling anybody how to do chapter titles. The opposite, actually. What do you like in your chapter titles? If you're writing, how do you do them?

I've seen them done a thousand ways. Short title. Long title. Chapters titled with the name of the POV character. Titles by date or location. Straightforward titles. Obscure titles. No titles (numbers only). No titles (not even numbers). No chapters at all.

Personally, I like numbers and relatively straightforward titles. It makes it easier to flip back and find some piece of information on page 32 that is suddenly relevant on page 337. It also helps me remember the plot of the book better. But that's just my preference. I'm not going to hate a book because the chapters are titled by POV characters (George Martin) or because there are no chapters at all (Terry Pratchett).

When I write, I tend to title chapters by my preference too (numbered, straightforward). In fact, I was flipping through the books on my shelf, and I realized I have been completely influenced by Orson Scott Card in my chapter titles. In every book of his I have, the chapters are numbered with short, often one-word titles. Likewise, all my chapters:
  • are numbered.
  • have short, descriptive titles.
  • sometimes, but not always, have titles with more than one meaning.
That last one makes naming chapters fun for me. I love throwing out chapter titles that get the reader excited about reading the chapter, but also misdirect a bit. Like I'll have a chapter titled "Betrayal", and the reader goes (hopefully), "Ooh, plot twist!" And maybe there is an important betrayal that occurs in the chapter, but it's not the one the reader expected when they read the title.

You know, stuff like that. I actually don't know if Card ever does the double meaning thing, and I don't know if readers even notice things like that (I probably wouldn't), but I do it anyway. It's fun.

And if an agent or editor ever says to me, "These chapter titles are dumb. They all need to go," I'll say, "Yes, sir. Thank you, sir. I thought so too, sir. Would you like some more coffee?"