That Thing Where I Draw: Masks or Filters?

I often feel like there's two Adams, and I'm always afraid one of them is a mask. Maybe both of them. I worry about a future in which I meet some of you in person -- or that one of you who DOES know me in person will notice something amiss -- and you find out one of these is a fake.


But the more I think about it, the more I think there's just one me. It's not that I'm putting on a mask; I couldn't put on an act like that for very long if it didn't come from something real inside of me. The truth is probably more like this:


Depending on how I know you, you might get a different version of me. But it's still me. Social Adam is not very social (I can hear my wife laughing). Online Adam is only social because that's the whole point of being online. My sometimes-grumpiness doesn't show up here because I filter it out (usually). In many social situations (like with scary people, new people, situations where I have to talk, situations without food or a movie, or any other time in which I cannot hide from the attention of others), my heavy filters pop up, and what you get might appear very different.

But it's all me. I swear.

Does anyone else get like this?

Books I Read: Silver Phoenix

(Note: It may appear that I'm reading books fast, because I posted a book just last week. The truth is I meant to start talking about books a while ago, but haven't gotten around to it until now. I usually only read a book a month, if I'm lucky.)

Title: Silver Phoenix
Author: Cindy Pon
Genre: YA Fantasy
Published: 2009
Content Rating: R for a scene of almost-rape, a scene of almost-sex, and many scenes of violent action.*

On the day of her (unwanted) betrothal, Ai Ling discovers a strange and frightening ability to hear the thoughts of others. When her father disappears on a trip to see the Emperor, she goes to rescue him and finds that her ability is more powerful than she thought. She has been chosen by the immortals to destroy an ancient evil that has ruled the Kingdom of Xia from the shadows for generations.

I'm sort of a sucker for Asian, or even pseudo-Asian, folklore. This book is like a YA version of Crouching Tiger, Hidden Dragon. Set in ancient China, Ai Ling faces demons, makes mixed-race friends (to which I also have a soft spot, I guess), and talks to the immortals themselves. That was the most interesting part to me: the portrayal of the gods and immortals of ancient China. We just don't get enough of that in the West, and it was weird to read sometimes, but also very cool. Like watching Spirited Away.

At the same time there was something that didn't grab me as tightly as I wanted it to. (MINOR SPOILER): It may have been the idea that Ai Ling was living out someone else's destiny -- actually that of a previous incarnation. I was really curious about the character of Silver Phoenix (Ai Ling's past life) and why she did what she did, setting things up for Ai Ling. (END SPOILER)

Although it may have just been my Western mindset messing things up. Whatever it was, I'm definitely interested in a reading a sequel and staying in this world a while longer.



* I base content ratings on what a movie might be rated if the things shown in the book were shown in the movie. Please remember that ratings are subjective, and I don't always remember/notice things. If you're unsure the book is right for you, do some research so you can make your own decision.

Dealing With the Funk

Writing is hard, at least if you let other people see your work. There are three stages in particular that, for me, are harder than any others: beginnings, critiques, and rejections. I always get depressed about these, but I've learned some ways to get through them.

Beginnings
I talked about starting new stories before. How the new story always seem so crappy compared to the polished perfection of the one you just finished. Ideally you want to push through until you find "the zone" again, but it's not easy.

The solution that works for me is an alpha reader. The point of an alpha, as Natalie says in her own post on the subject, is "to love you no matter what and be wildly enthusiastic about your desire to write."

Don't get me wrong. An alpha doesn't blindly say, "This is awesome!" no matter what you write. That would be mildly encouraging, but it would get old, and it is not helpful. A good alpha reader encourages what you're doing right without making you feel like an idiot for doing things wrong. They see the gold that, when you're starting something new, you just can't see for yourself. They help you through the New Beginning Funk (also the Sagging Middle Funk and the Can't See How My Characters Are Going to Make it Through This Climax Funk).

Critiques
An alpha reader provides a kind of critique, but you and they both know they're not reading a finished work. Beta readers (and other species of critters) are more critical than that. Sending work to a beta is like saying, "This is as good as I can make it without your help," and they respond accordingly. Sometimes harshly.

I never like getting critiques. I'm not allowed to read them in the hours before I go to bed; if I do, I don't sleep. When I do read them, I need a good hour or two of space just to get over it. Nothing puts me in the funk faster.

But getting out of the Critique Funk is even easier than the other kinds. I don't need an alpha, I just need myself. My solution is to make a plan and get to work. Nothing makes me feel good about my story faster.

Rejections
Here's the tough one. Alphas see potential. Betas see things to improve. But what do you do with agents and editors who say nothing except, "This isn't for me"?

Some personalized rejections can be treated like critiques. Others are too vague ("I didn't connect with the character enough") or are simply form rejections which cannot be used to improve, no matter how much we wish they could.

Rejection Funk is much harder to deal with, but there are two things you can do: (1) send the story somewhere else and (2) write something new. I recommend both simultaneously. Hopefully by the time you run out of places to send it, the new thing will nearly ready to send on its own.

Of course there is also the time-tested solution of escape. Read a book, watch a movie, eat chocolate, get drunk... These are good, but they are not solutions in the strictest sense. They will help you feel better and can aid in emotionally preparing yourself for what needs to be done next, but eventually you have to do something. I suppose you could also give up and regret it for the rest of your life. But what fun is that?

So what about you? What are the hardest parts of dealing with writing for you, and what do you do about it?

My Writing Process

My amazing wife gives me two hours of dedicated writing time most days. One would think I could produce novels like some kind of ninja cyborg with all this time, but for some reason that never happens. As an experiment, I recorded my writing process to see if I could determine where the problem lies.

1:00 - Unplug laptop and bring it upstairs.
1:01 - Open laptop. Go to the bathroom while it wakes up.
1:03 - Wonder why laptop isn't waking up. Reboot.
1:06 - Open manuscript, writing stats, and all the other things I need to start writing.
1:10 - Start writing.
1:14 - Realize I have no idea where I was. Have to reread what I did last time.
1:16 - Well that's just terrible word choice. I can't leave that there. (Edit)
1:18 - Is that what side his eye patch was on? Let me check...
1:23 - (Reading old scene) Wow, I am a TALENTED writer. What was I doing again?
1:25 - It's been half an hour and I haven't written anything. Crap!
1:26 - Okay. (Typing) Chapter 14 - To Be Titled [enter][enter] [left-justify] Hagai... Hagai what?
1:40 - Realize my mind wandered from Hagai to Sam to the climax to my query letter to what I will say when an agent calls me to what I'll post on my blog when I get an agent...
1:48 - Realize I haven't been thinking about writing for at least 15 minutes now, and the last thing I wrote was Hagai.
1:49 - Okay. Hagai peered over the ship's railing at the ocean hundreds of meters below.
1:50 - Hundreds? How high should they be. I need to look this up...
1:55 - Wow. I didn't know H.G. Wells wrote an airship novel..
2:05 - What time is it? Dang it! Okay. I'm not allowed to open my browser again.
2:06 - "Do I have to?" Hagai asked. "Can't make port with firehooks in the hull," Ren said. "Causes all manner of... of... problems? Anxiety? There's gotta be a better word than that.
2:08 - Boy, Open Office's thesaurus sucks. My real one's downstairs. Fine, I'll open my browser again just to check real quick. No Wikipedia.
2:10 - Anxiety, distress, foreboding... None of these feel right. Is this something I could make up a slang word for? What's a good metaphor for unrest?
2:15 - Hm, an e-mail...
2:25 - Crap!
2:50 - Wrote 400 words. That's good for today, yeah? Maybe I can see if any blogs have updated. You know, like a reward...
3:15 - Me: "Sorry I stayed up there late, honey." Cindy: "Oh, that's okay. How was your writing time?" Me: "Good. It was good. I think I'm getting faster."


(Note to Cindy: some events have been exaggerated for comedic effect. Please, please, please don't take away my writing time. I'm totally good for it.)

Who's Mary Sue?

If you've heard this term, then you're one step ahead (knowing is half the battle, and all that). A Mary Sue is a character that is perfect, the one that has or does cool things just because they're cool, and everybody likes them except for people who get their comeuppance in the end. Mary Sue is the author's wish fulfillment.*

Sue is most common in fan fiction. You know, where the author's character is best friends with Luke Skywalker or Jean-Luc Picard, or the author's favorite minor character becomes the star of the show (e.g. Wesley Crusher and Boba Fett).

There's nothing wrong with having a Mary Sue in these contexts; the purpose of this kind of fiction is to live out a fantasy, right? But if you're trying to get published, you want to do away with Sue. Sue is the mark of an amateur, flat, stereotypical, and -- once a reader realizes what's going on -- totally unlikable.

And I have a confession to make. I don't like making it because it's going to ruin my book for all of you, but... Sam Draper is totally a Mary Sue. He's not as bad as he could be, but: named after a pirate in my family tree, wears a cloak because it's cool, most feared pirate in history, most skilled elite soldier in history, and never loses a fight except against his rival.

Now, I'm not a terrible writer. I realized when I started Air Pirates that I had to give Sam a reason for the cloak and his fighting skills (and I did). I knew I had to make him flawed, so he's proud and bent on revenge to the point of stupidity. But Sue is still there, underlying it all.

At least he's the second character in the story. Because Hagai is totally not a Mary Sue. Hagai is everything I don't (or didn't) like about myself and then some, and he and Sam play foil to each other (in my head at least). With any luck, what Sue-ness is left can be buried deep enough that only the meanest critics will notice.

So. If you've got a character that you just LOVE, ask yourself why. Is Your Character appropriately flawed? Do they ever lose? Do other characters (who aren't jerks or villains, but are likable characters on their own) ever dislike Your Character or treat them badly? Perhaps most telling: when someone says they don't like Your Character, do you take it personally?

If you think you've got a Mary Sue, you need to cruelly examine everything about them and everything they do. Mess them up, make them fail, and ask why they are the way they are.

Who's Mary Sue in the end? It's you.**


* The term 'Mary Sue' was coined by Paula Smith in 1973, when she wrote a parody Star Trek fan-fic starring Lieutenant Mary Sue, the youngest and most-loved Lieutenant in the fleet. You can read it here. It's kinda hilarious.

** And also Steven Seagal.

Books I Read: The Book of the New Sun

The last two months of 2009 saw my to-be-read pile increase about tenfold, and I'm tearing through them as best I can. I love to read, and I figure most of you do too, so why not talk about the books we like? That's what readers do, aye?

Title: The Book of the New Sun (actually four books)
Author: Gene Wolfe
Genre: Science Fantasy
Published: 1980-83
Content Rating: R

This is a tetralogy consisting of The Shadow of the Torturer, The Claw of the Conciliator, The Sword of the Lictor, and The Citadel of the Autarch. When MattyDub gave them to me, he said, "I don't know how to talk about Gene Wolfe with someone who hasn't read it. I'm afraid everything I say will be a spoiler." I totally get what he's saying now, but I'll do my best anyway.

BotNS is about a young man named Severian, an orphan raised and trained by the Torturers' Guild. He is exiled for the sin of giving mercy to one of the torturers' clients and travels, well... everywhere. The world is Earth, but it's dying. The sun is so dim that stars can be seen during the day, and only the area near the equator can be said to be truly warm. The Autarch, ruler of Severian's people in the south, is threatened by war in the north and rebellion led by the mysterious Vodalus. Throughout the four books, Severian gets wrapped up in basically everything.

That's about all I can say without ruining anything. This book will blow your mind. Every time you think you've got things figured out, Severian (the narrator) drops a bomb as casually as when he tells you what he had for dinner or that he sharpened and oiled his sword again. It's like watching Fight Club on a loop and being surprised every time. That was easily my favorite thing about it.

On the down side, it was a little slow at points: the beginning is hard to get into, and the story takes a few detours (esp. towards the end) that, while I'm sure had some deeper meaning I totally missed, were hard for me not to skip so I could continue the plot.

Overall, Book of the New Sun is a classic, and it's easy to see why. Gene Wolfe does things that I never knew you could do in prose. Things I'm not supposed to do as I try to get published. But he does them really, really well. It's like nothing I've ever read.

That Thing Where I Draw: Soltree Village

Life has been busy, and I haven't had time to sit down and draw. Plus (and I hate to admit this) drawing something every week stresses me out, more often than not. I may cut back from the once-a-week thing, but I'd hate to stop drawing. Anyway, giving myself more than a week to draw something means I can try some of my more ambitious ideas, instead of slapped-together Photoshop images.

But I still have old sketches to show you. This is the home of my most recent D&D character, Jakk Shadowcatcher:


Unlike most halflings, Jakk has traveled far, trading as a bounty hunter as far west as Dragon's Waste and as far east as Overwatch. But he never forgets Soltree village, where his grandfather raised him and taught him how to hunt. Even though he stays away for years at a time, he still considers it home.

All of Your Questions Were Misspelled (or Here's an Air Pirates Excerpt Instead)

The title is a vacuously true way of saying that you asked no questions. Therefore I have no answers and am forced -- forced! -- to come up with original content. You are devious blog readers indeed.

Ah, but I can be devious too. Rather than write something new, I will post something I've already written but never shown you.

This is the new beginning to Air Pirates.* It's a prologue. Now, I know the taboos against prologues--I've written about them myself, after all. But I'm doing this one for good reasons (or so I tell myself): (1) to clue the reader in that Sam is a more major player than he appears at first and (2) to add tension to Hagai's trip to the post and first meeting with Sam.

Plus, it's short.

* As of draft 5, beta version 2. This is possibly the most boring footnote I've ever written.


PROLOGUE

Providence, Yesterday

You’ve been here everyday for a week, mate,” said the shopkeep.

Good stew,” Sam said, keeping his face carefully shadowed. He had thought he could say it with a straight face.

You waiting for someone?”

Sam said nothing, just slurped his stew.

The shopkeep eyed him warily. “You ain’t a knocker are you?”

Wouldn’t be a smart question if I were, aye?” Sam met his gaze, like a wolf eyeing a rabbit. Sometimes it was best to let folks think you were dangerous, as showing them only caused trouble. Other times – and Sam could see by the fear in the man’s eyes this was one of those times – it was best to play it friendly.

Sam smiled. “I’m just drumming you, baron. I ain’t gonna kill anyone.”

Course.” The shopkeep laughed nervously. “But you are waiting?”

Sam slurped again. The silence stretched to discomfort, and the shopkeep soon found he had other customers to tend to.

Sam waited. He waited until the post station closed for the day then went back to his ship. When the post opened the next morning, he waited some more. That boy better show up soon, he thought.

It wasn’t that Sam was impatient. He’d waited four years for the stone; he could float a few days until this Hagai Wainwright picked up his post.

No, Sam was patient as the dead. Others less so: the Imperial Navy, Jacobin Savage… The longer Sam stayed in one place, the sooner someone would find where that place was. That’s why it was best to stay friendly. Folks talked about you less if they liked you.

Morning,” said the shopkeep.

Morning,” Sam replied with a smile.

Got your pepper stew all ready.”

He dropped it on the table. Sam picked his spoon out of the spongy, boiled sludge.

That boy better show up soon.

Shout-Outs, Questions, and a Lack of Blog Awards

Some of you may have noticed that blog awards never really appear on this site--especially, perhaps, those of you who have given them to me. I want you to know that it's not that I don't appreciate them or anything jerky like that. I don't keep them on the site because I don't like clutter, and I don't often do the tagging thing because I don't post very often; if I let the blog get hijacked for every tag I got, you'd get bored of my posts right quick.

But I do appreciate the sentiment behind the awards, and that's what this post is about. Blog awards serve two purposes: to shout-out the blogs you like and to get to know the writer you sent them to.

So first to the shout-outs. Not counting industry blogs that don't need my pimping, here are some of my favorite blogs to read:

Between Fact & Fiction, Natalie Whipple. She writes about cyborgs, ninjas, dragons, wizards, and steampunk (though no pirates yet, I notice). And she knows what she's doing. You can get great tips here and be the first to know when her agent--THE Nathan Bransford--sells her ninja story for publication (I've read it; you want to).

Free the Princess, Matt Delman. More steampunk (hm, a theme?), good writing tips, plus video games and a fun community. Check him out.

Kiersten Writes, Kiersten White. Author of soon-to-be-released Paranormalcy and very, very funny. This blog is also the home of the curmudgeonly Laptop, who makes me laugh and also want to hug him, a little.

SM Blooding and Crew. A handful of authors at various stages on the road to publication. Good writing advice and fun stories.

See Sara Write, Sara Raasch. An agented writer who DOES write about pirates. Fun to read, and exciting too as she petitions the internet so she can obtain a picture of Philip Winchester wearing an eye patch. (That hyperlink was for you, Sara. Hope it helps him find you.)

There's more, but I'm running out of space to describe them all! So brief (but no less heartfelt) shout-outs to fellow writers/bloggers/friends: Hilary Heskett, Bane of Anubis, Jodi Meadows (former slush reader), Cindy Pon (of Silver Phoenix), Susan Quinn, fairyhedgehog, and Tobias Buckell (of Sly Mongoose, among others). All of you have contributed to simultaneously speeding and delaying my journey to publication. Thank you.

And just cuz your name isn't on here doesn't mean I don't pop by your blog from time to time. I can't keep up with everything, but I will tell you that every time you leave a comment I'm tempted (and frequently succumb) to follow that link to your blog. When I do it enough, and click with what you're writing, I'll stay. I promise.

Gosh, who knew it was so hard to try to appreciate everybody?

ANYWAY, I said blog awards served two purposes, so if you've come this far with me let's get on with the second: getting to know the recipient of the award. I'm opening the floor up to questions which I will answer in future posts. Just like last time, I agree to answer all of them, however nosy, strange, or inappropriate. I agree to answer with the truth when possible (i.e. when I feel like it) and humor otherwise.

Go.

That Thing Where I Draw: Reconnaissance

Inspired by night after night of playing Command & Conquer in the UCSD freshman dorms.



So after an unintentional two week hiatus from writing (which I blame on a broken laptop, a gaming friend come to visit, and (to a lesser extent) the birth of Jesus Christ), I finally got back to Air Pirates this week. That's right, Beta Phase II is over and I have begun the fourth (and hopefully final) round of revision before I send it out.

This round of critiques has taught me yet again that I can't please everybody. I think I've told you before about the dual storyline aspect of the novel. Round 1 had folks that liked both storylines as well as folks who loved Hagai's timeline but not Sam's. Well Round 2 has completed the circle, with betas that loved Sam's timeline but were annoyed with Hagai's.

I suppose I could be depressed about this, but honestly it made me laugh. Obviously SOMETHING is right with both sides of the novel. I just need to figure out how to minimize the annoyance for each camp.

And find an agent who loves both, of course.

A Tale of Two Johns

This is an old story from the computer game world, but there are lessons here for everyone, even writers.

In 1990, id Software was formed by two men: John Carmack and John Romero. Over the next six years, id redefined PC gaming and the first-person shooter genre with games like Wolfenstein 3D, Doom, and Quake. Romero is even credited with coining the term "deathmatch."

(If you have no idea what I'm talking about to this point, here's the summary: Carmack and Romero made really good games; they were kind of a big deal).

The PC gaming world was theirs. Carmack licensed the Quake engine to multiple game developers--including Valve, who used it to make the even more groundbreaking Half Life. Professional gaming began to take off with QuakeCon. Everyone wanted to be id.

(Translation: They made lots of money).

But after Quake hit the shelves in 1996, Romero was fired, though he was going to quit anyway. His plans were ambitious, and he felt Carmack and the others were stifling him. Carmack, meanwhile, felt that Romero wasn't realistic.

(The two Johns parted ways).

Carmack--the technical powerhouse of id--pushed the technical envelope with Quake II and Quake III: Arena. Good games, well-received, and very, very pretty. But where they pushed things technically, their general design stayed the same. To the point where Quake III was little more than a deathmatch arena with no substance.

(Carmack's games were technically beautiful, but not very compelling).

Romero, meanwhile, now had the freedom to be as ambitious as he wanted. He proudly announced his masterpiece, Daikatana, would hit the shelves by Christmas the next year. They would use the Quake engine, so the technical aspect would be taken care of, leaving him and his designers only to design.

(Romero thought he didn't need Carmack's technical expertise).

Christmas, 1997 came and went with no Daikatana. Carmack had released Quake II by then, and Romero realized Daikatana was technically behind. He grabbed the new engine, not realizing at the time that it was so different from the one he knew it would require an entire rewrite of his precious game.

(Realizing his mistake, Romero tried to catch up technically and failed, badly).

By the year 2000, Daikatana had become a joke. It was made worse when the game was released with outdated graphics, crappy AI, and unforgivable loading times.

(Romero's game was super late, ugly, and impossible to play).

There's lot of morals that can be drawn from all this, but I'm going to pull one for us writers.

Carmack's technical expertise is your skill with prose, structure, and grammar. Without it, nobody will put up with your story long enough to see its brilliance.

Romero's creativity is your plot, characters, and conflict. Your prose might be beautiful, but without this nobody will care.

You need both to succeed.

Your World is Boring

I'm always surprised when someone who I know loves fantasy (or just books) tells me they have not read The Lord of the Rings. I mean, this book is fantasy. And it's awesome! How can so many people not have read it? I'll give you three reasons: worldbuilding infodumps, long plot-stopping songs, and unintelligible languages.

Now before you Tolkien fans lynch me, hear me out. I know these things make LotR what it is. These are what make the world so big and so real. For you uber-fans,* the world is what you love the most. But you have to understand that for a first-time reader -- someone who is totally unfamiliar with Middle Earth -- these parts are boring.

Tolkien loved his world. And rightfully so; it's amazing. But the truth is that if Tolkien tried to pitch this today as his debut novel, he'd be told to cut the word count in half, split the story into smaller parts,** and for Pete's sake use a 'k' instead of a hard 'c' in your fantasy names!

Sorry. I'm okay now.

Many of us who write fantasy fell in love with it because of books like Tolkien's. We started creating our own worlds with new races and cultures and politics and histories and languages. We wrote a story in that world. But you know what happened? Our story became more about the world than the story. And it was boring.

Now we're full grown wannabe authors. We know about character and conflict. We're good with pacing and tension. But every once in a while, we start our story off with an infodump prologue, or we toss a 70-line poem into our story just because we love it. Even if we manage to keep the world on a tight leash in our novel, it comes bursting out in the query letter.

People don't want to read about your world. They want interesting characters they can root for (or against). They want compelling plot. Give them these things and only then will they listen to whatever you've got to say about the history of the Sidhe (and why it's pronounced 'she').

If you get nothing else out of this post, remember this: readers that love your characters will love your world, not the other way around.

And if you love fantasy, please read LotR. It would make me feel so much better.


* i.e. Those of you who have read all the appendices, can write your name in Angerthas Daeron, and converse in Quenya as easily as Sindarin. You know who you are.

** Oh wait, he was told to do that.

That Thing Where I Draw: Life and Science

Science is the process of putting things in boxes, and so science is itself a kind of box. But life still happens outside it.


A little Photoshop action for the new year. Which was hard because Photoshop Elements 3 doesn't play nice with new versions of Windows. Anyway, happy new year. I expect to be blogging on a more regular schedule starting... well now, I guess.

Self-Promotion (Repost)

(My laptop is nearly fried; my internet connectivity is limited and I have to resort to the touchpad because I can't plug in my mouse. Consequently, working at the computer is less fun than normal. Plus I understand there's some kind of holiday going on.

All of that meant to say: (1) I'm reposting, here are my excuses, and (2) I'm getting a new computer soon (yay!)).



Reposted from November, 2008 (though probably new to you).

I hate the idea of self-promotion. Who doesn't? Who wants to be that kid who says, "Hey, everybody! Look at me!!" Okay, fine, well I never wanted to be that kid. Now I find myself on the outskirts of an industry that requires it.

So I've been researching self-promotion a little. One thing I've discovered is that I've already been doing it. I mean, the missionary "industry" revolves around self-promotion just as much as the publishing one does. Perhaps more so.

How you promote yourself depends, apparently, on how much money, time, and morals you have. If you have a lot of money, hire a publicist. If you have a lot of time, build a website, make profiles on social networking sites, and spend time on other people's blogs, the social net, forums, etc. - all the while linking back to your website. If you're low on morals, this time can also be spent comment spamming and writing fake reviews.

It's like this. Let's measure the amount of time and money invested in self-promotion with what we'll call your Publicity Quotient. The more you invest in self-promotion, the higher your PQ (low morals increase your PQ slightly, with an increased risk of drastically lowering it when you're found out; high morals, sadly, do nothing). With that in mind, take a look at this completely unscientific, made-up chart:














Not terribly mathematical, I know. But beyond the general guideline that the more you put in, the more you'll get out, publicity is largely luck and magic - becoming a breakout bestseller even more so.

Also, anyone who tells you how to promote yourself, without mentioning in the same breath that you need a product worth promoting, is taking you in. If your book sucks, you can sell copies with publicity but it won't do you much good in the long run (see low morals).

That's my take on the whole thing, anyway. I plan on doing self-promotion the same way I've been doing it. I'll provide places for people to get hooked in, I'll get the word out with a non-spamming announcement, and most importantly I'll try to be genuine. That means leaving comments because I have something to say, not because I have something to link to. It means making profiles on social networks that I'm actually a part of (sorry, MySpace, guess that means you're out).

And it means trusting others to do the reviewing and word-of-mouth advertising for me. If it doesn't happen, it just means I need to write a better book next time.

And when that doesn't work, I'll upgrade my spambot.

On Spoilers

When is it okay to mention spoilers without having to provide a spoiler warning? I have finally solved this age-old (i.e. as old as the internet) problem. Put simply, it is a function of how unbelievable the spoiler is and the age of the work in question. Like so:

If the Spoiler Quotient is greater than or equal to 1, then a spoiler warning is required. The OMG Factor is a rating of how unbelievable a given piece of information is, numbered from 0 to 5.

So "Darth Vader is Luke's father" (OMG Factor: 5, Years since release: 29) has a spoiler quotient of 0.17 and is totally fair game. While "the Axiom's autopilot has secretly been ordered to keep humans in space forever" (OMG Factor: 3, Years since release: 1.5) has a spoiler quotient of 2... which means I should've warned you.

Hm. Maybe this thing needs some more work.

On Priorities

(Fair warning: Posts may be short or non-existent the next couple of weeks. Just saying.)


If you think this means I won't be careful with my Thai, you should know that 6 of those 8 people are my wife and in-laws.

Also, this is not to scale (unless you're a prospective agent/publisher, in which case this is totally to scale).

That Thing Where I Draw: Tee and Heart

I took a break this week (not entirely intentionally), so here's an older drawing from my sketchbook. I couldn't find any dates, but near as I can figure this sketch is from about 4.5 years ago. I drew this during naptime at an orphanage called Im Jai House. That's Tee on the left and Heart on the right.


Cindy and I started working with Im Jai House almost immediately after we moved here. At first we just went in the evenings, but soon we were there all day (minus time we left for language school). It was actually really hard for me. I mean, I loved the kids, but I never felt like an authority or role model. I didn't really know how I fit in their lives.

I don't know what impact I had on them, but they impacted me a lot. Not only did we learn Thai at an insane speed, but I realized that I wanted to have a place in their lives -- not just as the volunteer who sometimes plays/sometimes disciplines. I wanted to be the dad.

Tee, in particular, really got to me. We were there the day he first arrived at Im Jai. He was 6, with no friends, and scared. He hung around me a lot. I don't know why since I could hardly talk to him.

I remember one day I was playing soccer with him. Some older kids joined and soon after -- mostly because I was tired -- I left them to their game. Tee came to me in tears. I tried, in my broken Thai, to ask him what was wrong. Between heaving sobs I understood the words, "I wanted... to play... with you."

It was the first meaningful conversation I remember having in this language, with Tee or anyone.

Later, Cindy and I realized that we couldn't do what we wanted to do at an orphanage with over 50 kids. We gradually lessened our commitments until we had foster kids of our own to take care of, and we left Im Jai House. Tee is 10 now, and living with a family who does what we do just down the road. I see him sometimes, though I don't think he remembers that scene like I do. I doubt he even thinks of me at all other than "that farang I used to play with at Im Jai," but I'll never forget him.

Dang. And here I thought I was just going to say, "These are a couple of kids at an orphanage we used to work at." Well there you go. Merry Christmas.

Where Do You Get Your Ideas?

Someone asked me this the other day. I didn't have a good answer then; I kinda shrugged and said, "Everywhere." I didn't know what to say, or even what he wanted me to say. I mean, where do people think writers get our ideas from? Dreams? God? "Inspiration"?

I think my answer was right though -- we do get ideas from everywhere, but not because there's something special about us. It's just how we choose to look at the world.

Like the other day, Natalie posted on Twitter that she had a freckle on the inside of her left eye. Then her and Jodi spent the next half hour discussing what sort of superpowers the freckle would give her, and how she might obtain access to them.*

I joined in and said my first thought was not superpowers but "alien egg." I expected them to be grossed out, especially Natalie as it was her eye, but she said, "Actually, I was thinking it might be an interesting story."

All those stories -- the various superpowers and the alien -- came from the same thing: a freckle. There was nothing special about the freckle that made it story-worthy. The story came from the way the three of us looked at it. It's because our brains were constantly asking, "How can I make a story out of that?"

I think all creative people look at the world this way, to some extent. Journalists look for news stories. Photographers look for pictures. Comedians look for jokes. Pastors look for object lessons. Bloggers look for posts. And genre writers look for magic and aliens.

So when I'm dry for story ideas, it's not because the ideas aren't there, it's because I haven't been looking for them. Ideas happen around me all the time, but if I've been converting them into blog posts or devotions for the kids, I won't see them.

I keep trying to come up with a good ending for this post, but all I can think of is that alien egg. How does the alien eat after it hatches? How does it reproduce? Maybe if I spend an hour on Wikipedia, something will come to me...

Meanwhile, where's the weirdest place you've gotten a story idea from?


* It sounds like I was eavesdropping, which I guess I was, technically. Then again Twitter let me. Nothing's private on the nets, right?

Reasons to Read

There's lots of reasons to give books as gifts. They're cheap, light, small, pretty; the publishing industry needs help; Americans or [insert your people group] don't read enough, etc, etc.

Here's the thing: Books are awesome. Folks who know that want them for Christmas (etc). Folks who don't just haven't found the right book yet, and how are they going to find it unless you give it to them?

So, along with like every publishing industry blogger, I give you my favorite books of (the books that I read in) 2009. (Note: My content ratings are based on what I noticed/remember and are very subjective. Take them as you will.)

Neverwhere by Neil Gaiman
Genre: Urban Fantasy
First published: 1996
Content: PG

Richard Mayhew struggles just to exist in his mundane London life. But when he tries to help a bleeding girl that everyone seems to ignore, he finds that he has ceased to exist entirely. He journeys to London Below, a near-magical place populated with people who have fallen through the cracks of society. Despite his strong lack of qualifications, he seems to be the only person willing to help this strange girl named Door.

This is the book that made me fall in love with Neil Gaiman. It's urban fantasy with Gaiman's flair for turning even the most mundane aspects of our world into something out of a fairy tale. As soon as I run out of new books to read, I'm going to read it again.

The Sparrow by Mary Doria Russell
Genre: Science Fiction
First published: 1997
Content: R

In 2019, while the UN debates first contact with the newly-found inhabitants of Rakhat, Jesuits send an 8-person expedition to learn about them. Forty years later, Father Emilio Sandoz returns and tries to explain why he's the only survivor, and why he's lost faith in everything that once made him human.

This is not a light book, if you can't tell. But Oh. My. Gosh. Is it good. Super well-written, it deals with the big question: if God exists, why do terrible things happen? More over, can we still trust him? It's not an overtly Christian book either, by any means. If you let that turn you off, you'll be missing out.

The Maltese Falcon by Dashiell Hammett
Genre: Mystery
First published: 1929
Content: PG

A beautiful redhead walks into Sam Spade's office, but what starts as a simple private investigation turns into double-murder, a frame job, and conspiracy. Sam is caught between the police and the villains, none of whom he can trust, and everybody's after this mysterious Maltese falcon. But where is it?

I'm not normally into detective stories, or classics for that matter, but this was a great book. I love the character of Sam. You never know if he's really the good guy or just saving his own butt. I admit the descriptions were sometimes a bit over-detailed for me, but I figure that's okay in a book where every clue might count.

Good Omens by Neil Gaiman and Terry Pratchett
Genre: Urban Fantasy, Humor
First published: 1990
Content: PG-13

When the demon Crowley is told it's time to deliver the Antichrist, he's not as enthused as he should be. He's grown kind of attached to his lifestyle on Earth, and he's not looking forward to a war that, by all accounts, he's bound to lose anyway. Even so, it's not his fault the Antichrist got placed with the wrong family, or that nobody noticed until a few days before The End.

Gaiman and Pratchett are two of my favorite fantasy authors, and while their collaboration is not quite as funny as Pratchett alone, or quite as magical as Gaiman alone, it is something unique. Something still very funny and very good.

Odd Thomas by Dean Koontz
Genre: Thriller
First published: 2003
Content: PG-13

Odd Thomas is a young, fry cook content with everything in his life, with the possible exception of his strange gift: he sees the dead. It's not all bad -- Elvis in particular is fun to talk to -- and Odd does what he can to help them set things right before they move on. But sometimes... See, he also sees these things called bodachs that feed on pain and terror. When Odd's small town is suddenly filled with them, he knows something terrible is about to happen. He just hopes he can figure out what before it's too late.

Like detective stories, commercial fiction isn't usually my thing. But I've discovered Dean Koontz is a really, really good writer, and this one has enough fantasy to make my favorites list. The premise is a little Sixth Sense (okay, a lot), but Odd's character is so very likable that I never really noticed.


All right, your turn. What are your favorite books you read this year?

That Thing Where I Draw: In Shadow

I almost didn't have anything for this week. First, I couldn't think of anything. Then my scanner stopped working. Fortunately I got past all that, because I like a lot about this one.



I was going for a kind of story/fantasy vibe. I've been thinking about BCS covers (I can't imagine why) and the guilin mountains. This is my amateur tribute to them.

That's supposed to be a village there in the shadow.

Also if you missed my big announcement yesterday (and my more subtle link to it just now), here it is again.

Query Letter Upgrade

Querying agents is hard. It's even harder for those of us whose credential paragraphs don't actually have any credentials. Like this:

Azrael's Curse is an 86,000-word science fantasy novel, available on request. Thank you for your time.

Now, I know agents pick up complete unknowns all the time. It's all about the story, right? Even so, I'll feel better changing that paragraph to read something like this:

Azrael's Curse is an 86,000-word science fantasy novel, available on request. My short story, "Pawn's Gambit," is due to be published in a future issue of Beneath Ceaseless Skies. Thank you for your time.

Wait, what?

My short story, "Pawn's Gambit" -- set in the same world as Azrael's Curse even -- is due to be published in Beneath freaking Ceaseless Skies!

I'm not normally an excitable person but... Holy crap, this is cool!

----------------------------------------------------------

Beneath Ceaseless Skies is an online, pro-rate (i.e. 5+ cents/word) magazine dedicated to publishing "the best in literary adventure fantasy." Also, their cover art is AMAZING.

False Starts

I started writing The Cunning for real on Monday (so my WIP sidebar will get updated more often for a while, FYI). These are the first new words I've written in months. Yet for all my planning, I didn't plan enough.

I'm constantly trying to find ways to write faster. Things like making comments where I can research later (instead of stopping to research now) or forcing myself to just write even though I hate what's coming out (because you can fix bad writing, but you can't fix what's not there). But it's so hard when I've just come off polishing Air Pirates to a shiny, cast-iron sheen. Especially the beginning.

See, the beginning is the most important part. It's the first thing everybody sees, and it's how they determine whether they can trust you as a writer. So at the end of a novel, you go over it again and again until it's perfect. It's easier at the end because you know who the characters are and you know everything that happens. You can drop hints and make your voice come shining through.

When you start a new novel, you also have to start at the beginning.* But now, even if you planned everything, you don't really know what will happen. You don't really know the characters, and you're probably not even sure of your voice.

Here's the paradox. You go from working on one beginning to the other. The first beginning is as perfect as you know how to make it. The second beginning is terrible; you know it, you don't know why, and you can't shake the feeling that this beginning should be as good as the one you just finished working on.

That's where I was on Monday, telling myself everything I'd learned in the last couple of years. "Just write it." "I can't fix it until something's there." "I hate it, but I don't know why so there's no reason to keep staring at it." "I'll know how to fix it when I've written more of the novel." After an hour and a half of this, I'd managed to pry out 349 words.

I don't have any lesson for you in this. Maybe just to let you know that you're not alone, and this is one reason why starting a new novel is hard, even though finishing the last one was so awesome.

The worst part is, when it was over I went online to research those things I wasn't allowed to while writing. The opening scene takes place in a Karen refugee camp under attack by Burmese soldiers, and it took me all of 5 minutes to find really awesome information that unstuck all the parts of the scene that were stuck.

That kind of thing makes me rethink my commitment to do no research while writing. It's also why I will never win NaNoWriMo.


* Well maybe you don't have to, but I do.

Safe Characters

So, you're watching The Incredibles. You get to the part of the climax where the giant robot knocks Violet out and is about to crush her. Is it tense? Are you afraid Violet might die? Well, a little, but deep down you know that something will happen at the last second to save her. Why? Because she's safe. She's a major character -- and a child at that -- in a movie in which nobody has yet died on-screen.

For The Incredibles, that's no big deal. We don't need the added tension of "somebody might die." It's enough to wonder if they'll win, and how. But what if you want your reader to truly believe that anybody could die at any time, even the protagonist?

If you want the reader to believe that anything could happen, that the stakes are real, you need to build a reputation. Some authors spend multiple books building that reputation and carry it with them in every book they write, but you don't have to be a multi-published author to let the reader know that nobody is safe. All you have to do is kill safe characters in this book.

What makes a character safe? There are many contributing factors. How important are they? How likable? How innocent? The safer the reader believes them to be, the more tension is added when they die. Kill enough safe characters, and by the time the climax hits the reader will believe that nobody is safe.

A great example is Joss Whedon's Serenity (SPOILER WARNING; if you haven't seen it, skip to the last paragraph). Coming off a well-loved TV series, and with serious sequel potential, it was easy for me to believe that none of the main cast would die. Normally this would result in a final battle that -- like The Incredibles -- is totally fun but not very tense because I know everyone will be okay in the end. Then Joss goes and kills my favorite character.

When he did this -- in such a way that it was clear Wash was really, for real dead -- it made the rest of the battle more intense than any adventure film I can think of. Zoe gets slashed in the back, Kaylee gets hit by poison needles, Simon gets shot, and the whole time I really believe they could all die. And while I still think Mal is going to accomplish their goal, I'm fairly certain he's going to die in the process too. If Wash had lived, I wouldn't have felt any of that. (END SPOILER)



Today's tip, then: If you want the reader to believe the main character could die, kill a safe character or two before the climax. The safer, the better. Your reader might not like it, but it's for their own good.

That Thing Where I Draw: Arcadia/Dark Water Mash-Up

If some of you were wondering how much effort I would put into a contest winner's drawing, the answer is: a lot. Behold!


My brother is not an aspiring writer,* but we share quite a lot of the same interests. He couldn't decide between something from the Skies of Arcadia universe and that of Pirates of Dark Water, so he asked for "some kind of mix.... And maybe a monkey bird or something." Hopefully this will make up for all those years I picked on him.

A lot of reference pictures went into this (five, believe it or not), and I did very little modification of my own. So it's not exactly my own raw talent here, but man is it fun! And I put a lot more effort into this, trying things I wouldn't usually try with my own drawings. I guess pressure will do that. I may have to take requests/run contests for you guys more often. You know, for my own benefit.


* That I know of. But our interests overlap so eerily that it would not surprise me to someday find him on the same path I'm on now, just 5 years behind.

You Know That Fantasy Novel is Really the Author's D&D Game When...

  1. It starts in a tavern.
  2. There are four main characters, and it's unclear which one is the protagonist.
  3. There is one protagonist and his three friends, who are different from him in every way.
  4. The main characters are all human. Secondary characters are elves and dwarves.
  5. The only limitation on magic is that, after a certain number of spells, magic users must sleep before they can cast more.
  6. The villain is a human wizard.
  7. The villain is immensely more powerful than the main characters, but despite their obvious bent on stopping him, he doesn't face them until they are strong enough to defeat him.
  8. The main characters are referred to as a "party."
  9. The party consists of a fighter, a thief, a cleric, and a wizard (alternatively: warrior, rogue, healer, and mage; also barbarian, burglar, priest, and sorcerer).
  10. They take on a quest to either save the world or aid the village, for no other reason than that it's right.
  11. Despite the fact that there are many characters more powerful than the protagonists, no one else is willing or able to take on the quest.
  12. Anyone, anywhere, uses "adventure" as a verb.
Got more?

I Draw Like I Write 2: Pastel Edition

A while ago I realized that my drawing process and my writing process are very similar. In particular, fear plays a lot in both of them. As I've been getting better at both, and have been deep in Air Pirates' edits, I've discovered even more similarities. Particularly when working with pastels.

Step One: Loose Sketch
You'll have to click on that image if you want to actually see it. Before I put any color on, I have to make a sketch. This is like my outline. It doesn't have to be very detailed, because all the details are going to change when I do the "real" drawing anyway.

It's also totally fun. I'm free, I can make any mistakes I like because they'll all be erased or covered by the colors. It's like a puzzle, too, as I try and figure out where all the pieces need to go so the work as a whole looks right.



Step Two: First Lines and Fill
This is the first draft. It's not pretty. The shapes and skeleton are there. I hit all the easy scenes, the big parts, and I realize that this story is a lot bigger than I thought it was.

I'm tempted to just say this is good enough. The fun part's over, after all. But it's ugly. And although I have my doubts about being able to fix it, I'll never know if I don't try.





Step Three: Second Layer
The first revision/edit. This is when I fill in the empty parts from Step Two. This is really hard. The reason I skipped those parts was because I wasn't sure how to draw them, and now that I'm sitting down to do it, I still don't know. But this is what drawing (and writing) is: doing the hard parts so you can learn how to do them.

This is also the point at which I'm pretty sure I was overly ambitious when I decided what I wanted to draw this week.




Step Four: Last Fill and Shading
A second revision. Now it's starting to look like the final product. Like a real picture. Somewhere between steps three and four I had to disconnect myself from my initial sketch -- from the outline -- and take a look at the picture as a whole. To try and see what the picture really was, rather than what I thought it was going to be.

At this point, I know was too ambitious, but I also know that there isn't much work left before this picture is as good as I can make it. There's no going back now.



Step Five: Final Touches
The picture is done, or at least as done as I can make it. I'm not happy with it, necessarily, but I know that at my current skill level this is as good as I can do. I know the picture needs to be fixed, but I don't know how to do it and that's okay. The best thing for me, at this point, is to take what I've learned and move on to another picture. Eventually, I will know what to do.

Here's where the analogy breaks down, of course. With pastels, I can't erase portions and redo them. It's easier to see that moving on is my only option. But with writing (or pencil sketches, I suppose), you can always erase and redo. That's good and bad.

It's good because you can take what you've learned by the end and apply it to the beginning of the novel. It's bad because you can revise the same piece forever and never move on. Sometimes, though, moving on is really the best thing you can do for your work.

That Thing Where I Draw: Kauai

(If you missed it, the contest winner(s) were announced here).

I love Kauai. It's probably my favorite place in the world. If money and my calling were no object, that's where I'd live. This is from a picture I took once. On top of the mountains they've got all this swamp, and boardwalks all the way through it. It's beautiful as heck. I tried it with pastels.



It came out somewhat more impressionist than I intended (abstract? modern? Let it not be said that I know anything about classical art styles). There was so much detail, so many colors, that I just had no idea what to do with it all. So hooray for experimentation!

Contest Winner!

So last Friday, I gave you a task. Give me the funniest caption to this picture. You guys did great, making this quite difficult. You're all very funny, and the next time I pull something like this, I hope to give you better material to showcase your talent.

Unfortunately, there can be only one winner, and that winner is...


Cap'n Heine! E-mail me whether you want the drawing or critique, and we'll talk details.

"Now hold on," you say (while admiring my sudden use of the second person POV). "Cap'n Heine? Isn't that just a tad nepotic?"

First of all, good use of the word nepotic. That adjective doesn't get enough play. Secondly, although the good Cap'n is my brother, it's technically fair because that caption is really, very funny. Heh... Smaug at our poker nights...

Anyway, thirdly, you might be right. Or you're not, but I do want to recognize the runners-up with more than just: "Good job!" So to the authors of the following two captions, I am going to send you a short collection of (good) poetry I wrote, because I love you... or hate you, depending on how you feel about poetry. Um, anyway, runner-up captions!

"At least I'm not losing to a Hobbit." -- Sara Raasch

"Fold! Fold! This is an antique table!" -- Larissa

Sara and Larissa, you can e-mail me at adamheine [at] gmail [dot] com, and I'll send you your prize.

To the winners and all the rest of you, thanks for playing, and have a good Thanksgiving.

Points of View: Switching Around

(Note: The contest is over. Thank you, everyone who entered. I'll announce the winner in a special post tomorrow. That's right, you have to check my blog on Thanksgiving to see who won.)

Before I talk about switching viewpoint characters, here's table reviewing the advantages of the first person, third person omniscient, and third person limited points of view.









First PersonThird Person, OmniscientThird Person, Limited
Puts the reader up close and personal with the characters.X
X
Feels as though the action is immediate, rather than in the past.
XX
Immersive. No barrier between the reader and the story.

X
Can give a lot of information in fewer words.
X
Feels less like fiction and more like an eyewitness account.X

Highlights the story over the writing (the narrator's voice).

X
Highlights the writing (the narrator's voice) over the story.XX

Got all that? Keep that in mind when you're choosing how to tell your story.

Now about switching viewpoint characters in third person limited.* You can do it, but you shouldn't do it mid-scene. You can, however, switch the viewpoint character when you change scene or chapter -- anywhere there is a visual break in the text. But there are guidelines you need to be aware of:

You should be consistent. If 90% of the novel is from one character's POV, then you switch to another character in chapter 28 of 30, it won't work.** And if you write only the first chapter from the villain's POV, that's not a POV switch, it's a prologue.

Likewise, if you decide to switch POVs at chapter breaks, don't suddenly switch mid-chapter (even at a scene break) later in the novel. The reader won't be expecting it, and they probably won't like it.

You need to clue the reader in to whose POV it is. Once the reader gets the idea that each scene (or chapter) may mean a POV shift, you need to begin each scene (or chapter) with some clue so the reader knows whose head they're in. This could be as simple as titling each chapter with the name of the POV character. Personally, I don't do this in my books because I'm fond of chapter titles. Fortunately, there are other clues you can use:
  • The name of the POV character. If it's the first name the reader encounters in a scene, or it's connected to the first internal thought presented, the reader will get the idea they're in that character's head now. "Hagai had never seen an uglier man in his life."
  • Setting details. Suppose one character has gone to war in the cold northern wastes, while his twin brother stayed at home in the castle. After a couple of scenes with these characters, the reader will know that any reference to fighting, blood-stained fields, snow, or wastelands is an immediate clue they are in the first character's head. Likewise, references to warm weather, nobles, courtiers, and torch-lit corridors will imply the second. This clue isn't always availabe, but you'd be surprised how often it works.
  • Plot details. Are the POV characters traveling with different characters? Are they carrying unique, important items? Do they have a distinctly different knowledge of events? Basically you can use any major difference that the reader is likely to remember as a clue. Just remember it should be both important and unique. Don't expect the reader to remember that one character has an eye patch on his right eye and the other on his left, for example.
  • Make your own clue. Maybe a chapter quote from the character, or a page from someone's diary that gives the appropriate hints. Use your imagination. In Air Pirates, for example, I preface every Sam chapter with the place and time the chapter starts in, while the Hagai chapters (because they tend to be more continuous in time and place) have no such demarcation and so use the other clues listed here.
POV shifts are always jarring. You want to minimize the reader's whiplash. Help them know what to expect and don't be tricky unless you have a really, really good reason (and even then...).

This is mostly based on what I've read. Does anyone have examples of unique POV shifts, even ones that break these rules? And did they work for you or not?


* While I'm sure it's possible to switch first person POV characters, or to switch between first person and third, I've never seen it done. I imagine it would be hard to pull off. Also, you can't switch POV characters with third person omniscient by definition -- unless you do something weird.

** PROBABLY won't work. Everything in writing is a guideline. But still, don't do it unless you know what you're doing.

Back to the Queries

(Have you entered the caption contest yet? You still have two days to win a drawing or a critique. Go now!)

It's been a while since I really talked about query letters. Of course, it's been a while since I've had to write them. But with Air Pirates in the gamma phase, and me ever-hopeful that I will not have to do any more major rewrites, I'm looking at my query letter again.

Queries are hard. Personally I think they're easier than synopses(eseses), but the fact remains that I have to condense four thousand score words into ten score. And for many agents, those ten score words will be the only sample of my writing they ever see.

So I do crazy things like read every single query critiqued by the Query Shark or all the successful queries posted on Guide to Literary Agents in an attempt to figure out what, exactly, agents are looking for.

Nathan Bransford says the only things to really worry about are the overall look and the description of your work. That's certainly helpful in an anxiety sense (the last query I sent him started with a rhetorical question, for example), but it doesn't help me much with actually describing the work.

There are lots of formulas (lots and lots) out there to help write a query, but in the end they're just that: helps. Just like "don't start your novel with the weather" or "don't start with the character waking up in a white room" are helps, they're suggestions for those of us who don't yet know what we're doing. But it's entirely possible to break these rules and write something great (though probably not by accident).

So query formulas help, but they don't solve the problem. Worse, if you read those successful queries I linked to above, you'll notice many don't follow any formula. So why did they work? What are agents actually looking for? Here's what I think agents want to see in a query:
  1. A story they like and can sell. Believe it or not, the query doesn't sell the work. The work sells the work -- or at least the idea does. The very best query letter in the world won't sell a bad idea. Conversely, a great idea can (sometimes) carry bad writing.
  2. The ability to write. Credentials suggest that you can write, but your query shows that you can. It's not the little mistakes that will hurt you, rather the overall appearance that you don't know the craft or don't care enough to use it in everything you write. The query letter is such a short piece, there's no excuse for slapping it together without carefully choosing each word.
  3. Voice. Writing ability is to writer's voice as a common soldier is to a samurai (or a ninja). How you say it matters just as much as what you say. Your novel probably has a voice already. It might be funny, dark, matter-of-fact, dry, silly... whatever it is, it should come out in the query, not just the sample pages.
  4. A sane person they might like to work with. You need to come across as professional, intelligent, and not a jerk. Professional means no crazy fonts or cute gimmicks. Intelligent means you've done your research and understand at least something about the industry you're trying to break in to. Not being a jerk means being humble.*
It's not a formula, but hopefully once you're done following the formulas and have a query put together, you can ask yourself if it has these things. OR you can win my caption contest, and I'll tell you!


* Not in the commonly-understood sense of spineless or self-effacing, but in the dictionary-definition sense of "a modest estimate of one's own importance."

That Thing Where I Draw: Caption Contest!

I got stressed out about what to draw this week. This happens every once in a while when I feel like I need to be perfect or impress you. I forget I'm just doing this for fun. The way I solve that is by drawing whatever the heck I want without caring so much about quality.

I've also decided to do a little contest. This sketch begs for a caption. Give it one. The funniest one will win either (A) a drawing of their choice or (B) a query/sample pages critique. Details after the sketch.


Rules:
  • Entries must be posted in the comments.
  • You may make as many entries as you like.
  • Contest will close Tue, Nov 24 at 11 pm PST.
  • The drawing may be pencil, ink, colored pencil, or pastels. Your choice, or you can leave it up to me.
  • The critique may be a query letter, sample pages, or both, up to about 6 pages.

You can see samples of my drawing here. I promise I'll take extra care with the contest winner's sketch. Not like today's sketch, something more like this, this, or this. As for the critique, I'm no agent, but I'm not new to this either. I'll do a good job with that too.

Anyway, it's free and for fun. Get over it.

That last paragraph was for myself.

Points of View: Third Person Limited

If you missed them, here are my posts on first person and third person omniscient. The last one I'm going to cover is third person limited.*

Technically, third person limited is just like omniscient, but (wait for it...) limited. The story is told by a narrator outside the story, but not an all-knowing one. The narrator only has access to what one character sees, thinks, and feels.

On the surface, it seems like this would have all the disadvantages of first person (happens in the past) and of omniscient (putting a barrier between the reader and the story). But as it turns out, the opposite is true. Third person limited has the feel of present action like omniscient does, and because there's no obvious narrator, there is even less of barrier than in first person. It also carries first person's advantage of getting the reader up close and personal with the characters, like the reader is in their world.

With third person limited, the story rather than the narrator shines. There's still a voice -- there is always a voice -- but it's more subtle than in first person or third omniscient.

One important note though: don't ever switch your viewpoint character mid-scene. That's what third person omniscient does. If you switch from one character's thoughts to another, it will be jarring if the reader thought they were in one person's head, and inconsistent if you only do it occasionally.

So how do you switch viewpoint characters then? I'll talk about that next time when I wrap things up.


* There's also second person, which I've never used nor read past 100 words, so I'm not going to touch it.