Chapter Titles

EDITING STATS
Chapters Edited: 3
Scenes Edited: 9
Words Murdered: 1,017 (about 10%)

People hunting MC: 4 (that he knows of)
Times MC nearly dies: 2
Airships destroyed: 1
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I have no intention of telling anybody how to do chapter titles. The opposite, actually. What do you like in your chapter titles? If you're writing, how do you do them?

I've seen them done a thousand ways. Short title. Long title. Chapters titled with the name of the POV character. Titles by date or location. Straightforward titles. Obscure titles. No titles (numbers only). No titles (not even numbers). No chapters at all.

Personally, I like numbers and relatively straightforward titles. It makes it easier to flip back and find some piece of information on page 32 that is suddenly relevant on page 337. It also helps me remember the plot of the book better. But that's just my preference. I'm not going to hate a book because the chapters are titled by POV characters (George Martin) or because there are no chapters at all (Terry Pratchett).

When I write, I tend to title chapters by my preference too (numbered, straightforward). In fact, I was flipping through the books on my shelf, and I realized I have been completely influenced by Orson Scott Card in my chapter titles. In every book of his I have, the chapters are numbered with short, often one-word titles. Likewise, all my chapters:
  • are numbered.
  • have short, descriptive titles.
  • sometimes, but not always, have titles with more than one meaning.
That last one makes naming chapters fun for me. I love throwing out chapter titles that get the reader excited about reading the chapter, but also misdirect a bit. Like I'll have a chapter titled "Betrayal", and the reader goes (hopefully), "Ooh, plot twist!" And maybe there is an important betrayal that occurs in the chapter, but it's not the one the reader expected when they read the title.

You know, stuff like that. I actually don't know if Card ever does the double meaning thing, and I don't know if readers even notice things like that (I probably wouldn't), but I do it anyway. It's fun.

And if an agent or editor ever says to me, "These chapter titles are dumb. They all need to go," I'll say, "Yes, sir. Thank you, sir. I thought so too, sir. Would you like some more coffee?"

Air Pirates Status and Excerpt

I've fixed everything that needs fixing (for now) and am on to Stage 6, the full read-through. It might take a while, especially in the beginning. Whoever wrote these first chapters was a terrible writer. I've had to destroy one of every four words.

The beginning is better now - not great, but better. Good enough that I'm willing to show the current version to you. Feel free to offer critiques, if you like. I... I think I can take it.

Chapter 1 - Hagai

Hagai woke with a book attached to his face. Peeling it off, he found his glasses where they'd fallen nearby and put them on. Page 91 of Lushita's City was ruined. It was wrinkled by sweat, the words faded - probably imprinted on his face in reverse. Aunt Booker wouldn't be happy with him, but who was?

With a groan, he stood and shuffled to the dresser - the only furniture in the room other than his sleep pad. He took out the neatly folded shirt and pants from their respective stacks and put them on. While he buttoned his shirt - a routine he did deliberately slow - he stared out the window. The suns were up already - the amber was even near peak. It was going to be a hot day. With luck, he wouldn't have to be out in it.

Far below, the town of Providence bristled with work. Past that lay the sea - glittering blue for the most part, but out past the reef, the water was murky, almost black. The skylers called it dark water. The worst fate for a skyler was to have their ship fall out of the air over a patch of it. It was about the only thing nobody pretended to be brave about.

Aunt Booker's voice hollered from downstairs. "You done buttoning your shirt yet, Haggie?"

How did she always know?

So You Want to be a Ninja...

Basics. Spelling, grammar, punctuation - these are your katas, the fundamentals. Any peasant can throw a punch or toss together a grammatically correct sentence. You must know why it is correct. You must be so familiar with the rules that even your Twitter updates are punctuated properly. Only then can you improvise, creating your own forms - doing so by intent, not laziness.

Words. Words are your weapons, and you must become familiar with as many as possible. More than familiar, you must become adept in their use. A simple farmer can pick up a sword and make a clumsy effort at wielding it. You must be its master. In addition, you must know which weapons are appropriate for a situation. A polearm is all but useless in assassination, as 'puissant' and 'scion' would find a poor home in the mouth of the common taxi driver.

With knowledge of weapons and katas, you would make a decent fighter, a writer of e-mails, a composer of persuasive essays. Any daimyo would be glad to have you among their common militia, but you would not be a ninja.

Style. Fighting is more than killing your opponent, and writing is more than words strung in the proper order. The samurai know this, and you can learn much from them. You must be aware of the clarity of your writing, the variation of sentence structure, the powerful techniques of imagery and metaphor. Writing is an art, not simply a means of communication.

With a knowledge of style, you could choose your own path. You could become a mercenary, writing for whomever would pay you. You could begin the path of the samurai, accepting their bushido and writing only the truth - news, non-fiction, and the like. If you seek a life of security and reputation, then perhaps the way of the samurai is for you.

Or you could begin the life of a ninja. To the samurai, bushido is life. To the ninja, it is a hindrance. The art of the ninja is one of lies and misdirection, surprise and subterfuge. To become a ninja, you must learn many techniques the samurai are not taught, master them, and make them your own.

You must learn the secrets of tension and plot, what drives a story forward and hooks the reader until the end. You must learn to create characters that are real, believable, and can gain or lose sympathy with the audience, as the situation dictates. You must understand the ways of dialogue to make your characters to speak without tearing down the lie you have constructed.

Once you have learned everything required to be a ninja, you will have only just begun. Millions have gone before you. Most do not survive. The shinobi masters whose names you've heard are the exception, not the rule.

It takes more determination than you've ever known to become a ninja, but you can do it. I believe in you.

And if I'm wrong, it won't matter. You'll be dead.

Subtasks and an Air Pirates Excerpt

I realized one of my problems with editing is that I can't keep track of my progress as easily as I can with writing the draft. The result is that I feel unproductive which, ironically, makes me unproductive.

I think I've solved that by cutting it into relatively bite-sized stages. I did that before, but these are a little more concrete (i.e. for each stage, I have about 10-20 specific items that need changing).

Stage 1: Strong Ending. (Includes all the changes to beginning and middle that will help improve the ending).
Stage 2: Continuity.
Stage 3: Global Changes (i.e. capitalizing officerial titles or being consistent with the definite article and ship names).
Stage 4: Other Revisions. (Mostly improvement notes I made while drafting).
Stage 5: Strong Beginning.
Stage 6: Full Read-Through. (The subtasks of this one are individual chapters).

I've finished stages 1, 2, and 3. I'm almost done with stage 4, but stage 5 will be hard and stage 6 will be super-rough. Hopefully if I can track my progress and check things off of a list, it will help me stay determined. (I do like lists).

The title of this post also promises an excerpt, so here you go. I had a hard time finding one, since the beginning has all the world explanations in it but is also the least-polished.

This is the beginning of chapter 3. The stone has shown Hagai a vision in which the Oleanna, a merchant airship, crashes into the docks. Unsure whether he's seeing the future, he runs to the docks to find everything exactly as it was in the vision prior to the crash, and he starts to get worried. (In the excerpt, a dak is like a goat).

Chapter 3

The
Oleanna hung in the sky like a child's lost balloon, no bigger than Hagai's thumb at this distance. For a moment, Hagai thought the string of coincidences might end there. It didn't look like anything was wrong. If anything, the Oleanna was getting smaller as it floated away.

That was before he heard the explosion.

It was really quiet for an explosion. Just a small, muffled pop like distant fireworks. Hagai thought he imagined it at first. For a while, he hoped maybe it wasn't an explosion after all, until he saw smoke issuing from the top of the
Oleanna above him. That was also when the daks started getting nervous.

"Did you hear that?" Hagai asked the dak counter.

"Nay."

"That explosion, up in the sky. You didn't hear it?"

"Nay," the man replied, but he looked up towards the smoking airship.

"I heard an explosion, and then that smoke started coming out of the Oleanna."

The man squinted. "Nay, they're breezy. That's just exhaust from her boiler."

"No, it was an explosion. I heard it. I think they're in trouble."

"She's fine, see? She's still going."

The daks were getting louder and starting to push against the fences. Only Hagai seemed to notice. "Okay, look," he said, "I know this is going to sound weird, but… I
know that ship is going to crash into the docks. We need to get out of here. We need to warn everybody to get out of here."

"What?" he laughed. "What are you on about?"

"I got this stone, see, and it shows me the future." He put his hand on the sling.

"What'd you get that at the circ or something?"

"No, look..." Hagai looked up again. The airship looked bigger. "It's gonna... it's gonna crash right
there." He pointed. "People are gonna get hurt. The… the daks there are gonna break out and run wild, and, and you break your leg, and - "

"Here, now. That some kind of threat?"

"No! No, I just… I mean that's just what I saw."

"I got work to do, dog. Take your circus toy home."

"But I..." Hagai started, but the man had already turned around. The daks were restless now, and the dak counter looked pretty upset about it. Hagai left him alone. He looked for someone else to tell. There were plenty of skylers and dock workers everywhere, but they all seemed real busy. He considered yelling out a warning to everyone, but decided against it. He tried a one-on-one approach.

To one man he said, "Excuse me, I - "

"Outta my way, boy."

To another: "I'm sorry to bother you, b- "

"Does this look
light to you?"

"Excuse me, is that ship on fire?"

"Boiler exhaust. Please to move."

"Hey, that ship's falling."

"Nah, it's just coming in to port."

"But it just took off!" Hagai pleaded to the back of the last man.

Nobody would hear him, and the airship was getting closer.

19 Months of Air Pirates

It took me 19 months from word 1 to word 99,675 on Air Pirates. I told you I'd talk about the process, so here it is.

I write these kinds of posts to analyze my own process, to see what works and what doesn't and hopefully to improve. I hope other people can glean something useful from this as well, but if not, no worries.

This post is also an excuse for me to make charts. I like charts.


I started writing Air Pirates officially in September 2007. I'd been thinking about it for a lot longer than that (I have documents dating back to 2003), and I'm still not finished with it (the editing phase is a lot harder than I remember), but the first draft took about a year and a half to write.

You can see I had a slow start, and a plateau in early 2008 that I'll explain in a second. This next chart shows that more clearly. It's a chart of how many words I wrote in each month.


Clearly there's an upward trend, but it's pretty unstable. I'd write well for 2-3 months, then stop for 2-3 months, and so on. Here's how it went down.

Aug-Oct 07 (Slow): It took me 3 or 4 drafts to get the beginning, and rewrites weren't counted towards the final word count. Once I figured out how the story started, it got easier.

Feb-Apr 08 (Slow): At this point, I'd written four chapters of Air Pirates and needed to outline the rest of the story if I was going to get anywhere. Travelers also came back from the betas and for the first time I started seriously editing and working on queries.

May-Jul 08 (Fast): I really think the reason for my increase here was that I started thinking like a pro. In working on my query, and trying to figure out what to do next, I'd begun reading blogs like Nathan Bransford and Query Shark, as well as author's blogs. I learned a lot about writing good query letters, but also the publishing business as a whole. More than anything, I learned that this was something I really wanted to do.

Aug-Sep 08 (Slow): I tried writing a short story in the Air Pirates' world. I'd never written a short story for the purpose of publication before, so it took a lot of time (and it still isn't published). Our trip to the US slowed things down a bit too.

Oct-Apr 09 (Fast, mostly): The increase in word count here is most likely due to my wife's commitment to me. She started helping me get away for 2 hours a day, most days, just to write. I still wrote in whatever stolen moments I could, but having 2 undistracted hours really helped me discipline myself. I want to blame the dip here on holiday visitors, but I think it was due more to my lack of self-discipline than anything. I'm trying to get better at that.

Final Analysis. On average, I wrote 5,000 words a month on Air Pirates. I know that, with discipline, I can do 10,000 a month pretty regularly. Hopefully that means I can draft a novel in 9-10 months, but we'll see. I won't be doing any drafting for a while yet until I can get through all this editing I'm supposed to be doing.

Prologues

I don't know why I'm thinking about prologues. Nothing I'm reading or writing has one. But I'm thinking about them, now you get to, too.

What is a Prologue?

It won't do much good to talk about prologues if we don't agree on what they are. In fiction, there are three things that make something a prologue: (1) it comes before the first chapter, (2) it is a part of the story (as opposed to an introduction, preface, or forward, which are about the story, but not part of it), and (3) it says "Prologue" at the top.

Simple, right? That's what makes something a prologue instead of, say, "Chapter One," but it doesn't explain what makes a good prologue. That's what this post is about.

When Not to Prologue

A lot of people don't like prologues. Some people skip them entirely (which, to me, is way wacky). That's because a lot of writers use prologues as a band-aid for a bad beginning. Which is to say:
  1. Don't use a prologue because you need a better beginning. Fix your beginning.
This is important. It's hard for a reader to get involved in a new story, with unfamiliar characters and situations. Adding a prologue requires the reader to start your story twice; when the prologue's over, your reader has to get into the rest of the story. So:
  1. Don't use a prologue just to suck the reader in. You'll only have to suck them in a second time when the prologue's over.
These prologues are trying to create artificial excitement. Some prologues have the opposite problem. Instead of providing an exciting false start, they begin with boring exposition because the author is afraid the reader will become lost without all the background.

Like every prologue, this creates two beginnings, but instead of Exciting followed by Flat, the expository prologue starts Flat, with the Exciting beginning buried beneath it. Sci-fi and fantasy are notorious for this. A good genre writer, though, is able to mix telling details into the story so they don't have to put it all up front in one big exposition. So:
  1. Don't use a prologue to explain the world or backstory or any other kind of telling exposition.
When to Prologue

Everybody has had a bad experience with prologues, but I don't think they're all bad. If used wisely, they can be quite effective. For example, sometimes a story is told entirely from one point of view, but you need to clue the reader into some event the protagonist never witnessed (and it needs the impact of being dramatized). In this case:
  1. Use a prologue to show a point of view that doesn't appear anywhere else, or doesn't appear until the end.
This can be especially effective in mysteries and thrillers, where there is tension behind the scenes that the protagonist is unaware of. Say the Villain shows up in a prologue, kills somebody (so we know he's bad), and says, "Where's Paul Protagonist? He's next!" Now, when we meet Paul in Chapter One, whatever he's doing will be flavored with this tension because we know someone's after him. So:
  1. Use a prologue to create tension that the protagonist is not immediately aware of.
Lastly, have you ever gotten into a story that was all dragons and swords and magic, only to discover that the evil villain is a space alien with his own spaceship? Genre blending like this can be done well, but if it's done poorly you end up sucker-punching the reader (helpful tip: readers don't appreciate being sucker-punched).

Orson Scott Card's Homecoming saga is about a low-tech society of people whose religious values are challenged by a boy that hears from God. This would be fine except it later turns out that the boy's God is an artificial intelligence orbiting the planet and watching over their society. That's the kind of thing that would make a reader throw the book across the room unless there's a prologue (in this case, from the AI's point of view) to show or hint at the truth of the situation. So:
  1. Use a prologue to manage the reader's expectations about your story.
Final Tip

The main point of all this is that a prologue isn't an easy way out of anything, least of all out of grabbing the reader's attention - that still needs to be done in Chapter One, whether there's a prologue or not. So how do you know if you need one, or if you're just being lazy? From Nathan Bransford:
  1. Take out the prologue. If the book makes sense without it, you don't need it.
Note it doesn't say, "If the book is boring without it, then put it back in." If the book is boring without the prologue, something's wrong with the book, and a prologue won't fix it. Remember, the reader will be spending most of their time in the book, not the prologue, so put most of your work there.

I have some additional examples in the comments. Feel free to add your own, good or bad (or even to contradict what I just said!).

Playing Agent for a Day

Nathan Bransford is running an interesting game on his blog called Agent for a Day. On Monday, he threw 50 queries up on his blog, at random times, to simulate what happens with his slush pile (3 of them are queries that led to actual, published books). Those who want to play need to read the queries and request or reject as if they were an agent, but we're allowed to request no more than 5.

After 4 hours (interrupted by toddlers and a meal or two), I finished all 50. I probably could've done it faster if I just said a quick "yes" or "no" (or better, if I just didn't respond if I wasn't interested), but I also wanted to help those whose queries got chosen. So I left a short suggestion on most of them.

Anyway, here's what I learned about query letters:
  1. Most bad queries were vague with the details. Instead of saying, "Frodo must keep the ring from falling into the clutches of Sauron, the dark wizard," they'd say, "Frodo is up against the forces of evil." Instead of "Meg Ryan finds herself attracted to the arrogant bookstore owner who's running her out of business," they write "Meg Ryan finds love in the unlikeliest of places." This is bad for two reasons: (1) vague is boring, specific is interesting and (2) without specifics, your story sounds like every other story ever written.
  2. Many bad queries were vague with the ending. The premise sounded interesting, but I passed because I wasn't sure if the story delivered on the promise (and there were lots of other queries that did).
  3. The little mistakes that sites like Query Shark and Evil Editor rail against (e.g. mentioning you were a finalist in a writing contest, or putting word count/bio info first) were never a reason for my rejection. If the premise was good and the query well-written, I didn't care about anything else.
  4. Some little mistakes were the reason for my rejection however. For example, if a query, or even a paragraph, was too long, it could make a decent query hard to understand and the story hard to find.
  5. Almost everybody had good ideas. Not everybody knew how to write about them.
  6. Not a single query was perfect. Even the 5 I chose had points against them.
Nathan asked us to look for stories that were publishable, whether or not they were our favorite genre. Even so, it was really hard for me to be objective. Every time I saw a SF/Fantasy hook, I got really interested and gave the query more grace than I might have otherwise.

The game has me worried, though, because I could imagine what my query would look like amidst the slush. I don't know if I can write a query that would stand out, but these tips will help, I know.

The queries are still on the blog, and the game runs through to Saturday. So if you want to play you can (and you don't have to do it all at once, like I did).