That Thing Where I Draw: Caption Contest!

I got stressed out about what to draw this week. This happens every once in a while when I feel like I need to be perfect or impress you. I forget I'm just doing this for fun. The way I solve that is by drawing whatever the heck I want without caring so much about quality.

I've also decided to do a little contest. This sketch begs for a caption. Give it one. The funniest one will win either (A) a drawing of their choice or (B) a query/sample pages critique. Details after the sketch.


Rules:
  • Entries must be posted in the comments.
  • You may make as many entries as you like.
  • Contest will close Tue, Nov 24 at 11 pm PST.
  • The drawing may be pencil, ink, colored pencil, or pastels. Your choice, or you can leave it up to me.
  • The critique may be a query letter, sample pages, or both, up to about 6 pages.

You can see samples of my drawing here. I promise I'll take extra care with the contest winner's sketch. Not like today's sketch, something more like this, this, or this. As for the critique, I'm no agent, but I'm not new to this either. I'll do a good job with that too.

Anyway, it's free and for fun. Get over it.

That last paragraph was for myself.

Points of View: Third Person Limited

If you missed them, here are my posts on first person and third person omniscient. The last one I'm going to cover is third person limited.*

Technically, third person limited is just like omniscient, but (wait for it...) limited. The story is told by a narrator outside the story, but not an all-knowing one. The narrator only has access to what one character sees, thinks, and feels.

On the surface, it seems like this would have all the disadvantages of first person (happens in the past) and of omniscient (putting a barrier between the reader and the story). But as it turns out, the opposite is true. Third person limited has the feel of present action like omniscient does, and because there's no obvious narrator, there is even less of barrier than in first person. It also carries first person's advantage of getting the reader up close and personal with the characters, like the reader is in their world.

With third person limited, the story rather than the narrator shines. There's still a voice -- there is always a voice -- but it's more subtle than in first person or third omniscient.

One important note though: don't ever switch your viewpoint character mid-scene. That's what third person omniscient does. If you switch from one character's thoughts to another, it will be jarring if the reader thought they were in one person's head, and inconsistent if you only do it occasionally.

So how do you switch viewpoint characters then? I'll talk about that next time when I wrap things up.


* There's also second person, which I've never used nor read past 100 words, so I'm not going to touch it.

Agent or Nay?

When I first started querying (1.5 years ago... geez, that's it?), I didn't know if I should query agents or editors. I was only vaguely aware of what agents did. Based on my experience with real estate agents, I knew they handled the legal stuff and took a cut, that was about it.

I wanted help with the legal stuff, and preferred an agent to a lawyer. I figured I'd get one eventually, but I wasn't very adamant about it back then. Two things tipped me over the edge.

The first (though I don't remember where I read it) was this: say you submit to all the hundreds of agents and they reject your work. You can still submit to the editors.*

But, if you submit to all those editors who accept unagented queries and they reject you, any agent you get afterward will be quite disappointed to find half their prospective editors already said no.

* Though if all the agents are rejecting you, I don't know why you'd expect different from the editors.


The second was Tobias Buckell's author advance survey. I love statistics, and Tobias got some good ones from a decent sampling of authors. If you're at all interested in what authors make, I suggest you read it. But basically: the median advance for first-time authors with an agent was $6,000; the median advance to the unagented was $3,500.

Some quick math: the agent's cut is 15%. For the agented authors, then, the net gain was $5,100. Still significantly more than that of the unagented.

As far as I know, that 15% is the only downside to having an agent. If agents are making back 3x that, while simultaneously haggling for your rights, selling those rights for more money, and generally ensuring you don't get screwed -- all while you are busy with the task of actually writing -- the choice of agent or no seems like a no-brainer.


On the other hand, it seems to me that publishers could save a lot of money by encouraging writers to submit to them unagented. (Though for a third hand, see Moonrat's list of reasons why editors would prefer to work with agents anyway).

So do you need an agent? No. Should you have one? Absolutely yes.

That Thing Where I Draw: Savage

The pirate known as Jacobin Savage is ruthless, cunning, and afraid of nothing. In over 15 years, the Imperial Navy has never captured him. Rumor suggests he had a part in the Savajinn invasion of Endowood seven years ago. Although his attacks are rarely as spectacular as those of Azrael, the Navy considers him even more dangerous. Most notably because he's still at large.

Jacobin commands some 400 pirates, three dropouts, and his karaakh (a large gunship), the Blind Savage. He was last seen in the skies above Providence on Mercy Island where, if you believe the rumors, he is looking for Azrael's Curse.


He came out younger than I intended. He's supposed to be in his fifties. I'm not sure how to fix that. Fatter? Gray hair? (And how best to do gray hair with ink? I guess... less.)

The cool thing about this drawing, though, is I did it all freehand -- no reference pictures or anything. It was really hard, especially the hundredth time I erased it because it looked stupid. That was the kind of thing that made me quit drawing multiple times before; what I drew never matched what was in my head. So it makes me feel all good inside that I didn't give up.

For me, that's what drawing one thing every week is really about: overcoming my fear of failure. I'm not sure if it makes it easier in a general sense (like for writing or talking with people, etc.), but the fact that I can overcome it once a week, every week, is a pretty cool thing on its own.

Points of View: Third Person Omniscient

There are three major POVs used in fiction. Last time, I talked about first person. Today it's third person omniscient.

Whereas a first person story is narrated by one of the characters, third person omniscient is narrated by someone outside the story -- specifically someone who knows what everyone is doing or thinking at any given time.

The most obvious benefit of this is tremendous freedom. You can present anything that anyone's thinking in any place. This allows you to tell a tale with fewer words and to reveal information however you see fit. And for some reason, third person feels more immediate, like it's happening right now (yes, even though it's written in the past tense).

But like first person, these advantages are omniscient's disadvantages as well. The freedom to be anywhere, in anyone's head, doesn't mean you should be. You can drain a lot of tension and do a lot of telling (as opposed to showing) if you're not careful.

The other disadvantage is that third person omniscient puts a barrier between the reader and the story: namely, the narrator. In first person, the narrator is part of the story. There's no barrier because the story is being told by it's owner. In third person omniscient, the reader is constantly -- sometimes annoyingly -- aware that they are being told the story by someone who wasn't there.

This can be a good thing. Mark Twain's voice was eminently obvious in his novels, but we liked it (well I did). His commentary on 19th-century southern America could not have been made in first person. With third person omniscient, Twain got to tell us what he thought about (for example) the schoolmaster's pomp and what Tom thought, not to mention what the schoolmaster thought when his "prize student" Tom couldn't recite a single verse.*

So, some tips:
  • Find the narrator's voice. This is usually your voice, but not necessarily.
  • Don't hide things from the reader just to be tricky. This really goes for any POV, but it's easier to hide information with omniscient so it needs to be said.
  • Know why you're using third person omniscient. Again, this goes for any POV, but I think it's easiest to slip into omniscient without realizing it. Use omniscient for its advantages above, not because you don't know what else to do.
If you're not sure about the voice, or you're not sure why you want to use an omniscient narrator anyway, you might consider third person limited. I'll talk about that one next week.


* Don't worry if you don't know/remember what I'm talking about. I wouldn't either if I hadn't just gone through Tom Sawyer with my niece.

An Interesting Editing Discovery

I'm almost halfway through the 3rd Edit of Air Pirates (as you can see on the sidebar, or you could if you also knew that there are 28 chapters). I always notice interesting things when I edit. For one thing, there are always more typos. I mean, what's up with that?

For another, I've discovered that there are certain words -- words I think are cool, or that make me love the story or the world -- that I use way more often than necessary. Pirates, airships, monks, names of ships, etc. I use them over and over again when, after the initial introduction, I could just say "men" or "ships" or "they." I think I just find the words so cool that I want to use them over and over again, not realizing of course that their coolness gets diluted with use.

Does anyone else do this?

That Thing Where I Draw: Panchiwa

My latest experiment with pastels. This is our foster daughter, Pan,* though she's a lot more beautiful in person (one more thing I wish I could take credit for).


Mostly I wanted to try out realistic, non-cartoon colors and shading. Skintone, in particular, is really hard, but like every other pastel I've done, I had a lot of fun with this, and really that's the point.

Though there was a moment -- after I'd finished the pencil sketch but before I put down any color -- when I considered just detailing it in pencil. Maybe my creative mind is saying it's time to go back to that.


* That's pronounced bpahn. For you linguists, it's an unvoiced, unaspirated p. For you Thai readers, it's ปาน.

Points of View: First Person

Points of view are tricky things. What kinds are there, and what's the difference? Why would you choose to use one over the other? Can you switch POVs mid-novel? This mini-series is intended to answer those questions. (Quick tip: the answer to the last question is yes).

Grammatically, first person just means "I" instead of he or she. But in fiction, if all you're doing is changing the he's to I's, then you're doing it wrong.

First person is a chance to get inside a character's head. Done right, the reader will identify with that character strongly, feel what they feel. The reader will get to know them more personally than with other POVs; they will see the world through their eyes.

First person also has the advantage of feeling more truthful. The narrator is involved in the story -- they were there when it happened -- so it feels less like fiction and more like an eyewitness account.

What makes first person work can also be limiting. For example, the reader only knows what the narrator knows and only sees what they see. Depending on how you want the tension presented, this can take some planning. Also, first person is inherently a flashback. This isn't so much a limitation as something to be aware of. If the main tension is that the narrator might die, well, that tension is gone every time the reader remembers that the narrator is telling the story.

Some tips on writing in first person:
  • Find the narrator's voice. The biggest thing first person has going for it is that you get to speak in the voice of a character all the time. If the narrator's voice is just a third person narrator who says "I" instead of "he," it's almost a waste of the POV.
  • Know why the narrator is telling the story. Are they trying to vindicate themselves? Keep others from making the same mistake? Tell their side of what happened? It doesn't have to be a unique reason, nor does the narrator ever need to say it explicitly, but as the writer you should know what it is.
  • Know who the narrator's audience is. Like above, it doesn't have to be stated explicitly, but you should know who the narrator is telling the story to.
  • Don't slip into other character's heads. WRONG: "I watched Nora from across the room. She was upset -- worried about the upcoming deal." BETTER: "I watched Nora from across the room. She looked upset -- probably worried about the upcoming deal."
  • Don't show what the narrator is doing without ever getting into their heads about why. This is just as bad as not giving the narrator a voice.
  • The narrator should be present at all major events. Otherwise the narrator might only hear about the climax from a friend, which is lame. A corollary to this is that the narrator should be active at the major events, not just a bystander.
One last thing: the unreliable narrator. Like the name says, this is a narrator that cannot be trusted. They might be insane, have a strong bias, or might simply be trying to deceive the reader. Done well, this is a powerful device that can make for some crazy twist endings. But like most powerful devices, it's hard to do well, and done poorly, it's just annoying.

DONE WELL: Fight Club, Chuck Palahniuk.
ARGUABLE: Beach Road, James Patterson (I liked it, but others who saw the twist coming, or who just got mad, didn't).
DONE POORLY: "The Stillborn Dead", a short story by me, which you will never read (failed because the narrator's secret was lame and/or didn't make sense).

Because the World Needs Another NaNoWriMo Post

I must not have been very connected to the writer's blogging world last year, because I can't ever remember hearing so much about NaNoWriMo all at once. Why am I writing about it too? Because I'm aware that not all of my readers are writers, and may not even know what NaNo is. Friends, this one's for you.

NaNoWriMo is short(ish) for National Novel Writing Month. Each year in the month of November, thousands of writers and wannabe writers disappear as they attempt to write 50,000 words in one month. The idea is primarily twofold: (1) to prove to yourself and others that you actually can write a novel -- time is not lacking, only motivation -- and (2) to give yourself said motivation with deadlines and accountability (i.e. all the other writers who are doing the same thing).

The contest is free. The rules are loose. There is no prize.* It's just fun. As someone who once wrote a novel just to prove to myself that I could do it, I can fully appreciate the heart behind NaNo. I've always wanted to do it, but I don't think Cindy would understand why I had to disappear for 2-5 hours every day until I wrote 1,667 words (really 2,000, because I would need days off). Or rather, she might understand, but she wouldn't put up with it.

Also I'm not sure I need it. Not like I'm some crazy-fast writer or anything (I'm really, really not), but I know I can finish, and I figure I'll get faster with time. Plus this way, I don't have to abandon my wife and children any more than I do already.

If you want to know more, the NaNoWriMo website has all the information you could ever want and more. So what about you? Are you doing NaNo? Why or why not?

Also, because I wasted about a half hour on MST3K clips today, I found one to share with you.




* Other than the use of an image on your website and self-confidence... Come to think of it, that's a pretty good prize. I could use some more images.

That Thing Where I Draw: Azrael

This sketch is for Natalie's Halloween Party/Contest. The contest closes tonight at 7 pm (MST), so you can still enter if you've got something that fits the fairly broad criteria:
I want to know what your characters (and/or you) are going as for Halloween—and you gotta be creative about it. Write me flash fiction (1k words max) about them at my awesome virtual Halloween Party. Or take a picture of you in your costume. Or draw your characters all dressed up and ready to groove. Whatever, just have fun with it.
Top two winners get to commission a drawing from Natalie. I've already won one such prize, so I kinda hope somebody else wins. At the same time I couldn't resist entering. Aside from the fact that I needed something to draw this week, I've got an air pirate who's very essence is Halloween...


Legends surround the dread pirate Azrael like a cloak. They say he can disable a ship's cannons with a look, that he can fly or freeze a man with his breath. They call him the angel of death and say he feeds on the souls of men.

Others say he's just a man in a cloak and painted face, but their voices are none too loud when they say it.

Azrael's career was brief but legendary. In the two and a half years he terrorized the skies, no one was safe. With his crew of heartless Savajes,* Azrael hit merchant convoys, luxury fareways, and even big Imperial warships. His bounty climbed as high as eighteen million, in the year before he disappeared.

The story goes that one of Azrael's treasures -- a stone that tells the future -- came with a curse, and it destroyed him. Many claim to have seen him since, perhaps searching for his lost bauble, but most dismiss these as ghost stories. Whether he lives or not, the Imperial bounty stands to this day, and will until the Navy finds proof of Azrael's death.


* Not "savages" -- these are folk from the islands of Savajinn.

In Search of the Perfect Utensil

For some, the perfect eating utensil is the most elegant, the most practical, or simply whatever they're used to. But me? I want a utensil that allows me to eat the most amount of food with the least amount of trouble. Let's begin.

(Also, this has absolutely nothing to do with writing. Don't worry. There's an Air Pirates sketch coming on Friday).

Like most Westerners, I grew up with the knife and fork. It's the perfect combination for a culture that eats primarily meat (although I'll never understand the common manners that dictate you switch hands for slicing and eating). Ideally suited for steak, the fork/knife can handle a wide variety of other foods. So it's good, but not the best. Let's look at some other options.

The chopsticks are the choice of the East. They are an elegant utensil, and you're super-cool if you can use them (in the West anyway). But cool as they are, they just don't make any sense for countries whose primary dish is rice. I mean, seriously guys, how am I supposed to eat this?

Next up is the spork. The scooping action makes it an ideal choice for rice and small pastas, and the tongs give it the versatility to spear larger chunks of food. The spork is almost perfect, but used alone, it is difficult to shove reluctant peas onto the shovel or to slice foods too big for one bite.

Enter Thailand. In Thailand, chopsticks are only used for noodle dishes (sometimes not even then). The preferred combination is a fork and spoon, but you'll have to throw out your Western mindset, and put the fork in your left hand. The spoon is your primary utensil.

The spoon allows you to carry much more food. The fork, meanwhile, provides the means to fill the spoon to overflowing with a minimum of effort. You can also use the fork and spoon in conjunction to cut almost anything except a tough steak. But then why are you eating tough steak anyway?

The fork-and-spoon is the best combination I've found yet, to the point where I often ask for a spoon when I visit the States. But there is one eating utensil that tops even these.

The tortilla! The tortilla is amazing in that it doubles as a plate, but you can eat it! Pile it with food, roll it up, and shove as much into your mouth as you can handle. The best part is, when you're done, there's nothing left to wash but your hands.

Geez, I could go for some Mexican food right now.

How about you? What do you like to eat with?

In Memoriam, Murdered Darlings

I'm more than halfway done with the 2nd Edit, and most of the major rewrites are finished. So now I'm mostly skimming through the remainder and changing references to things that no longer exist.

In doing so, I've had to delete bits I really liked. I'm putting some of them here in memoriam. I don't know how they'll come across out of context like this, but at least I'll know they're here, living forever in the internet.

This is from the first chapter, where Hagai goes to town to pick up the post for Aunt Booker. The village never figured very much in the novel, but I really liked the name.
Hagai hiked down the road to where the village stopped and the shady jungle began. It wasn't far. The village consisted of a dozen buildings on either side of the road. It didn't even have a real name. People called it Ontheway, because it was quicker than saying "those hovels you pass on the way to the Monastery." Hagai only had to walk past Moi's coffee shop, the restaurant that served Anican food, and Teresa's House of Virtue before he was in the relative cool of the jungle.

Originally, Hagai's father was not actually shown in the novel. Everything the reader learns about him, or Hagai's old life on the shipyard, came from little details like the one in this excerpt. Unfortunately, it had to go along with Aunt Booker.
"Who ever knows where they're going?" Aunt Booker turned to arrange some books. "What matters is how you get there."

"So how do I get there?" asked Hagai.

She laughed her loud, hearty laugh. "I ain't an augur, honey. Some things you just gotta figure out by yourself."

"Is that why my father sent me here?"

"Ha!" She whirled to face him. "Your father sent you here cuz you're a lazy, good-for-nothing lump who forgets to even eat 'less somebody tells him to."

Hagai frowned. "Those are his words, aren't they."

"No, they're mine," she said, not unkindly. "Keifer would've said it with more color."

From Sam's first chapter, in which we see him as a little boy asking why his father hasn't come back from the war yet. This was the chapter that got deleted, but I always liked the last line of this excerpt.
"Why're they fighting then?" Sam asked.

His mother sighed. "It's hard to explain. Somebody killed Justitia's emperor, then - "

"Who?"

"Who knows, love? But the Imperium got into it with Salvadora after that."

"I bet it was that piking bastard, Ignacio!" Sam drew his sword and made a couple of slashing motions for emphasis.

"Samuel Thomas Draper! Where did you learn such language?" She crossed her arms. "Is that how they talk in those picture stories of yours?"

"No," Sam lied.

"We'll see," which meant she would probably flip through his Reaper stories the next chance she got. Sam would have to remember to hide issue #8.

This last scene is also from Sam's past. He's older now, almost 18 years, and living in the big city. He works in a machinist shop by day, while by night he beats up on cruel factory owners and corrupt police. He also spends time in bars looking for information about the secret mission that killed his father.
"How'd you hear about this?" Sam asked the barkeep.

"Ain't no pub rumor, s'truth. A piking Imperial Commodore came in here the other day, poured the whole thing to me."

Sam was impressed. It was the first real bit of information he'd gotten since they moved to Grenon. He handed Alton another coin for his trouble. "So why'd he tell you all this?"

"Ah, now," Alton pinched the coin between two fingers, "man's gotta have some secrets. Else who'd pay me for my stories?"

"True enough." Sam took a sip from the cup that'd been getting warm in his hand. "You ain't getting rich from this piss, s'truth."

That Thing Where I Draw: Porco Rosso


Pastels are fun. They're like crayons for adults!

This is a scene, somewhat simplified, from one of my very favorite movies. Seaplanes, air pirates, and bounty hunters. How can you go wrong?

After messing around with pastels last week, I could tell they weren't really good for detail work, not like pencil or ink. But I was curious as to how inexact they really were, so I figured I'd try a cartoon. Turns out, if you're careful, you can still do a lot.

Pastels are so different from what I normally do. I hardly know anything about colors or shapes, preferring instead lines and shading (although I hardly know anything about shading either, now that I think about it). Among other things, it's forcing me to be looser with my drawing, which is a good thing. I normally get so stressed out over getting everything exactly right that drawing ceases to be fun. But doing this one was fun from the start, even in the sketching phase.

Maybe if I'm lucky, some of that freedom will shift into my writing process. Who knows? Anyway, my favorite part is the propeller.

Trust and Grace

Gosh, that title sounds like it belongs on my other blog. Anyway...

When we read something, anything, we want to know that we can trust the author. If we trust that the author knows what they're doing, we'll give them more grace when they make "mistakes" like using unnecessary adverbs or telling when they should be showing. We trust that eventually they'll explain whatever we don't understand.

Conversely, if we don't trust the author, those mistakes will stick out like they were written in sparkly red ink. If we don't understand something right away, rather than say, "I'm sure that's there for a good reason," we say, "That's stupid. It doesn't make any sense."

But trust is hard to come by, and worse, it's subjective.

We trust authors whose work we've read and liked before. We trust authors sold at Barnes & Noble more than self-pubbed authors peddling their works online. We trust authors recommended by friends.

We trust authors that we know personally. This is why referrals work. This is why agents and editors are nicer if you've met them in person. This is also why it's so hard to get honest criticism of our work, and why agents don't care if your mom and ten of your best friends said the manuscript was "better than Dan Brown."

So if you're unknown, unpublished (or self-published), and you don't know the reader personally, how do you get the reader to trust you? All you've got left, then, is your first impression.

Your first impression is your first sentence, first paragraph, first page, and in many cases, your query letter. This is why it's so important. It's not that the agent/editor won't read on if they suck, it's that they decide -- often subconsciously -- whether you're an amateur or professional based on the first thing they read. Everything they read afterward is colored by that.

If they see amateur mistakes straight off, then the fancy prose they see later might be seen as "trying too hard" or at best "potential." On the other hand, if they decide they're in the hands of a soon-to-be professional, then occasional sloppy prose they see later might be interpreted as "mistakes I can help them fix."

So don't tell them what your mom and ten best friends thought. Don't tell them you're the next Stephanie Meyer. Don't infodump. Don't try to describe every single character and subplot in a 250-word query.

Do find a critique group. Do read Nathan Bransford's comprehensive FAQ on publishing and getting published. Do read as many of the posts you can at Query Shark, Evil Editor, Miss Snark, and any number of other agents' and editors' blogs around the web. Do whatever it takes to find out what first impression you're making.

Then make a better one.

Deleted

First off, thanks to everyone who hung out here for Positive Waves Week, and a special thanks to those who spread the love on their own blogs: MattDel, Stephanie Thornton, and Renee Pinner. I had fun. Next time I feel like crap, I'll do that again.

Now, those of you who follow the Works In Progress section on my sidebar* will notice I'm at chapter 12 of my "2nd Edit" of Air Pirates. Here's context for what that means:
  1. Brainstorming/Outlining/First Draft, in which I wrote the dang thing.
  2. 1st Edit, in which I identified the parts I wasn't happy with and fixed them.
  3. Beta Phase, in which my friends told me what they didn't like about it.
  4. 2nd Edit, in which I fix major problems and rewrite whole chapters.
  5. 3rd Edit, in which I fix minor problems and read through it again to make sure I didn't break anything.
  6. Beta Phase II (or as my mom would call it, the Gamma Phase), in which folks read it again, most hopefully for the first time.
  7. 4th Edit, in which I fix it yet again.
  8. Query, in which I discover how much I've learned since the last time.
So far, I've rewritten 1 chapter and a significant percentage of 7 others. I have at least one more scene and another chapter to rewrite, after which it's mostly tweaking the document for continuity.

It's hard work, but I'm learning firsthand how malleable my story really is. Like the other day, I had to delete a chapter. This was really hard for me because every chapter was originally there for a reason. But I was staring at this chapter for 2 days, and had attempted a couple of rewrites already, when I finally realized that (1) the chapter did nothing that couldn't be done elsewhere and (2) with the exception of 2 or 3 lines, I just didn't like it.

Once I did it (i.e. pressed the Delete key), I freaked out for a minute. Had I done the right thing? Did the chapter have some purpose I forgot about? What if deleting it broke something else?**

But it was also kind of liberating. I don't have to keep anything I don't like. I've come across scenes since then and recognized the same feeling: I don't like it, or something's not working with it, or I'm trying to force it in there because I like bits of it but those bits aren't worth bringing the rest of the story down. Those scenes have been rewritten.

All that said, I hope I never have to delete a chapter again. I mean, it's nice to know I can, but it will mean I didn't plan properly. And that... well that just doesn't happen.

Shut up, it doesn't.


* Which is none of you, I know. But I bet you're scrolling down to look for it now.

** Yes, I realize that the chapter was just an Undo away -- and in older saved versions, on backup drives and e-mails, on the hard drives of all my beta readers... Whoever thinks writers are sane doesn't know any.

That Thing Where I Draw Every Week and Then Show It To You: Roast Chicken

(Like my new feature title? It was the best I could come up with.* If you think you can do better, drop your idea in the comments.

I had a hard time deciding what to draw for Positive Waves Week. At first I thought I'd draw something that makes me happy, like a scene from Laputa or something. And I figured copying cartoons is a lot easier than copying from life, cuz all the lines are already there!

Well ten minutes into copying it, I realized I was stressing out. Copying cartoons is just as bad as copying from life; I'll know if it's wrong, and I won't be happy. (I also got a rejection letter during those ten minutes, so that didn't help. More negative waves!).

So I scrapped it and decided I was going to draw whatever the heck I wanted to draw. No reference pictures.** No laboring over every line, angle, and proportion.

I sketched something really fast, intending to go over it with color later and ditch the pencil lines. But when I pulled out the colored pencils, I remembered how that worked out for me the last time and put them away.

I couldn't leave the pencil lines in, so what to do? I remembered our oil pastels. To be fair, they didn't come out so well last time either, but I'd gotten some good tips, and anyway what better time to try new things than the day I decide I don't care!

ALL THAT TO SAY, this is what I drew this week:


And I had a lot of fun. I think I might keep messing with pastels for a while.

(This marks the end of Positive Waves Week at Author's Echo, but if you'd like to send positive waves on your own blog, feel free to drop a link in the comments. I'll follow every one.)

* "Roast Chicken" is what I called today's picture. It's not part of the feature title... though maybe it should be.

** Well, I did use a reference for the chicken.

Land of Smiles

To continue Positive Waves Week, I bring you pictures from Thailand, the land of smiles. (If one of these doesn't make you smile, we may need a whole Positive Waves Month until you get better).

I posted this first one a long time ago, back before most of you knew I was here. This ad was in the window of the local Toyota dealership. No, I don't get it either. While it didn't make me want to buy a Toyota, it did make me want to go pirating.


This snack reminded me of a scene from a certain favorite movie. They served it at church. I kept expecting one of the youth to flip out and kill everyone.


E-books have finally come to Thailand! Oh, wait. No. No, they haven't.


Thailand might be behind the curve, but my boys aren't. Here's Nathan and Isaac sporting the latest in steampunk fashion.


You can't see it, but Isaac's shirt says "The animal to pirate". Again, I'm not sure what that means, but I know that boy's going to be swinging from the monkey bars some day with a wooden sword and an eye patch. *snif* I'm so proud!

(If you'd like to continue Positive Waves Week on your own blog, feel free to drop a link in the comments. I'll follow every one.)

Positive Waves Week

A number of things happened last week, both online and off, such that I felt totally assaulted by negative waves. Therefore, I hereby declare this week Positive Waves Week at Author's Echo. There will be no rants this week, no posts bemoaning any aspect of writing or the publishing industry, no insanity -- temporary or otherwise. There will only be posts to make you happy (or, because I cannot actually control or otherwise guarantee your happiness, to make me happy).

You know what makes me happy?
  • Movies -- Star Wars IV-VI, The Matrix, Serenity, The Incredibles, Pirates of the Caribbean... Give me action, fantasy, sci-fi. Give me a Chosen One, someone coming into his own, someone with special powers. Love interest? If you must. But don't overshadow the rebellion/rescue/vengeance with unnecessary kissing.
  • Anime -- Cowboy Bebop, Evangelion, Escaflowne, Steamboy, Naruto, and of course Miyazaki (Laputa, Nausicaa, Mononoke)... It's not the animation style I love, it's the culture behind it. It's the worlds that are so different from the fantasy worlds the West is used to. The airships, giant fighting robots, and ninjas certainly don't hurt.
  • Board Games -- I'm talking about real strategy games. Settlers, Ticket to Ride, Puerto Rico, Alhambra, Carcassonne... I think it's my German blood.
  • Food -- I'm blessed to be in a foreign city that has so many Westerners in it. Though it costs 5-10 times more than Thai food, I have access to pizza, pasta, hamburgers, KFC, and (praise the Lord!) Mexican food when I'm feeling down. I love Chiang Mai.
  • You! -- Every time one of you leaves a comment or sends me a note, I smile. Especially when you make jokes, laugh at mine, or tell me you enjoyed a post. You guys are awesome.
  • My Kids -- I have awesome kids, guys. Right now we've got 4. There's the boys, Isaac and Nathan, both 2, who make me laugh everyday; if you follow me on Twitter or Facebook, you probably know that. There's Lutiya (10), willing to learn any game I'll teach her, even though she's just learning English. And Pan (17), who is the most respectful, helpful teenager I've ever met; I just wish I could take credit for it.
  • My Wife -- Cindy is the pinnacle of what makes me happy. She quotes Star Wars to me, asks me why Shikamaru is my favorite Naruto character, tries out 2-player variants for Settlers, brings me pizza, and laughs at my jokes (usually). She's the mother of my kids and my favorite alpha reader. She's just the most awesomest thing that's ever happened to me.
Now listen. Positive Waves Week isn't just about me, nor does it need to be confined to a single blog. Are you feeling me? Talk about what makes you happy. Write a post to make you or others smile, and drop the link here. I'll follow every one, all week.

Phew. I feel better already.

Weekly Sketch: Sam Draper

Sam Draper. Ex-Imperial Shadow Commander. Gone AWOL, year 430. Wanted by the Imperial Navy for suspicion of theft, fraud, and piracy. Considered untrustworthy and potentially dangerous. [Edit: If they only knew.] Bounty: 1,200 Jons.


I liked this sketch better before I colored it. The green in particular was a mistake, I think. Oh well. How else am I gonna learn, right?

Once again, you are all witnesses of shattered misconceptions. Last week, I said I wasn't sure about using references for faces. My reasoning was, if I was going to draw somebody from my imagination, I didn't want that somebody to look like any existing person.

But you know what? I'm not that good an artist. It takes me a long, long time to get a Specific Person's face looking just like that Person. However, it takes far less time to draw a face that looks only kinda like them.

Case in point: Whose face is/was this? If you get it right, I'll draw whatever you want. (Note: If you say, "It's Sam's face!" you win my appreciation, but not the prize.)

Oh, also, I'm thinking this feature (if you'll let me call it that) needs a name. Something like Weekly Sketch or Sketch-o-rama, but not quite as lame. Any ideas?

Also also: super secret bonus sketch, hidden behind sloppy Photoshop editing in the upper-left hand corner above Sam's head. I was trying to see if I could still draw a certain favorite cartoon character after a decade of not having done so. Answer: mostly.

Early Writings

This free-writing exercise was found in a high school journal, dated March 1994. Edited for spelling and punctuation:

Once upon a time, in a land far away from here (where the grass was green, the sky was blue, and the air wasn't totally lethal), there was a great white castle. This castle was rather happy with its life, as it was just a castle and had very few responsibilities.

Inside of the castle lived a king. This king was not a happy king. His entire family had just died, and he was left to rule the happy castle all alone at 10 years old.

His only joy was his purple mongoose, whom he so frightfully dubbed Erskin. Erskin, however, knew not how to console his forlorn master as he was only a mongoose and, therefore, not very wise in the ways of comforting.

One day, a former knight -- who had been banished from the castle for plagiarism, false advertising, and incest, among other things -- came to the happy castle with 500 extremely not happy thieves. This knight, who also was not too happy, had come to take the castle from the 10-year-old monarch.

This made the king extremely unhappy, not to mention the castle and the mongoose. The unhappy men outside began to ram the drawbridge. This would have hurt the poor castle except the men failed to see the moat and, because of their heavy armor, they all drowned.

THE END

Steampunk, What is It?

They say steampunk's the next big thing. People are talking about it. Some folks are writing it. But what the heck is it? Honestly, steampunk is a lot of things, so as a certified expert on the subject* I'm going to give you an overview.

* Note: I'm not actually an expert, just a fan of steampunk... and of Wikipedia.

Steampunk as Historical/Science Fiction
At it's heart, steampunk applies the old sci-fi question -- what if? -- to the Industrial Revolution. The Industrial Revolution changed the world in a lot of ways, but what if those changes took a different path? What if steam power turned out to be more practical than electricity? What if airships became the most common mode of transportation and warfare? What if France went to war with Britain -- while ruled by Luddites? How might the 19th century have changed?

The classic example is The Difference Engine by Gibson & Sterling. It takes place in a 19th-century Britain where Charles Babbage has not only conceived of the computer, but has actually built one out of gears and cranks, where race cars and tanks run on steam, and where the Japanese build clockwork robot servants.

Another example is Katsuhiro Otomo's Steamboy, in which a boy inventor gets caught in a struggle between his father and grandfather, as their ideals about science collide. And when I say "collide," I'm talking steam-powered super-soldiers, jetpacks, and a flying fortress. (Seriously, if you're not sure about steampunk, watch this movie, and if you are, why haven't you seen this movie yet?).

Steampunk as Speculative Fiction
In the 19th century, science was changing dramatically. Evolution challenged centuries of creationist thinking. Subatomic structures were being discovered within the irreducible atom. In steampunk fiction, science may progress at any rate or discover things even we in the 21st century aren't aware of.

It may take the form of science fiction: a 19th-century scientist reanimates an army of the dead, or fashions a destructive laser using giant lenses and a ruby found in the Mayan ruins. Or it may be pure fantasy: magicians in the London underworld or an occultist's attempt to bring Genghis Khan back to life.

Often, it's a mix of the two. Like The League of Extraordinary Gentlemen, in which steampunk scientists like Captain Nemo and Henry Jekyll might team up with lady-turned-vampire Mina Harker or the immortal Dorian Gray.

Steampunk as Alternate-Earth Fantasy
Not all steampunk takes place in our history. Video games like Arcanum (gears, factories, and elves) and Skies of Arcadia (airships and pirates on a world of floating continents) take place in fantasy worlds -- even World of Warcraft has a little steampunk in it. Treasure Planet is steampunk in space. Avatar: the Last Airbender pushed the punk edge with the Mechanist and his bender-powered airships, submarines, and tanks.

What these alternate-Earths have in common is a 19th-century feel, regardless of the actual technology (or magic) level.

Steampunk as Fashion
Though steampunk is rooted in fiction, there is a massive offshoot in aesthetics. Steampunk clothing, for example, borrows styles from Victorian England or steampunk fiction: boots, top hats, coat and tails, goggles, tool belts, frills, trenchcoats, you name it. (Also guns, apparently).

There's also steampunk design. This might be anything from gluing gears onto a pair of headphones to a full-on computer/work desk modification. A lot of it is taking modern technology and making it look like it was built in the 19th-century (in the process, making it look super-cool).

So there you go. Are there any questions? Did I miss anything?

(Steampunk not mentioned in this post, that perhaps should have been, includes: Wild, Wild West, The Adventures of Brisco County Jr, Laputa, Howl's Moving Castle, Disney's Atlantis, and Air Pirates. Also, I'm not familiar with every expression of the subgenre, so others will, no doubt, be mentioned in the comments.)

Meet Suriya

Suriya lives with her aunt in the mountains of Northern Thailand. She was born with the ability to control fire. Every so often, the local villagers find out about her powers. When this happens, Suriya and her aunt become the center of unwanted -- often harmful -- attention, and they have to find a new place to live. Even so, Suriya persists in practicing her craft.


I'm really happy with this one. It doesn't look as amazing as Zhang Ziyi, but it's something new. Nobody's ever seen this girl before, and now you have.

One of the problems I'd been having with drawing from my imagination is I'd just do it too fast. I mean, it took me hours to draw Tosh and Lutiya, but I'd spend like 10 minutes on Fitch. What's that about?

This is also the first time I've used reference pictures (for the pose and the dress). I don't know why I didn't use them before. Did I think they were cheating? Probably. I've got a lot of misconceptions about artists that need to die, I think.

That said, I'm still sketchy about using reference pictures for faces. Maybe that's what I should try next then...

How I Choose a Book

Instructions: If the total number of points are greater than the dollar value of the book, it's worth buying.

Where did I hear about the book?
Independent friend recommendations: +3 each*
Acquaintance/third-party/some-guy-whose-comments-I-respect-on-that-one-blog recommendation: +1
Advertising or media coverage: +0.5
It's one of those books I'm supposed to have read but never got around to: +1

* If friend A and friend B both recommend a book, the recommendations are independent iff A and B came to hear about the book independently (i.e. not from each other). Such recommendations are cumulative.

Do I recognize the author?
Like the author: +3
Love the author: +5
Think I've maybe heard of the author: +1
I stopped reading another book of theirs partway through: -4

What genre is it?
SF/F: +3
Literary: -5
Romance: -5
(I know, I'm a jerk. Sorry.)

Front cover?
Cool picture: +1
Embarrassing to be seen with: -2

Back cover?
Intriguing plot: +1
Cool SF/F concepts: +1
Critic/author blurbs only: -0.5

Still not sure? Read the first paragraph.
Boring: -1
Insulting: -1
Infodump: -1
Bookstore employee has to tell me the store is closing: +7


How about you? How do you decide which books to buy?

Beta Phase Consensus

* Disclaimer #1: The beta phase isn't "over" in the sense that everybody's read it. I'm still getting feedback from some of the betas, and I hope to get more from those I haven't heard from. Even so, I have to move on or this thing will never be finished.

**
Disclaimer #2: There is no such thing as a consensus. Nobody ever agrees on anything.*** Quite the opposite in fact, as you'll see. All I can do is take what people think and decide to what extent I agree. Now onto the post.

*** Unless it's something stupid, like when I spelled a name "Lushita" and "Lusheeta" in the same paragraph. I think everybody caught that one :-P



The beta phase is over,* and the results are in!** After spending a day or two with the betas' comments and my own thoughts, here are some of the bigger problems I came away with:
  • Hagai's motivation to keep chasing the stone could be stronger.
  • Dorsey's motivation to stay at home, while Hagai joins Sam's crew, is pretty flat. (For those who aren't beta readers, Dorsey is Hagai's best friend.)
  • Hagai is a little too whiny at times.
  • The first 'Sam flashback' chapter is a bit jarring.
  • Something's wrong with the 'Sam in the Navy' chapter.
Let me talk about this Sam flashback thing a bit. One of the things I did with this novel (mostly because I didn't know any better when I planned it) was to intertwine two stories: the story of Hagai's search for his mother and the story of Sam's past and his search for his father. The first 4 chapters are Hagai's, then every other chapter after that. The odd chapters, 5-27, are Sam's.

The betas had mixed feelings about this. Strong mixed feelings in fact, and it's caused me no end of grief. Some people love the two stories, the way each informs the other, the way it never gave them opportunity to get bored. Some people hate them, getting annoyed each time the story "stopped" to talk about Sam some more.

You know what the worst part is? They're all right.

But it's helped me realize, even more clearly, that I can't please everybody. In the end, I have to decide what I want.

So Sam's story is staying, but I'm thinking of ways to make it tighter, more interesting, and also to clue the reader in early on that Air Pirates is not just about Hagai. I've already made plans to do major rewrites of 3 Sam chapters, and minor changes to 5 others. This is in addition to a massive reworking of the first 4-8 Hagai chapters.

So it might take a while, and I don't even know if it will work, but it will be better. In the end, that's all I can do.

Now, to figure out what's wrong with that Sam-in-the-Navy chapter...

Fighting Monks

This week's sketch is actually 3 weeks' worth, one for each character. I'm getting better at inking, which is to say I'm enjoying it more. The hard part is inking lightly. Things like lips, face shadows, and shaved heads came out more prominent than I'd like, but still better than previous attempts.


Faces are hard, but I'm learning why. Humans are so darn good at face perception. So if a nose is slightly large, or ears are slightly off, everyone can tell it doesn't look right, even if they can't say why.

Conversely, things like hands, feet, shirts, and swords are much easier. People can still tell if they're wrong (e.g. if a hand is too big, or a sword isn't straight), but there's a lot more leeway. After repeatedly practicing faces, it's a relief to discover the body parts I've been neglecting don't require as much practice to get to the same level.

Also, I think I'm starting to like drawing hair. This is a big deal.

I might try drawing from imagination again next week. We'll see. Copying pictures/life is fun and all, especially when it comes out good, but it's not what I want to do. I want to be able to draw whatever, whenever, you know?

I think it's the same desire that causes me to write. I've got worlds in my head, and I want to show them to somebody. I want to show them to you.

Good is Subjective

The Lost Symbol is formulaic. Twilight is simplistic, both in plot and writing. Eragon is ridden with cliches. The Shack reads like it was self-published (oh, wait).

And yet every one of these books sold millions of copies.

Millions.

For those of us who have devoted a significant portion of our lives to the written word, this can drive us nuts. It's unfair, we say. If people knew anything about quality literature, they wouldn't buy this cotton candy nonsense.

But that's just it. People don't know about quality literature. They don't know you're not supposed to start a novel with the weather. They don't know that the farm-boy-as-chosen-one plot is old. They don't know that adverbs are a Bad Thing.

But people know what they like. They know these books are thrilling, engrossing, uplifting. "But they're not!" we cry. "They don't even follow the rules!"

Okay, so here's the thing. I know this is going to be hard to hear, but... all those rules that agents and editors and critique partners keep telling us we should follow? None of them make a story good.

For those of us trying to break into the business, it's easy to convince ourselves that "good" is objective -- that all we have to do is figure out the rules and follow them. The rules increase our chances, but nothing in this business is a sure thing. Nothing.

So how do you break in? Well, not having broken in myself yet, I'm going to go with the stock answer: Write lots. Write well. Get lucky.

Usually in that order.

Another Look at Revision Fears

When I started writing Travelers, it was just to prove to myself that I could do it, I could finish a novel. Sometime during that process, though, I decided (possibly because other people said so, though I don't remember now) that Travelers might be good enough to get published.

That was before I knew anything about the publishing industry. Before I'd read Nathan's FAQ, the Questions and Face Lifts on Evil Editor, or every single Query Shark query. Regardless, once I got that idea in my head, whatever I was working on became The One That Would Get Me There.

This was mostly a good thing. It made me work hard and write with confidence. But now, as I plan my third novel and prepare to revise my second, I'm discovering this idea has a dark side. The newest novel is the one that will get published (in my head), therefore my old novel -- the one I have to revise -- is not.

I'm wondering if this is the real reason I stopped work on Travelers even though I'd gotten a couple of enlightening personal rejections. Because I'm looking at the work it will take to get Air Pirates to a place I'm happy with, and I wonder if it wouldn't just be easier to write novel #3.

It wouldn't, of course. I'd get to the end of The Cunning, send it to beta readers, and the cycle would start again with novel #4. Nothing will get published if I don't revise it, usually multiple times.

Plus, I really, really like Air Pirates. It's a world I want to write at least a trilogy in, if not more. That, more than anything, is why I will polish that thing until my spit hurts. Really, all this self-doubt is just because I haven't started yet.

Talk Like an Air Pirate

Heyya, mates. Adam asked me to send the post on account of it's Talk Like a Pirate Day, and I reck I'm the only pirate he knows.

Oy, where are my courts? Name's Sam Draper, and I'm what some folks (derisive folks, mind you) call an air pirate. I ain't flailing though; jacks and govvies all stoke the same, so I reck it must be true as truth, aye?

Here, now. I'm supposed to be teaching you how to speak skyler. Speaking skyler's a bit -

What's a skyler? They're the ones sailing the skies, aye? Merchers, gunners, jacks, runners, pirates... anyone working an airship is a skyler. Everyone else is just a groundhog.

Anyway, skylers talk a bit different from the pirates you know. We ain't got a lot of ye's or me's or be's, and there ain't no mizzenmast or foresail on an airship.

A lot of what we do is in the skies, aye? So if you want to ask if someone understands you say, "We breezy?" To tell them no worries, you can say no worries or say it's "birds in the wind." If you mean what you say, tell them "sure as clouds fly" or "I ain't drumming you," or you can quote the JI: "true as truth."

The JI? That's... you know, we ain't got time for that flack.

Another thing skylers billy with is dark water. The dark is just a patch of ocean black as shadow, but it'll pack you, sure as clouds. I've seen big men - men you could stab in the gentlemen and they'd complain of an itch - fall to the dark and scream like a baby girl. It's a fate I wouldn't wish on any man, not even my uncle, breezy? And it colors our speech as much as the sky.

The dark is trouble. You see something's wrong with your mate? You ask him, "What's the dark, mate?" Someone who don't flail much when there's trouble, you might say they'd "float in the dark." It goes the other way too, aye? Say the jacks blow a boiler just when they were on your keel. You'd call that "a spot of blue in the dark" or just "a spot." Can't see the good in something? "Where's the spot in that?" you'd say.

Anyway, that's the whiff of it. I'd give you some words to say for when a merc'ing piker tries to throw you over, or I could teach you how to jape a gobby 'fore he grubs your coin, but I reck I got you shiners scatty as it is. Anyway, jacks are on me like ducks, so I best be blowing. Thanks for reading, aye?

Geek Still Life

Early sketch this week because Saturday is Talk Like a Pirate Day and, as the self-proclaimed liaison between the air pirates' world to ours, Friday has something different.

After I drew the fan art, I wanted to draw something that wasn't a face. I also wanted to try something with complicated shading, as that was the most difficult thing for me to ink properly. So I went and got my dice bag.

Of course it wasn't enough for me to draw just the dice bag. I had to find something that went along with it. Unfortunately, I've given away my D&D books, so instead I found the next best thing.

How to Plan a Novel

How did people get anything done before flowcharts?

I know what the title says, but this flowchart is really just how I plan a novel. Actually, it's an incomplete version of the way I plan today. Take it as you will.


Some further explanations:
Ask Questions: For any element of the story, ask: (1) How does this happen? (2) Why does this happen? (3) What happens as a result? Repeat as necessary. Orson Scott Card's idea, not mine.*
Throw Rocks: Make life difficult for the characters. Test them to the point of failure. Add tension. Ask, "What's the worst thing that can happen here?" and do it. Then ask how, why, and what result.
Event Outline: What happens in the world/lives of the characters. Not necessarily the layout of the novel. The event outline may begin before the novel does, and it may end long after. It may contain events that are never shown or even referred to in the final manuscript.
Chapter Outline: How the event outline is shown to the reader, and from whose points of view. If you haven't already done so, think about different story structures.

Obviously this is over-simplified. I ask questions, detail chapters, and fix weak spots constantly, even after the draft is finished. In general, though, identifying and fixing problems earlier in the process makes for much less work. At least that's the idea.


* Now that I think about it, none of these are my ideas. I just put them all together into a definable process.

Fan Art

I'm sure most of you haven't noticed but (a) I'm giving you more than one sketch a week and (b) I haven't been uploading "What I Drew This Week." Part of that is I'm still evaluating this whole show-people-my-sketches thing, so I'm just trying things out. The other part is that I haven't finished a sketch for a few weeks, so in lieu of showing the current one, I'm sort of catching you up on what I've been drawing since I decided to draw (>=) once a week.

The first is a piece of fan art I drew for Natalie Whipple's Relax, I'm a Ninja (for which she now has an agent, if you hadn't heard). Readers of Natalie's blog may remember a couple months ago when she found the perfect actor for Tosh. Well that's who I drew. I love this sketch. Every time I look at it I go, "Woah. I drew that?"




The second piece of fan art is for my daughter, Lutiya. If you don't already know, my wife and I live in Thailand where we take in children who have nowhere to go. Lutiya is one such child and has been with us for 2.5 years now. (I recently wrote about Lutiya on our other blog, if you're interested).

This was my first try at inking. Personally, I like the pencil a lot better, but of course I have more practice with pencil. I'm going to keep inking things for a while and see what I learn. If nothing else, the inked sketches last longer.

Talent, a Dirty Word

I don't like the word talent. See, we use this word to say someone is good at what they do, and that's fine, but the word "talent" implies they are good because of some natural ability. It implies they did not work hard to become good -- they were lucky, not persistent, blessed, not persevering.

It also implies a division: between the talented and untalented. It implies that, regardless of what you want to do in life, if you haven't "got it" you'll never be good enough no matter how hard you try.

I know what you're thinking. I'm making too much of this. You don't mean all that crap, just the compliment, right? The truth is, I'm not bothered so much by talent as a compliment. What really bothers me is the thought that comes after: I could never do that.

The thing is, I've quit so many things in my life because I saw someone amazing and thought, "I'll never be that good. Why bother?" I quit piano. I quit sports. I stopped writing and drawing for years.

I quit because they had something I didn't. To quote Leia, they had a power I didn't understand and "could never have." Without talent, I thought, I'd never be good enough, so I didn't even try.

I regret those years. I could've learned so much if I'd known what I know now. But you know what? Regret is useless too. All that matters is what I want now. I can do anything I want to do, and I can be really good at it, if I'm willing to put in the work.

So can you.

It's true, not everybody's starting block is in the same place. Not everyone has the same hurdles. But nobody gets to the finish line without working hard to get there. You find me one person born with professional-level skills, and I'll show you a hundred people just as good, who practice everyday. (And probably that one person practices everyday too).

So don't say, "You're lucky to be so talented." Say, "You must have worked really hard." Don't say, "I could never do that." Say, "I could do that, but I'm working on other things right now."

Or better yet: "I'll get there, too. It's just a matter of time."

Make It Tense

Tension is what drives a story. Without it, a story is just a bunch of stuff that happens. Not just the story, but the synopsis and query too. You need tension everywhere.

Tension is whatever the reader is afraid will happen. Morpheus might die. Greg might lose the respect of his future father-in-law. Julianne might not get married and/or might ruin her best friend's wedding.

In my own writing, I've realized places where I don't know what happens next are boring because there's nothing to be afraid of anymore. The trick is, in every chapter and every scene, to ask, "What's the tension here? What is the reader afraid will happen?" and then crank it up.

Make Me Care
In order for the reader to be afraid for the characters, they have to care about them. Have you ever watched a horror movie and wanted the bad guy to kill every last one of them? That's probably because you didn't care about the characters, so you didn't care when their lives were in danger.

It's the difference between strangers in an accident vs. your wife and kids. To make the reader care about the characters, they need to be believable and sympathetic.

Back Up Your Threats
Good parents know not to make empty threats. A kid who stops when Dad says no is one who has ignored Dad before and been punished.

In fiction, give the reader what they're afraid of, and make it worse than they feared. In Mrs. Doubtfire, Daniel wasn't just caught in the act, he was caught in a public place, in front of his boss, his ex-wife, and her boyfriend.

What if you can't back it up? Everybody knows the good guy (usually) never dies. If you want the reader to be really afraid, try this: kill someone the reader thought was safe. Joss Whedon did this in Serenity. George R. R. Martin does it in every freaking book, and now I'm afraid for everybody.

Crank It Up
So the reader cares about your characters, they know you'll back up your threats, now it's time to crank up the tension. Except at the end, and maybe at the very beginning, there should be some tension at all times. The amount might rise and fall throughout the story, but it should generally increase until the climax, when everything goes BOOM.

There are lots of ways to do this. One is by raising the stakes. The Incredibles starts with Bob in danger of losing his job, then his life, then his whole family. Crank, crank, crank.

Another way to raise tension is by putting the protagonist in increasingly precarious situations. Notice how in every movie where the protagonist is pretending to be two people, there's always a scene where both people are supposed to be present at once? This is what they're doing.

If the protagonist is safe at home, force them out. If the last place they want to go is their ex-boyfriend's party, make them go to the party. Never give them a break. Ask "What's the worst that could happen?" and make it happen. Your characters will hate you, but fortunately, they're fictional.