You Know That Fantasy Novel is Really the Author's D&D Game When...

— May 25, 2012 (21 comments)
(Remix)
  1. It starts in a tavern.
  2. There is one protagonist and his 3 or 4 friends, who are different from him in every way.
  3. The protagonist is awesome, because every other character tells us so. He also seems the only one capable of making decisions.
  4. Dark-skinned elves are always evil, and always dual-wielding.
  5. The only limitation on magic is that wizards must sleep before they can cast more spells.
  6. Character names contain apostrophes in unneces'sary and inexplicab'le pl'aces.
  7. The villain is immensely more powerful than the main characters, but despite their obvious bent on stopping him, he doesn't face them until they are strong enough to defeat him.
  8. The main characters are referred to as a "party."
  9. The "party" consists of a fighter, a thief, a cleric, and a wizard (alternatively: warrior/rogue/healer/mage, barbarian/burglar/priest/sorcerer, etc).
  10. They take on a quest to either save the world or aid the village, for no other reason than that it's right.
  11. Despite the fact that there are many characters more powerful than the protagonists, no one else is willing or able to take on the quest.
  12. Anyone, anywhere, uses "adventure" as a verb.
Got more?

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Books I Read: Closed Hearts by Susan Kaye Quinn

— May 23, 2012 (6 comments)
You may recall I talked about Open Minds last year, about a world where everyone can read minds, except for this one girl who discovers she can actually control them. Susan Quinn (crit partner, Author's Echo regular, and giver of the BEST gifts) is releasing the sequel today.

So if you liked Open Minds, go and get Closed Hearts. And if you haven't read the first one, you might as well go do that first. The world building alone is worth it (and I think there's some kissing or something, if you're into that).

Title: Closed Hearts
Author: Susan Kaye Quinn
Genre: YA Sci-Fi
Published: 2012
My Content Rating: PG-13 for make-outs and tense situations

After Kira outed the presence of mindjackers on national TV, things got difficult. Paranoia about what jackers can do is sweeping the mindreading population, complete with anti-jacker politicians and laws. As the most famous jacker in the world, Kira has to stay hidden from readers and angry jackers who liked things better when they were hidden. She thought she was doing okay, until an escaped jacker criminal kidnaps her and forces her to face the thing she fears most: the FBI's experimental torture chamber for jackers.

I love where this trilogy (yeah, there's one more) is headed. There's no easy answers for anybody, which is just how it should be.

And I love how Susan is still exploring this world (without going everywhere). Turns out things might not be as black and white as readers vs. jackers. There are other things too . . .



Because Closed Hearts comes out today, Susan also has a virtual party going on at her site and a giveaway. Use the form below to win some cool stuff!

Rafflecopter giveaway
Other books by Susan Kaye Quinn:


Mind GamesOpen MindsClosed HeartsIn His EyesLife, Liberty, and PursuitFull Speed Ahead

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Revision: How to Add a Whole New Character

— May 21, 2012 (10 comments)
So when Tricia asked me for revisions, one of the things she wanted (which I totally agreed with) required adding one or two new characters. I'd never actually done this before, and I was afraid the new characters would feel flat or tacked on. Here's what I did to avoid that:

1) Define the character. This is the novel that got me my agent, so the existing characters were pretty fleshed out. I wanted to make the new characters as deep as I could -- goals, motivations, even voice -- before I changed a word. (Yes, I planned. What a shock.)

2) Plan what needs to change. I skimmed through the entire novel, making a note of every scene where the character could appear, and maybe what that would do to the scene or the whole plot if they did. Sometimes this led me down some really interesting roads, though other times I realized it would mess things up too much if they were around.

3) Write the character. For each scene in my notes above, I had to decide whether or not they did appear. This was tricky. I didn't want them to appear only in the scenes where they mattered (no chance for development that way), but I also didn't want them to have a cameo in every single scene just because I could. In the end, I decided to keep them in most scenes rather than make excuses for why they weren't there.

Ah, but how to add them . . .

           3a) Dialog. Sometimes the new character had new things to say, but most of my story was already set. Honestly, about two-thirds of the time, the new character just said things that other characters had said. I just changed the tag and the flow of conversation to support it. You'd be surprised how often -- especially in group scenes -- you can swap lines of dialog around without affecting things.

           3b) Narrator descriptions and thoughts. Whoever's head we're in needs to notice the character. Not just notice them, but have feelings about them that affect things. Otherwise why have them there at all?

           3c) Let them shift the plot a little. I wasn't about to rework whole plot points for these characters, but their presence did change things a bit. Partly, this is what they were being added for (to add emotional weight to certain of the protagonist's decisions), but a couple of events took me by surprise. It's usually good to let these things happen.

           3d) Treat it like a first draft. It's so, so hard to add words to a novel that I know works (see the part where it got me an agent). I want the new words to fit seamlessly with the old ones and to be just as awesome. But it's better to accept that they won't be at first. You'll make them good in a second.

4) Read the whole novel again. Slow. Now that the characters are in there, you have to make sure everything still flows. It's not just about continuity and details, but you have to look at the emotions of the scenes. Do the character's words and actions fit what's going on around them? Is she being flippant when she should be scared, or crying in a relatively tame moment? (Mine was).

I also realized there were places where the protagonist could be thinking about the new characters, even though they weren't in the scene. The new characters were now part of the protagonist's life, and I think this helped make them even more real.

5) Send it to a beta reader who hasn't read it before. You can send it to betas who have read it too, but I wanted someone who knew nothing to tell me which character(s) they thought I had added, which felt the most tacked-on.

I was kind of excited when my beta reader named characters that had been in the novel from the beginning. It did make me wonder about those old characters a little, but the new characters felt like part of the story to her, which means I did it right. And honestly, now I can't imagine the story without them either.

Have you ever added a character in revision? How did you do it?

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Because Batman is Awesome

— May 18, 2012 (3 comments)

(Reposted from Anthdrawlogy)

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On the Ridiculous Idea that You Can Steal an Idea

— May 16, 2012 (13 comments)

Stop me when you know what famous book this is:
A young kid growing up in an oppressive family situation suddenly learns that he is one of a special class of children with special abilities, who are to be educated in a remote training facility where student life is dominated by an intense game played by teams flying in midair, at which this kid turns out to be exceptionally talented and a natural leader. He trains other kids in unauthorized extra sessions, which enrages his enemies, who attack him with the intention of killing him; but he is protected by his loyal, brilliant friends and gains strength from the love of some of his family members. He is given special guidance by an older man of legendary accomplishments who previously kept the enemy at bay. He goes on to become the crucial figure in a struggle against an unseen enemy who threatens the whole world.
If you said Harry Potter, you're right. But if you said Ender's Game . . . you're also right. This quote is from an article Orson Scott Card wrote, berating J.K. Rowling for this one time she got mad at someone for "stealing" her ideas.

Guys, you can't NOT steal ideas.

Don't believe me? Visit TV Tropes for like two seconds (if you dare). Such a site wouldn't even exist if the tropes listed there hadn't been done time and time again. Not because people are unoriginal, but because we are original, but that does not mean what you think it means.

Being original means we all take the same raw materials -- life -- and turn it into something unique. But it's because of those common raw materials that we all come up with chosen ones and special powers and wise old mentors and unlikely leaders. Because those are the things that move us.

Don't worry about someone stealing your idea, and don't worry about stealing someone else's. Ideas cannot be copyrighted and no one can win a lawsuit because you also made references to the Bible. If they could, the Tolkien estate would own Hasbro by now, and C.S. Lewis's benefactors would have a number of things to say to that guy who tried to sue Assassin's Creed.

Keep moving forward, taking people's ideas and letting people take yours. It's all good, and it'll come back around anyway. Because the goal is not originality or even money. The goal is to show people old things in a new way.

Your way.

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An Open Love Letter to Joss Whedon

— May 14, 2012 (23 comments)
Dear Mr. Whedon,

Thank you, thank you for the Avengers movie. And thank you for doing everything right. There are so many ways this movie could've been screwed up, and you did none of them.

You could have unbalanced the cast. I mean, shoot, there were like seven heroes, five of whom have (or deserve) their own movies. By all normal screenplay calculations, the cast should have been unbalanced! Ironman should've stolen the show, or Thor should've been relegated to some kind of adviser role, or at the VERY LEAST Black Widow and Hawkeye should've been ignored entirely (I would even forgive you for that last one).

But they weren't! Everyone had their moments. Every character was believably, realistically involved. Thor and Loki had brother issues. Black Widow and Hawkeye had a freaking non-romantic relationship. Captain America was still dealing with the fallout from his last movie (heck, they all were). I love them all!

You could have revealed something lame that demeaned or flat out broke the original movies. You wouldn't have been the first. I mean, how do you explain why there are billionaires and WW2 super soldiers fighting alongside gods? To save the planet from alien invasion?

Dang, man, you actually made the prequels better at some points. The Thor movie didn't make me stand up and cheer, but you made Thor and Loki's characters deeper. You gave Captain America a reason for his ridiculously patriotic uniform. Thor quipped about how Asgardians always seem to beat each other up when they come to Earth (even though they're supposed to be more civilized).

You took the holes in the character's backstories and said, "Ha! Hey guys, look! A hole!" and then moved on. I love you for that.

You could have made Black Widow into an object. Every other screenwriter would've done it, and nobody would've blamed you. Heck, it's what they did with her character in Ironman 2.

And yet, in this movie, Natasha acted sexy or weak only twice, and both times she was totally messing with someone to get what she needed. So. Awesome.

You could have written cheesy, cliche dialog. I mean you couldn't have, Joss, because you're not like that. But Hollywood could've put someone in there who left the "This is just like Budapest" line as is, or who didn't understand how Tony Stark's ultra-clever Disregard for Everything works.

You could have made the Hulk into a dumb tank. It would've worked. I mean, that's what he is. And you did make him into a tank, but a super awesome one.

We didn't even see the big guy until halfway through the film, but two minutes into Mark Ruffalo's first scene (who, by the way, I might have to write another love letter to; he is now my favorite Bruce Banner of all time) you made sure we knew how scary the Hulk is. Not by telling us, not even with dialog, but by showing it on Black Widow's face when she was too afraid to put her gun down.

You could have done any of this. It's what's Hollywood has done with most superhero movies. And I forgive them, because the stories are fun and the heroes are awesome. But you? You made me fall in love with Thor and Hawkeye, characters I used to make fun of.

You have already had a significant influence over the novel that got me an agent. But now I'm going to watch everything of yours I can get my hands on. Thank you for influencing everything.

Sincerely,
Another Fan

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Santa and the Siege of Barad-dûr

— May 11, 2012 (5 comments)
From Anthdrawlogy's Elves week. As far as I'm concerned there is only one kind of elf, though I'm more flexible with who their boss is.


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Books I Read: The Alloy of Law

— May 09, 2012 (5 comments)
Title: The Alloy of Law
Author: Brandon Sanderson
Genre: Steampunk Fantasy
Published: 2011
Content Rating: R for action violence

Three hundred years after the events of the Mistborn trilogy, the world has been reborn and is in the midst of an industrial revolution, with trains and guns, skyscrapers and electricity -- and outlaws and the lawmen who bring them to justice.

Wax Ladrian is one such lawman, retired after his last job ended in the death of the girl he loved. He's just getting used to the noble life he had abandoned long ago, when his fiancee is kidnapped by a notorious band of criminals, led by a man whose Allomantic powers render him nigh immortal. As Wax gets more involved in the investigation, he learns that the city can be even more dangerous than the outskirts he used to protect.

You may recall I loved the original trilogy, and I love this. It's not as epic; Sanderson admits that he wrote it for fun, basically, and it totally is. It's a classic Western story wrapped up in a world where the kind of metal you wear (or eat) determines whether you launch yourself into the air, heal yourself, or stop time.

I have to admit the occasional character or plot event felt too . . . straightforward to me. But I love the mystery and detective work. I love the way Allomancy (and Feruchemy, which we didn't see as much of in the trilogy) interact with this new industrialized world. And I LOVED the banter between Wax and his deputy Wayne (who reminded me an awful lot of a certain pilot of a Firefly-class vessel).

Wax and Wayne. Heh, I just got that.

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Differences Between Querying and Submissions

— May 07, 2012 (11 comments)
You may or may not know by now that Air Pirates is out there on submission. Meaning honest to God editors are reading it. Submitting to editors this way is very similar to querying, but there are some differences I've noticed.

Disclaimer: This is based on my limited submissions experience so far. Your mileage may vary.

DIFFERENCE #1: Responses. I get them.
For better or worse, "no response means no" seems to be more and more common among agents. But on submissions, so far I get answers. Even better, I get semi-personalized answers (or, to be more accurate, my agent gets them and disseminates them to me). They may not tell me exactly what's wrong with the story (see SIMILARITY #2), but they give me a lot more information than form rejections.

DIFFERENCE #2: My agent does all the work.
I'm sure you all remember the scads of data I kept on my querying journey. On submissions? I keep track of nothing. I don't have to write the pitch, keep track of where I sent it and when, or follow up when responses are slow. And I like it that way.

Though I admit, I kinda miss my chart.

DIFFERENCE #3: Thinking long term.
In the query trenches, I had one focus: get an agent. But on submission, I find myself thinking more long term. For example, before I found Tricia, I had a handful of agents say they'd be interested in seeing future queries from me. That's neat, but now that I have an agent, I don't need to remember that information.*

But when an editor says something like that, it matters even if I get a book deal on Air Pirates. Why? Because this is my career now (potentially). Air Pirates will run its course someday, and even now, I need to be thinking about what comes next and where it might go.

* Though you can be sure that if, in some twisted alternate universe, Tricia and I part ways, I will be scouring my Gmail archives in search of those agents.


So there are some differences, but whether you're querying agents or submitting to editors, some things never change.

SIMILARITY #1: The waiting.
Oh, God, the waiting.

SIMILARITY #2: The content of the responses.
Writing is subjective. One agent thought revising to YA was a mistake, another said it was the right way to go. And you know what? They're both right. Turns out editors have the same sorts of opinions.

SIMILARITY #3: My job.
I still write. Through all the waiting and all the responses and all the excitement and the let downs: I. Still. Write.

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In Which I (Yet Again) Discover Why I Don't Self-Publish

— May 04, 2012 (26 comments)
[Some of the links below go to TV Tropes. You have been warned.]

These days, there is no end of people who say, "Why are you still putting yourself through the misery of traditional publishing?" Some folks say it nicer. Some are meaner and use words like "broken," "obsolete," and "dinosaur". I've talked about my reasons before, but I've come to realize that the thing behind it all is an illogical personality quirk.

I am trying to get the best ending.

Before I go on, understand that I don't think either path -- self-publishing or traditional -- is better than the other. They are both means to reach readers, and to that end, both sometimes work and sometimes don't.

I'm talking about video games. The RPGs and graphic adventures that form the core of my childhood often gave you multiple paths to complete the game, and often different endings. Sometimes there was a "best" ending; sometimes the endings were just different.

The thing about me is, whether there was a "best" ending or not, I always tried to get it. I'm the kind of guy who will spend hours leveling up the most useless Pokemon in existence, trusting he'll become something awesome (spoiler: he does). I'll choose the Smash Bros. character everyone hates and spend weeks figuring out how to beat the crap out of people with him. I once stopped playing Riven for 5 years because I refused to look up the solution to the puzzle I was stuck on.

The point is I'm stubborn, and I've been conditioned to believe that the path of most resistance will yield the best rewards.

Again, before all you self-pubbers stab me with your pitchforks: I don't believe traditional publishing is better, not in a money-and-success way. It's only my subconscious that's convinced me there's some kind of unlockable bonus item.

But if my intellect says both paths are viable, why am I still doing the hard one?

Because the other part of my personality quirk is this: even if the ending is the same, I want to be able to say I finished the game on the hardest setting. To say I beat Super Mario Bros. without warping (I did), I caught all 151 Pokemon (I didn't), I finished Contra without losing a single life (did).


For me, getting traditionally published isn't about making more money or even reaching more readers. Neither path outdoes the other in that sense. Getting traditionally published is about being able to say I did it.

What about you? What's your path and why?

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The Secret to World Building

— May 02, 2012 (15 comments)

"Part of the attraction of the Lord of the Rings is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed."

                               -- J. R. R. Tolkien, Godfather of World Building


The secret to creating a compelling world is to maintain the illusion that there is always more.

The second biggest mistake amateur world-builders make when showing off their world is to explore all of it. The worst is when they let the narrator or the protagonist or, God forbid, some professor character infodump all over the reader about their beautiful world -- all its countries and cultures, its languages and latitudes.

But even those that avoid the infodump -- who take their protagonist through the world so the reader can experience it -- will sometimes make the mistake of showing everything.

As the author, you need to know everything about your world, precisely because of what Tolkien says above. The reader wants hints that the world is much bigger than what they see. And if you always "go there," if you tell them all about it, you destroy the magic.

The Hunger Games still has districts we know nothing about. Mistborn implies the existence of undiscovered metals, with undiscovered powers. Even if you've read everything the Tolkien estate has ever published, there are still places in Middle Earth that you've only heard about. That is what will make your world compelling.

What are your favorite fictional worlds? What parts do you wish you could see more of?

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A Lesson on Color

— April 30, 2012 (10 comments)
Okay, I know I said we weren't supposed to hate on the haters about the whole Rue and racism thing. And I don't intend to hate, but there was one tweet in particular that, two months later, still nags at me:


So I guess "dark brown skin" is not the same as "all the way black." I'm not entirely certain what color palette they were using, but in the interest of teaching instead of hating, I'm going to give a color lesson.*

Presented here are people with varying skin color. For each image, I have taken both a light and dark average of their skin and placed it next to the colors implied by traditional skin color terms.


This is white:
These are the color averages of this girl's skin:


This is yellow:
These are the color averages of this guy's skin:


This is red:
These are the color averages of this guy's skin:


This is black:
These are the color averages of this girl's skin:

I know I'm not the first person to point out that "black" does not, cannot, literally mean black (shoot, even Drizzt is basically gray). But let's go back to the comment in question.

Rue's description in Hunger Games was "dark brown skin," which a number of people interpreted as meaning "brown but not black," and so were upset when Rue appeared in the movie as "black." Let's compare:


This is dark brown:
These are the color averages of Rue's skin:

So . . . Hollywood actually lightened Rue from her description in the book. Weird.

* If the person who tweeted that actually reads this, I do apologize for the semi-snarky way this is presented. Feel free to chew me out for hypocrisy.

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A Common Query Problem (also Kung Fu Panda)

— April 27, 2012 (11 comments)
Disclaimer: The only query slush I read is on the internet, but there's a lot out here, and I read most of it. So don't knock it.

THE PROBLEM
Every query letter is different, but I've seen a lot lately with the same problems. It looks kinda like this:

Paragraph 1: Hook.
Paragraph 2: Innocent World.
Paragraph 3: Inciting Incident (often repeating the Hook).
All his life, Po wishes he could be a kung fu master, but he gets more than he bargained for when he's mistakenly named the legendary Dragon Warrior.

Po has spent his whole life in his father's noodle shop. Blah blah [his father's a goose] blah blah blah [Po plays with kung fu action figures] blah blah [he doesn't actually want to cook noodles] blah blah, etc.

Until the day it is announced that Master Oogway will decide who is to become the Dragon Warrior. [Po tries to get in to see it. Can't.] When Po crashes a slapped-together rocket chair in front of Master Oogway just in time to find the master's finger is pointing at him, his life is changed forever.
A few reasons why this doesn't work:
  1. The hook is repeated and redundant.*
  2. The reader is forced back in time at the beginning of paragraph 2.
  3. Paragraph 2 is setup and backstory. There is no plot.
  4. The query stops before it tells us the meat of the story.
  5. There is no difficult choice for the MC and, therefore, no stakes.

A BETTER WAY
What you want to do with your query is more like this:

Paragraph 1: Hook, Innocent World, AND Inciting Incident.
Paragraph 2: The struggles that occur as a result, leading up to...
Paragraph 3: The Sadistic Choice

Obviously the three paragraphs are just a guideline (mine had four; your story might do it in two). The point is to start with your inciting incident and end with your sadistic choice. A compelling choice is what will make agents want to read more.

Let's look at Po again:
All his life, Po wishes he could be a kung fu master instead of making noodles, but he gets more than he bargained for when Master Oogway names him the legendary Dragon Warrior by mistake.
(See? The inciting incident IS your hook, and you don't need to spend more than a few words on the innocent world. Now the rest of the query is free to talk about what agents really want to know: the story. Moving on.)
Unfortunately, Po suffers from weight and incompetence problems. The Furious Five mock him, and Master Shifu is trying to get rid of him. Even so, Po is determined to learn everything he can, and his refusal to give up eventually earns the respect of the Five, even if his kung fu skills do not.

Master Shifu receives word that the powerful Tai Lung has escaped from prison and is on his way to seek his revenge. He runs to Master Oogway, the only master who has ever beaten Tai Lung, but Oogway insists Po is the one who will defeat Tai Lung. When Oogway passes away, Po must decide if he will risk his life based on the ramblings of an old man, or if he should run away, risking the destruction of the entire valley.
It still needs work of course (query letters are hard, guys), but hopefully you get the idea. Start with the inciting incident, end with the sadistic choice, then connect the dots (all the while being specific and skipping everything that isn't necessary for the agent to understand the weight of the choice -- hey, I said it was hard).

What do you think? Is this helpful? How would you handle things differently?

* The concept of a "hook" paragraph comes from query help sites like this one. It's a sound idea, but often misunderstood.

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Who's Your Favorite Villain?

— April 25, 2012 (20 comments)
I am a huge fan of sympathetic and redemptive villains. So my favorite villain of all time is . . .

FIRE PRINCE ZUKO

Honestly, he had me at Agni-Kai.

Runner-up villains include:
  • Darth Vader
  • The Operative
  • Lord Ruler 
  • And climbing the charts for me is Jaime Lannister, but it remains to be seen how sympathetic he will become (before George Martin kills him).

So who's your favorite villain?

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Uncle Iroh on Revision

— April 23, 2012 (11 comments)
When I talked about why I don't hate synopses, some of you were disappointed. I talked about how I got myself to actually write one, but you wanted to know how to write one well, to which my completely useless solution was "Make it sound good."

It's good advice, but not very practical. Drafting is (for me) the hardest part of writing, but revision is where real novels are made. It's something you have to be good at to make it in this business. Unfortunately, it's not something I can give an algorithm for (not yet). But I do have some tips to share with the help of my favorite uncle.

Remember Your Basics
You know all those rules you learned? About commas and semicolons and spelling and grammar? About description and metaphor and not starting a story with the MC waking up? Revision is where you apply them.

Feel the Flow
When you read your story, you see everything you've ever dreamed or imagined. When someone else reads it, they only see what you tell them. As you're revising, you have to empty your mind and think, "Does this actually flow? Or do I just think it does because of all the extra stuff in my head?"

Kill It With Fire
You might not be able to predict when your reader will be bored, but you can tell when you are. If some part of the story (query, synopsis, etc.) is boring to you, it will bore someone else. Insert some voice, connect us with the character through emotions or goals, or just kill the whole thing. You'd be surprised what doesn't have to be there.

Credit: Dark Kenjie
Work Your Belly Off
Revision is hard, and like all hard things, it takes practice. You have to develop a feel for how a new reader will interpret things, an eye for where things slow down, an ear for voice. You can practice by getting critiques and fixing your own stuff, but you can only do that for so long before you run out of material.

If you really want to practice hard, the trick is to critique other people's stuff. You don't even have to network to do it. Just hit up Miss Snark's First Victim or Evil Editor or Critters.org. Work those critting muscles like a fat fire-bender stuck in prison!

Relax
Yeah, I know I just said to work your belly off, but you need to relax too. Partly because you need a break from the story to even hope to read it like a new reader, but also because writing is hard, and you need to take care of yourself. A man (or woman) needs his rest.

What are your tips for revision?

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Getting better at something is a very, very, slowly, gradually, very, very slow thing

— April 20, 2012 (4 comments)
And that's all I have to say about that.


(Totally unrelated, my agent sister Daisy Carter is having a Q&A with our agent on her blog. So if you've got any questions for Tricia Lawrence (and maybe want to win a free book), head on over there!)

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Why Should You Get an Agent?

— April 18, 2012 (8 comments)
(Remixed from a post over two years ago, when self-publishing wasn't quite the thing it is now. I'm still of the opinion that agents are a Very Good Thing. Opinions on self-publishing can be found here.)

When I first started querying, I didn't know if I should query agents or editors. I was only vaguely aware of what agents did. Based on my experience with real estate agents, I knew they handled the legal stuff and took a cut, that was about it.

I wanted help with the legal stuff, and preferred an agent to a lawyer. I figured I'd get one eventually, but I wasn't very adamant about it back then. Two things tipped me over the edge.

The first (though I don't remember where I read it) was this: say you submit to all the hundreds of agents and they reject your work. You can still submit to the editors.*

But, if you submit to all those editors who accept unagented queries and they reject you, any agent you get afterward will be quite disappointed to find half their prospective editors already said no.

* Though if all the agents are rejecting you, I don't know why you'd expect different from the editors.


The second was Tobias Buckell's author advance survey. I love statistics, and Tobias got some good ones from a decent sampling of authors. If you're at all interested in what authors make, I suggest you read it. But basically: the median advance for first-time authors with an agent was $6,000; the median advance to the unagented was $3,500.

Some quick math: the agent's cut is 15%. For the agented authors, then, the net gain was $5,100. Still significantly more than that of the unagented.

As far as I know, that 15% is the only downside to having an agent. If agents are making back 3x that, while simultaneously haggling for your rights, selling those rights for more money, and generally ensuring you don't get screwed -- all while you are busy with the task of actually writing -- the choice of agent or no seems like a no-brainer.

(From a publisher's point of view, it seems to me that they could save a lot of money by encouraging writers to submit to them unagented. But then Moonrat has a good list of reasons why editors would prefer to work with agents anyway. So there you go).

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How I Came to Not Hate Synopses

— April 16, 2012 (10 comments)
Synopsesesssssss, we hates them! Curse them and crush them!

But then I had to write two in a row, with no time to procrastinate. I still don't like them, but I no longer fear them. Why?

Because I found an algorithm.

STEP #1: Plan the story. Or write it, in the case where you're writing a synopsis after the draft. Either way works, but writing the synopsis before the draft makes it easier to condense things, I think.

STEP #2: Write the Crappy Synopsis. Just write everything that happens, in whatever order you think of it. Always telling, never bothering to show unless you happen to think of it that way. Always remember: no one will ever see this version.

STEP #3: Make a list of Main Events. Use the Crappy Synopsis as a guide. Just write a sentence or two per event. Try to pick events that are critical (and skip events that are merely transitional), but don't worry if you get too many.

STEP #4: Make a list of Condensed Events. In a new document, take the Main Events list and condense it. Delete every event you can (meaning the synopsis still makes sense without it). Combine the events that you can almost-but-not-quite delete into other critical events.

REPEAT STEP #4 until your list is about as long as you want the synopsis to be. For me, that's usually 2-3 pages. Keep in mind that what appears "critical" in novel form may not be necessary to understand the synopsis. You can cut a lot more than you think you can.

Then again, I like cutting better than adding.

STEP #5: Write the Friggin' Synopsis. Use the Condensed Events List as your guide. This is usually the hard part, but for me, by the time I got here, I was mostly turning each list item into its own paragraph. It was like magic.

STEP #6: Revise. Make it sound good. Make it flow. Add voice where you can.

And that's it! Will it work for you? Heck, I don't know. All I know is my agent liked both of my synopses and now I don't have to write one for a while.

Hm, maybe that's why I don't hate them at the moment.

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Legend of Korra

— April 13, 2012 (14 comments)
Apparently the follow-up series to the greatest thing ever airs tomorrow. I'm going to have to ask the entire internet to not talk about it until they make DVDs and ship a set to Thailand.


Man, being a commodore sucks.

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Why Book-to-Movie Adaptations Are So Freaking Hard

— April 11, 2012 (16 comments)
  1. Because you're squishing a whole novel -- which, if adapted scene-for-scene would be about 4-8 hours -- into a tiny, tiny 2-hour box.
  2. Because you're turning words that can describe anything into pure sight and sound. If the characters don't say it or do it on-screen, it never happened.
  3. Because you're taking the individual interpretations of thousands of readers and saying, "No, actually, this is what it was like."
All of which guarantees somebody will be unhappy. Honestly, I'm shocked whenever an adaptation is actually good.

Although admittedly, sometimes even a really bad adaptation can get me to read the book.

What's your favorite book-to-movie adaptation? What's your least favorite?

Other than Lord of the Rings (which was nigh-PERFECT), I thought they did a good job with Watchmen. Yeah, they took away Adrian's self-doubt at the end, but I liked how Adrian framed Manhattan instead of a random alien. It was the first time I thought an adaptation actually improved on the source.

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My Favorite Anime

— April 09, 2012 (17 comments)
I can't believe this blog has been going for nearly 4 years, and I have barely scratched the subject of anime. Well that ends now! Here are my top 5 anime series of all time.

(If you don't know what anime is, start here, though odds are you've already seen it. Apparently, I was watching it as a kid and didn't even realize it.)

(For my top anime movies, please see the entire collected works of Hayao Miyazaki.)

#5 Samurai Champloo
Genre: Hip-hop historical fiction, samurais
Premise: Two rival master swordsmen are rescued from execution by a teahouse waitress, who makes them vow to help her find "the samurai who smells of sunflowers."
Why I like it: Awesome fight scenes, unique liberties taken with the Edo period, and hilarious banter between the two swordsmen.

#4 The Vision of Escaflowne
Genre: Science fantasy, mechas, dragons, steampunk future-telling devices
Premise: A girl gets transported to the magical world of Gaea, where she must use her psychic gifts to help a dispossessed prince fight off an evil empire.
Why I like it: Mechas, dragons, and clever questions on what it means to know and change the future.

#3 Neon Genesis: Evangelion
Genre: Science fiction, mechas, metaphysics
Premise: A teenager is recruited as an elite mecha pilot by his estranged father, to protect the Earth from a series of increasingly-deadly "angels."
Why I like it: Mechas and clandestine gov't organizations
Why it's not #1: Cuz the ending is weird, man. Really weird.

#2 Naruto
Genre: Fantasy, ninjas
Premise: A ninja orphan, shunned because of the monster that was sealed inside him at birth, is determined to become the greatest ninja in his village.
Why I like it: Ninjas, clever tactics and strategies, ninjas, like a hundred characters with backgrounds and motivations that matter, ninjas, ninjas, ninjas
Why it's not #1: Because it's at 477 episodes (and counting). About a third of those are filler.

#1 Cowboy Bebop
Genre: Science fiction
Premise: Spike and Jet travel the solar system, scraping a living as bounty hunters.
Why I like it: Witty banter, smart characters, mysterious pasts, a tight storyline from beginning to end, and one really smart corgi.



Keep in mind there are lots of series I haven't seen (Fullmetal Alchemist, for example, would probably be on this list, but I've still got over 20 episodes to go!).

What's your favorite anime? And if you don't have one, why aren't you watching Cowboy Bebop right now?

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Does Social Media Affect What Books You Buy?

— April 06, 2012 (11 comments)
A little while ago, The Intern had an interesting post on how much (or how little) social media promotion efforts affect sales. She challenged her readers to take a look at how many books they'd bought because of social media efforts vs. traditional methods (like, say, word of mouth).

So I did.

 

Of the books I've actually paid money for since 2008:
  • I chose 45% because I knew the author (meaning I had read one of their books before and liked it).
  • I chose 35% because of word of mouth (meaning a trusted friend told me I should read the book).
  • I chose 20% because of social media (meaning I discovered the book independently, from twitter, facebook, blogs, book trailers, etc).

I thought that might be a little misleading, since many of the books in that first category were purchased after I discovered the author via other means (for example, after I discovered Brandon Sanderson and read MISTBORN, I bought three more of his books). So I looked at how I discovered these authors.

Of the authors I've discovered (and bought their books) since 2008:
  • I heard of 70% from word of mouth.
  • I heard of 30% from social media.

So does social media work? Well, it worked for me, but there's one statistic I haven't mentioned. Why did I choose 2008 as my cut-off? Because I wasn't even on social media before then. Before 2008, 100% of the books I purchased were authors I knew or discovered by word of mouth.


So does social media work for reaching readers? I think it's a starting point. But I don't think it's worth plunging hours and hours and days into.

I do think it's a fantastic tool to network with other writers though. I got my ill-fated referral that way, along with some of the most awesome critique partners in the business. And Jay Kristoff recently blogged about how both Beth Revis and Scott Freaking Westerfeld discovered him and offered to read his book for a possible blurb (which upsets me, because I wanted Scott F. Westerfeld to blurb my novel, but I guess you have to have a book deal first).

Man, this publicity stuff is complicated. Does it ever work? What do you think?

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Books I Read: Nowhere Girl

— April 04, 2012 (4 comments)
Title: Nowhere Girl
Author: A.J. Paquette
Genre: Middle Grade
Published: 2011
My Content Rating: G

Luchi Ann is an American girl born in an obscure Thai prison. Her mother was an inmate, but when she passes away, Luchi has to go out into the world for the first time. Her fair skin and blond hair mark her as a foreigner, though Thailand is the only home she's ever known. It takes a long journey through Thailand and overseas to discover who she is and what secrets her mother was keeping.

I love this book. I'm not usually one to care about prose, but this is beautifully written. I love the way Ammi-Joan (yes, that Ammi-Joan) uses comparisons everywhere that don't just describe a thing, but also reveal what Luchi is feeling, and also also connect everything to frigging everything.

And as a foreigner living in Thailand, I felt she got the people spot on: the caring grandmother, the kind relatives who still worry about saving face, the well-meaning (but sometimes deceitful) cousin, the girl who is perfectly nice to your face -- and means it -- but is also ripping you off because you're a farang.

I loved all these characters, I feel like I know them (or, in some cases, am related to them by marriage). Shoot, Ammi-Joan even made me want to visit Bangkok again, which is not a feeling I normally have.

If any of that sounds even vaguely interesting to you, go read this book.

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How Pirates Are Born

— April 02, 2012 (11 comments)
(Again, because I actually write about pirates, I have to specify that I'm talking about the lame kind of piracy today, not the swashbuckling kind. I will, however, use the swashbuckling kind to make my point.)

Before I get into this, understand I am generally against piracy. This is not a post about why piracy is okay. This is a post about why it happens, and what can (and cannot) be done about it.

So, say media producers -- Random House, NBC, Nickelodeon, Blizzard Entertainment, etc. -- are the governor, and their media is their smart, beautiful, confident daughter. Like any father, the governor wants his daughter to marry the right man, and he'd rather not have to pay a pirate's ransom to do it.

Consumers, then, generally fall into three categories: pirates, commodores, and Will Turner.


THE PIRATES
Real pirates don't actually care about the governor's daughter. They just want the ransom. The governor goes to great lengths to protect his daughter from these ruffians -- sometimes even making life more difficult for law-abiding citizens -- but in the end, if Captain Jack Sparrow really wants to kidnap and ransom her, he will.

These are the guys who will always rip off your media and distribute it for free (sometimes even if it's free already!). It doesn't matter what DRM or geo-blocking you put up, or where you release it, they can and will get their hands on it. These are the guys that make DRM almost worthless.

Fortunately, they represent a very small percentage of Actual People. Also fortunate: because they're never going to pay for your stuff anyway, they don't count as lost sales. That means media producers can effectively ignore them. Seriously, your daughter is fine, just pay the ransom and move on.


THE COMMODORES
Of course the governor wants his daughter to marry the commodore. He's wealthy, has a good title, and most importantly, he always obeys the law.

It's the same in the media world; the commodores will always obey the law and terms of service you provide. They don't know what torrents or VPN services are, and they don't want to know.

Unfortunately, like real pirates, commodores represent a very small percentage of the population.


WILL TURNER
Will is a really nice guy. He's honest, strong, he works hard, and he hates pirates.

At least, he used to hate pirates, until the governor's daughter disappeared. When he asked the governor about it, the governor just shrugged and shook his head. So Will did the only thing he could do: he turned to the real pirates for help.

I think media producers would like to believe that most people are either pirates or commodores. Unfortunately, that's not true. Most people -- I'm thinking 80% or more -- are Will Turner. We don't like pirates. We don't want to be pirates. But at the same time, we really, really love the governor's daughter, and we'll do anything to see her.

If the media Will wants is available for a reasonable price, then he doesn't have a problem. But when his favorite TV show is geo-blocked, or the eBook costs more than the paperback, or the movie isn't released in his country, it forces Will to choose between the governor's daughter and the obscure ethics of copyright infringment.

And since Will is just a humble blacksmith, and there are a lot of fancy words in those terms of service, he usually ends up infringing.


SOLUTIONS
Once someone pirates one thing, the ethics get fuzzier. The software is still on his computer, and downloading twenty movies is as easy as one. Will's unlikely to turn into a full-blown pirate (since that requires some savvy), but he probably won't see things the same as the commodore again.

What can media producers do? Provide the same service as the pirates, or better.

One of the most common reasons for digital media to be blocked from certain countries is a fear of piracy. "You can't release in Russia! You're just asking to be pirated!"

As game developer Gabe Newell discovered, that is ridiculous. The real pirates are masters of distribution. What you geo-blocked for US only, they have released to the world. Yesterday. When you don't release something in a foreign territory, you are only removing the pirates' competition.

But the pirates are not hurting your sales. What hurts sales is when Will Turner goes to your website or walks into the store looking for a legal copy and is told he can't have it because he lives in Russia or Thailand or Canada (seriously, guys, you're geo-blocking Canada?).

Will Turner (points at self) is your fan. He's willing to sit through commercials or pay a small fee to consume your work legally. Will wants to support you, but you have to give him the option!

When you force people to choose between pirating a show or not watching it at all, many will choose piracy. Your terms of service just aren't as attractive.

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So You Want to Kill a Character...

— March 30, 2012 (18 comments)
Sometimes characters have to die. Because facing death makes people do crazy, vengeful, courageous things, and when we need our characters to be crazy, vengeful, or courageous (etc), sometimes killing their mom/best friend/cute guy they just met/dog is the best way to do it.

But it's really hard to kill a character. We love these fictional people that exist only in our heads. We don't want to kill them.

For me, this is just one more reason I plan. When I'm outlining, the characters are just pieces of a game to me. I don't really kill them, I just take them off the board. I'm like fricking George Martin, slaughtering characters left and right until there's hardly anyone left to denouement with.

But when I'm actually writing the draft, they're no longer game pieces. They're people, with feelings and hopes and dreams, all of which I'm about to crush with a single, over-written sentence. I could bring them back, sure, but I'd have to cheat. Some readers might be happy their favorite character didn't really die, but others would feel ripped off.

So I think, "Does this character really need to die? Can't I keep them a little longer?"

As it turns out, that's a good thing. It forces me to re-evaluate whether I was just going crazy in my outlining phase. It dials me back from George Martin to, maybe, Joss Whedon -- to killing one or two characters who really, truly have to die to serve the plot. (Though usually I do end up sticking with the outline.)

How about you? Do you kill characters? How hard is it for you?

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The Thing about Rue and Racism

— March 28, 2012 (27 comments)
So, a little background. The Hunger Games movie came out. In it, Rue was black. Some people were shocked, confused, and even upset.

Others, understandably so, were shocked and upset at the people who didn't realize Rue was black. It says so on pp. 45 and 98 of the hardcover edition:
[p. 45] ...a twelve-year-old girl from District 11. She has dark brown skin and eyes, but other than that, she's very like Prim in size and demeanor.
[p. 98] ...the twelve-year-old, the one who reminded me so of Prim in stature. ...She has bright, dark eyes, and satiny brown skin...
So, clearly, the first group was wrong. Rue is black in the book, and rightly so in the movie. To be upset about it (or to say it "ruined the movie," as at least one tweeter said) is not only ridiculous, but wholly and completely racist.

I have a confession, though: When I read the books, I thought Rue was white too.

Is that racist? It's certainly indicative of the white, privileged way I was brought up. People tend to visualize characters as like themselves, and none more than the privileged classes.*

Maybe I'm a bad reader. I do tend to skim descriptions a lot, especially if they aren't critical to the plot (e.g. Rue's skin color never affects plots events or Katniss' feelings for her, as opposed to say White Cat, in which the MC's skin color is part of a minor con toward the end).

But racist or not, when I saw that Rue was black, I didn't go, "What? That's ridiculous!" Instead, I thought, "Oh. How did I miss that in the book?"

This is part of how racism is solved, I think. I went back to the book and discovered I had skimmed over the "brown skin" part in favor of the part where Rue was "like Prim," thus making her like Prim in my head. Whether that was racist or not, I know to pay more attention in the future.

I learned.

And here's the thing, all those people who tweeted their racist anger can learn too. Even though I understand how they missed the cue, I was pissed at the horrible things they said. But getting pissed doesn't solve anything.

At the end of the article, it mentions that most of those people have shut down their Twitter accounts or made them private. I assume I wasn't the only one pissed at them. I do hope they can see past the hate they received and learn from it, but I fear they won't.

Because people don't listen to words spat in hate. They just don't. If we want to fix racism, we do need to point these things out, but we need to keep our anger in check. If we don't, then we're as much a part of the problem as they are.

Racism isn't killing us. Hate is.

What do you think? How does this make you feel, and what can we do about it?

* For the record, I think the fact I missed Rue's skin color is racist in the subtle, subconscious sense. While I hope we solve that level of racism someday, I'm more interested in solving the part where people turn into seething rageballs of hate.

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Things I Always Forget When I'm Plotting

— March 26, 2012 (11 comments)
I seem to always get stuck in the same places when I'm plotting. I'm good at figuring out my world and my set pieces, who fights whom, and who wins. But I often get stuck on the why. Why does any of this matter?

At the recommendation of Susan Quinn and others, I've been reading this book by Peter Dunne called Emotional Structure. And while Dunne exudes some arrogance, and crushes my geekery like so much broken glass,* he did remind me of some very important things to cover when plotting.

* He knocked down The Terminator because Arny's character never worried about the families of all the people he killed (Hi, um... Arny's a ROBOT . His amorality is kind of the point). He also said Superman lived in Gotham City, at which point I nearly threw the book away.

Yes, I know how childish that is. Shut up.



What does the protagonist WANT?
Without a goal, the novel is just a bunch of random stuff that happens, and nobody wants that.

What is the protagonist AFRAID OF?
Not like "spiders" or "heights" or "face-huggers." I mean, what is their deep secret that must not be exposed?

Of course, once you know these two, it's easy to play them against each other. Hiccup wants to learn the truth about dragons, but he's afraid his father will be ashamed of him. Po wants to learn kung fu, but he's afraid he doesn't have what it takes. Flint wants the town to like him, but he's afraid he's a failure as an inventor.

Those are simplifications, but you get the idea.

What does the character HAVE TO LEARN ABOUT THEMSELVES in order to overcome their fears and get what they want?
And this is the key, the one I always forget. Dunne makes an important distinction between plot (what happens) and story (the emotional context behind what happens). This is the MC's character arc.

When we talk about formulas like the hero's journey, we talk about the obstacles the protagonist fails against. But these aren't obstacles like 4 random skeletons. I mean, they could be, but only if those skeletons expose the MC's greatest fear at the same time.

See, when the MC fails, it's not because they lose a fight or get captured. It's because their weakness -- the thing they are most afraid of having exposed -- is what caused them to lose. Hiccup fails to tell his father the truth about his dragon. Po fails at every training exercise his master puts him through. Flint fails to turn his invention off before it destroys the town.

Until finally these failures lead to the climax, where things are as bad as they can get because of the MC's fears. And now the MC has to overcome their fear to make things right again.

Not that every story has this same formula, but it's one that works really well for me. How about you? What do you think?

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Books I Read: Dance With Dragons (Basically Spoiler Free)

— March 23, 2012 (10 comments)
Title: Dance with Dragons (Book #5 of the Song of Ice and Fire saga)
Author: George R. R. Martin
Genre: (Very) Epic Fantasy
Published: 2011
My Content Rating: (Very) R for sex, language, violence, and whatever else you got

As I do with sequels, I won't summarize this for fear of spoilers. If you've read the first four, you're probably going to read this one. If you haven't, know that Game of Thrones (being book #1) starts a massive fantasy epic that includes a couple of continents, hundreds of knights, a number of kings, some assassins, wights, dragons, a deadly winter that lasts for decades, and direwolves (among other things).

To sum it up in one very, very simple sentence: Song of Ice and Fire is about what happens when kings die and nobody can agree on who's next.

(In two sentences: Nobody can agree on a king and there's some kind of creepy evil threatening to come down on them all while they're fighting about it.)

The only reason I don't immediately recommend these books to everyone I know is the content rating. It's pretty severe. If you can get past that, though, you should read this series. It's epic in every sense, and I'm glad I've read it. Even though the series has yet to be finished and George Martin consistently and sadistically gets me to care about people doomed to die.

Oops, was that a spoiler? Sorry.

Let's talk in the comments. I'll label my spoilers much better in there.

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