Santa and the Siege of Barad-dûr

From Anthdrawlogy's Elves week. As far as I'm concerned there is only one kind of elf, though I'm more flexible with who their boss is.


Books I Read: The Alloy of Law

Title: The Alloy of Law
Author: Brandon Sanderson
Genre: Steampunk Fantasy
Published: 2011
Content Rating: R for action violence

Three hundred years after the events of the Mistborn trilogy, the world has been reborn and is in the midst of an industrial revolution, with trains and guns, skyscrapers and electricity -- and outlaws and the lawmen who bring them to justice.

Wax Ladrian is one such lawman, retired after his last job ended in the death of the girl he loved. He's just getting used to the noble life he had abandoned long ago, when his fiancee is kidnapped by a notorious band of criminals, led by a man whose Allomantic powers render him nigh immortal. As Wax gets more involved in the investigation, he learns that the city can be even more dangerous than the outskirts he used to protect.

You may recall I loved the original trilogy, and I love this. It's not as epic; Sanderson admits that he wrote it for fun, basically, and it totally is. It's a classic Western story wrapped up in a world where the kind of metal you wear (or eat) determines whether you launch yourself into the air, heal yourself, or stop time.

I have to admit the occasional character or plot event felt too . . . straightforward to me. But I love the mystery and detective work. I love the way Allomancy (and Feruchemy, which we didn't see as much of in the trilogy) interact with this new industrialized world. And I LOVED the banter between Wax and his deputy Wayne (who reminded me an awful lot of a certain pilot of a Firefly-class vessel).

Wax and Wayne. Heh, I just got that.

Differences Between Querying and Submissions

You may or may not know by now that Air Pirates is out there on submission. Meaning honest to God editors are reading it. Submitting to editors this way is very similar to querying, but there are some differences I've noticed.

Disclaimer: This is based on my limited submissions experience so far. Your mileage may vary.

DIFFERENCE #1: Responses. I get them.
For better or worse, "no response means no" seems to be more and more common among agents. But on submissions, so far I get answers. Even better, I get semi-personalized answers (or, to be more accurate, my agent gets them and disseminates them to me). They may not tell me exactly what's wrong with the story (see SIMILARITY #2), but they give me a lot more information than form rejections.

DIFFERENCE #2: My agent does all the work.
I'm sure you all remember the scads of data I kept on my querying journey. On submissions? I keep track of nothing. I don't have to write the pitch, keep track of where I sent it and when, or follow up when responses are slow. And I like it that way.

Though I admit, I kinda miss my chart.

DIFFERENCE #3: Thinking long term.
In the query trenches, I had one focus: get an agent. But on submission, I find myself thinking more long term. For example, before I found Tricia, I had a handful of agents say they'd be interested in seeing future queries from me. That's neat, but now that I have an agent, I don't need to remember that information.*

But when an editor says something like that, it matters even if I get a book deal on Air Pirates. Why? Because this is my career now (potentially). Air Pirates will run its course someday, and even now, I need to be thinking about what comes next and where it might go.

* Though you can be sure that if, in some twisted alternate universe, Tricia and I part ways, I will be scouring my Gmail archives in search of those agents.


So there are some differences, but whether you're querying agents or submitting to editors, some things never change.

SIMILARITY #1: The waiting.
Oh, God, the waiting.

SIMILARITY #2: The content of the responses.
Writing is subjective. One agent thought revising to YA was a mistake, another said it was the right way to go. And you know what? They're both right. Turns out editors have the same sorts of opinions.

SIMILARITY #3: My job.
I still write. Through all the waiting and all the responses and all the excitement and the let downs: I. Still. Write.

In Which I (Yet Again) Discover Why I Don't Self-Publish

[Some of the links below go to TV Tropes. You have been warned.]

These days, there is no end of people who say, "Why are you still putting yourself through the misery of traditional publishing?" Some folks say it nicer. Some are meaner and use words like "broken," "obsolete," and "dinosaur". I've talked about my reasons before, but I've come to realize that the thing behind it all is an illogical personality quirk.

I am trying to get the best ending.

Before I go on, understand that I don't think either path -- self-publishing or traditional -- is better than the other. They are both means to reach readers, and to that end, both sometimes work and sometimes don't.

I'm talking about video games. The RPGs and graphic adventures that form the core of my childhood often gave you multiple paths to complete the game, and often different endings. Sometimes there was a "best" ending; sometimes the endings were just different.

The thing about me is, whether there was a "best" ending or not, I always tried to get it. I'm the kind of guy who will spend hours leveling up the most useless Pokemon in existence, trusting he'll become something awesome (spoiler: he does). I'll choose the Smash Bros. character everyone hates and spend weeks figuring out how to beat the crap out of people with him. I once stopped playing Riven for 5 years because I refused to look up the solution to the puzzle I was stuck on.

The point is I'm stubborn, and I've been conditioned to believe that the path of most resistance will yield the best rewards.

Again, before all you self-pubbers stab me with your pitchforks: I don't believe traditional publishing is better, not in a money-and-success way. It's only my subconscious that's convinced me there's some kind of unlockable bonus item.

But if my intellect says both paths are viable, why am I still doing the hard one?

Because the other part of my personality quirk is this: even if the ending is the same, I want to be able to say I finished the game on the hardest setting. To say I beat Super Mario Bros. without warping (I did), I caught all 151 Pokemon (I didn't), I finished Contra without losing a single life (did).


For me, getting traditionally published isn't about making more money or even reaching more readers. Neither path outdoes the other in that sense. Getting traditionally published is about being able to say I did it.

What about you? What's your path and why?

The Secret to World Building


"Part of the attraction of the Lord of the Rings is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed."

                               -- J. R. R. Tolkien, Godfather of World Building


The secret to creating a compelling world is to maintain the illusion that there is always more.

The second biggest mistake amateur world-builders make when showing off their world is to explore all of it. The worst is when they let the narrator or the protagonist or, God forbid, some professor character infodump all over the reader about their beautiful world -- all its countries and cultures, its languages and latitudes.

But even those that avoid the infodump -- who take their protagonist through the world so the reader can experience it -- will sometimes make the mistake of showing everything.

As the author, you need to know everything about your world, precisely because of what Tolkien says above. The reader wants hints that the world is much bigger than what they see. And if you always "go there," if you tell them all about it, you destroy the magic.

The Hunger Games still has districts we know nothing about. Mistborn implies the existence of undiscovered metals, with undiscovered powers. Even if you've read everything the Tolkien estate has ever published, there are still places in Middle Earth that you've only heard about. That is what will make your world compelling.

What are your favorite fictional worlds? What parts do you wish you could see more of?

A Lesson on Color

Okay, I know I said we weren't supposed to hate on the haters about the whole Rue and racism thing. And I don't intend to hate, but there was one tweet in particular that, two months later, still nags at me:


So I guess "dark brown skin" is not the same as "all the way black." I'm not entirely certain what color palette they were using, but in the interest of teaching instead of hating, I'm going to give a color lesson.*

Presented here are people with varying skin color. For each image, I have taken both a light and dark average of their skin and placed it next to the colors implied by traditional skin color terms.


This is white:
These are the color averages of this girl's skin:


This is yellow:
These are the color averages of this guy's skin:


This is red:
These are the color averages of this guy's skin:


This is black:
These are the color averages of this girl's skin:

I know I'm not the first person to point out that "black" does not, cannot, literally mean black (shoot, even Drizzt is basically gray). But let's go back to the comment in question.

Rue's description in Hunger Games was "dark brown skin," which a number of people interpreted as meaning "brown but not black," and so were upset when Rue appeared in the movie as "black." Let's compare:


This is dark brown:
These are the color averages of Rue's skin:

So . . . Hollywood actually lightened Rue from her description in the book. Weird.

* If the person who tweeted that actually reads this, I do apologize for the semi-snarky way this is presented. Feel free to chew me out for hypocrisy.

A Common Query Problem (also Kung Fu Panda)

Disclaimer: The only query slush I read is on the internet, but there's a lot out here, and I read most of it. So don't knock it.

THE PROBLEM
Every query letter is different, but I've seen a lot lately with the same problems. It looks kinda like this:

Paragraph 1: Hook.
Paragraph 2: Innocent World.
Paragraph 3: Inciting Incident (often repeating the Hook).
All his life, Po wishes he could be a kung fu master, but he gets more than he bargained for when he's mistakenly named the legendary Dragon Warrior.

Po has spent his whole life in his father's noodle shop. Blah blah [his father's a goose] blah blah blah [Po plays with kung fu action figures] blah blah [he doesn't actually want to cook noodles] blah blah, etc.

Until the day it is announced that Master Oogway will decide who is to become the Dragon Warrior. [Po tries to get in to see it. Can't.] When Po crashes a slapped-together rocket chair in front of Master Oogway just in time to find the master's finger is pointing at him, his life is changed forever.
A few reasons why this doesn't work:
  1. The hook is repeated and redundant.*
  2. The reader is forced back in time at the beginning of paragraph 2.
  3. Paragraph 2 is setup and backstory. There is no plot.
  4. The query stops before it tells us the meat of the story.
  5. There is no difficult choice for the MC and, therefore, no stakes.

A BETTER WAY
What you want to do with your query is more like this:

Paragraph 1: Hook, Innocent World, AND Inciting Incident.
Paragraph 2: The struggles that occur as a result, leading up to...
Paragraph 3: The Sadistic Choice

Obviously the three paragraphs are just a guideline (mine had four; your story might do it in two). The point is to start with your inciting incident and end with your sadistic choice. A compelling choice is what will make agents want to read more.

Let's look at Po again:
All his life, Po wishes he could be a kung fu master instead of making noodles, but he gets more than he bargained for when Master Oogway names him the legendary Dragon Warrior by mistake.
(See? The inciting incident IS your hook, and you don't need to spend more than a few words on the innocent world. Now the rest of the query is free to talk about what agents really want to know: the story. Moving on.)
Unfortunately, Po suffers from weight and incompetence problems. The Furious Five mock him, and Master Shifu is trying to get rid of him. Even so, Po is determined to learn everything he can, and his refusal to give up eventually earns the respect of the Five, even if his kung fu skills do not.

Master Shifu receives word that the powerful Tai Lung has escaped from prison and is on his way to seek his revenge. He runs to Master Oogway, the only master who has ever beaten Tai Lung, but Oogway insists Po is the one who will defeat Tai Lung. When Oogway passes away, Po must decide if he will risk his life based on the ramblings of an old man, or if he should run away, risking the destruction of the entire valley.
It still needs work of course (query letters are hard, guys), but hopefully you get the idea. Start with the inciting incident, end with the sadistic choice, then connect the dots (all the while being specific and skipping everything that isn't necessary for the agent to understand the weight of the choice -- hey, I said it was hard).

What do you think? Is this helpful? How would you handle things differently?

* The concept of a "hook" paragraph comes from query help sites like this one. It's a sound idea, but often misunderstood.