In Which I (Yet Again) Discover Why I Don't Self-Publish

[Some of the links below go to TV Tropes. You have been warned.]

These days, there is no end of people who say, "Why are you still putting yourself through the misery of traditional publishing?" Some folks say it nicer. Some are meaner and use words like "broken," "obsolete," and "dinosaur". I've talked about my reasons before, but I've come to realize that the thing behind it all is an illogical personality quirk.

I am trying to get the best ending.

Before I go on, understand that I don't think either path -- self-publishing or traditional -- is better than the other. They are both means to reach readers, and to that end, both sometimes work and sometimes don't.

I'm talking about video games. The RPGs and graphic adventures that form the core of my childhood often gave you multiple paths to complete the game, and often different endings. Sometimes there was a "best" ending; sometimes the endings were just different.

The thing about me is, whether there was a "best" ending or not, I always tried to get it. I'm the kind of guy who will spend hours leveling up the most useless Pokemon in existence, trusting he'll become something awesome (spoiler: he does). I'll choose the Smash Bros. character everyone hates and spend weeks figuring out how to beat the crap out of people with him. I once stopped playing Riven for 5 years because I refused to look up the solution to the puzzle I was stuck on.

The point is I'm stubborn, and I've been conditioned to believe that the path of most resistance will yield the best rewards.

Again, before all you self-pubbers stab me with your pitchforks: I don't believe traditional publishing is better, not in a money-and-success way. It's only my subconscious that's convinced me there's some kind of unlockable bonus item.

But if my intellect says both paths are viable, why am I still doing the hard one?

Because the other part of my personality quirk is this: even if the ending is the same, I want to be able to say I finished the game on the hardest setting. To say I beat Super Mario Bros. without warping (I did), I caught all 151 Pokemon (I didn't), I finished Contra without losing a single life (did).


For me, getting traditionally published isn't about making more money or even reaching more readers. Neither path outdoes the other in that sense. Getting traditionally published is about being able to say I did it.

What about you? What's your path and why?

The Secret to World Building


"Part of the attraction of the Lord of the Rings is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed."

                               -- J. R. R. Tolkien, Godfather of World Building


The secret to creating a compelling world is to maintain the illusion that there is always more.

The second biggest mistake amateur world-builders make when showing off their world is to explore all of it. The worst is when they let the narrator or the protagonist or, God forbid, some professor character infodump all over the reader about their beautiful world -- all its countries and cultures, its languages and latitudes.

But even those that avoid the infodump -- who take their protagonist through the world so the reader can experience it -- will sometimes make the mistake of showing everything.

As the author, you need to know everything about your world, precisely because of what Tolkien says above. The reader wants hints that the world is much bigger than what they see. And if you always "go there," if you tell them all about it, you destroy the magic.

The Hunger Games still has districts we know nothing about. Mistborn implies the existence of undiscovered metals, with undiscovered powers. Even if you've read everything the Tolkien estate has ever published, there are still places in Middle Earth that you've only heard about. That is what will make your world compelling.

What are your favorite fictional worlds? What parts do you wish you could see more of?

A Lesson on Color

Okay, I know I said we weren't supposed to hate on the haters about the whole Rue and racism thing. And I don't intend to hate, but there was one tweet in particular that, two months later, still nags at me:


So I guess "dark brown skin" is not the same as "all the way black." I'm not entirely certain what color palette they were using, but in the interest of teaching instead of hating, I'm going to give a color lesson.*

Presented here are people with varying skin color. For each image, I have taken both a light and dark average of their skin and placed it next to the colors implied by traditional skin color terms.


This is white:
These are the color averages of this girl's skin:


This is yellow:
These are the color averages of this guy's skin:


This is red:
These are the color averages of this guy's skin:


This is black:
These are the color averages of this girl's skin:

I know I'm not the first person to point out that "black" does not, cannot, literally mean black (shoot, even Drizzt is basically gray). But let's go back to the comment in question.

Rue's description in Hunger Games was "dark brown skin," which a number of people interpreted as meaning "brown but not black," and so were upset when Rue appeared in the movie as "black." Let's compare:


This is dark brown:
These are the color averages of Rue's skin:

So . . . Hollywood actually lightened Rue from her description in the book. Weird.

* If the person who tweeted that actually reads this, I do apologize for the semi-snarky way this is presented. Feel free to chew me out for hypocrisy.

A Common Query Problem (also Kung Fu Panda)

Disclaimer: The only query slush I read is on the internet, but there's a lot out here, and I read most of it. So don't knock it.

THE PROBLEM
Every query letter is different, but I've seen a lot lately with the same problems. It looks kinda like this:

Paragraph 1: Hook.
Paragraph 2: Innocent World.
Paragraph 3: Inciting Incident (often repeating the Hook).
All his life, Po wishes he could be a kung fu master, but he gets more than he bargained for when he's mistakenly named the legendary Dragon Warrior.

Po has spent his whole life in his father's noodle shop. Blah blah [his father's a goose] blah blah blah [Po plays with kung fu action figures] blah blah [he doesn't actually want to cook noodles] blah blah, etc.

Until the day it is announced that Master Oogway will decide who is to become the Dragon Warrior. [Po tries to get in to see it. Can't.] When Po crashes a slapped-together rocket chair in front of Master Oogway just in time to find the master's finger is pointing at him, his life is changed forever.
A few reasons why this doesn't work:
  1. The hook is repeated and redundant.*
  2. The reader is forced back in time at the beginning of paragraph 2.
  3. Paragraph 2 is setup and backstory. There is no plot.
  4. The query stops before it tells us the meat of the story.
  5. There is no difficult choice for the MC and, therefore, no stakes.

A BETTER WAY
What you want to do with your query is more like this:

Paragraph 1: Hook, Innocent World, AND Inciting Incident.
Paragraph 2: The struggles that occur as a result, leading up to...
Paragraph 3: The Sadistic Choice

Obviously the three paragraphs are just a guideline (mine had four; your story might do it in two). The point is to start with your inciting incident and end with your sadistic choice. A compelling choice is what will make agents want to read more.

Let's look at Po again:
All his life, Po wishes he could be a kung fu master instead of making noodles, but he gets more than he bargained for when Master Oogway names him the legendary Dragon Warrior by mistake.
(See? The inciting incident IS your hook, and you don't need to spend more than a few words on the innocent world. Now the rest of the query is free to talk about what agents really want to know: the story. Moving on.)
Unfortunately, Po suffers from weight and incompetence problems. The Furious Five mock him, and Master Shifu is trying to get rid of him. Even so, Po is determined to learn everything he can, and his refusal to give up eventually earns the respect of the Five, even if his kung fu skills do not.

Master Shifu receives word that the powerful Tai Lung has escaped from prison and is on his way to seek his revenge. He runs to Master Oogway, the only master who has ever beaten Tai Lung, but Oogway insists Po is the one who will defeat Tai Lung. When Oogway passes away, Po must decide if he will risk his life based on the ramblings of an old man, or if he should run away, risking the destruction of the entire valley.
It still needs work of course (query letters are hard, guys), but hopefully you get the idea. Start with the inciting incident, end with the sadistic choice, then connect the dots (all the while being specific and skipping everything that isn't necessary for the agent to understand the weight of the choice -- hey, I said it was hard).

What do you think? Is this helpful? How would you handle things differently?

* The concept of a "hook" paragraph comes from query help sites like this one. It's a sound idea, but often misunderstood.

Who's Your Favorite Villain?

I am a huge fan of sympathetic and redemptive villains. So my favorite villain of all time is . . .

FIRE PRINCE ZUKO

Honestly, he had me at Agni-Kai.

Runner-up villains include:
  • Darth Vader
  • The Operative
  • Lord Ruler 
  • And climbing the charts for me is Jaime Lannister, but it remains to be seen how sympathetic he will become (before George Martin kills him).

So who's your favorite villain?

Uncle Iroh on Revision

When I talked about why I don't hate synopses, some of you were disappointed. I talked about how I got myself to actually write one, but you wanted to know how to write one well, to which my completely useless solution was "Make it sound good."

It's good advice, but not very practical. Drafting is (for me) the hardest part of writing, but revision is where real novels are made. It's something you have to be good at to make it in this business. Unfortunately, it's not something I can give an algorithm for (not yet). But I do have some tips to share with the help of my favorite uncle.

Remember Your Basics
You know all those rules you learned? About commas and semicolons and spelling and grammar? About description and metaphor and not starting a story with the MC waking up? Revision is where you apply them.

Feel the Flow
When you read your story, you see everything you've ever dreamed or imagined. When someone else reads it, they only see what you tell them. As you're revising, you have to empty your mind and think, "Does this actually flow? Or do I just think it does because of all the extra stuff in my head?"

Kill It With Fire
You might not be able to predict when your reader will be bored, but you can tell when you are. If some part of the story (query, synopsis, etc.) is boring to you, it will bore someone else. Insert some voice, connect us with the character through emotions or goals, or just kill the whole thing. You'd be surprised what doesn't have to be there.

Credit: Dark Kenjie
Work Your Belly Off
Revision is hard, and like all hard things, it takes practice. You have to develop a feel for how a new reader will interpret things, an eye for where things slow down, an ear for voice. You can practice by getting critiques and fixing your own stuff, but you can only do that for so long before you run out of material.

If you really want to practice hard, the trick is to critique other people's stuff. You don't even have to network to do it. Just hit up Miss Snark's First Victim or Evil Editor or Critters.org. Work those critting muscles like a fat fire-bender stuck in prison!

Relax
Yeah, I know I just said to work your belly off, but you need to relax too. Partly because you need a break from the story to even hope to read it like a new reader, but also because writing is hard, and you need to take care of yourself. A man (or woman) needs his rest.

What are your tips for revision?

Getting better at something is a very, very, slowly, gradually, very, very slow thing

And that's all I have to say about that.


(Totally unrelated, my agent sister Daisy Carter is having a Q&A with our agent on her blog. So if you've got any questions for Tricia Lawrence (and maybe want to win a free book), head on over there!)