Showing posts with label writing process. Show all posts
Showing posts with label writing process. Show all posts

What I've Been Doing Instead of Blogging

I hate having only First Impact posts go up, but I am trying to make money at this writing thing, so. Anyway, here are some of the things I've been doing in the last few weeks instead of blogging.

ON TORMENT...
Designing an alignment system. Basically codifying all of human experience and emotion into little boxes so we can tell the player things like, "You're Lawful Good." (Note: We're not using Lawful Good.) FUN LEVEL: High.

Thinking about what makes RPG combat interesting. There is quite a lot of debate in the hardcore CRPG world about whether combat should be turn-based or not. Part of my job has been to think about this a lot. FUN LEVEL: Medium (only because I'd rather get into specifics, but I can't yet).

Writing design docs. Fact: if we don't document it, it gets forgotten. FUN LEVEL: Tedious (but like our producer told me and Colin the other day, we don't get to do the fun stuff until we actually have money to do it).

(Anyway, tedious is a relative term. The most boring game design task is way cooler than anything I did for my Office Space job. I just want to think up cool stuff all day and have someone else write it down for me, is all.)

Writing Kickstarter copy. You'd be surprised how much work goes into a major crowd-funding campaign. I mean, look at a typical big-budget Kickstarter. Someone has to write all that stuff. FUN LEVEL: Tedious.

Planning Kickstarter videos. FUN LEVEL: High (until they start talking about my video update, then Abject Terror).

Iterating. I get an e-mail asking what I think of a design doc. I critique said design doc. What do I think of the latest concept art? Review and reply with my thoughts. Music? Videos? Someone's possible response to a forum question? Review and respond. Oh, and also respond to all the critiques of my stuff. FUN LEVEL: Surprisingly High.


OTHER THINGS I'M DOING...
Waiting on Air Pirates. Submissions, man. FUN LEVEL: Zero.

Revising Post-Apoc Ninjas. FUN LEVEL: Really slow.

Playing chess online. Our producer, Kevin, saw this drawing and said he might challenge me sometime. I can't let him win. FUN LEVEL: High.

Playing games with the kids. We raise gamers. I can't imagine why. FUN LEVEL: High until their attention spans wear out (so about five minutes).

Fending off tiny tyrants. This one, in particular. She gets mad at me when I work. Or cook. Or read. Or do anything except give her 110% of my attention. FUN LEVEL: I don't like it when she screams at me.

Driving. Yeah. I'm basically a soccer dad. FUN LEVEL: Usually High (this is where I come up with ideas).


So... what are you all up to?

Making Up Fantasy Languages

It's impossible (perhaps illegal, and certainly blasphemous) to talk about fantasy languages without mentioning the Godfather of Fantasy Language: Mr. John Tolkien. The guy invented languages for fun since he was thirteen years old. He wrote the most epic novel of all time just so he had a place to use those languages.

If that's you, read no further. You're fine.

Most of us, however, did not specialize in graduate-level English philology. So most of us don't really understand how language evolves or what it takes to create an artificial language that has the feel and depth of a real one. That's why a lot of amateur fantasy languages sound silly or made-up.

So how do you create a language that FEELS real, without spending years determining morphology, grammar, and syntax? I'll show you what I do. It's the same thing I do with most world-building: steal from real life, then obscure my sources.

Let's take the phrase "thank you." It's a common phrase, often borrowed between languages (e.g. the Japanese say "sankyu" as borrowed English; in California we say "gracias" as borrowed Spanish, etc).

STEAL FROM REAL LIFE. First I need a source -- some existing, real-world language I can base my fantasy language on. I want it to be somewhat obscure, and I want to show you how you can do this without even knowing the source language (which means no Thai), so I'll pick Malay.

There's lots of ways to find foreign words in a chosen language. If I wanted to be accurate, I'd use 2-3 sites to verify, but I'm making up a language, so Google Translate it is. It translates "thank you" as "terima kasih."

Now that's pretty cool on its own. It's pretty, easy to read, and sounds totally foreign. But despite the odds, somebody who speaks Malay will probably read my novel at some point. That's why we obscure the source. Two ways I do that: (1) alter the letters/sounds/word order of the existing phrase and (2) mix it with some other language.

OBSCURE YOUR SOURCES. For my second source language, I'll pick something from the same family in the hopes it will make my made-up language sound more real. A little Wikipediage tells me Malay is an Austronesian language, and lists the major languages of that branch. I'll use Filipino (just because it's also in Google Translate) and get "salamat."

Then I mish-mash for prettiness and obfuscation. Salamat + terima = salima or salama or, slightly more obscure, sarama. For kasih, I already used the "sala" part of salamat, so I'll take mat + kasih = matak. "Sarama matak." But that feels a bit long for a thank you phrase, so I'll shorten it to "Sarama tak."

And there you go. It was a little work, but a lot less work than it took Tolkien to invent Quenya. If I'm really serious about this fantasy culture/language, I'll keep a glossary of the phrases I make up in my notes, along with a note of what the source languages are (so I can repeat the process to create more phrases that sound like they could be from the same language) and links to the translation sites I used.

If the glossary gets big enough, I might (because I am a bit of a language geek) start converting the phrases into their constituent parts: individual words, verbs, maybe even conjugations. But that's breaching into Tolkien territory where I said I wouldn't go.

Anyway, now you know my secret. Go forth and make cool-sounding languages.

(remixed from an older post)

The Problem With Self-Imposed Deadlines


The trilemma above is a universal for any project. And I've realized this is exactly why my self-imposed deadlines almost never work. I mean, I'll set them, but then I'll get stuck on something, or a problem will appear that I didn't foresee. And once my deadline is broken, replacing it just feels . . . fake.

My self-imposed deadlines don't work because, in the querying and submission stages, the choice above is made for me:

CHEAP, because nobody's paying me. (The only way it could be cheaper is if I paid for the privilege to write which, really, yuck).

GOOD, because if it's not my best stuff, then nobody will ever pay me.

In a way, it's kind of nice. I don't have to choose! I can take all the time I need to make it right, and it's okay.

Under real deadlines, now, I'm a pro. But that's usually because somebody gave them to me. With money. And an implicit declaration of which of these three is least important to them.

I can do that.

How about you? Do self-imposed deadlines work for you?

When You Open Your MS for the 1,000,000th Time and You LOATHE It

Thank you for indulging my forced vacation last week. I actually didn't mean to time it with Thanksgiving (I often forget about American holidays out here), but sometimes things just work out, don't they?

So. You sit down to write. You open the Word doc that you've opened a million times before, see the chapter heading or title page and . . . you hate it. You hate that chapter title, that opening paragraph, that scene that you've revised twenty billion times.

This happened to me a little while ago. I've been revising Post-Apoc Ninjas for like ever, and I was so frigging sick of seeing this screen every morning:

Single-spaced, 10-point font, baby. That's how I roll.

But hey, writing's hard, right? We just gotta deal with it and move on.

But this was affecting my mood (and my predilection toward distraction) every single day. It was making a hard thing harder. So with the help of some basic psychology, I fixed it. Now I see these instead:

Emo Billy, but lots cooler.
Alternate view: a map prettier than any I could ever draw.
I found pictures related to my story, pictures that got me excited about it, and pasted them all over the first page. Now I don't have to see any text until I'm ready (and with the Document Map, I don't have to see the opening text at all, if I don't want to).

So that's your tip for today: When you open your manuscript for the millionth time and you LOATHE it, drop some awesome pictures on the first page to remind you why you still love it.

What about you? When you hate your manuscript and don't want to see it ever again, what do you do about it?

State of the Writing

It's been a long time since I've given you guys anything like a regular status update. I mean, there's my Works In Progress tab, but (a) who reads that? And (b) that only covers things with names.

So here's where things stand.

AIR PIRATES (being the novel that got me my beloved agent) is on submission. I've gotten some very pleasant-sounding feedback, but you know. When I have an announcement here, you'll hear it.

POST-APOC NINJAS (being the novel I talked about last month) is being revised. Of course the novel I drafted the fastest would take the longest to revise, but at least it's moving.

EVANGELION-ISH is a sci-fi novel I'm going to write after the Ninjas are revised (and the Pirates, if necessary). It has an outline. The two people who have read that are excited, so I guess that's a good thing.

SECRET FANTASY PROJECT is something I can't talk about yet. But it's cool. Unfortunately it's also back-burner, which means I'm spending as much energy trying not to think about it as I am actually working on other things.

TOP SECRET PROJECT, the nature of which I cannot even tell you. But rest assured it's awesome and exciting, and with luck I'll be able to talk about it in a couple of months.

This is on top of getting kids to school, making them food, and sometimes sleeping. I don't know how I got so many projects all of a sudden, but at least it increases the odds you'll get to read one of them eventually. Though it does mean a lot of drawing and remix posts. Sorry :-/

(And to answer the question "How do you do all that?": awesome wife + very poor single-tasking*).

So what are you up to?

* Being the more accurate term for "multi-tasking."

Getting Unstuck

I've been working on revisions for Post-Apoc Ninjas, and it's been taking way too long. I once again have questioned whether I really should be writing, whether I deserve an agent, whether Air Pirates is some kind of one-hit wonder. I keep thinking if Air Pirates doesn't make it, Ninjas will be my next shot. Which means it has to be not just as good as Air Pirates, but better. And it's not.

But that's totally unfair. Of course it's not better. I've been working on Air Pirates for 4 years. It's been through dozens of beta readers and two or three major revisions. Post-Apoc Ninjas has only been through one very rushed draft.

But that didn't help me get unstuck. Here are some of the things that did, eventually, get me through it:
Pen and illustrations
courtesy of K. Marie Criddle
  • Read books on writing.
  • Think about the story 24 hours a day.
  • Create a dozen text files full of brainstorming and trying to work things out, with titles like "Random Revision Thoughts," "More Revision Planning (Invasion-Focused III)," and "Revision, Take Whatever" (You think I'm joking?).
  • Write plot points on index cards and shuffle them for no reason.
  • Use Awesome Pen of Power.
  • Make ridiculous, masochistic Twitter bets.
  • Make even more ridiculous punishments.
  • Take really long drives alone, like say: drive your daughter to her mountain village 2 hours away.*

I did finally get unstuck, and though all of these things helped (especially putting off reading BEHEMOTH), the only way I got through it was to never give up.

Who knew?

How do you get yourself unstuck?

* For the purposes of this post, driving "alone" and "with a teenager" are the same thing.

Revision: How to Add a Whole New Character

So when Tricia asked me for revisions, one of the things she wanted (which I totally agreed with) required adding one or two new characters. I'd never actually done this before, and I was afraid the new characters would feel flat or tacked on. Here's what I did to avoid that:

1) Define the character. This is the novel that got me my agent, so the existing characters were pretty fleshed out. I wanted to make the new characters as deep as I could -- goals, motivations, even voice -- before I changed a word. (Yes, I planned. What a shock.)

2) Plan what needs to change. I skimmed through the entire novel, making a note of every scene where the character could appear, and maybe what that would do to the scene or the whole plot if they did. Sometimes this led me down some really interesting roads, though other times I realized it would mess things up too much if they were around.

3) Write the character. For each scene in my notes above, I had to decide whether or not they did appear. This was tricky. I didn't want them to appear only in the scenes where they mattered (no chance for development that way), but I also didn't want them to have a cameo in every single scene just because I could. In the end, I decided to keep them in most scenes rather than make excuses for why they weren't there.

Ah, but how to add them . . .

           3a) Dialog. Sometimes the new character had new things to say, but most of my story was already set. Honestly, about two-thirds of the time, the new character just said things that other characters had said. I just changed the tag and the flow of conversation to support it. You'd be surprised how often -- especially in group scenes -- you can swap lines of dialog around without affecting things.

           3b) Narrator descriptions and thoughts. Whoever's head we're in needs to notice the character. Not just notice them, but have feelings about them that affect things. Otherwise why have them there at all?

           3c) Let them shift the plot a little. I wasn't about to rework whole plot points for these characters, but their presence did change things a bit. Partly, this is what they were being added for (to add emotional weight to certain of the protagonist's decisions), but a couple of events took me by surprise. It's usually good to let these things happen.

           3d) Treat it like a first draft. It's so, so hard to add words to a novel that I know works (see the part where it got me an agent). I want the new words to fit seamlessly with the old ones and to be just as awesome. But it's better to accept that they won't be at first. You'll make them good in a second.

4) Read the whole novel again. Slow. Now that the characters are in there, you have to make sure everything still flows. It's not just about continuity and details, but you have to look at the emotions of the scenes. Do the character's words and actions fit what's going on around them? Is she being flippant when she should be scared, or crying in a relatively tame moment? (Mine was).

I also realized there were places where the protagonist could be thinking about the new characters, even though they weren't in the scene. The new characters were now part of the protagonist's life, and I think this helped make them even more real.

5) Send it to a beta reader who hasn't read it before. You can send it to betas who have read it too, but I wanted someone who knew nothing to tell me which character(s) they thought I had added, which felt the most tacked-on.

I was kind of excited when my beta reader named characters that had been in the novel from the beginning. It did make me wonder about those old characters a little, but the new characters felt like part of the story to her, which means I did it right. And honestly, now I can't imagine the story without them either.

Have you ever added a character in revision? How did you do it?

What Would You Do If You Had To Give Up Writing?

I wanted to ask "What's your dream job?" But for a lot of us, writing is our dream job.

But what if you couldn't write for some reason? What would you do instead?

I originally decided to write as one of many options. I was at my Office Space job one day, thinking about various projects -- none of them work-related, of course. I had an unfinished novel, a computer game, a couple of board game designs, and a D&D campaign bouncing through my head (and, uh . . . open on my desktop).

And I realized there was no way I could finish all of them to my satisfaction. I wanted the novel to be published, the games to be popular, the D&D campaign to actually get played.

Oh, and I also wanted to write a web comic and make movies.

So clearly I wanted to create, to tell stories, to entertain, and I realized if I really wanted to do that, I would have to focus on one medium and get as good at that medium as possible.

Obviously I chose writing, but if I weren't writing, I'd be doing one of those other things. I'd be programming computer games or designing board games or at the very least running RPG campaigns with whoever I could play with (hint: the older you and your friends get, the harder it is to play an RPG).

What would you be doing if you couldn't write?

What Kind of Writer Are You (Avatar Edition)?

 [Don't forget! The Asian YA Giveaway is still going on. Enter now if you haven't already! Winners chosen on Friday.]

PLANNER
Sokka: Our detour into town today has completely thrown off our schedule. It's gonna take some serious finagling to get us back on track. 
Toph: Finagle away, oh schedule master!

You love the burst of ideas that is the New Shiny. Brainstorms, outlines, beat sheets -- you will do whatever it takes to make this story awesome before you write the first word. Why? Because the plan is perfect. What ruins things are those pesky words (and dialogs and descriptions and transitions and . . . ).


DRAFTER
Uncle Iroh: You never think these things through. This is exactly what happened when you captured the Avatar at the North Pole. You had him and then you had nowhere to go!
Zuko: I would have figured something out.

You love the draft, the heady rush of new words as the story pours out of you. Maybe you have a plan, or maybe you just sit down and see what comes out. Maybe it gets you in trouble. Regardless, you feel that whatever heart and soul the story has will come right here, but only if you let it. The words are crap, but the emotions are real. Words can be fixed later.


REVISER
Master Pakku: Katara, you've advanced more quickly than any other student I've ever trained. You have proven that with fierce determination, passion, and hard work, you can accomplish anything. Raw talent alone is not enough.

The draft is done, thank GOD! Now you can get to the part you truly love: turning the crap into a really great novel. Revision is where real novels are made, after all, and you know better than anyone that anything can be made better in this stage. Though it'd be nice if you didn't have to do it so many times.


LISTENER
Katara [about Toph]: How did she do that?
Aang: She waited and listened.

For you, the novel is never truly finished until someone else has read it. It's not that you don't trust your own opinion -- you do, but you know your opinion is inherently biased. You are too close to the story to objectively evaluate it yourself. And when other people start coming back with mostly praise, then you know it is almost finished. You have almost written a novel.


Obviously, we have to be all four of these to be successful, but most of us enjoy one or two aspects of writing much more than the others (and I bet you all have one aspect you hate -- I do).

It's no surprise I'm a diehard planner, but I also enjoy listening to critiques. For me, I can't call a story good until other people start saying it is.

So what kind of writer are you?

When Your Agent Asks You For Revisions

To me, writing a novel -- trying to make a dozen characters and themes and motivations and goals all fit together in one comprehensible mass -- feels like trying to solve a Rubik's Cube.


It takes years, but then one day I'm all, "Holy crap, I did it, guys! I finished the cube!"


Even better, I show it off to agents, and one of them says, "That's a great looking cube. Can I represent you?" And, well, you know how that goes.


Then my agent says, "Now before I can submit this to publishers, I want you to try and put these pieces in, too."


And I'm all:




Stupid Rubik's Cube.

In Which I Work Up the Nerve to Edit Something

There's a lot of waiting coming up in the next few months, in which I have to just hope that Air Pirates is good enough. In which I have to write the next thing. The thing is, I have at least two finished drafts sitting on my computer, one of which probably will be the next thing, but I'm having trouble working up the nerve to edit them.

This is what's going on in my brain, then. Welcome to the crazy.

Brain: Work on Post-Apoc Ninjas. It's pretty good, and it has a lot of the same feel as Air Pirates.

Me: But I'd have to rewrite over half of it. It's so much work! Can't I just work on this New Shiny over here?

You'll have to rewrite that draft, too. It's less work to revise Ninjas.

But what if it's not? What if I write something that's mostly good on the first try?

Has that ever happened before?

. . . But if I rip out half of Ninjas, it'll feel like I wrote it for nothing.

Look at it this way: you still have half of a good novel.

What if I rip out more than half?

It's still part of a good novel. It's more than you had before you wrote it.

But what if I revise Ninjas and it's still not good? All that work will be wasted!

That's what you say before you start every draft.

I'd have to revise it AGAIN!

Look, what's it worth to you to write a good novel?

I HAVE written a good novel. It's called Air Pirates. Have you read it?

And how many times did you revise that?

. . . I hate you.

So long as you finish something.

Statistics, Milestones, and Statistics

As of this morning (last night for you in the Americas), the first draft of Post-Apocalyptic Dragon-Riding Ninjas (with Mechs!) is finished, and I can breathe a big sigh of relief. Not because the work is done (far, FAR from it), but because drafting is my least favorite part of the process.

To celebrate, I'm posting these pre-revision statistics on the four finished novels I have sitting on my computer. (What, you don't think statistics are fun? Perhaps you've mistaken this blog for someone else's.)

I also submit these in the hope they will encourage any of you who feel you write slow: It Gets Better.

TRAVELERS 
Time to Draft: 4.5 years, both planning and writing (mostly writing).
Outline: None (GASP!), but lots of notes.
Draft Length: 76,000 words.
Avg Drafting Speed: About 1,600 words/month.

AIR PIRATES
Time to Draft: 19 months.
Outline: 244 words.
Draft Length: 100,000 words. 
Avg Drafting Speed: 5,200 words/month.

CUNNING FOLK
Time to Draft: 9 months.
Outline: 5,500 words (if you think I'm proud of that, read on; it gets better).
Draft Length: 48,000 words. 
Avg Drafting Speed: 5,300 words/month.

POST-APOC NINJAS
Time to Draft: 4 months.
Outline: 9,100 words (<--- !!).
Draft Length: 79,000 words. 
Avg Drafting Speed: 19,800 words/month.

I'm not quite at NaNoWriMo speeds yet, but I am finally at a place where I feel like I could produce a book a year, if I had to. You know, if someone wanted to pay me to do that (do you think that's too subtle?)

Confessions of an Ascetic Writer

My previous confession proved to me I'm not alone in these things, and I know ascetic writers are more common than analytical ones. But still, I feel the need to confess...


I can't listen to music while I write. If there are words, I sing them (and sometimes type them -- seriously!). If there are no words, I still get caught up in the story the music is telling, and it becomes impossible to tell my own.

Sometimes I can edit with music, but even then, if I listen to an epic song during a soft moment, it severely skews how I revise the scene.

I can't eat snacks while I write. I end up eating them all in the first twenty minutes and not writing anything. Then I get gunk on my keyboard.

I can't drink while I write. It makes me have to get up and pee every fifteen minutes. (I don't understand it either. I drink just as much the rest of the day and only go every few hours. It's only when I have to write.)

I can't be near a window. Because then I stare outside at the neighbors and the gardeners and even the stinking DOGS that walk by.

But the worst thing is, I can't write in the same place with nothing to look at, nothing to drink, nothing to snack on, and nothing to listen to but the ceiling fan. I get bored and start to dread my writing time.

Seriously, I don't know how I ever get anything done.

How do you write? What do you need to be productive?

Writing When You Hate Writing


Some days, this is exactly how I feel.

Sometimes it's the novel's fault. As I plow through the draft, crap gets built on crap, building into a gargantuan pile of whatsit that I'm just going to have to fix later. Mistakes and weak plot points devolve into puzzles I no longer want to solve. And I've already used all my stock phrases and have to think of new ways to make people look, shout, cry, and laugh.

Sometimes it's the query process' fault. Being a tad insane, I've been charting my rejections and requests. There is a strong correlation with my mood. Like in August, when I got a bunch of requests and was writing 1,000 words a day, and the beginning of this month when I got some hard rejections and hit a bit of a slump.*

Sometimes it's just life's fault. Social workers come to visit. Kids are home on a day I expected to have to myself. Family issues just send out negative waves.

(It's never my fault, apparently. That would just be silly.)

Whatever the reason, I feel like things will never get better and I'll never get out of it. That's crap, of course, but it doesn't change how I feel.

So what do I do when this happens? Usually I try to plow forward, and sometimes I can. Other times, I have to take a break. Even though I know accomplishing something in writing will make me feel better, sometimes I have to accept that's something I can't do yet.

But what to do on that break? Man, I don't know. Sometimes playing a game works. Exercise. Mostly, though I just have to get off the internet and remind myself what my life's really about.

What do you do?


* I'm better now, but I don't think October will be breaking any records.

Why Do You Write in Your Genre?

Almost everything I write has some sort of fantasy element to it, something that defies understanding for the people in that world.

And I think the reason is my own faith. Part of my assembly code includes a belief that there's more to this world than we can see or understand. I feel like there must be.

So even when I write a story about a forgotten colony of Earth, something creeps in that is bigger than we are and beyond our understanding. Even when I try to set a story in modern-day Thailand, people start fires with their mind or something.

I'm not sure I could write a non-speculative, contemporary story even if I wanted to. Eventually, some character would discover unusual powers or receive visions of the future or at the very least witness something that may or may not be a miracle.

I can't help it.

What's your genre? And why do you write it?

First Draft

I want to make my first draft perfect, but that's impossible.

So I try to make it decent, so it will be easy to fix later or for beta readers to find the flaws. But that's impossible too. I don't know what "decent" is.

So I try to write something interesting, so beta readers will like it and (hopefully) put more effort into making it better. But every beta reader likes different things.

Anyway, that's just a different kind of perfect.

So I try to write the best first draft that I can write at this moment. But I don't know what that is. I always doubt if what I wrote is my best, then I delete it and have to start over.

So I settle for just writing a first draft. I can worry about all that other stuff later.


(Honestly, I usually get stuck on paragraph 2. How do you approach first drafts?)

Ideas and French Cooking

(Remixed from an old post. Hm, that's kind of appropriate, actually.)

Madeleine L'Engle once wrote a book called Walking on Water. It's an interesting look at how faith and art overlap. In fact, to hear L'Engle tell it, the two are far more intertwined than most people realize. I'd strongly recommend this book for artists who are Christian, but I think it has something to say to non-Christian artists and Christian non-artists as well.

This post isn't about faith though. There was a passage about how L'Engle turned ideas into stories. Her method, it turns out, is a lot like mine, though she describes it much more eloquently:

When I start working on a book, which is usually several years and several books before I start to write it, I am somewhat like a French peasant cook. There are several pots on the back of the stove, and as I go by during the day's work, I drop a carrot in one, an onion in another, a chunk of meat in another. When it comes time to prepare the meal, I take the pot which is most nearly full and bring it to the front of the stove.

So it is with writing. There are several pots on those back burners. An idea for a scene goes into one, a character into another, a description of a tree in the fog into another. When it comes time to write, I bring forward the pot which has the most in it. The dropping in of ideas is sometimes quite conscious; sometimes it happens without my realizing it. I look and something has been added which is just what I need, but I don't remember when it was added.

When it is time to start work, I look at everything in the pot, sort, arrange, think about character and story line. Most of this part of the work is done consciously, but then there comes a moment of unself-consciousness, of letting go and serving the work.

Plan a Novel 4: Outlining and (sigh) Pantsing

There is a very, very fine line between plotters and pantsers (i.e. those who write "by the seat of their pants").* At some point, everyone has to just buckle down and make up a bunch of crap. The primary difference between these two extremes of writers is that when pantsers wing it they end up with a draft, while plotters end up with an outline.

Both of them still have a lot of work to do.

* For the record, I hate the term pantser. It reminds me of Jr. High and a desire to wear too-tight belts for "security reasons." But since I'm not a panster, and since I've never heard a better a term for them, that's the one we're rolling with.


Anyway, this is where my method starts to look like pantsing (gah, seriously, there's GOT to be a better term). I chose the idea, figured out the major plot points, fleshed it out (and worked through all the sticking points), now I'm ready to congeal my notes and outlines into Something I Can Write From.

For me, that's a chapter outline, but don't worry, the chapters come last.

I do a lot of bouncing between documents, but always revolving around my outline. Sometimes I'll jump out and write a quick doc (I think better typing random lists in a text or Word doc, but that's just me) on some aspect of world history or character backstory, or maybe a single character arc, action scene, or point of motivation. Once I've figured it out, I'll jump back into my outline, add the necessary details, and move on.

For example, in my current WIP I had to come up with a whole game to revolve a third of the plot around. I wrote a doc outlining every scene dealing with the main romance (or what passes for romance, anyway; there were only 7 mini-scenes). I brainstormed two or three docs to figure out the tactics of the climactic siege (I may have gone overboard there, it was kinda fun).

I also cheat. Technically a plotter is supposed to plan the whole thing ahead of time before they write, right? Well, I have a Word doc for those scenes I just have to get out of my head right now. I don't go into great detail with any of them. Often it reads like a crappy screenplay -- a little stage direction and a lot of dialog. Heck, sometimes the "scene" is one clever line (or what I think is clever at the time).

But writing it in its own document helps shut up my inner editor and frees me to use it or not when the time comes.

So you see, even the staunchest plotter can end up leaving gaps, writing things out of order, and making stuff up as I go. But I don't think it matters how you put together a novel, so long as you end up with a novel at the end.

What about you? Where are you on the spectrum of plotter to pantser? And what the heck can we call it other than pantsing? Please!

Plan a Novel 3: Flesh and Getting Unstuck

You've got the idea and have even figured out the major plot points, but a handful of plot points won't always carry you for 80,000 words.

For me, I need intermediate plot points -- the Midpoint and Pinches I mentioned last time -- but even that's not enough. The characters need obstacles, goals, and subconflicts (that still related to the main conflict in some direct way) to get me from that first Turning Point to the Climax.

I get stuck at this point. A lot. As I continue to go over my story, making it bigger and bigger as I go, these are some areas I've found that help trigger ideas:

CHARACTERS
I usually know which characters have weak arcs at this point. Sometimes it's the MC, sometimes it's the secondary characters, sometimes it's the villain (heck, sometimes I realize I don't even have a villain).

Sometimes my major characters are in place, but it's still not enough. In that case, I'll look at the minor characters and see if any could stand to be bumped up. What are their goals and desires? How do they conflict with the MC's or the villain's?

THEMES
Often I focus too much on plot and not enough on what I want to say. My themes change a lot over the course of the book, but thinking about them can help me find scenes and connect plot points.

So I think about what subjects I care about that maybe aren't addressed yet. Are there any hard questions I struggle with that I want one or more of the characters to explore? What naturally tugs on my heart? (NOT, however, "What message do I want to convey?" Whenever I do that, my stories always get preachy and soul-sucking.)

Usually this leads back to the characters. I think the best way to explore a theme is to make one of my characters face it themselves.

WORLD-BUILDING
If the characters aren't providing enough conflict, maybe the setting should. Or maybe there's some critical gap in my world's history, or some cool bit of magic/technology/whatever I could highlight.

So I research(ish). Do I need a war? A revolution? I hunt around Wikipedia for something that piques my interest. Or more likely, I do more research into whatever country/era my world is loosely based on, until something pricks an idea and I realize I have to add that to the story.

TROPES
Other times it's not history I need, but plot. If something feels weak to me, it's usually because it was my first idea. Lately I've been spending an increasing amount of time at TV Tropes for that -- dangerous, I know, but effective if I stay focused on the tropes I might actually use or subvert.

Often just subverting the weak point the plot is enough to drive the whole story in a new and interesting direction. At the moment, this is my favorite new trick.


Next week will be the last in this series, talking about outlines and cheating. But you tell me -- whether you plot ahead of time or not -- what do you do (or where do you go) when you don't know what happens next?