Showing posts with label geekery. Show all posts
Showing posts with label geekery. Show all posts

5 Reasons You Should Read Dune

I noticed some of you haven't read Dune. That's okay. I mean, there's TONS of books I haven't read. But because Dune is one of my favorites, I thought I'd give you a few (more) reasons to read it.

Sandworms. In the desert, these ginormous creatures follow any vibrations that feel like life. One of them will swallow you whole before you realize those are its teeth rising out of the sand all around you.

Fremen. They're like desert ninjas. You know the sandworms? These guys ride them.

Spice. It turns your eyes blue, enables faster-than-light space travel, sometimes gives visions of the future, and tastes like cinnamon. What more could you want? Well, maybe something less addictive, I suppose.

Sting. Okay, so he's not in the book. He was in the movie (that you should never see), but you can imagine him while you're reading.

Arrakis. Imagine a world with almost no water at all, where you need a special suit to reuse as much of your body's fluids as possible, where massive sandstorms rage across the surface, rivaled in their destructive power by only the monstrous sandworms that prowl the desert. It should've been a useless world, except for one thing: the spice. Without it, travel between the worlds is impossible and the Galactic Empire crumbles, and the spice is only found on Arrakis.

He who controls the spice controls the universe.

Have you read Dune? If so, what's your favorite part about it? If not, why the heck not?

Sketch: Harkonnens on Hard Times

So Emmet Blue called me out on my Quick and Dirty fantasy map. He made an educated guess (Indonesia), and now I owe him a sketch. Let that be a lesson to the rest of you: before putting a Google Fantasy Map in your book, maybe rotate it, tweak the coastlines, and don't ask Emmet if he knows where it is.

It's been over two months since I drew anything for you guys, though. Maybe I deserved it.

The commission was, and I quote, "an Elvis-suited Baron Harkonnen singing karaoke while floating at an odd angle, maybe with Sting backing up on bass. That, or whatever that imagery makes you think of." Here's what you get:

Five Things I Love

I don't remember where I got this meme, but here it is. You may see it again in the future.

Also, you may notice there's a poll in the upper-right corner (some of you will have to click through to see it). I'm thinking of doing polls this way every once in a while, but probably not if nobody's voting. It's up to you guys.

Anyway, 5 things I love:

Ninjas
 

Rainy Days

Princesses

Deep Fried . . . Whatever

Wash

Space Travel for Writers

Five basic rules for space travel in science fiction. Sci-fi writers probably know these already, but I'm still surprised how often they're ignored.

(The NRI, or Nerd Rage Indicator, is an estimate of how likely you are to get flak for breaking a given rule. 1 is the least likely (e.g. that guy who runs your local comic shop cares, and only that guy). 5 is the most likely (e.g. Wil Wheaton and John Scalzi publicly destroy your sci-fi cred)).

RULE #1: There is no sound in space. Sound means fluid (air, water, etc.) vibrating against your ear drum. No air, no vibrations, no sound. This happens more in movies than novels, but you should still be aware of it before describing that "bone-shaking explosion that ripped the skies."
NRI: 1 (as important as it is, most people don't notice until it's brought to their attention, especially in prose).

RULE #2: Astral objects are really, really, really far away from each other. The moon is 384 megameters (it's a thing!) away. At our very fastest, it takes us 10 hours to get there. Not so bad? Try Mars. At the same speed, it would take 2 months to get there at best. Jupiter? Almost 2 years. The nearest star system (which may not even have planets)? More than a century. Mostly this means your spaceships either need fuel and provisions for the whole trip, or they have to go really, really fast. The latter, though, raises other considerations (see Rules #3 and #4).
NRI: 5.

RULE #3: Spaceships can't travel faster than the speed of light, no matter how much we want them to. Unless science is wrong, it would take an infinite amount of energy to accelerate an object to the speed of light. There are ways you can mess with this (see Rule #5), but you should at least give a nod to the rule before doing away with it.
NRI: 4 (I figure Wil Wheaton can't complain too much since the biggest violation of this rule is Star Trek's "warp speed").

RULE #4: If you travel fast enough, you have to deal with the weirder effects of special relativity. In particular: time dilation. Effectively, the closer you get to light speed, the slower time moves for you. So if you fly to Jupiter so fast it only takes you 2 days, then decades will have passed back on Earth (and probably faster spaceships will have been built, which is pretty interesting in itself).
NRI: 3 (Star Trek totally ignored it, and most people have a hard time getting their heads around it. I'd say you're 50/50 for getting flak on it).

RULE #5: You can bend the rules, even make them up, but you must be consistent. Wormholes, hyperspace, jumpgates, folding space--these are all viable (and mostly-scientific) methods of faster-than-light travel. The details are entirely up to you, but once you make up the rules, don't break them. If you use a jump gate to get from Earth to Epsilon Eridani in five minutes, you can't say later, "It'll only take three hours for the Eridanis fleet to come through that gate and destroy us all!"
NRI: 5.

A lot has been done already in science fiction, which actually makes things easier for you. You don't have to explain jumpgates or wormholes much to include them. But even if you don't explain them to the reader, you need to know what's behind them. Not the science, necessarily, but the rules that govern it.

Are there any rules I missed? To the comments!

Monopoly, Problems with

You may be aware that I like board games. So it may surprise you to discover--especially if you're not into the euro-games--that I don't like Monopoly. I mean I really, really dislike this game. This post is about why it's just not a good game. Objectively.

If Monopoly is like your FAVORITESEST GAME EVAR, I apologize. To each his own, and all that. But I'm still going to tear it apart.

That's a lot of freaking Monopolys


The Lack of Meaningful Decisions. Much like in fiction, games are made interesting by meaningful decisions--choices the protagonist (in this case, you) makes that affect the outcome of the game. In Risk, for example, you must decide where and how to allocate your forces, while in Candy Land you just do what the card says.

Monopoly is closer to Candy Land, unfortunately. There are decisions to be made, but they are few. Do you buy the property you landed on or not? Do you buy houses/hotels? And of course, how do you get your brother to give you Boardwalk in exchange for Baltic and Waterworks? With the exception of property trading, these decisions are usually non-decisions.

Unbalanced Gameplay. Rents begin at $2-50 (in our version), which, with your starting cash of $2,000, is negligible. Rents only get interesting around 2 or 3 houses (which is why "Do I buy houses?" is a non-decision: if you have spare money, then yes). The problem is the rents of 4 houses or a hotel is HUGE on most properties, and it costs no more to get there than to get to 2 houses. All it takes is for some sap to land on your hoteled Indiana Ave once to cripple them. Which leads to the third problem...

The Long, Slow Crawl to the End. So he lands on your hotel and loses all his cash and most of his houses. That's okay, he can still come back if you land on his properties, right? Well, no. He had to sell his houses, so the rent he gets from you now is (as I said) negligible. Certainly not enough to afford your four-figure rent and--whoops!--he landed on it again.

Game over? Well, no. He still has houses to sell, properties to mortgage, math to do. He has to wait until ALL his resources are gone. Why? Because them's the rules.


Of course house rules can mitigate some of this, but Parker Brothers is so convinced of the goodness of their game (or maybe just the money they can make from it), that they haven't changed the rules in decades (or God-knows-how-many Intellectual Property-opoly versions they've made). In fact, they've made it worse recently by adding a computer that knows nothing about your "rules."

So what do you think? Is Monopoly a good game and I'm just missing the point? Enlighten me.

Waterworld and Other Worst Case Scenarios

I learned some interesting things in the aftermath of the Rule of Cool post. In particular, did you know the underwater future of Waterworld can never happen? Shocking, considering one of the main messages of that (stupidly expensive) film was: "If we don't take better care of our planet, this is what will happen."

In order for the world to be entirely, or even mostly, covered with water, sea levels would have to rise over 8 kilometers.* But if all of the ice in the entire world melted, sea levels would only rise about 80 m. At worst, the Earth would go from this:



To this:**


Interesting. Devastating. But not world-destroying, which, really, is what I was hoping for.

So what's an inspiring author (who wants a world covered entirely in water) to do? Here are some possibilities:
  • Fantasy World. It's not Earth, so who's to say how much ice may or may not have melted to drown the civilization underneath?
  • Ice Meteor. An asteroid made entirely of frozen water crashes into the planet, and then melts. Such a meteor would have to have a radius of 900 km (about a seventh the size of the moon) to contain enough water, and that kind of meteor collision would have other consequences. But we're talking thousands of years in the future anyway, right? A crater the size of Australia wouldn't be a big deal by then.
  • Shrink the Earth. Theoretically, if enough internal pressure were released such that the Earth shrank, the existing water would be enough to cover the globe. Of course the very act of releasing that pressure, combined with whatever catastrophic event triggered the release, would probably wipe out life on Earth anyway.
  • Science Is Wrong. This is my favorite one to fall back to. Science is not often wrong, but considering how much we don't know and those times science has been wrong before, it's always possible. Maybe the Earth is filled with water that comes to the surface. Maybe there's more ice underneath Antarctica than we thought. Who knows?
I'm not saying I'm going to do any of these to my world, but it's fun to think of the possibilities. Speaking of which, this list of risks to civilization is all kinds of awesome, especially for those of you considering post-apocalyptic scenarios that are scientifically possible.


* The metric system is just better, sorry. Do your own conversions.

** The map isn't entirely accurate. The program that generated it just uses altitudes, so places like the Caspian Sea wouldn't actually get bigger like they do in the picture.

The Kitchen-Sink Story VS. The Rule of Cool

The Kitchen-Sink Story: A story overwhelmed by the inclusion of any and every new idea that occurs to the author in the process of writing it.

The Rule of Cool: Most readers are willing to suspend their disbelief for something that is totally awesome.
-- TV Tropes (intentionally unlinked because I care about you)


Yesterday I posted this on Twitter and Facebook:


Most of the responses were combinations. Steampunk ninjas. Jumper elves. The most common response, though, was all six: elven ninjas with Jumper powers, driving steampunk mecha in a genetically perfect waterworld (possibly fighting dragons).

It sounds great, largely due to the Rule of Cool stated above. Take two cool things, slap them together, and nobody cares how impossible the outcome is BECAUSE IT IS AWESOME!

But the fear, then (well, my fear), is being accused of writing a Kitchen-Sink Story. "You're just throwing in ninjas because you think they're trendy, not because they add anything to the work!" "Mecha don't make sense anyway, but in a world covered entirely in water?!"

At first glance, it sounds like these are two different sets of people: the SF geeks (who love ninjas) vs. the erudite literary heads who Take Fiction Seriously. But the SF geeks who find all this stuff awesome are also the folks who will nitpick your story to death. They want the cool stuff and a world they can dig deeply into (I know, I'm one of them).

Fortunately folks like me are willing to accept any explanation you can give them, provided it's consistent. So I think I'll do what I always do. You can feel free to follow suit:
  1. Ignore those who Take Fiction Seriously. Much as I'd love to win a Hugo, those guys aren't my target audience.
  2. Pick the elements I want, figure out why it makes sense later. It worked with Air Pirates, after all.
  3. Apply the Rule of Cool where necessary. Giant mecha don't make sense, neither tactically nor physically, but who the heck cares? They're awesome.
  4. Ensure whatever I make up follows its own rules. Sufficiently strange technology, or elements that don't exist in the real world, is treated like magic. State the rules, then follow them.
I don't know what I'll actually decide (depends on the story, I guess), but I'm definitely going to lean on the Rule of Cool rather than be afraid of the Kitchen-Sink Story. What do you think?

Oo, KRAKEN! Those are definitely going in the waterworld.

Blog Growth

I want to take a look at how a blog grows, what does and does not affect it, what you can do to...

Okay, that's a lie. I just want to geek out about statistics.


This blog has been running since May 2008. Other than the spikes, you can see that it has had a pretty steady growth. Let's take a look at the spikes, the dips, and things I think should've affected this growth but didn't.

THE SPIKES
Both spikes were a direct result of someone linking to a post (this one in Oct 2009 and this one a year later,  though I think that first spike is a fluke ... as I recall, most of those visitors came from Google looking for this picture). Although I definitely gained readers both times, there was no significant, long term change in the blog's readership, no matter how big the spike. This is almost certainly due to the lack of swearing, drinking, and scantily-clad women on my blog needed to keep people coming back.

MORAL: Swear more, dammit.

THE DIPS
The dips are usually when I posted less, like last August when I disappeared for two weeks. Makes sense in a graph that shows monthly readership as opposed to per post.

MORAL: Post more often to artificially boost my number of readers per month.

STUFF THAT DID (ALMOST) NOTHING
In Nov 2008, I started posting blog links on Facebook and Twitter. There's a little growth, but not what I'd call significant.

In Sep 2009, I started posting on a regular schedule. Again, there's growth, but that's more easily explained by the fact I went to 13 posts/month instead of 8 (see moral to THE DIPS, above).

In Apr 2010, I got published and ran a contest. I got a few extra page loads that month (usually indicative of new people checking out old posts), but otherwise no big change.

MORAL: Nothing matters. Give up.

CONCLUSION
I don't really believe nothing matters. The graph obviously shows growth, but it also shows there's no single event to magically boost your readers (at least not this side of being agented). I'd say the growth correlates more with me getting better at social media than anything else--commenting on blogs, interacting on Twitter/Facebook, stuff like that.

Not that I'm awesome (I'm SO not), but I try to figure out what people do and do not like to read, and then give them that while still being me. And I'm slowly learning how to actually talk to people, even if it's just over the internet. Honestly, this is stuff anyone can do.

So do you keep track of your readership stats? Have you noticed any trends in what works or doesn't?

Answers the Second: Randomness and Torture

Matthew Rush asks: Would you rather be Jirayah (Pervy Sage) or Kabuto (the dork with the glasses)?

I can't say I approve of Jiraiya's choice of hobbies or Kabuto's choice of employer, though they are both pretty powerful. But any way I look at it, Jiraiya's got one thing going for him that Kabuto doesn't. Sage Mode:



Susan Kaye Quinn asks: Favored platform: Mac or PC?

I would love a Mac. Thank you for offering.

Every time I buy a new computer, I have to make this decision, and it always comes down to the same thing: Macs are expensive, and PCs have all the open source software I want.

Preferred literary success: Bestseller or Hugo?

Oy. Fine, if I have to choose, I go with the one that gets more readers: bestseller.

Apocalypse: Super virus or sentient computers?

Neither. The world is destroyed by robot pirates and zombie ninjas (also dinosaurs).

Awesomeness: Star Wars or Lord of the Rings?

For the purposes of this exercise, we will pretend George Lucas stopped fiddling with Star Wars in 1983. With that in mind, the most awesome trilogy ever is ISTHATSAMUELL.JACKSONINANICKFURYMOVIEZOMGITIS!!!

Caped Guy: Batman or Superman?

Batman, hands down. Did you know he has a file on every superhero's weakness, just in case he ever has to fight them? The guy's a genius.


Asea asks: What's your favorite local food?

Market food: fried pork and bananas, dim sum and pork dumplings, chicken satay, rotee, fried potatoes... (Hm, just got a Mary Poppin's song stuck in my head).

If your characters (from your various WIPs) were caught in a zombie apocalypse, would they make it?

Heh. Hagai would be the first to go, though Sam and Ren might last a while (good fighters, and I bet the zombies would have a hard time storming their airship). Suriya, on the other hand, should have no problem. She has a tendency to blow things up when she's mad.

Do you ever make up your own board/card games? How about twists to existing ones? Do you play games in combination (e.g. you play Monopoly, and the profits from it fund expansion in Puerto Rico)?

Before I focused my creative energies on getting published, I designed games all the time. As for twisting existing ones, we don't do it often (I tend to assume the game balancers did their job well), but we do it to our most familiar games. We've played Settlers with a blind setup (i.e. flip the numbers over after you place your settlements) or with a 12-sided die, and we once played Ticket to Ride: World Domination, in which we combined a board of regular TtR and TtR:Europe. I don't like Monopoly much, but I love your combination example. Sounds like it would be fun for a tournament or a gaming marathon.


Thanks again for your questions and for putting up with my answers. Don't forget our special guest artist on Friday!

I'm a Gamer. This is What We Do.

Our buddy Emmet is in town, which means we've been playing more games than normal. It's been a while since I talked about board games. Here's what we've been playing. (I promise to be less crazy than last time).

Agricola
Start off as a poor farmer. You and your spouse have to choose how to manage their time. Do you collect building resources to build fences or improve your house? Do you plant grain? Collect animals? Build a fireplace so you can actually cook them? Eventually you'll want a larger family, which lets you get more work done, but you have to feed them all too.

This game is surprisingly balanced, and it handles 1 to 5 players. It's not even very hard to teach. The only real problem is the time the game takes. According to the box (which we've found rather accurate): half an hour per player.

Betrayal at House on the Hill
Play a group of explorers checking out a creepy old mansion. Weird things happen as you explore each room until eventually you discover what's really going on. Maybe one of the explorers is an alien scientist trying to trap the rest of you for his experiments. Someone might become an incubation chamber for a nest of giant spiders, and you have to save them. Maybe you'll have to beat Death at a game of chess.

There are 50 different scenarios to play out, chosen randomly each time. Whereas Agricola is all about strategy (there's very little luck involved), Betrayal is all about the story. As a writer, that's what I love about it. I love when the young boy befriends the strong madman (Sloth love Chunk!). Or when the tough Ox Bellows turns on his girl, and she has to maim him with a strange dagger she found just to get away. I love that you can win even if almost all the explorers are killed (just like a real horror movie!). The game's a little creepy, but totally fun with the right people.

So what have you been playing lately?

Firefly (and Other Murdered TV Shows)

Firefly
Malcolm Reynolds and his crew live on the edge of the law, preferring to do jobs -- legal or not -- on the outer planets where Alliance influence is weak. Things get sketchy when they unknowingly take on two Alliance fugitives: a doctor and his genius little sister. The Alliance had been secretly experimenting on her, and they desperately want her back.

Half a season, 14 episodes. Fox killed this one partially by airing the episodes out of order. Fortunately Joss Whedon is the leader of an online cult with the motivation and power to finish the series. Though I think all of us would prefer if it never ended.

The Adventures of Brisco County Jr.
Brisco County, a Harvard-educated lawyer-turned-bounty hunter, is after the infamous bandit John Bly Gang that murdered his father, Marshal Brisco. It's a western, but with sci-fi and steampunk elements thrown in. Oh yeah, and Bruce Campbell.

Fox (once again) gave up on this one after 27 episodes. Fortunately the secret of John Bly had been revealed by then, but still.


Nowhere Man
On a date with his wife, photojournalist Thomas Veil returns from the bathroom to discover his life has been erased. Nobody knows who he is, not even his wife. Every trace of his identity is gone. He discovers it's somehow related to a picture he took years before, but he doesn't know why. He must keep the negatives safe from a mysterious organization out to get him, while at the same time trying to learn the truth about what happened to him.

The defunct UPN canceled it after the first season, 25 episodes. Long enough to find out some cool things about Thomas' past. Not long enough to find out what they meant, dang it.


Pirates of Dark Water
Ren, the exiled prince of a sunken kingdom, is charged with finding the 13 Treasures of Rule to stop the ever-hungry Dark Water from consuming the world of Mer. He has an "unlikely but loyal crew of misfits" on his side, but the Pirate Lord Bloth is after him, trying to take the treasures for himself.

This one died on ABC after 20 seasons (although it started on Fox Kids -- a trend?), after Ren had found only eight of the treasures.


All of these shows had hardcore fans and critical acclaim, but they didn't make it. If there's a lesson for writers here, it's that everything's subjective. Though at least in writing, if you have fans and acclaim, you can self publish.

What were your favorite murdered shows?

Books I Read: The Curious Incident of the Dog in the Night-Time

Title: The Curious Incident of the Dog in the Night-Time
Author: Mark Haddon
Genre: Mystery (sort of...more like literary)
Published: 2003
Content Rating: R for language

Chris Boone is an autistic 15-year-old living with his working class father. When the neighbor's dog is killed, Chris decides to find out who is responsible. In the process, he learns things about his parents he was never supposed to know.

I'm not normally a literary kind of guy (you may recall the literary genre loses points with me),* but I loved this book. I read it in like 5 days which is some kind of record. I loved the mystery, even though the book's not really about who killed the dog. I love the methodical, logical way Chris went about it.

For that matter, I love the methodical, logical way Chris thinks period. He has a near-perfect memory and likes order. If he sees 4 red cars in a row on the way to school, it's a Good Day. He can explain the Monty Hall problem with complex combinatorics and a diagram that's simple to understand. He reasons that if there are aliens, they would be totally different from us and might use something like rainclouds as a spaceship. Almost every other chapter is an exploration into one of these (mostly very interesting) digressions.

And craftwise, this book is genius. It does nothing normal. The chapters are prime numbers. Every few pages has some unimportant diagram (though it's important to Chris).

And not a single description is given of the other characters feelings. Chris doesn't understand tone of voice or body language--he doesn't even look at people's faces. He simply records what people say, word for word. And yet we are given enough context, and the occasional telling gesture, to feel what the other characters are feeling.

As a writer, I'm in awe.


* Then again I loved Life of Pi, so maybe I'm kidding myself?

Demotivational Winners

You guys are hilarious. The number one reason I wish I had more readers is so I could have more hilarity to enjoy and share with you guys. Maybe when I hit 200 followers or something we can do this again (even though followers aren't readers).

Enough talk. To the posters!

First, the honorable mentions. Most Likely to be Put Up in My Office goes to "Monday" by the recently wed L.T. Host, and Late But I Still Like You goes to "Courage" by K. Marie Criddle (who has her own contest going on, by the way). Click these entries to enlarge.


The winners were chosen entirely based on how hard they made me laugh. Third Place goes to J.J. Debenedictis, who provides the best reason for exercise EVER.


Second Place is Susan Quinn, who made excellent use of the ubiquitous internet cat images (not an easy task!).


And First Place with both barrels is Emmet Blue. Both his posters made me laugh so hard they both win. What can I say? The man knows his judge.



I'll contact the winners to figure out your prizes. Congratulations, and thank you everybody who played!

The Women of Naruto

I really, really like Naruto. The story arcs (when they're not filler, of course) are clever and powerful. Almost every character has a unique personality, backstory, powers, and secrets.

But I've been watching the show for over 300 episodes now, and I'm starting to get tired of swooning, ineffective female ninjas. I didn't really notice until someone pointed it out to me, which is sad (I'm such a white, privileged, heterosexual male that way; sorry).

A quick briefing for those who haven't seen the show. It centers around the ninjas-in-training of the Hidden Village Konoha, most especially Naruto (the Goofy Boy Trying to Prove Himself™) and Sasuke (the Awesome Hawt Boy™). There are dozens of other characters, though only a few major women.

Sakura is part of Naruto's original team along with Sasuke and their sensei. She's super strong, but usually we only see her strength when she's hitting Naruto for being rude. She's also a medical ninja who is in love with Sasuke.

Ino is Sakura's childhood friend and rival. She can take over someone's mind, but it's rarely effective (her most awesome moment was in a fight with Sakura, of course). She's also a medical ninja who is in love with Sasuke.

Hinata is part of a very powerful ninja clan, but she is its weakest member. She suffers from a lack of confidence, being overshadowed by her older brother. Also she's in love with Naruto.

It seems like the only cool, kick-butt women in the series are villains, and even then... I just finished an episode where Sasuke teamed up with what looked like an awesome villain ninja. Two episodes later, she still hasn't fought anyone (though Sasuke and others have), and what do you know she's in love with Sasuke.

Sigh.

The only major female character who isn't in love with someone is Tsunade, who becomes the leader of Konoha Village. Unfortunately, since she became the leader, she hasn't fought anyone and has only used her super-strength to...hit Naruto for being rude.

For a show with such awesome characterization, this is really disappointing. In your writing (especially if you're a guy), this is something to watch out for. It's not like every woman has to be kick-butt and super awesome, but if none of them are -- if all the interesting stuff is being done by men -- it's a red flag that something is wrong.

Not that Naruto doesn't have it's moments. There was one episode where an enemy ninja was mocking Sakura for being a weak girl. The enemy had Sakura by her ponytail, gloating over how wussy she was. Sakura snapped. She grabbed her knife, cut off her hair (a big deal for her), and kicked the enemy's butt. It was awesome. I wonder what happened to that Sakura.

5 Things I'm Proud Of (Sort Of)

  1. Won a 99-minute round of Super Smash Bros. (MattyDub and I played only because that's how high the timer went, and we wanted to see if we could do it).




  2. Watched all three Lord of the Rings' movies in one sitting (extended versions).




  3. After a 3.5-day fast, finished an entire El Champion plus chips and salsa. (Though I didn't eat anything else for another 24 hours).




  4. Can play the theme songs of Laputa, Crystalis, and Firefly.




  5. Once out-ate a guy twice my size on a trip to Mexico. I finished his dinner for him too. The next morning, while he was cradling his belly and waving off breakfast, I made a fat burrito and ate it in front of him with a smile.

So that's mine. What lame accomplishments are you proud of?

The Slow Death of a Literary Agent

Average American
You are an average American. You sleep 8 hours, eat 2.5 hours a day, work 40 hours a week, and commute a quarter of an hour each way.* The rest of your time is split pretty evenly between things you Have To Do (cooking, cleaning, fixing things, buying things...) and things you Want To Do (watching TV, reading, playing guitar, having a social life, etc).

* Those last two are actually below average, but I'm being generous with the numbers in this post to make a point.


No Response Means No
You decide you want to be a literary agent. That means, in addition to your regular work hours which make money, you have to read query letters. Thinking a query letter is something like a resume -- you send it out widely and only hear back if you get an interview -- you adopt a "no response means no" policy.

Still, it takes you an average of 3 minutes to read and make a decision on each query. Getting through 200 queries a week, plus partials and fulls, means 12 extra hours of work. Fortunately you weren't very good at guitar anyway. And you probably don't have to see a new movie every week.


Form Rejections
Writers, you discover, are needier than the average job seeker. Without a response, they pester you endlessly wondering if you've gotten to their query yet. After talking to your agent buddies you adopt a form rejection policy. Copying/pasting everything, including the author's name and their book title, takes an extra minute per query -- over 3 hours more each week. No big deal, but it does mean you have to stop watching those reality shows.


Improved Form Rejections
After a few years of interacting with writers on your blog (which you do now instead of going out Saturday night), you decide form rejections aren't enough. You're eager to give writers what they want, so you personalize your rejections -- not all the way, of course, but since a query usually gets rejected for one of a few reasons, you create five "personalized" form rejection letters.

What you didn't realize was how difficult it is to stop and analyze every query for why it doesn't appeal to you. And some queries don't even fit into your categories. It ends up taking another 2 minutes per query, leaving you with only 4 hours of "Want To Do" time a week. You survive though, trading sleep so you can play Halo or read a book occasionally.


Personalized Rejection
It's still not enough. Instead of being thankful for your help, the writers are arguing with you over why you didn't like their story! Years later you'll learn it's just human nature, that it's hard NOT to defend your work even when faced with hard evidence. For now, you decide you'll write truly personalized rejections. It takes a while -- about 10 minutes per query, actually -- but it's worth it if it helps writers improve their craft.


Of course everything you eat is ordered online now, weekends are something that happen to other people, and cleaning is right out (and you can't afford a maid, of course, because you're not getting paid for any of this). But finally the writers will be satisfied.

Won't they?

If You Don't Know Your Audience, Create One!

Writers often hear that we're supposed to know our audience so we can write for them. It's good advice, but what if you don't know what your audience wants? What if you're not even sure whether you have one?

I say great! Write whatever the heck you want!

Take this blog, for example. When I threw up a couple of Venn diagrams on Wednesday, I knew you guys would eat it up. How did I know that? Did I do intense market research as to what kind of pictures my average blog reader enjoys? Did I run a survey of what you guys want to see in my posts? No! (Well, yes, but it didn't work).

You may not be aware of this, but I CREATED YOU! Not in the metaphysical or biological sense, but as a collective. See, I put those diagrams up because I like Venn diagrams. It's the same reason I post charts, graphs, formulas, flowcharts, and more Venn diagrams. I'm a geek.

But here's what happens. I post, say, a comparison table of the Emperor and the Lord Marshal. Someone new comes along, reads it, loves it, and sticks around hoping for more. And because I'm a geek, eventually I do post more, and waddyaknowmyaudiencelovesit.

You see? And I didn't do anything except be me. Granted, there is some filtering going on. (I don't bore you with the meteorology of the Air Pirates world, for example). But my point is that you don't have to make people like you or what you write. Just do what you do -- in the most interesting way you know how to do it -- and eventually the people who like that kind of stuff will find you.

And bam. There's your audience.

Accomplishments

I feel a little weird just jumping back in with a post on writing, so here are some things I accomplished in the last two weeks:
  1. I did not die. Surprisingly, no one else did either.
  2. I discovered the most awesome Lando Calrissian ever:

  1. My wife and I celebrated our 10th anniversary. We even got to go out!
  2. I learned that no matter how many toys you have, Children A, B, C, and D will always fight over the one Child E has. (I already knew this, but I learned the theorem scales to any number of kids).
  3. J. J. DeBenedictis enriched my life with this tiny, fully-functional cannon.
  4. I discovered this guy's videos. They're kinda hilarious.
  5. I had a weird/awesome dream about Dr. Horrible.
  6. I learned how to say "Don't be bossy" in Thai. Repetition is key.
  7. After a month's forced vacation (that only partially had to do with the new kids), I finally added 2,600 words to Cunning Folk.
  8. I did not hear from a single agent.
There, I hope that's thorough. If it's not, we can do an informal question/answer session in the comments.

"You Write Science Fiction? Oh, That's... Nice."

I'm always hesitant to tell people that I write. "Oh, cool! Like what?" they say.

I try to look them in the eye and smile, as if I'm not ashamed of what I'm going to say next. "Science fiction and fantasy. That kind of stuff."

The conversation then diverges to one of two places. On most people, you can see their face drop as they struggle to remember any SF/F they read in the last 10-50 years. They can't think of anything, but they don't want to offend me so they default to the polite, "Oh. That's nice."

Ah, but the OTHER reaction! The folks who light up and say, "Really? Like what?" And I get to tell them about my story and they actually think it's cool. Or they ask where my inspiration comes from, and we get to talk about things like Firefly and anime. Or they tell me about all their favorite SF/F books, and I get to tell them about mine.

It's worth the risk to find these people. It's worth having some folks glaze over my shelves of Card, Gaiman, and Pratchett for that one person who doesn't walk away scratching his head, who pulls down Neverwhere and says, "I love this book. Have you read Sandman?"

Now for all those people who aren't geeks but who like me anyway, I gotta say thank you. I know how hard it can be when something like Star Wars slips through my filter, and I'm halfway through a rant about George Lucas before I realize you're just smiling and nodding. You are awesome for talking to me again after that.

And for the rest of you geeks, I don't know why something as materialistic as comic books and movies should make us feel closer, but it does. Or maybe it just helps us to let our guards down so we can get to know the person behind the first impression. I don't know, but I'm always glad to find fellow geeks out there.