Izanami's Choice cover reveal

If you follow me on social media, you may have seen this, but it's important that it's here. So behold! The cover for my upcoming samurai sci-fi novella IZANAMI'S CHOICE! CLICK TO EMBIGGEN!


And here's proof that I'm not just making this up (that's not my hand, though -- so I guess my editor could be making it up):


I love what they've done here -- the droid legs, the sword, the bloody kanji characters, the part where my name's on the cover. It's all just great.

I don't have a date for release yet, but I'll let you know when I do. It should be soon. If you want to make sure you don't miss it, sign up for my newsletter here. I haven't actually sent out a newsletter (because I promised only useful information), but as soon as there's a date or a pre-order link or something, you'll get it there.

There may also be another pretty picture I get to show you later. We'll see!

For those of you unable (or too lazy) to embiggen, here's the back cover copy:

Samurai vs. Robots

Progress. Murder. Choice.

In 1901, the Meiji Restoration has abolished the old ways and ushered in a cybernetic revolution. Androids integrate into society at all levels, following their programming for the betterment of every citizen, as servants, bodyguards, and bureaucrats. Jinzou are the future. Japan is at the threshold of a new tomorrow!

As a ronin steeped in the old ways, Itaru wants nothing more to do with the artificial creations posing as human. But when a jinzou is suspected of murder, he's pulled into a mystery that could tear the nation apart.

Malfunction or free will? When is a machine more than just a machine?



How do you write a good twist?

Phil says:
I'm writing a sci-fi story as part of a game, and one thing I'm having trouble with is how to gracefully drop hints of an upcoming twist.

One character is set up so that everyone assumes he is a villain; the midpoint twist shows that he's actually just misunderstood and trying to survive; he actually has a lot in common with the player character.

I want to drop hints of this fact earlier on in the game. I think I can do this without it giving away the twist, but I'm worried that players will assume the apparent contradiction is due to sloppy writing rather than building to something intentional. Is there anything I can do to help readers embrace the ambiguity rather than try to resolve it too soon?

There are few things more satisfying than blowing someone's mind with a good twist. Done right, it'll stick in the player's (or reader's) head, making them need to talk about the story for years to come.

Done wrong, it's lame. If the hints are too obvious then the twist is predictable. If they're too subtle, it can feel like a deus ex machina. Achieving the balance between the two is super tricky for two reasons:

1. You are always too close to your story. It's almost impossible to tell what clues a reader will or will not pick up on when you know what they all are and what they point to. Everything's so obvious to you, so you keep things super subtle. Or you over-correct and make it too obvious. You can't win.

2. It really, really depends on your audience. Ever notice how kid's stories are more predictable than adult stories? That's not because kid authors suck. The opposite actually: they know their audience and are really good at writing for them. They know what tropes kids are familiar with, which is far fewer than most adults.

(Which is not to say you can't write a kid's story that subverts the tropes. You most certainly can.)

It's not just age-dependent either. Someone who has never seen a sci-fi/fantasy movie in their life might be completely blind-sided by a Chosen One or its many subtropes.

So what's the best way to find this balance? I'm gonna say it in really big words, because it's pretty much the same solution to all writing problems.

ALCOHOL

No, wait, that's not it. It's

CRITIQUE AND REVISION

You are too close to your story, so get others in your target audience to read or play it. Fresh eyes will help you nail down where the story is working or not. And if you can get detailed comments as they go through, you can even see where they start to guess things and what those guesses are.

For a game, I'd recommend writing up the story as a synopsis first -- revealing information as the player would discover it -- and running that by a few people. (Unless the game's playable, of course, then running that by people might be more useful). It won't be perfect, but it'll get you closer than you can get by yourself.

And perfection's not the goal anyway. No matter how many eyes and how much revision you get on a thing, there will always be people who see the twist coming and people who think it dropped out of the blue (although the latter seems less egregious to me, which suggests you might want to err on the side of too subtle rather than too obvious). The point of getting fresh eyes is to get perspective, not perfection.

"But won't the twist be spoiled?"

For your early readers, yes. But they know that's the deal for getting an exclusive look.

For other people? Maybe. But that kind of spoiler leakage only really matters if you're writing the next Empire Strikes Back, which -- if you are -- I'm flattered you would ask me how to do this. But also if you're at that level in your career, you've probably had enough practice twisting stories that you have a feel for the balance of it by now.

That's another trick, too: practice, practice, practice. Until then? Critique and revision.

Anyone else got tips for Phil? Tell him in the comments!

-------------------------------------------

Got a question? Ask me anything.



The Best Dr. Strange Gif

Maybe there are better Dr. Strange gifs out there, but if so I have not seen them. (Also this was ridiculously hard to find for my sister, so I'm intentionally trying to increase its SEO a little).


Random SEO crap: Benedict Cumberbatch animated gif jumping leaping flying funny hopscotch harry potter anchorman avengers dirty dancing pokemon eaten by a shark SEO's a thing right I'm not just making this up? oh god what if i am what if people are reading this who am i and what have i done with my life oh look there's cake in the fridge!

Izanami's Choice excerpt and update

The fine folks at Broken Eye are working on the last edits for Izanami's Choice. Next steps after that are me addressing the edits and then all the fun stuff they get to do to finalize the whole thing and make it a For Real Book.

There's also a cover coming. Watch for that.

Izanami's Choice is my samurai, sci-fi novella set in a Meiji-era Japan that has adopted androids and other ridiculously advanced technology. Here's an excerpt:
The droid was a newer model. It did not wear a wooden mask, nor was its face made of metal widgets that moved to imitate emotions. This thing's skull was covered in a molded synthetic material. The corners of its lips moved up and down in a remarkable caricature of a human hoping to make a good impression. If Itaru were not standing so close, he would've taken it for a human in the darkness. Up close, however, the synthetic features looked fake and unnerving. "What the hell are you?"
The droid bowed deeply. "I am called Gojusan. My full designation is Service Droid I-Ka 53."
"I-Ka?" Itaru had heard of that model, but he'd never seen one up close. The first droids had been western imports using English letters as designators. When Japan constructed their own master machine intelligence—the fourth in the world and the only one in Asia—they used katakana characters for the designs it produced. I-Ka was approximately the eightieth designator in only thirty years.
They're evolving too fast.
"Hai, Shimada-sama." The droid's oversized eyes flicked behind Shimada into his house and back again.
Itaru stood up straight, anxious to get rid of the machine. "What is your message?"
It looked down, seemingly embarrassed. "With great apologies, Shimada-sama, my message must be delivered privately." It gestured inside and bowed once more.
Itaru shivered uneasily. The jinzou's behavior bothered him more than he'd like to admit. He decided that it was simply too new, that he'd never met one like it before. "Fine," he said, grabbing his tamiken from the shelf as he stepped aside. "But make it quick."
The droid bowed again, removed its sandals—it wore socks underneath—and stepped politely inside. "I apologize for bothering you at this hour."
"You said that," Itaru snarled.
The droid clasped its hands at its waist, looking at the door and back, as though it wanted to flee but had decided against it.
Ridiculous. Droids didn't act like this. They followed their orders and programming. If a droid pretended to have feelings, it was because of a human’s order. Either Count Kuroda-sama had given this droid very specific—and strange—instructions or Gojusan's programming was remarkably advanced.
But what purpose would it serve to have a droid act nervous? To set Itaru at ease? It was failing at that. Everything about this meeting made his skin quiver. "State your message. What does Kuroda-sama want?"
It looked directly into Itaru's eyes. "My master is dead."
The full novella is coming soon! If you want to know the moment it comes out, subscribe to the newsletter or follow this blog.



Izanami's Choice -- a story about samurai, robots, and AI singularities

I've been head down writing Torment conversations, but I have an important announcement to make: my new novella, Izanami's Choice, is coming soon from Broken Eye Books.

It's a book. That you can buy. About samurai and robots in a cybernetic Meiji-era Japan.

If any of that sounds remotely interesting to you, I recommend you sign up for my newsletter so you'll know when it comes out.

Not sure? Read on!

Tokyo, at the dawn of the 20th century. The Empire has gone through an industrial and political revolution. The samurai are a thing of the past, railroads connect every major city, and the artificial jinzou serve in every aspect of Japanese life, from servants to soldiers to assassins.

Shimada Itaru is an aging ronin, a survivor of samurai rebellions from the early days of the Meiji Restoration. He hates the jinzou, but he knows quite a lot about fighting them -- or he did, before the Emperor made it illegal for humans to carry weapons.

Gojusan is a jinzou framed for her master's assassination. Hunted by her own kind, and unable to turn to the police, she runs to Itaru for help. Before Itaru can throw the jinzou out, assassin droids storm his home, trying to kill them both. Now Itaru's on the run with the thing he hates most, and the only way he's going to get his life back (such as it was) is to figure out what really happened to Gojusan's master.

Of course, the truth is something neither of them suspect.


I'd love to say more, but Torment! Conversations! (Seriously, I need to get back to work if I'm going to make my deadline). Sign up for the newsletter or subscribe to the blog for more information in the near future.

You can also ask me questions, if you like. I'll get to them when I can. (Yes, I'm busy, but sometimes answering questions serves as a nice break. So don't be shy.)


Want a free story of mine?

Want to read a free fantasy story of mine? One you've never read before? I have one for you.

There's a string: you gotta sign up for my mailing list.

But hold on, because there's a better string attached to that string. Once you're on that mailing list, you'll be notified the moment there's new Adam Heine fiction to read.

And there will be new fiction to read. I can't officially say much yet, but you may recall me hinting about a novella? It's coming. Maybe more than that is coming. We'll see!

If you want to know when I've got something new out, or you want to read a new fantasy story, or you just like to sign up for stuff, then sign up for the mailing list now!


Torment Beta is going live

As you read this, either the Torment Beta is live or it will be very soon. A few thousand of our backers (everyone who pledged for it) will get to play the opening and first major location in the game I've been working on for over three years.

Better than that, the Beta will go public on Steam Early Access next week. Anyone -- even you -- can see what I've been working on, and why I haven't talked much about writing (or anything really), for so long.

Am I excited? You bet. I love creating, and I hate not being able to show people what I'm creating. It's about time.

Am I scared? Not as much as you might think. I was scared before the Alpha Systems Tests went out, because Torment is not a typical RPG, and I wasn't sure what people would think of it. But the Alpha backers got it. They read thousands of words, made tough decisions, and they got it.

The Beta has its rough edges that I'm sure we'll get comments on, but the stuff that really makes it Torment -- the art, the writing, the characters, the choices -- that's the stuff I'm least worried about. It's all in there. A lot of the remaining work is prettying up the package.

So, yeah, if you want to see what I've been working on all this time, check out the Steam Early Access release next week. Or, if you can't wait -- or you're not sure whether epic reading, tough choices, and dying Earth fantasy is your thing -- then watch this video, where my boss Brian Fargo and colleague George Ziets play through the first hour of the Beta. Enjoy.