Pawn's Gambit Contest
(If my self-promoting gets a bit out of hand today, I apologize. I'm just really, really excited.)
This story is set in the same world as Azrael's Curse, the novel I'm currently querying. Though I often refer to the setting as the Air Pirates' world, "Pawn's Gambit" is somewhat pirate-deficient. But it does have smugglers, assassins, and bounty hunters, so hopefully there's something there for everybody. (Read it now!)
In celebration of my publishing debut, I'm giving away a free book. For a chance to win, all you have to do is mention this contest (linking to this post) on your blog, Facebook, or Twitter, and fill out the form below.
If you'd like to improve your chances (while simultaneously enjoying a free adventure story), there's a bonus question requiring you to read the story -- or at least skim it in a fact-finding sort of way. Answer correctly to triple your chances.
Contest is open until May 6th, 12:00 PM EST. So if you don't have time now, bookmark this, star it, send yourself an e-mail -- whatever you need to do so you'll remember to read it later.
That's it. Go read the story.
I've Never Been This Excited About 4,400 Words
Everything is proceeding as I have foreseen it.
Ahem.
You also may recall somebody bought a short story of mine set in the Air Pirates' world. Well the date has been set, and on April 22nd you'll all be able to read "Pawn's Gambit" at Beneath Ceaseless Skies (yes, all of you -- it's free).
That's less than two weeks. I am disproportionately (though understandably) excited about this. It blows my mind that somebody liked something I wrote so much that they paid me money for it. I'm still unconvinced that anyone else will enjoy it, so I'm planning a contest to swindle all of you into reading it. Nothing big -- I'm not arm wrestling my sister or anything -- but I am going to give away a free book, so you should pay attention.
Until then, you can get a taste of the story here at the BCS website. Or you can check out the poor man's book trailer: the wordle!
Are you excited yet?!!?!
?!
Azrael's Curse
So I'm cheating today and pasting my query for Air Pirates, also known as Azrael's Curse. Feel free to fill the comments with criticism or praise if you like. Just don't be a meanie head.
Dear Agent:
For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her.
Air pirates and sky sailors are also after the stone, and Hagai soon loses it to a wanted sky’ler named Sam. Sam wants the stone to help him avenge his father, but it only shows him one thing: his own death. Hagai, he learns, receives many visions. So when Hagai tracks Sam down and demands he give the stone back -- politely, of course, because Sam has a knife -- Sam offers him a job instead.
Now Hagai, who grew up wanting nothing to do with sky’lers, is crew to one and fugitive from both pirates and police. He’s not sure he can trust Sam, and the stone haunts Hagai with visions of his own death. Nonetheless, he’s determined to change the future and find his mother, if it’s not already too late.
AZRAEL'S CURSE is a 90,000-word science fantasy novel, available on request. It's written to stand alone but has series potential. My short story, “Pawn's Gambit” -- set in the same world as AZRAEL'S CURSE -- is due to be published in BENEATH CEASELESS SKIES. Thank you for your time and consideration.
Sincerely,
Adam Heine
I noticed at least one agent wanted the story described in one single paragraph. So here's the super-condensed version. I think I might like it better, but I'm still too close to it to tell (what with having written this version like 20 minutes ago):
For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her. Hagai joins a crew of wanted sky sailors, becoming fugitive from both pirates and police. He's not sure who he can trust, and the stone haunts him with visions of his own death. Nonetheless, he's determined to change the future and find his mother, if it's not already too late.
Air Pirates Postmortem: What Went Right
1) FINDING MY VOICE
Air Pirates was originally a story about Sam (big surprise there), and Hagai was just the reader's guide into the world. I always knew Sam's voice, but writing from Hagai's POV was more difficult for me. Until one day Cindy finished reading chapter 4 and said, "I like Hagai. He's really funny."
Funny? I wrote something funny? I had no idea. I didn't even know that was possible. Humor was one of those things I figured I'd never be able to write. Like romance or contemporary fiction. After Cindy told me, suddenly I could see it for myself. Hagai really was funny.
Then I screwed it all up in chapter 6 by trying too hard, but that's beside the point. The point is, when Cindy said that, I realized I had a voice. I mean, I always had a voice, but now I knew what it was. I could see it, refine it, and most of all take pride in it.
2) WROTE THE QUERY EARLY
Somewhere around chapter 8, I realized I was unclear on the focus of the story. So I spent some time writing and refining my query letter. This was the best decision I could have made for three reasons:
- It gave me months to refine the query in small doses, rather than trying to perfect it all at once while fighting the urge to "Send it right now and see what happens!"
- It forced me to figure out what the story was really about and consequently kept me from getting off-track while I was drafting.
- Because I'd written less than half the novel at that point, writing the query was easier; I didn't try to force superfluous details into the query because I didn't know any details!
3) DEDICATED WRITING TIME
So, my wife is awesome. One of the myriad ways in which she is awesome is that she gives me 2 hours a day, most days, to disappear and write. Not only does it help keep me free from distraction, but it motivates me. It feels like I'm leaving for my job, and I know if I waste my two hours, I can't make it up later.
4) BETA READERS WHO KNOW THE BUSINESS BETTER THAN I DO
All my beta readers were awesome. I used at least 95% of everyone's comments, and Air Pirates is much better for it.
But a few of my beta readers had that extra level of skill and experience I didn't. They were harsher critics than I even knew how to be. They not only stretched this novel, but they stretched me as a writer.
Until a year and a half ago, I knew hardly any writers. The best thing that has come out of this blog has been my relationship with many of you: writers on the same path, many of whom know more than I do. I'd still be doing this without you guys, but I couldn't do it nearly as well or as well-encouraged. Beta or not, you are all awesome.
Air Pirates Postmortem: What Could've Been Better
Today I'm going to look at what could have been done better (on the assumption that I can actually change these things in the future; in the business we call this "wishful thinking"). But first, an overview of the process:
STAGE | TIME (months) | TIME (hours) | WORD COUNT | DESCRIPTION |
---|---|---|---|---|
Thinking | 4 years | n/a | 0 | Ideas that came to me while I was writing Travelers. |
First Draft | 19 months | n/a | 100,000 | I talked about this part of the process here. |
1st Edit | 2 months | 95 hours | 94,000 | My own edit and plot fixes before anyone else saw it. |
1st Beta | 3 months | 14 beta readers. 4.6 critiques returned from 6 people (some critiqued only part of it). Meanwhile I wrote "Pawn's Gambit" and outlined The Cunning. | ||
2nd Edit | 1.8 months | 79 hours | 86,000 | Based on critiques from the betas. |
2nd Beta | 1.5 months | 2 beta readers; while I worked on the query, synopsis, and wrote the beginning of The Cunning. | ||
3rd Edit | 1.5 months | 58 hours | 91,000 | Based on critiques of 2nd Beta. Added about 200 words per chapter (mostly description). |
That's sort of a broad view. For one thing, each edit consisted of me going over the draft like 3-6 times looking at different things. Now to identify what went wrong.
1) TOO MANY BETAS
I think this is the most obvious flaw from the table above: 14 betas, 4.6 critiques.
Okay, first of all, please know that I'm not judging any of my betas. None of them. Beta reading a whole novel is a LOT of work, and many of my betas were non-writer friends and family who maybe didn't know that. But -- and this is important -- just the fact that they offered made me feel really, really good. It showed me a special level of support, and I'm grateful for everyone who asked to help.
That said, a lot of this is outside of my control. For one thing, sometimes beta readers DO stop reading partway through and then tell the author why. One of my most important and valued betas did exactly that, and Air Pirates is way, way better for her input. My most important changes were directly due to that partial critique, so: The purpose of beta readers is not to catch every typo and misplaced comma, but to get you thinking about your manuscript in a different way. That can be done even if they don't finish it.
But what about the folks who didn't give me any feedback? As much as I love them (and I do), I can't fix something if nobody tells me what's broken. I think the fact that I announced an open beta may have had something to do with it; my betas knew there were lots of other betas. It's a psychology thing: people are more likely to fulfill commitments if they know they are the only ones responsible for them. So in the future, I will ask about 2 people per beta phase, and I will ask them directly. It's far from a guarantee, but it's fixing what is in my control to fix.
2) SLOW FIRST DRAFT
I try really hard not to stress about how fast or slow I write. Really, really hard. At the same time, I'm thinking about doing this long term, and finishing a novel every 2 to 2.5 years just doesn't seem like a maintainable speed for a career, you know?
So what can I do about it? Not stress about it, first of all. I know from experience that speed at anything is gained with practice. I trust that I will get faster as I get better. Also I know that towards the end of the draft I was pushing out over 10,000 words per month, which is a lot better if I can maintain it.
So my goal here, in addition to not stressing, is to focus on self-discipline and daily, weekly, or monthly word count goals. They don't have to be huge, but they should stretch me a little. Or at least keep me from getting distracted.
3) LAZY ABOUT FIXING PROBLEMS I WAS AWARE OF
If you think something might be a problem with your manuscript, chances are good someone else will too. That means if you're aware of a problem, you should fix it before someone else sees it, rather than hoping nobody will notice.
I did this with description, among other things, and both readers in the 2nd beta phase called me on it. Repeatedly. I knew I was lazy with descriptions, but I was more interested in getting the manuscript out then in sitting down and thinking, "What IS in this room? What DOES that rug look like?" (and so on). It's a problem I could've fixed on my own, but I didn't.
Why is that a problem? Because if I had fixed it, those two beta readers could've spent their time identifying problems I WASN'T aware of, instead of telling me things I already knew. Beta reading is really hard. If the novel you're critiquing is full of plot holes and annoying characters, you're not going to notice all the little things that are wrong with it too. On the other hand, if the novel is near-perfect, you're going to get really nit-picky, catching things you would otherwise have glazed right by.
Put simply: beta readers can't catch everything. If you remove problems you're aware of before they read your work, they'll thank you by catching things you didn't know about.
You still with me? That's amazing. I would've quit reading right around when I started pretending I knew anything about psychology.*
* That's not true. I would've stopped reading at the table because I'd still be looking at it. Statistics ENTHRALL me.
What If?
What if this is my last chance
to have my favorite agent
give it more than just a glance?
What if, just like last go,
I'm rejected forty ways?
Am I forever doomed to
tired prose and dead cliches?
What if something's wrong with me,
and I'm not meant to write more
than the newsletters and blogs
I've been doing since '04?
If that's the case I'm sure
to be more than just depressed.
I'll have wasted seven years
on a hobby no one gets.
Writing asks more time than
I can possibly commit.
I probably should quit, but then...
what if this is it?
Only one way to find out.
The Cindy Heine Novel Challenge
Important Thing #1: I am very close to querying Air Pirates.
Honestly if you've been reading this blog for a while, you probably knew that. I estimate I'm within 1-2 weeks of sending out my first queries. To speed me toward that end, my wife has issued me this challenge: "Send out your first batch of queries before I give birth, and I'll buy you a steak."
And therein you have learned Important Thing #2: I haven't eaten a real steak in years.
No, wait. That's not it. Ah, right. Important Thing #2: My wife is about to give birth. Our second biological child is due on February 25th. So I've got about 0-3 weeks to finish my read-aloud polish, do a couple global searches for consistency, and re-research my agents (I did this research a long time ago, but things change, besides which I know a lot more what to look for in an agent).
So if I disappear from the internet for a while... Sorry, I thought I could finish that with a straight face. Like I could ever leave the internet.
Anyway, it's the deadline without a deadline. God only knows what day we'll meet our latest progeny. Cindy's on a walk with the boys right now. For all I know, I could be losing the challenge just because I wanted to tell you guys about it! What are you doing here? You have a book to finish!
No, wait. That's me.
My Writing Process
1:00 - Unplug laptop and bring it upstairs.
1:01 - Open laptop. Go to the bathroom while it wakes up.
1:03 - Wonder why laptop isn't waking up. Reboot.
1:06 - Open manuscript, writing stats, and all the other things I need to start writing.
1:10 - Start writing.
1:14 - Realize I have no idea where I was. Have to reread what I did last time.
1:16 - Well that's just terrible word choice. I can't leave that there. (Edit)
1:18 - Is that what side his eye patch was on? Let me check...
1:23 - (Reading old scene) Wow, I am a TALENTED writer. What was I doing again?
1:25 - It's been half an hour and I haven't written anything. Crap!
1:26 - Okay. (Typing) Chapter 14 - To Be Titled [enter][enter] [left-justify]
1:40 - Realize my mind wandered from Hagai to Sam to the climax to my query letter to what I will say when an agent calls me to what I'll post on my blog when I get an agent...
1:48 - Realize I haven't been thinking about writing for at least 15 minutes now, and the last thing I wrote was Hagai.
1:49 - Okay. Hagai peered over the ship's railing at the ocean hundreds of meters below.
1:50 - Hundreds? How high should they be. I need to look this up...
1:55 - Wow. I didn't know H.G. Wells wrote an airship novel..
2:05 - What time is it? Dang it! Okay. I'm not allowed to open my browser again.
2:06 - "Do I have to?" Hagai asked. "Can't make port with firehooks in the hull," Ren said. "Causes all manner of... of... problems? Anxiety? There's gotta be a better word than that.
2:08 - Boy, Open Office's thesaurus sucks. My real one's downstairs. Fine, I'll open my browser again just to check real quick. No Wikipedia.
2:10 - Anxiety, distress, foreboding... None of these feel right. Is this something I could make up a slang word for? What's a good metaphor for unrest?
2:15 - Hm, an e-mail...
2:25 - Crap!
2:50 - Wrote 400 words. That's good for today, yeah? Maybe I can see if any blogs have updated. You know, like a reward...
3:15 - Me: "Sorry I stayed up there late, honey." Cindy: "Oh, that's okay. How was your writing time?" Me: "Good. It was good. I think I'm getting faster."
(Note to Cindy: some events have been exaggerated for comedic effect. Please, please, please don't take away my writing time. I'm totally good for it.)
Who's Mary Sue?
Sue is most common in fan fiction. You know, where the author's character is best friends with Luke Skywalker or Jean-Luc Picard, or the author's favorite minor character becomes the star of the show (e.g. Wesley Crusher and Boba Fett).
There's nothing wrong with having a Mary Sue in these contexts; the purpose of this kind of fiction is to live out a fantasy, right? But if you're trying to get published, you want to do away with Sue. Sue is the mark of an amateur, flat, stereotypical, and -- once a reader realizes what's going on -- totally unlikable.
And I have a confession to make. I don't like making it because it's going to ruin my book for all of you, but... Sam Draper is totally a Mary Sue. He's not as bad as he could be, but: named after a pirate in my family tree, wears a cloak because it's cool, most feared pirate in history, most skilled elite soldier in history, and never loses a fight except against his rival.
Now, I'm not a terrible writer. I realized when I started Air Pirates that I had to give Sam a reason for the cloak and his fighting skills (and I did). I knew I had to make him flawed, so he's proud and bent on revenge to the point of stupidity. But Sue is still there, underlying it all.
At least he's the second character in the story. Because Hagai is totally not a Mary Sue. Hagai is everything I don't (or didn't) like about myself and then some, and he and Sam play foil to each other (in my head at least). With any luck, what Sue-ness is left can be buried deep enough that only the meanest critics will notice.
So. If you've got a character that you just LOVE, ask yourself why. Is Your Character appropriately flawed? Do they ever lose? Do other characters (who aren't jerks or villains, but are likable characters on their own) ever dislike Your Character or treat them badly? Perhaps most telling: when someone says they don't like Your Character, do you take it personally?
If you think you've got a Mary Sue, you need to cruelly examine everything about them and everything they do. Mess them up, make them fail, and ask why they are the way they are.
Who's Mary Sue in the end? It's you.**
* The term 'Mary Sue' was coined by Paula Smith in 1973, when she wrote a parody Star Trek fan-fic starring Lieutenant Mary Sue, the youngest and most-loved Lieutenant in the fleet. You can read it here. It's kinda hilarious.
** And also Steven Seagal.
All of Your Questions Were Misspelled (or Here's an Air Pirates Excerpt Instead)
Ah, but I can be devious too. Rather than write something new, I will post something I've already written but never shown you.
This is the new beginning to Air Pirates.* It's a prologue. Now, I know the taboos against prologues--I've written about them myself, after all. But I'm doing this one for good reasons (or so I tell myself): (1) to clue the reader in that Sam is a more major player than he appears at first and (2) to add tension to Hagai's trip to the post and first meeting with Sam.
Plus, it's short.
* As of draft 5, beta version 2. This is possibly the most boring footnote I've ever written.
PROLOGUE
Providence, Yesterday
“You’ve been here everyday for a week, mate,” said the shopkeep.
“Good stew,” Sam said, keeping his face carefully shadowed. He had thought he could say it with a straight face.
“You waiting for someone?”
Sam said nothing, just slurped his stew.
The shopkeep eyed him warily. “You ain’t a knocker are you?”
“Wouldn’t be a smart question if I were, aye?” Sam met his gaze, like a wolf eyeing a rabbit. Sometimes it was best to let folks think you were dangerous, as showing them only caused trouble. Other times – and Sam could see by the fear in the man’s eyes this was one of those times – it was best to play it friendly.
Sam smiled. “I’m just drumming you, baron. I ain’t gonna kill anyone.”
“Course.” The shopkeep laughed nervously. “But you are waiting?”
Sam slurped again. The silence stretched to discomfort, and the shopkeep soon found he had other customers to tend to.
Sam waited. He waited until the post station closed for the day then went back to his ship. When the post opened the next morning, he waited some more. That boy better show up soon, he thought.
It wasn’t that Sam was impatient. He’d waited four years for the stone; he could float a few days until this Hagai Wainwright picked up his post.
No, Sam was patient as the dead. Others less so: the Imperial Navy, Jacobin Savage… The longer Sam stayed in one place, the sooner someone would find where that place was. That’s why it was best to stay friendly. Folks talked about you less if they liked you.
“Morning,” said the shopkeep.
“Morning,” Sam replied with a smile.
“Got your pepper stew all ready.”
He dropped it on the table. Sam picked his spoon out of the spongy, boiled sludge.
That boy better show up soon.
That Thing Where I Draw: Reconnaissance
So after an unintentional two week hiatus from writing (which I blame on a broken laptop, a gaming friend come to visit, and (to a lesser extent) the birth of Jesus Christ), I finally got back to Air Pirates this week. That's right, Beta Phase II is over and I have begun the fourth (and hopefully final) round of revision before I send it out.
This round of critiques has taught me yet again that I can't please everybody. I think I've told you before about the dual storyline aspect of the novel. Round 1 had folks that liked both storylines as well as folks who loved Hagai's timeline but not Sam's. Well Round 2 has completed the circle, with betas that loved Sam's timeline but were annoyed with Hagai's.
I suppose I could be depressed about this, but honestly it made me laugh. Obviously SOMETHING is right with both sides of the novel. I just need to figure out how to minimize the annoyance for each camp.
And find an agent who loves both, of course.
Query Letter Upgrade
Azrael's Curse is an 86,000-word science fantasy novel, available on request. Thank you for your time.
Now, I know agents pick up complete unknowns all the time. It's all about the story, right? Even so, I'll feel better changing that paragraph to read something like this:
Azrael's Curse is an 86,000-word science fantasy novel, available on request. My short story, "Pawn's Gambit," is due to be published in a future issue of Beneath Ceaseless Skies. Thank you for your time.
Wait, what?
My short story, "Pawn's Gambit" -- set in the same world as Azrael's Curse even -- is due to be published in Beneath freaking Ceaseless Skies!
I'm not normally an excitable person but... Holy crap, this is cool!
----------------------------------------------------------
Beneath Ceaseless Skies is an online, pro-rate (i.e. 5+ cents/word) magazine dedicated to publishing "the best in literary adventure fantasy." Also, their cover art is AMAZING.
That Thing Where I Draw: Savage
Jacobin commands some 400 pirates, three dropouts, and his karaakh (a large gunship), the Blind Savage. He was last seen in the skies above Providence on Mercy Island where, if you believe the rumors, he is looking for Azrael's Curse.
He came out younger than I intended. He's supposed to be in his fifties. I'm not sure how to fix that. Fatter? Gray hair? (And how best to do gray hair with ink? I guess... less.)
The cool thing about this drawing, though, is I did it all freehand -- no reference pictures or anything. It was really hard, especially the hundredth time I erased it because it looked stupid. That was the kind of thing that made me quit drawing multiple times before; what I drew never matched what was in my head. So it makes me feel all good inside that I didn't give up.
For me, that's what drawing one thing every week is really about: overcoming my fear of failure. I'm not sure if it makes it easier in a general sense (like for writing or talking with people, etc.), but the fact that I can overcome it once a week, every week, is a pretty cool thing on its own.
An Interesting Editing Discovery
For another, I've discovered that there are certain words -- words I think are cool, or that make me love the story or the world -- that I use way more often than necessary. Pirates, airships, monks, names of ships, etc. I use them over and over again when, after the initial introduction, I could just say "men" or "ships" or "they." I think I just find the words so cool that I want to use them over and over again, not realizing of course that their coolness gets diluted with use.
Does anyone else do this?
That Thing Where I Draw: Azrael
I want to know what your characters (and/or you) are going as for Halloween—and you gotta be creative about it. Write me flash fiction (1k words max) about them at my awesome virtual Halloween Party. Or take a picture of you in your costume. Or draw your characters all dressed up and ready to groove. Whatever, just have fun with it.Top two winners get to commission a drawing from Natalie. I've already won one such prize, so I kinda hope somebody else wins. At the same time I couldn't resist entering. Aside from the fact that I needed something to draw this week, I've got an air pirate who's very essence is Halloween...
Legends surround the dread pirate Azrael like a cloak. They say he can disable a ship's cannons with a look, that he can fly or freeze a man with his breath. They call him the angel of death and say he feeds on the souls of men.
Others say he's just a man in a cloak and painted face, but their voices are none too loud when they say it.
Azrael's career was brief but legendary. In the two and a half years he terrorized the skies, no one was safe. With his crew of heartless Savajes,* Azrael hit merchant convoys, luxury fareways, and even big Imperial warships. His bounty climbed as high as eighteen million, in the year before he disappeared.
The story goes that one of Azrael's treasures -- a stone that tells the future -- came with a curse, and it destroyed him. Many claim to have seen him since, perhaps searching for his lost bauble, but most dismiss these as ghost stories. Whether he lives or not, the Imperial bounty stands to this day, and will until the Navy finds proof of Azrael's death.
* Not "savages" -- these are folk from the islands of Savajinn.
In Memoriam, Murdered Darlings
In doing so, I've had to delete bits I really liked. I'm putting some of them here in memoriam. I don't know how they'll come across out of context like this, but at least I'll know they're here, living forever in the internet.
This is from the first chapter, where Hagai goes to town to pick up the post for Aunt Booker. The village never figured very much in the novel, but I really liked the name.
Hagai hiked down the road to where the village stopped and the shady jungle began. It wasn't far. The village consisted of a dozen buildings on either side of the road. It didn't even have a real name. People called it Ontheway, because it was quicker than saying "those hovels you pass on the way to the Monastery." Hagai only had to walk past Moi's coffee shop, the restaurant that served Anican food, and Teresa's House of Virtue before he was in the relative cool of the jungle.
Originally, Hagai's father was not actually shown in the novel. Everything the reader learns about him, or Hagai's old life on the shipyard, came from little details like the one in this excerpt. Unfortunately, it had to go along with Aunt Booker.
"Who ever knows where they're going?" Aunt Booker turned to arrange some books. "What matters is how you get there."
"So how do I get there?" asked Hagai.
She laughed her loud, hearty laugh. "I ain't an augur, honey. Some things you just gotta figure out by yourself."
"Is that why my father sent me here?"
"Ha!" She whirled to face him. "Your father sent you here cuz you're a lazy, good-for-nothing lump who forgets to even eat 'less somebody tells him to."
Hagai frowned. "Those are his words, aren't they."
"No, they're mine," she said, not unkindly. "Keifer would've said it with more color."
From Sam's first chapter, in which we see him as a little boy asking why his father hasn't come back from the war yet. This was the chapter that got deleted, but I always liked the last line of this excerpt.
"Why're they fighting then?" Sam asked.
His mother sighed. "It's hard to explain. Somebody killed Justitia's emperor, then - "
"Who?"
"Who knows, love? But the Imperium got into it with Salvadora after that."
"I bet it was that piking bastard, Ignacio!" Sam drew his sword and made a couple of slashing motions for emphasis.
"Samuel Thomas Draper! Where did you learn such language?" She crossed her arms. "Is that how they talk in those picture stories of yours?"
"No," Sam lied.
"We'll see," which meant she would probably flip through his Reaper stories the next chance she got. Sam would have to remember to hide issue #8.
This last scene is also from Sam's past. He's older now, almost 18 years, and living in the big city. He works in a machinist shop by day, while by night he beats up on cruel factory owners and corrupt police. He also spends time in bars looking for information about the secret mission that killed his father.
"How'd you hear about this?" Sam asked the barkeep.
"Ain't no pub rumor, s'truth. A piking Imperial Commodore came in here the other day, poured the whole thing to me."
Sam was impressed. It was the first real bit of information he'd gotten since they moved to Grenon. He handed Alton another coin for his trouble. "So why'd he tell you all this?"
"Ah, now," Alton pinched the coin between two fingers, "man's gotta have some secrets. Else who'd pay me for my stories?"
"True enough." Sam took a sip from the cup that'd been getting warm in his hand. "You ain't getting rich from this piss, s'truth."
Deleted
Now, those of you who follow the Works In Progress section on my sidebar* will notice I'm at chapter 12 of my "2nd Edit" of Air Pirates. Here's context for what that means:
- Brainstorming/Outlining/First Draft, in which I wrote the dang thing.
- 1st Edit, in which I identified the parts I wasn't happy with and fixed them.
- Beta Phase, in which my friends told me what they didn't like about it.
- 2nd Edit, in which I fix major problems and rewrite whole chapters.
- 3rd Edit, in which I fix minor problems and read through it again to make sure I didn't break anything.
- Beta Phase II (or as my mom would call it, the Gamma Phase), in which folks read it again, most hopefully for the first time.
- 4th Edit, in which I fix it yet again.
- Query, in which I discover how much I've learned since the last time.
It's hard work, but I'm learning firsthand how malleable my story really is. Like the other day, I had to delete a chapter. This was really hard for me because every chapter was originally there for a reason. But I was staring at this chapter for 2 days, and had attempted a couple of rewrites already, when I finally realized that (1) the chapter did nothing that couldn't be done elsewhere and (2) with the exception of 2 or 3 lines, I just didn't like it.
Once I did it (i.e. pressed the Delete key), I freaked out for a minute. Had I done the right thing? Did the chapter have some purpose I forgot about? What if deleting it broke something else?**
But it was also kind of liberating. I don't have to keep anything I don't like. I've come across scenes since then and recognized the same feeling: I don't like it, or something's not working with it, or I'm trying to force it in there because I like bits of it but those bits aren't worth bringing the rest of the story down. Those scenes have been rewritten.
All that said, I hope I never have to delete a chapter again. I mean, it's nice to know I can, but it will mean I didn't plan properly. And that... well that just doesn't happen.
Shut up, it doesn't.
* Which is none of you, I know. But I bet you're scrolling down to look for it now.
** Yes, I realize that the chapter was just an Undo away -- and in older saved versions, on backup drives and e-mails, on the hard drives of all my beta readers... Whoever thinks writers are sane doesn't know any.
Weekly Sketch: Sam Draper
I liked this sketch better before I colored it. The green in particular was a mistake, I think. Oh well. How else am I gonna learn, right?
Once again, you are all witnesses of shattered misconceptions. Last week, I said I wasn't sure about using references for faces. My reasoning was, if I was going to draw somebody from my imagination, I didn't want that somebody to look like any existing person.
But you know what? I'm not that good an artist. It takes me a long, long time to get a Specific Person's face looking just like that Person. However, it takes far less time to draw a face that looks only kinda like them.
Case in point: Whose face is/was this? If you get it right, I'll draw whatever you want. (Note: If you say, "It's Sam's face!" you win my appreciation, but not the prize.)
Oh, also, I'm thinking this feature (if you'll let me call it that) needs a name. Something like Weekly Sketch or Sketch-o-rama, but not quite as lame. Any ideas?
Also also: super secret bonus sketch, hidden behind sloppy Photoshop editing in the upper-left hand corner above Sam's head. I was trying to see if I could still draw a certain favorite cartoon character after a decade of not having done so. Answer: mostly.
Steampunk, What is It?
* Note: I'm not actually an expert, just a fan of steampunk... and of Wikipedia.
Steampunk as Historical/Science Fiction
At it's heart, steampunk applies the old sci-fi question -- what if? -- to the Industrial Revolution. The Industrial Revolution changed the world in a lot of ways, but what if those changes took a different path? What if steam power turned out to be more practical than electricity? What if airships became the most common mode of transportation and warfare? What if France went to war with Britain -- while ruled by Luddites? How might the 19th century have changed?
The classic example is The Difference Engine by Gibson & Sterling. It takes place in a 19th-century Britain where Charles Babbage has not only conceived of the computer, but has actually built one out of gears and cranks, where race cars and tanks run on steam, and where the Japanese build clockwork robot servants.
Another example is Katsuhiro Otomo's Steamboy, in which a boy inventor gets caught in a struggle between his father and grandfather, as their ideals about science collide. And when I say "collide," I'm talking steam-powered super-soldiers, jetpacks, and a flying fortress. (Seriously, if you're not sure about steampunk, watch this movie, and if you are, why haven't you seen this movie yet?).
Steampunk as Speculative Fiction
In the 19th century, science was changing dramatically. Evolution challenged centuries of creationist thinking. Subatomic structures were being discovered within the irreducible atom. In steampunk fiction, science may progress at any rate or discover things even we in the 21st century aren't aware of.
It may take the form of science fiction: a 19th-century scientist reanimates an army of the dead, or fashions a destructive laser using giant lenses and a ruby found in the Mayan ruins. Or it may be pure fantasy: magicians in the London underworld or an occultist's attempt to bring Genghis Khan back to life.
Often, it's a mix of the two. Like The League of Extraordinary Gentlemen, in which steampunk scientists like Captain Nemo and Henry Jekyll might team up with lady-turned-vampire Mina Harker or the immortal Dorian Gray.
Steampunk as Alternate-Earth Fantasy
Not all steampunk takes place in our history. Video games like Arcanum (gears, factories, and elves) and Skies of Arcadia (airships and pirates on a world of floating continents) take place in fantasy worlds -- even World of Warcraft has a little steampunk in it. Treasure Planet is steampunk in space. Avatar: the Last Airbender pushed the punk edge with the Mechanist and his bender-powered airships, submarines, and tanks.
What these alternate-Earths have in common is a 19th-century feel, regardless of the actual technology (or magic) level.
Steampunk as Fashion
Though steampunk is rooted in fiction, there is a massive offshoot in aesthetics. Steampunk clothing, for example, borrows styles from Victorian England or steampunk fiction: boots, top hats, coat and tails, goggles, tool belts, frills, trenchcoats, you name it. (Also guns, apparently).
There's also steampunk design. This might be anything from gluing gears onto a pair of headphones to a full-on computer/work desk modification. A lot of it is taking modern technology and making it look like it was built in the 19th-century (in the process, making it look super-cool).
So there you go. Are there any questions? Did I miss anything?
(Steampunk not mentioned in this post, that perhaps should have been, includes: Wild, Wild West, The Adventures of Brisco County Jr, Laputa, Howl's Moving Castle, Disney's Atlantis, and Air Pirates. Also, I'm not familiar with every expression of the subgenre, so others will, no doubt, be mentioned in the comments.)
Beta Phase Consensus
** Disclaimer #2: There is no such thing as a consensus. Nobody ever agrees on anything.*** Quite the opposite in fact, as you'll see. All I can do is take what people think and decide to what extent I agree. Now onto the post.
*** Unless it's something stupid, like when I spelled a name "Lushita" and "Lusheeta" in the same paragraph. I think everybody caught that one :-P
The beta phase is over,* and the results are in!** After spending a day or two with the betas' comments and my own thoughts, here are some of the bigger problems I came away with:
- Hagai's motivation to keep chasing the stone could be stronger.
- Dorsey's motivation to stay at home, while Hagai joins Sam's crew, is pretty flat. (For those who aren't beta readers, Dorsey is Hagai's best friend.)
- Hagai is a little too whiny at times.
- The first 'Sam flashback' chapter is a bit jarring.
- Something's wrong with the 'Sam in the Navy' chapter.
The betas had mixed feelings about this. Strong mixed feelings in fact, and it's caused me no end of grief. Some people love the two stories, the way each informs the other, the way it never gave them opportunity to get bored. Some people hate them, getting annoyed each time the story "stopped" to talk about Sam some more.
You know what the worst part is? They're all right.
But it's helped me realize, even more clearly, that I can't please everybody. In the end, I have to decide what I want.
So Sam's story is staying, but I'm thinking of ways to make it tighter, more interesting, and also to clue the reader in early on that Air Pirates is not just about Hagai. I've already made plans to do major rewrites of 3 Sam chapters, and minor changes to 5 others. This is in addition to a massive reworking of the first 4-8 Hagai chapters.
So it might take a while, and I don't even know if it will work, but it will be better. In the end, that's all I can do.
Now, to figure out what's wrong with that Sam-in-the-Navy chapter...