Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Three Truths

Chapters Edited: 12
Scenes Edited: 33
Words Murdered: 2,359 (5.6%)

Times Hagai's life has been threatened: 8
Hagai's brief moments of bravery: 4
People hunting Hagai: 10, plus a pirate crew and the entire Imperial Navy

Fighting monks: 3
Airships destroyed: 5

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Only a few of you know me in real life, so we're going to play a game. Below are four facts about me; one of them is a lie. See if you can guess which one.
  1. I am 31 with 7 kids, ages 2 to 17.
  2. Until I was 11, I wanted to be a jet fighter pilot. After that, I wanted to write novels for a living.
  3. I don't drink, don't smoke, don't like coffee, and I only swear when I'm talking to God.
  4. I sometimes play a recurring D&D character named Khad'am - an evil dwarven fighter with the constitution and charisma of a brick wall.
This is just for fun; there's no prize (wouldn't want anyone to feel tricked by my wording or anything). I'll put the answer in the comments on Tuesday night, PST. The answers are in the comments, so make your guess before reading them.

And feel free to play along: put 3 truths and a lie on your own blog, or in the comments. I don't read all of your blogs (sorry), but if you put a link in the comments I'll be sure to pop over and learn some things about you.

So You Want to be a Ninja...

Basics. Spelling, grammar, punctuation - these are your katas, the fundamentals. Any peasant can throw a punch or toss together a grammatically correct sentence. You must know why it is correct. You must be so familiar with the rules that even your Twitter updates are punctuated properly. Only then can you improvise, creating your own forms - doing so by intent, not laziness.

Words. Words are your weapons, and you must become familiar with as many as possible. More than familiar, you must become adept in their use. A simple farmer can pick up a sword and make a clumsy effort at wielding it. You must be its master. In addition, you must know which weapons are appropriate for a situation. A polearm is all but useless in assassination, as 'puissant' and 'scion' would find a poor home in the mouth of the common taxi driver.

With knowledge of weapons and katas, you would make a decent fighter, a writer of e-mails, a composer of persuasive essays. Any daimyo would be glad to have you among their common militia, but you would not be a ninja.

Style. Fighting is more than killing your opponent, and writing is more than words strung in the proper order. The samurai know this, and you can learn much from them. You must be aware of the clarity of your writing, the variation of sentence structure, the powerful techniques of imagery and metaphor. Writing is an art, not simply a means of communication.

With a knowledge of style, you could choose your own path. You could become a mercenary, writing for whomever would pay you. You could begin the path of the samurai, accepting their bushido and writing only the truth - news, non-fiction, and the like. If you seek a life of security and reputation, then perhaps the way of the samurai is for you.

Or you could begin the life of a ninja. To the samurai, bushido is life. To the ninja, it is a hindrance. The art of the ninja is one of lies and misdirection, surprise and subterfuge. To become a ninja, you must learn many techniques the samurai are not taught, master them, and make them your own.

You must learn the secrets of tension and plot, what drives a story forward and hooks the reader until the end. You must learn to create characters that are real, believable, and can gain or lose sympathy with the audience, as the situation dictates. You must understand the ways of dialogue to make your characters to speak without tearing down the lie you have constructed.

Once you have learned everything required to be a ninja, you will have only just begun. Millions have gone before you. Most do not survive. The shinobi masters whose names you've heard are the exception, not the rule.

It takes more determination than you've ever known to become a ninja, but you can do it. I believe in you.

And if I'm wrong, it won't matter. You'll be dead.

Playing Agent for a Day

Nathan Bransford is running an interesting game on his blog called Agent for a Day. On Monday, he threw 50 queries up on his blog, at random times, to simulate what happens with his slush pile (3 of them are queries that led to actual, published books). Those who want to play need to read the queries and request or reject as if they were an agent, but we're allowed to request no more than 5.

After 4 hours (interrupted by toddlers and a meal or two), I finished all 50. I probably could've done it faster if I just said a quick "yes" or "no" (or better, if I just didn't respond if I wasn't interested), but I also wanted to help those whose queries got chosen. So I left a short suggestion on most of them.

Anyway, here's what I learned about query letters:
  1. Most bad queries were vague with the details. Instead of saying, "Frodo must keep the ring from falling into the clutches of Sauron, the dark wizard," they'd say, "Frodo is up against the forces of evil." Instead of "Meg Ryan finds herself attracted to the arrogant bookstore owner who's running her out of business," they write "Meg Ryan finds love in the unlikeliest of places." This is bad for two reasons: (1) vague is boring, specific is interesting and (2) without specifics, your story sounds like every other story ever written.
  2. Many bad queries were vague with the ending. The premise sounded interesting, but I passed because I wasn't sure if the story delivered on the promise (and there were lots of other queries that did).
  3. The little mistakes that sites like Query Shark and Evil Editor rail against (e.g. mentioning you were a finalist in a writing contest, or putting word count/bio info first) were never a reason for my rejection. If the premise was good and the query well-written, I didn't care about anything else.
  4. Some little mistakes were the reason for my rejection however. For example, if a query, or even a paragraph, was too long, it could make a decent query hard to understand and the story hard to find.
  5. Almost everybody had good ideas. Not everybody knew how to write about them.
  6. Not a single query was perfect. Even the 5 I chose had points against them.
Nathan asked us to look for stories that were publishable, whether or not they were our favorite genre. Even so, it was really hard for me to be objective. Every time I saw a SF/Fantasy hook, I got really interested and gave the query more grace than I might have otherwise.

The game has me worried, though, because I could imagine what my query would look like amidst the slush. I don't know if I can write a query that would stand out, but these tips will help, I know.

The queries are still on the blog, and the game runs through to Saturday. So if you want to play you can (and you don't have to do it all at once, like I did).

Language Problems

(For WAG #6: Overheard, in which the goal is to eavesdrop and notice how people really talk. I had some problems, as you'll see, and so shattered the rules into tiny, glittering pieces on the floor. Wear shoes.)

I can't understand you. I've lived here 4 years, even went to school to learn your language, but I can't understand you. You're not speaking your language.

I realize they didn't teach me about languages in the US. Oh, they teach the big ones - Spanish, French, maybe Chinese - but nobody is expected to actually use them. When someone, or some country, doesn't speak English, the typical American sentiment is, "Why don't they just learn English?"

I didn't want to be like that, so when I came here I determined to learn Thai the best I could. For you. I've done that, am still doing that, but though Thai is the national language, it's hardly the language everyone speaks.

Even in my own house, Thai is everyone's second language. My wife and I speak English. My oldest daughter grew up speaking Karen. My youngest daughter speaks Lisu with her mom, Kham Mueang with her school friends, and English with me; she only uses Thai with her teachers.

By your rhythms and sounds, I know you're speaking Kham Mueang. I recognize it, even know a word or two, but I don't understand you. In northern Thailand, everyone speaks Kham Mueang. Everyone but me. In the market, if my face didn't already mark me as an outsider, my use of the so-called "national language" would.

It's not really fair, you know? Why can't you all just learn English?

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Other participants in WAG #6:

How to Join the Writing Adventure Group

Cora Zane

Christine Kirchoff

Nancy J Parra

Mickey Hoffman

Sharon Donovan

Iain Martin

Criss

Lulu

Jon Strother

Marsha

Carol

First Sketch of Air Pirates

Natalie finished my prize sketches much faster than I'd thought. She was only supposed to give me one sketch, but she got so excited about it she drew two.

Here's Hagai Dekham Wainwright. He's never done anything braver than put peppers in his stew, but on his 21st birthday he receives a stone from his supposedly-dead mother and sets out to find her. Unfortunately, air pirates want the stone for its ability to give chance visions of the future, and Hagai soon finds himself in more trouble than he thought.


And this is Sam Draper - elite fighter and wanted air pirate. He nicks the stone from Hagai only to have the lad track him down and ask for it back! Sam doesn't give it back, of course, but he learns that the stone works for Hagai. Since Sam hasn't been able to make it work himself, he lets Hagai join his crew. Adventure ensues!

Thank you again, Natalie, for these awesome pictures. If Air Pirates never gets published, I'll still have these forever. And if it does, I can sell them for millions. It's win win!

Free Fall Math and BASE Jumping

Every once in a while, I research something that's just random enough or cool enough or geeky enough to share (like, you know, should you use the definite article when writing about ships, which is way cool).

I'll start you off with the good stuff. Some free fall survival tips:
First of all, you're starting off a full mile higher than Everest, so after a few gulps of disappointing air you're going to black out. This is not a bad thing. If you have ever tried to keep your head when all about you are losing theirs, you know what I mean. This brief respite from the ambient fear and chaos will come to an end when you wake up at about 15,000 feet. Here begins the final phase of your descent, which will last about a minute. It is a time of planning and preparation.
Read the whole thing. It's both amusing and interesting. Now, here's some cool free fall math:
  • For a person of average weight, in spread eagle position, terminal velocity is about 120 mph (190 kph).
  • An experienced skydiver can attain velocities of 160 mph (250 kph). With training, that can be increased to over 200 mph (320 kph), and the record is over 300 mph (480 kph).
  • It takes about 14-15 seconds to reach terminal velocity (120 mph).
  • In those 14-15 seconds, the plummeter will have fallen a little over 1,800 feet (550 m).
That means in the Air Pirates' world, where the ships typically fly 1-2 km above the ground, it would take 20-40 seconds for someone to hit said ground.

Now onto BASE jumping. After a short amount of research, I realized I didn't know much about this sport. BASE is an acronym that stands for Building, Antenna, Span, Earth: four categories of objects from which one can jump.

It's basically skydiving without the plane, but it's more dangerous than skydiving. The practical minimum for skydivers to open their parachute is 600 meters, but most BASE jumps are made from less than that. Jumpers have far less time to control their jump, and they usually don't even reach terminal velocity.

That brings me to the other cool thing I learned about: the wingsuit. This is a skydiving suit with added fabric sewn between the legs and between the arms and body. With a wingsuit, the jumper's fall rate drops to an average 60 mph (95 kph) and can get as low as 25 mph (40 kph). It also gives the jumper additional control over their fall, almost to the point of gliding. Some jumpers are even trying to set a record by landing without a parachute.

Check this out:



In Air Pirates, there are 3 scenes where someone jumps or falls from an airship (actually there's a lot more than that, but speed and distance only matter for 3 of them - the rest just die). I even finagled a wingsuit in one of the scenes - some of my protagonists are just too extreme for their own good.

I'm a Terrible Writer! Hooray!

Finally, my inability to write good endings pays off! Natalie over at Between Fact & Fiction recently ran a contest to see who could write the worst ending, and I won!

For your reading pleasure, and because I can't help but show off bad writing, here's my entry:
Frodo screamed as the twisted creature bit off his finger - the ring with it.

"My precious!" Gollum chortled and danced in ecstacy at having reclaimed his prize, paying no attention to the precipice behind him. The edge crumbled, and he fell to the burning lava below.

Suddenly a voice hissed from the darkness, "Accio Ring!" The ring leapt out of Gollum's clutch and flew towards the waiting grasp of a snake-faced man holding a wand.

"Who's that?" asked Sam.

Frodo shrugged. "Sauron?"

Before the wizard could hold the ring, it halted in midair. Without warning, it flew the opposite direction, over Frodo and Sam's heads, to a tall man dressed all in black armor. "Impressive," the armored figure said, "but the ability to control the rings is nothing compared to the power of the Force." Suddenly the armored figure howled. He fell forward; the ring flew upwards out of his hand.

Behind him stood another man, strangely dressed in a tight-fitting vest and leggings. His eyes were hidden behind a black pair of spectacles. He caught the ring neatly and said, "Tell me, Mr. Anderson, what good is a ring if you're unable to speak?"

"Master Elrond?"

The new arrival looked at Sam, stonefaced, and said, "No."

"Avada Kedrava!" A ray of fire shot from the dark towards the newest owner of the ring, but he avoided it with inhuman speed. The armored man got up suddenly, drew a glowing red sword, and attacked as well.

While the battle raged, Sam looked to his master. "What do you reckon we ought to do, Mister Frodo?"

Mount Doom was getting crowded. Even Gollum had scrambled back up the cliff face and was even now clawing at the back of the snake-faced man's head.

"I'm tired, Sam," Frodo said. "F--k the ring. I want to go home."
There were a lot of good entries (most of them not so long), and you can read them in the comments. Also be sure to check out Natalie's tips on what makes a bad ending.

As a prize, Natalie is going to draw me a full-colored sketch of my Air Pirates' protagonists. Woohoo!

Night Sky in Chiang Mai

(For Nixy Valentine's Writing Adventure Group)

Of course I understand the physics of it - suffusion of light, a terrestrial observation point, and all that. Even so, I am dumbfounded at how a handful of heated wires and gases can reduce billions of celestial furnaces into a countable collection of hazy dots in a not-quite-black sky.

MORE INFORMATION (added 3/9): The assignment was to describe the sky. This was observational, so writers were encouraged to use descriptive words more than metaphors or emotive words. Follow the links below to see how other people took the exercise:

Cora Zane - Stars Will Cry

Sharon Donovan

Adam Heine - Authors Echo

Nancy Parra - This Writer’s Life

Criss - Criss Writes

Carol - DMWCarol

Nixy Valentine

Marsha Moore - Write On!

Jesse Blair - SexFoodPlay

Jackie Doss - The Pegasus Journals

AuntSally

JM Strother - Mad Utopia

Random Sentence Meme

I'm mutating a meme for writers (don't worry if you're not a writer, I still have instructions for you below):
  1. Open up your current work in progress. If you have no WIP, go to step 3.
  2. Leaving it in its current formatting, copy the 5th sentence on page 21, and paste it into the comments of this post. If your WIP does not have 21 pages, go to the last page divided by 2 (round up).
  3. If you have no WIP, use the 21st page/5th sentence of the book you are currently reading.
  4. If you are not currently reading a book, then get off the internet right now and read one.

The Pillar of Skulls

Near the gate between the first and second layer of Hell, there lies a grotesque monument of the damned. Towering more than a mile high, howling and writhing with eternal torment, is a terror to match any other in the Nine Hells.

Here lies the Pillar of Skulls. It seethes with the frustration and hatred of a billion souls, moaning and wailing in endless, hopeless agony.

Yet here, too, lies the greatest store of knowledge in all the planes of existence. For among the Pillar's eternal prisoners lie great thinkers, world leaders, teachers, scientists... the entirety of the world's lore and experiences can be found within.

And so once in a great while, a seeker of knowledge will brave Hell itself to speak to the Pillar. But should they survive the charred wasteland, should they avoid the endless legions of Lord Bel's devils, should they escape the watchful eyes of the five-headed Tiamat, they must still contend with the Pillar itself.

When a visitor comes, the billion skulls fight each other to make themselves heard. The surface of the Pillar billows and pulsates, one skull appearing - howling unintelligible obscenities - then disappearing as quickly to be replaced by another.

Even should the seeker find the right one - a soul who has the information they are after - there is a price. For every skull on the Pillar, every soul doomed to live out eternity in the Nine Hells, wants only one thing. "I'll tell you what I know," they will say. "I'll do anything you ask. Just, please, take me off this pillar. Please, I...

"I just want to be published."