Torment Concept Art

— February 04, 2013 (4 comments)
Hey, if you're interested in that game I'm working on, we've got some concept art up.

This first shot is a work-in-progress picture of The Bloom, a literally living city, with tendrils creeping through other dimensions. The concept artist who did this is one of my (new) favorite artists ever. His name's Chang Yuan, and you can see more of his work here.


This next shot is one of the weapons in the game. Our setting is kind of a Dying Earth setting, where the highly advanced technology of the past becomes the scavenged weapons and magic of the future. Some of you might know this is exactly the kind of setting I love to work in.


So listen, I'm not gonna post every single tidbit of the game here. If you want to follow news about it, you might try liking the game's Facebook page, or else following my Twitter feed or Brian Fargo's (being the leader of inXile, whose Torment-related tweets I pass on).

I will for sure let you know when the Kickstarter goes off, so don't worry about that. Otherwise, I'll try to stick to writerly posts in general. Today, though, I just wanted to share with you the pretty.

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4 comments: