Answers, in Which I Reveal My Secret (and Not So Secret) Loves

We're back home now, and all is as it should be. Basically. Jet lag is about a quarter the misery it was going east. Our house is in fine shape, and our kids are all super-happy to have the family back together again.

As to your questions just...well done. I'm so proud to have such curious and imaginative readers. I'll answer some today, some Wednesday, and one of them (that would be yours, Carrie) gets its own post on Friday.

Matt Delman asks: Would you like a jelly baby?

Heck. Yes. If it's gummy/chewy/not black licorice, I want it.

If the square of the hypotenuse is the same as the square of the other two sides, then what is a mouse when it splints?

Actually it's the square of the sum of the other two sides. Unless you're asking if hypothetically it weren't... In that case all 3 sides would be the same, which would mean right angles would always be 60 degrees, which would make my house only slightly less square than it already is, which of course means a mouse when it splints is slightly better than a cricket when it smokes.

Why do we drive on a parkway but park on a driveway? 

Actually I drive on freeways (which are usually free) and highways (which are never high, except in Bangkok but then they are no longer free). And I have to drive on my driveway. How else am I supposed to get the car up there?

Amie McCracken asks: Besides writing and drawing what's your favorite thing to do?

Hang out with my kids. I love to talk with them, play games with them, watch movies with them, and mostly to see them grow and learn. It's aMAZing.

And, where else in the world have you been? 

Not many. Evidence to the contrary, I'm not much of a world traveler. I have been to Guadalajara to visit my retired parents. And I spent a month in Kunming, China for a cultural exchange program. That trip to China was kind of where I fell in love with Asia in general.

India Drummond asks: If you had a day to yourself, and the assurance you would never get caught for anything you did, have to justify yourself, and if you wanted, no one would even know... so what would you do for those 24 hours? 

I'm so boring. You've given me free reign to drive a Ferrari in the Indy 500, steal the Tower of Pisa to put in my backyard, or take a joy ride on a stealth bomber. But all I can think about is watching both seasons of Full Metal Alchemist while pigging out on various Western foods delivered to my lap.

Ricardo Bare asks: Hey Adam--have you ever read "The Edge Chronicles"?

No, but a bit of research brought up terms like steampunk, sky pirates, and sky galleons, which is no end of interesting. Let me know how they are!

Susan Kaye Quinn asks: What's the children's book that you read to your little ones so frequently that you've memorized it?

Isaac (my three year old) is the one who memorizes the books. Once he starts quoting a book over and over, I start to memorize it too. Usually the Dr. Seuss books are the culprits, being the easiest to memorize, but there's one book in particular Isaac likes: Disney's Mother Goose. I didn't take this book to the US with me, but Isaac really wanted to read it on one of his bad days. So he and I started saying as many rhymes as we could remember from it. Considering I don't even like the book, I remember a surprising amount of it.

When did you know you were an artist?

You're going to think I'm silly, but I never really thought of myself as an artist. Not until I drew this fan art for Natalie Whipple and she called me one. My little brother was always the artist, not me (he loves to say I taught him how to draw, referring to our doodles in the margins of the church bulletins on Sunday, but I never taught him this).

What's your favorite non-kid, non-writing activity? 

So aside from kids (and the more predictable answers of movies, games, and anime), my favorite activity is music. Not listening, but playing. (Ironically, my brother far exceeds my skill in this too. Isn't he supposed to be in my shadow?).

The only instruments I'll claim any skill to are acoustic guitar, bass guitar, and voice. And of those, bass is my very, very favorite. Unfortunately, it's the most boring instrument in the world to play by yourself, but I get my fix at church twice a month.


Okay, I'm cutting off the answers there. I'll get to the rest of these on Wednesday.

Question Time

This is my last post before I return from the cold wastelands of America. Okay, so the California coast isn't a wasteland, but it is cold. 70-degree highs and no humidity? That's scarf and gloves weather, folks! (No seriously. In Thailand it is).

In preparation for my return, I'm opening the floor up to questions. You may ask me any questions at all, serious or not, professional or totally inappropriate. I'll answer all of them when I come back, and I'll probably even be honest!

Now, last time I asked for questions, I got none. Zero. Other bloggers might consider that an insult, but I found it merely inconvenient. You forced me to come up with new content on my own! How dare you? If that happens again... you're all taking twenty laps around the blog, while I sit in my umbrella chair sipping lemonade.

I mean it!

Jonathan Coulton, Chiron Beta Prime

Christmas in June? Why not? When you're imprisoned on a mining asteroid, does it really matter what month it is?

Notes to Self: In Which I Tell My Inner Editor Where His Advice Can Go

Last time, I tried to trick my inner editor by writing notes to myself, rather than the "real draft", in the hopes that he wouldn't offer up advice. You may recall, it didn't work.

I got better this time. It turns out writing that post helped me identify when my Editor was sticking his nose in (again, these are my actual notes):

  • Anna and Suriya prepare to go to the airport.
    • Suri wakes. Anna has clothes for her, but they're like Anna's -- short. Suri is embarrassed to wear them. Anna has nothing else. “Besides, you'll look more American.”
    • Anna shows Suri the fake passport. It's a US passport with a fake name. In fact, her last name matches Anna's (Pak), implying a relationship. “It won't be enough to fool immigration, but by the time we're in the States, we'll be safe.”
    • Anna has a rented bike to return. They catch a songtaew to the airport. [Boring. Stage Direction.] {Thanks, Inner Editor. Now shut up.}

Jonathan Coulton, Code Monkey

This is easily my favorite Johnathan Coulton song. Probably because I can identify so strongly with it. It's also a pretty good AMV to go with it.

That Thing Where I Draw: Anna


Suriya first meets Anna in a hotel room, after waking from a drug-induced sleep. Anna saved her from the bounty hunter who drugged her, or so she says. She says she's there to help, but mostly she seems annoyed at having to deal with Suriya at all. She won't even answer Suriya's questions.

But who else can Suriya ask? She's never met anyone with powers like hers before.

Suriya doesn't trust Anna, but she goes along with her for the time being. Mostly because she has no choice -- Anna has to take Suriya back to her employers or else kill her. Needless to say, Suriya isn't happy about it.

I Draw Like I Write 3

I'm starting to realize that the similarities between my drawing and writing processes are not so much about process, but more about the emotions I go through while doing it.

BLANK PAGE
"Ugh. I do NOT want to do this. I want to have done it."

 FIRST CHAPTER
"Hey, that's not bad. Maybe I should draw this thing after all."

 ALPHA READER
Cindy peeks over my shoulder at this point. "Oh, that looks really good!" she says. That's just enough to keep me going.
THE MIDDLE
"I hate drawing hair." "I'm good at hair." "I hate drawing hair."
FIRST DRAFT
"That's actually pretty good. At least it will be once I go through the endless, endless revision process."

I know there are folks that just love doing the first draft. Turns out that's not me. I love outlining, but doing the work of detailing every aspect of the story (such that it is a story) is hard. It's a constant struggle between hating it and loving it, where the only thing that keeps me going is the encouragement of my Beloved Alpha and others.

And yeah, drawing for me is no different. Come back Wednesday to see the final version, and to find out who this girl is.

Jonathan Coulton, Baby Got Back

I got this as an internet meme a long, long time ago. Like when people actually sent things to each other via e-mail. It was the first I'd ever heard of Jonathan Coulton.

It's an acoustic cover of Sir Mix-a-Lot's "Baby Got Back", and really, it's everything a cover should be. Enjoy.

Guest Post: I Need Help. Who Am I?

Emmet is an old friend of mine from real life. He's alternately a craftsman, a house painter, a pastor, and despite his confusion here, a moderate-level geek. Right now he's in Africa "doing… you know, stuff." He sometimes thinks digitally at http://emmet-blue.blogspot.com/.

After reading the request for guest bloggers I was struck by two nearly simultaneous thoughts. The first was, “Hey that sounds like fun.” The second was, “I don’t think I’m qualified to geek-out about drawing, writing, or… well Geekdom.” Don’t get me wrong, I can talk about all that stuff, but only as a visitor and not as a member. If there is one thing I’m almost 73% sure of (other than 82% of all statistics being made up), it’s that no member wants a visitor coming in and telling them how to run the place, it’s just not respectable.

This realization led me to the question, “What am I?” You see, several months ago I was on a hiking trip with a friend. One night we undertook the task of scientifically locking down the specific requirements and nuanced characteristics of many common “titles”.  A non-comprehensive sampling of the list includes, geeks, dorks, nerds, preps, D-bags, A-holes, and jerks. What is the difference between an A-hole and a jerk you ask? Well it comes down to levels of intent, dedication, and self-awareness. Oddly enough, as we basked in the glory of our accomplishment, we mutually confirmed our suspicions that none of these titles fundamentally applied to either one of us. If you disagree, I’m sorry, but you’re arguing with science, nothing we can do about it.

So what am I? I have an aptitude for strategic board games (if you are new to Ticket To Ride and pick up two black cards or a black and a green on your first turn, your destination is L.A. to Miami, trust me, it just is). I have an interest in video games, but I’m inept on a PC. I love LOTR but can’t tell you the name of Gandalf’s sword or make a clever pun in Elvish. I may be treated as an honorary geek or nerd in some gatherings, but the title would be purely situational. I certainly don’t own the T-shirt (you know who you are)(for the rest of you it’s Adam that I was talking about just there, you know with the “Geek” T-shirt and all… classic). 

I’m a fan of movies, but I’m not a “Film buff”. I love The Shatner but I’m not a Trekkie. That said, Seven of Nine is by far the hottest crewmember, or at least was up until the reincarnation of Uhura. Now they would have to fight for it… seriously, can we make that happen? Just checking. Likewise, I like Star Wars, but I fail at being a Fanboy. I just don’t have the energy, plus I’m a bigger fan of at least a dozen other movies. Yes, Han shot first; I mean come on, just because he doesn’t want to hear the odds, doesn’t mean he’s an idiot. When Jabba’s bounty hunter comes for you, you shoot him before he gets a chance to shoot you. Think people, this is common knowledge. I still wouldn’t write a strongly worded letter to Lucas, well okay, maybe for what he did to Jr., but not for the prequels or the continuous editing!

I find myself adept in many groups but not truly a member of any of them. I’d say that I was a poser or a chameleon, but I’m not faking interest, it’s just that my interest is passive and non-definitive. On the Myers-Briggs I’m an INTJ, also known as a “Mastermind”, which is pretty cool but hardly helpful. I mean henchman or wingman would have been more useful. Shoot, even Village Idiot would have been more definitive (stupid higher education).

Am I alone? When viewed comprehensively, are we all too complex to be classified, or am I just a member of a yet to be classified group? 

Please help!

Guest Post: The Fiction of Writing

Susan Kaye Quinn is an ex-engineer, writer, and elected official: but mostly she’s a mom. She writes middle grade and young adult novels, and blogs about writing and reading books for advanced readers, ages 8-12, over at Ink Spells.

The general public seems to have this idea that if you write a novel, you will be instantly rich and famous. You will don a tweed jacket or a silk scarf and pose in some odd angled picture that will make you look artistic. You will have masses of people flocking to sign your books as you tour the world, greeting your fans. As an esteemed published author, you can now be grumpy and retire to your hidden forested retreat where you will spin your next eagerly awaited book.

Right.

This fiction of the writing life is spun by the media attention focused on famous authors, those few Michael Jordan's of the writing world that are household names. Most of the public, especially readers, assume this lifestyle is enjoyed by all writers. People assume you write to make money, or to be famous, to have that elusive cachet of being a "published author." Although many writers would like to be JA Konrath, paying the bills with their writing, most realize that is unlikely to happen, or if it does, it will be a decade or more into their "writing career." If they are very lucky.

If you tell your family and friends you're not in it for the money or glory, that you write because you love it, or because you literally cannot stop like some literary addict, you're likely a get knowing look that says, "Sure. Sure."

Although your close family are probably well-disabused of this notion already, you may have to repeat it endlessly to friends and well-meaning extended family. Although it's bad enough before you have published, I suspect it is even worse after you have an actual book available for purchase. Because you've made it, right? Everything is sunshine and nirvana, right?

Except when you can't sell your second novel, or the first one performs poorly. Or maybe you have a wonderful run of several books, but then your career stalls out and needs new direction. A career in writing is more akin to a career in acting or music—you're only as good as your last book, and even that doesn't guarantee you'll sell another one.

Now that I've got you thoroughly depressed, here's the upside: There has never been a better time to be a writer.

No, I'm not delusional, at least not about that. Blogs, Facebook, Twitter, all the myriad online resources grant you access to a community of writers. Even though your Uncle Sandy and your PTA friend in the pickup line may have no idea what the interior life of a writer is like, you have a host of virtual writerly friends who do. Friends who understand that writing is like bleeding your heart onto the page and who want to talk about plotting and voice and the minutia of craft. Friends who sympathize with the agony of rejection, the frustration of a harsh critique, and who know in their hearts that you write because you love it—because they do too.

My brother is a talented writer, who never published. He gave up in his early 20's, back in the pre-internet days, when writers toiled in isolation. He is in awe of my blog, my crit group, my author facebook page, and my knowledge of agents and the publishing industry.

"This is nothing like when I was writing," he says.

Exactly so. So chin up, lads and lassies! It's a brave new world for writers.

Secrets of the Alliterati

I'm either on my way to, or recently arrived in full jet lag at, the United States. I may or may not have lots of internet time here, but I think I've left you in good hands anyway. We've got guest posts, Johnathan Coulton, and even a drawing to keep you happy while I'm away. I'll try and stop by the comments if I can. Otherwise if you want to know how I'm doing, you might want to follow my Twitter feed.

Meanwhile I've written a guest post over at The Secret Archives of the Alliterati today. It's about netters and knockers and tricks to avoid the dreaded infodump, especially in speculative fiction (sort of an extension of this post). Go check it out.

In Which I Prove We Will Achieve FTL Speeds by 2050

Supposedly it's impossible to travel faster than the speed of light. Supposedly it requires an infinite amount of energy.

But I posit that science knows far less than it does not know. At one time, it was believed man could not fly, the sound barrier could not be broken, and man could not reach the moon. Not just believed, but considered scientifically impossible.

And yet we did it.

So on the assumption that science is wrong about what we cannot do, I have collected the data on speeds man has attained over the past 300 years. The trend, ladies and gentlemen, clearly shows that we will send something through space at the speed of light around the year 2050.

If not, who cares? This was fun anyway.

Books I Read: Mistborn Trilogy

Title: Mistborn Trilogy (three books)
Author: Brandon Sanderson
Genre: Fantasy
Published: 2006-08
Content Rating: R for action violence

Vin is a young street urchin who discovers she is an Allomancer, a trait which allows her to burn ingested metals giving her amazing powers. More than that, she is Mistborn, a rare breed of Allomancer who can burn all of the eight basic metals. In Mistborn, she joins a thieving crew to do the impossible: to overthrow the immortal tyrant known as the Lord Ruler.

The Well of Ascension continues with the events that occur after the Lord Ruler's fall. The Empire is in political chaos, but worse than that are rumors that the mists are killing people and the koloss -- who made up the Lord Ruler's most terrible armies -- are rampaging across the land unchecked.

Finally Hero of Ages pits Vin and her friends against a dying world and a god named Ruin, whose opposite -- Preservation -- seems to have disappeared entirely. It seems an impossible task, and it really is, but in the end... let's just say I really liked the end. Everything makes sense.

Don't let those summaries fool you. These three stories build one on top of the other. What I love about this trilogy is the way secrets are constantly revealed. Brandon Sanderson has created quite a world, and he takes you into it gently. By the end you know (almost) everything.

I also love the action. Allomancy is a really unique way of doing magic. By burning different metals, Allomancers can push or pull on metals, affect the emotions of others, or increase their own strength and perception. The result are Mistborn flying or tossing each other through the air, metal objects whirling towards their enemies, super-powered leaps and punches...

Gah, I'm not doing it justice. The action is awesome guys, just trust me. And that's just with the basic metals. Turns out there's more to Allomancy than eight metals, and there's more to magic in this world than just Allomancy. Seriously, if you like fantasy, adventure, or action, pick up the first one and see what you think.

Contest Winner! and Thoughts About Contests

And the winner is..... MYRNA FOSTER!

Congratulations, Myrna. Just let me know what book you like, and I'll send it your way. Any book at all (except maybe this one).

Thank you to everyone who entered, and thank you especially to all of you who read the story and offered thanks and encouragement. You guys are awesome.

If you enjoyed Pawn's Gambit, you might be interested to know there is an audio podcast version available at BCS as of today. Like everything there, it's free to listen to. Also, you get to learn how to pronounce my name (dang, I should've made a contest for that!).

So this was my first time running a spread-the-word style contest. You know, the ones where you get bonus points for each of: being a follower, already having been a follower, commenting, linking on your blog, linking on Twitter, linking on Facebook, following on Twitter, following on Facebook, already having followed on Twitter/Facebook, etc, etc, etc.

Obviously I didn't do all that. It was intentional, of course. I wanted things to be simple. You had to spread the word, because otherwise, really, what's the point? But that's it. I didn't require anyone to read the story -- I understand fantasy adventure isn't for everyone -- but I wanted everyone to hear about it and read it if it sounded interesting.

I also wanted it simple because of how I tend to do contests. When a contest gives me a list of things to get points for, rather than go, "Gosh, I can enter this contest any way I want!" I tend to be all, "Dang, that's a lot of stuff I have to do to maximize my chances."

Cuz that's the thing: I don't want to enter unless I give myself the best chance possible. But I don't always want to follow a random blog I just met, or give up one of my three posts per week to someone else's contest. You know? It's psychology: when people are given more options, it makes it harder for them to decide, not easier.

I got some proof of that in your contest entries. I expected the simplicity of the contest, and the attractiveness of the prize, to garner a bunch of entries who didn't answer the bonus question. That is, people who entered but didn't read the story. But what happened was, out of all the contest entrants, only TWO people entered without answering the bonus question.

Two.

Interesting, no? Well it is to me, but then I like psychology.

Anyway, what about you? What makes you want to, or NOT want to, enter a contest?

Fantasy Slang: How to Not Scare Off the Reader

You know where slang comes from. You've built a dictionary for your made-up culture. Now how do you teach the reader this new slang without overwhelming them? Also without resorting to cheap tricks or boring exposition? Here are some guidelines I use.

If the meaning of the slang is obvious from context, no explanation is needed. Don't give it. Seriously, the reader doesn't need every phrase explained. Often context is enough:

"I'm sorry. About... about what I said..."
Sam waved it off. "Nothing. Birds in the wind."

If the meaning is unnecessary to following the story, don't give it. Have you ever read the poem "Jabberwocky"? Half the words don't make any sense at all. A couple you can figure out from context (frabjous, galumphing), but most you just don't need to know (slithy toves, borogroves, tulgey wood, and pretty much everything else). And that's okay. You can understand the story fine without them.

If the meaning is not necessary yet, don't give it. Not every term has to be explained right away, even if it's important later. When it becomes important, the reader won't mind you stopping for a paragraph to explain it. In Air Pirates for example, the word 'jacks' is introduced on p. 15 (see excerpt below):

B'Lasser flashed a foot of sharp steel.

“Oy, oy, oy!” Dean came running out from the back, hands waving. “No blood! You gotta fight, you take it down the road. Else I call the jacks in here.”
There's a little context, but the full explanation doesn't come for another 25 pages. Yet nobody's ever complained.


When you finally do need to explain it, there are a number of ways you can do it -- more than I list here, certainly:

1) Include a character who doesn't "get" the slang and needs it explained, or who can at least identify with the reader's confusion:

Hagai looked around. "What did you do with my friend?"

"Easy, lad," Sam said. "I just showed him the way out. I didn't pack him either, if that's what you're flailing about. 'Sides, man like him, float in the dark he would."

Hagai didn't know what that meant. "So... you didn't kill him?"

"Nay, Gai, I didn't kill him." Sam's smile mocked him.

2) Use context. You know that first tip, where if the context is there already you don't need to explain it? It works both ways: if you need to explain it, add the context. For example, "grubbing":

Normally, if Sam wanted a snack, he would've just grubbed it off the shelf while no one was looking. But Crike Cappel, who'd been grubbing a lot longer than Sam had, taught him that he had to establish “legitimacy.”

3) When all else fails, tell. You don't want to do this often, but don't be afraid of it either. You gotta do what you gotta do, right?

Fitch came back a few minutes later with the keys. As he opened Sam's cell door, Sam said, "Where's the guard?"

"Sleeping," which meant he was unconscious.

I know I've been talking about slang, but these modes of introduction work for any made-up terms in any genre. (Though obviously speculative fiction will have more of it).

What else? What other methods have you used or seen to introduce foreign terms without being intrusive?


DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends Thursday at noon!

Fantasy Slang: Building a Lexicon

Using the origins of slang I talked about last week, I came up with 120 slang terms and over 50 different idioms for the Air Pirates world. Sound like a lot of work? Well, it was and it wasn't. I didn't do it all at once, but over a long period of time (actually all 19 months I drafted the novel).

It was very hard at first, but once I got some patterns down and got a feel for the air pirates' language it became easier. Here are some things that helped:

UNDERSTANDING THE CULTURE
Many of the methods I outlined last week require an understanding of the culture involved. Metaphors arise from what a culture is most familiar with: a farming culture will use farming metaphors, an underwater civilization will use ocean metaphors, etc. Jargon that has transitioned to mainstream slang will be dependent on the subculture from which it came (in my case, pirate culture).

The Air Pirates' world is one of airships, pirates, and the ever-present fear of dark water. Sam talked about this some in his Talk Like a Pirate Day post. Knowing the foundations of their metaphors made it easier to come up with them. Then I often evolved or shortened them (thus obscuring my sources), but not always. Modern slang is a mix of phrases whose origins are immediately apparent and phrases whose origins have been forgotten. I wanted the Air Pirates' language to be similarly mixed.

TAKING IT ONE STEP AT A TIME
Don't try to come up with 100 idioms at once. That'll drive you nuts, and you won't even use half of them.

While writing Air Pirates, I mostly came up with slang words as I needed them. Sometimes I thought, "I feel like they'd have a special word for this. But what?" But mostly I came up with my own slang whenever I found myself using modern idioms and cliches. This had the added benefit of wiping my manuscript (relatively) clean of cliches.

KEEPING TRACK
Every time I made up a new slang term or idiom, even if I didn't end up using it, I wrote it down in a separate document. Sometimes I'd make up an idiom only to cut it as part of a larger revision. But I still had the idiom saved in my "Pirate Slang" document for use later.

Then every time I needed a slang term or idiom, I'd skim through the existing ones to see if anything fit. Sometimes I'd use a word I already came up with, sometimes not. If nothing else, skimming the old words made it easier to come up with something new that fit the existing pirate lexicon.

And that's pretty much it. Next time I'll talk about how to introduce all this odd slang to the reader without overwhelming them.

Meanwhile, have you ever made up slang for a story? How did you do it?


DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!

Your Guest Post Here? Why Not?

First of all, I'd like to remind you of the (still on-going) contest to win a free book. A lot of you haven't entered, and I don't know why. FREE BOOK, PEOPLE! You don't even have to read the story to get it, just tell others about the contest. So what are you waiting for?


Okay, so. In a couple of weeks, I'll be leaving for the cold, exotic land of the United States of America. I will generally have access to internet in the places I'm staying, but no guarantees on how much time I can give to posting and what-not.

So I'm asking for guest posts while I'm gone. If you're interested in writing something for this blog, while getting a little exposure for your own, write a post and e-mail it to me at adamheine(at)gmail(dot)com. Some anticipated questions:

You want me to e-mail you the whole post?
Yes. I have a lot to do before we leave, and if I get a bunch of promised posts at (or after) the last minute, I might not have time to schedule them.

Will you use it if I e-mail it to you?
Probably, but not necessarily. I don't know if I'll get zero or twenty responses to this, and there are only so many post days to fill. Plus I need to like the post (don't worry, that's not as hard as it sounds).

Wait. So you want me to write you a whole post, but you might not even use it?
Ummm, yeah. But hey, if I don't use it, you can just put it on your own blog and give yourself a day off instead.

Can I use something I've written before, or something I'm going to repost on my own blog?
Sure. This isn't Nathan's blog. We're a small operation, and if you want to send me your favorite post from 2005, I won't complain. Or if you want to repost on your own blog later, you can do that too.

What do I get out of it?
A small amount of exposure (like I said, this isn't Nathan's blog). You also get my gratitude, which can be exchanged for future favors of a similar magnitude, like "Hey, would you mind giving me a day off on my blog too?" or "Could you read this query/synopsis/chapter for me and tell me what you think?", etc.

Okay, fine. What should I send you?
A post up to 500 words (ish -- I'm not going to count). A title. A short paragraph about yourself with a link to wherever you want (e.g. your blog). E-mail to adamheine(at)gmail(dot)com. Topic is up to you, though I'll be happiest if it's more-or-less PG and generally related to my normal topics (e.g. writing, drawing, geekery).

I'll accept posts until May 6, 12:00 PM EST (the same time the other contest ends), or until I have too many posts to handle. Whichever comes first.

Wait, that's it? No post today?
That was a post. But if you still need your fix, try this one about query letters and hell.

Fantasy Slang: Origins of Slang, Part II

Language evolves in interesting ways, often without its speakers being aware of it. Last time I talked about how slang comes from euphemisms, metaphors, and reverse meaning. Today, let's talk about jargon, shortening, and swearing.

JARGON
Technically, jargon isn't slang. The purpose of jargon is to allow its users to speak more precisely about technical issues in a given field (usually). Slang, on the other hand, is often used to exclude non-members from a group. But the two are closely related, and jargon can become slang over time as knowledge of a field becomes more widespread (e.g. everyone knows what it means to download something now, but in 1980 the word was as obscure as "SNMP" is today).

Jargon can also take the form of a thieves' cant or rhyming slang, where the intent is to exclude. As languages evolves, and these code langauges become more generally known, they can become slang for a whole culture.

Just like their real-world, seaborne brethen, air pirates have their own jargon, some of which has passed to the public. A ship's brig is called the klack (though this meaning now means any prison). Crewmen might be navvies, turners, swabbers, stokers, machinists, gunners, or just plain skylers. And any of those terms have passed into the language as metaphors; for example, a swabber is a generally derogatory term for someone with a crap job.

SHORTENING
Language often evolves to make things quicker and easier to say, to the point of obscuring the origin of the phrase in question. "Goodbye" was once "God be with ye". Internet acronyms occasionally find their way into spoken speech. And no one knows what the heck "okay" used to mean, but nearly every language uses it now.

Almost everything is shortened in the Air Pirates' world. I mentioned the term "baron" last time. And hardly anyone actually says "spot of blue in the dark;" they're more likely to say "a spot in the dark," "a spot of blue," or even just "a spot." Likewise, mercenaries are mercs, anchors are anchs, and centimeters are cents. (That last one actually comes from the Thai language, where shortening words is practically a national sport).

SWEARING
Making up swear words is really, really, really hard. That's because swearing is only effective because we decide it is so (or have been taught so). There is nothing inherent about swear words that make them worse than any other word -- only the meaning we assign to them. Most made-up swear words sound silly to new readers because they have assigned no meaning to the word.

If you decide to make up swear words, imagine what kinds of things would offend members of your culture. References to sexuality, feces, or blasphemy work for almost any culture. But if your culture is particularly fantastic, you might decide other things (i.e. things that are normal to us) are vulgar to them.

I didn't get too creative with the swearing in Air Pirates, preferring instead to choose words that sounded like swear words but weren't. Words like flack and tullit. I also borrowed words from British slang like sod and bleeding, once again giving a feel of swearing without actually being offensive to the (American) ear.

Using euphemisms, metaphors, reverse meaning, jargon, shortening, and swearing, you should be able to come up with a number of phrases to make your made-up culture feel more real. It is a lot of work, but you don't have to do it all at once. I'll talk more about that next time.


DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!

Fantasy Slang: Origins of Slang, Part I

A while ago, I talked about a method to make up fantasy languages that don't sound made-up. Today I want to talk about slang, where it comes from, and ways to make up your own. If you've read Pawn's Gambit (or this old post), you know the Air Pirates' world has tons of slang. These posts are a taste of how that evolved.

Slang is a bit harder to come up with than fantasy languages. A foreign word can be completely made up and still work, but slang often uses recognizable words in unusual ways. Done wrong, it makes the world feel silly. But done right, it not only makes a fantasy culture feel deeper, it can provide clues to the culture itself.

EUPHEMISM
Slang often arises as a roundabout way of discussing harsh or taboo topics. For example, English has a thousand euphemisms for sex and death. Kicked the bucket. Knocked her up. Sleeping with the fishes. Sleeping with each other. And so on.

In the Air Pirates' world, a pirate might "rack" a girl, especially a "woman of easy virtue" (prostitute). Knockers don't kill people, they pack them (why don't they knock them? I don't know. Language is funny like that).

METAPHOR
Metaphors -- idioms, really -- are slang's cultured cousin. "Bite the bullet" used to be quite literal, but became a metaphor for doing anything painful or difficult. Criminals want to stay "under the radar," even if they've never flown a plane in their lives.

Metaphor is a powerful tool to make up slang unique to a fantasy culture. There's no radar in the Air Pirates' world, but a good pirate knows to stay "in the clouds" even if they're not in an airship. A "spot of blue in the dark" literally refers to ocean without dark water, but mostly means hope in the midst of trouble.

REVERSE MEANING
Remember when "bad" meant cool? How about sick or phat? Sometimes slang is not a new word, but an altered meaning of an old one.

I didn't use this method very often in the Air Pirates' world -- I tried, but the results often sounded contrived. One that worked (for me, anyway) was the term "baron" for a shopkeeper. The idea was that "robber baron" used to be a derogatory term for a merchant who cheated you. Over time it came to be a common title for all merchants, good or bad. When it was shortened to simply "baron", it became almost a term of respect, like a title.


That's enough for now. Next time I'll talk about jargon, shortening, and swearing. Meanwhile, you tell me: where have you seen slang done well? Done poorly? Do you think they used any of these methods, or something else?


DON'T FORGET! There's still a contest going on for a free book. Link to the contest post for a chance to win. Read Pawn's Gambit to improve your chances. Contest ends May 6th!

Pawn's Gambit Contest

It's here! "Pawn's Gambit" has officially been published in Beneath Ceaseless Skies. (Read it here. Do it! DO IT NOW!)

(If my self-promoting gets a bit out of hand today, I apologize. I'm just really, really excited.)

This story is set in the same world as Azrael's Curse, the novel I'm currently querying. Though I often refer to the setting as the Air Pirates' world, "Pawn's Gambit" is somewhat pirate-deficient. But it does have smugglers, assassins, and bounty hunters, so hopefully there's something there for everybody. (Read it now!)

In celebration of my publishing debut, I'm giving away a free book. For a chance to win, all you have to do is mention this contest (linking to this post) on your blog, Facebook, or Twitter, and fill out the form below.

If you'd like to improve your chances (while simultaneously enjoying a free adventure story), there's a bonus question requiring you to read the story -- or at least skim it in a fact-finding sort of way. Answer correctly to triple your chances.

Contest is open until May 6th, 12:00 PM EST. So if you don't have time now, bookmark this, star it, send yourself an e-mail -- whatever you need to do so you'll remember to read it later.

That's it. Go read the story.


That Thing Where I Draw: My Nightmares


I also had a dream in which Jennifer Jackson told me that leaving my query letter in the bathroom for agents to read was not a good idea. "Think about what they're doing in there and how that will make them feel about your novel."

Why Agents Should Blog

Some agents have so little information online that I feel like a stalker when I finally come across something. But that's not why agents should blog.

Some agents have so many clients, and are so good at their jobs, that they don't really need to be known. Those agents probably don't have to blog.

Some agents blog about stuff that has nothing to do with submissions, business, or publishing. That's totally cool, but that's not why agents should blog.

Some agents blog about writing and querying and publishing. That's extremely cool (I'm a much better writer for it), but that's not why agents should blog.

I figured it out while deciding which agents would go on my A-list and which on my B-list for querying. After taking everything into account -- genres they represent, deals they've made, stories they like --  I noticed a very strong trend: every agent on my A-list had a blog.

Now, probably, I'm just being a novice about this whole thing. My A-list agents should be ones making the big deals, or those selling stories similar to what I write, right? Then again, for someone who hasn't (and may never) go someplace where writers can meet agents, querying is very scary. And I don't mean the whole oh-my-gosh-I-hope-they-don't-reject-me kind of scary. I'm talking about the fact that I'm basically proposing a long term relationship with someone I've never met, I hardly know, and, let's be honest, whom I've been stalking.

Awkward.

Granted, that's how this business is, and there's nothing anyone can do about that. But when an agent blogs -- even if I only read a few posts before shooting off my query -- I feel like I know them a little better. I feel more comfortable. And in many cases, I feel certain I got their submission guidelines exactly the way they like it.

Blogging is branding (or if we're being technical, brand salience). You know how you'd rather buy Coca-Cola® than Generic-Brand Caramel-Colored Carbonated Sugar Water? It's not because Coke tastes better. Someone who's never had a soft drink in their life will be more likely to buy a Coke than GBCCCSW,* solely because they've heard of it. Because it's familiar.

I'd like to say I'm immune to branding. I'd like to say I choose my dream agents based on purely objective, business-minded decisions. But the truth is it's easier to ask someone out after you get to know them a little bit.

Even if you have to stalk them to do it.

* Also Jell-O instead of powdered bone slime.

Notes to Self: The Cunning, Chapter 3

Sometimes when I'm drafting, I have to do a quick outline or write other notes to myself to figure out what happens next. I guess I could just write the draft and change the stuff that doesn't work, but these notes help me brainstorm. They're also a way to trick my inner editor into thinking I'm not really writing, and therefore don't need his "services."

This bit's from the chapter I recently finished in The Cunning. Suriya and her aunt move to Chiang Mai after the villagers in their last home became frightened of Suriya's strange powers. Suriya's aunt hopes that a big city will be easier to hide in.

The beginning of this scene needed to show the passing of time, what happened for Suriya in her three months living in the big city. I didn't want to start with exposition, but I had to write it out just so I knew what happened. So I did it in a quick outline. As you can see, I didn't trick my inner editor at all (yes, these are my actual notes):

  • Suriya learned a lot over the next three months, perhaps more than she'd ever learned in her life.
    • She learned that Thai food only cost twenty-five Baht.
    • She learned Kham Muang, and enough English, German, and Chinese that she could avoid the kinds of problems so-and-so, the other server, had on the first day they came to the guest house.
    • She learned what a bargirl was.
    • She learned how boring this exposition was. Why? She's just happy and learning stuff, but NOTHING'S HAPPENING IN THE STORY!

Troubles in Thailand

You may have heard about the protests going on in Thailand right now. Basically one group (the "red shirts") wants the prime minister to dissolve parliament, step down, and call for new elections. He's not, obviously, and a few days ago the protests turned violent. Twenty people were killed, hundreds hurt.

Most of the trouble's in Bangkok, so we're largely unaffected. But I did read one story saying protesters had gotten a hold of Chiang Mai Provincial Hall. If so, that's kind of a trip because we just went there to announce Anica's birth. You can learn more about it here or from the video:



It's the same mess that started years ago when the military took the government from Thaksin. Very little has changed except who's in power.

Not to make light of it, but one really eerie thing is that I wrote a scene just like these protests about a day or two before they happened. I really hope I don't have that power. If so, I'm done writing modern-day fantasy right now.

Taking Writing Seriously

Every writer looks at writing differently. Some do it because they love to create. Some do it to express themselves. To entertain. To become famous. To make money. Etc. Most of us write for a combination of these. With the exception of fame and money, these goals can be accomplished without too much trouble (other than, you know, the trouble of actually writing). Becoming famous, in particular, is out of most of our control, so I'll leave it alone.

So what if you want to make money by writing? In that case, you need to take your writing more seriously than most. You need to understand that this is a business. You need to consider yourself a pro.

This was the situation I found myself in a year and a half ago. If I wanted to take writing seriously, I couldn't be subject to ephemeral whims like "desire" or "inspiration" to write. I had to treat it like my job. What would my boss do if I said, "I'm not feeling it today. I'm not coming to work."? Or what if, when asked when I would finish a task, I replied, "It depends on when the muse hits me."?

(I should pause to point out that I still very much am subject to ephemeral whims. Every single day. All I'm saying is I'm not supposed to be.)

And I couldn't sacrifice my real job for writing. As many of you know, my real life is not a job I can walk away from. There will not come a day when I can quit my day job to work on writing for 8 hours a day. Because of that, I need to know that my time is being spent wisely. Of course all of my writing is worth it to help me improve, but when I start selling things, will it be enough to justify disappearing from my family for 2-4 hrs/day?

Like, I've made $7.20 on my Twitter fiction. While it was extremely cool to get paid for writing, I can't sell enough to justify the time. My BCS story got me $220 for about 30 hours of work. That's more worth it -- if I focused all my time on short stories, I could probably justify that amount of time (even if it wouldn't be enough to support my family).

Unfortunately, I want to write novels. Not having sold one, I limit my time. I look at what author's make (on average). I examine my process and keep track of production speed, constantly trying to improve until the day I can produce a novel in (what I consider) a reasonable amount of time. I'm kinda harsh, but I have to be. I want to do this, but there are some costs I'm not willing to pay, you know?

What about you? What are your goals in this writing thing (for those of you who are writing)? What are you willing to give up? Perhaps more illuminating, what aren't you willing to give up?

I've Never Been This Excited About 4,400 Words

First off, a HUGE thanks to agented author and writer of ninja fiction (among other things) Natalie Whipple for the revamped blog header you see above. She has an amazing knack for matching people to fonts. She's like the eHarmony of graphic design. Anyway, the header was the last tweak this blog needed. Now.....it's PERFECT.

Everything is proceeding as I have foreseen it.

Ahem.

You also may recall somebody bought a short story of mine set in the Air Pirates' world. Well the date has been set, and on April 22nd you'll all be able to read "Pawn's Gambit" at Beneath Ceaseless Skies (yes, all of you -- it's free).

That's less than two weeks. I am disproportionately (though understandably) excited about this. It blows my mind that somebody liked something I wrote so much that they paid me money for it. I'm still unconvinced that anyone else will enjoy it, so I'm planning a contest to swindle all of you into reading it. Nothing big -- I'm not arm wrestling my sister or anything -- but I am going to give away a free book, so you should pay attention.

Until then, you can get a taste of the story here at the BCS website. Or you can check out the poor man's book trailer: the wordle!

Honestly, if you get anything out of this, I will be both shocked and awed.

Are you excited yet?!!?!

?!

Admirable Sacrifice (or Why Kirk's Death was Stupid)

I hope I don't have to explain who Captain Kirk is. If I do, it's possible you're on the wrong blog.

I will go into how he died a bit though. First, you should know we're talking about the old Kirk -- William "Priceline" Shatner. Shortly after retiring, Kirk is asked to attend the maiden voyage of the USS Enterprise-B (this is Star Trek Generations, btw). On that voyage, they receive a distress signal from two ships caught in a strange energy ribbon. The Enterprise is able to save them, but becomes caught itself in the ribbon. To free them, Kirk has to go engineering and alter the deflector shields.* He is successful, but just as the Enterprise escapes, the ribbon makes contact with the engineering section causing major damage. When the crew recovers, they find a gaping hole in that part of the hull, and Kirk is gone.

That was Kirk's first death. It's not bad (we'll talk about why in a second), but it wasn't his real death. See, the ribbon imprisoned Kirk in a time nexus.* Decades later, Captain Picard finds Kirk and convinces him to return to the present to help Picard stop a madman from destroying the sun of Veridian III. Kirk goes with him and together they are able to distract the villain long enough to thwart his plans. In the process, however, Kirk is wounded (or falls off a bridge -- they tried a couple versions) and dies.

* Star Trek science.


Before I go into why Kirk's death was lame, let's talk about what makes a character's sacrifice work. It's not enough that a character dies for someone (or goes to prison for them, or gives up their chance at becoming a rockstar, or lets them have the last tater tot, etc. -- sacrifice can mean a lot of things). If you want the reader to admire the character's compassion, their sacrifice has to be IMPORTANT, it has to be RIGHT, and it has to be NECESSARY.

The character has to sacrifice for something important. It has to matter, and it has to be in proportion to what the character is giving up. If Jack risks his life so that his buddy Bonzo can win the National Texas Hold 'Em Tournament, that's not very admirable. On the other hand, if Bonzo needs to win the tournament so the mob won't kill him and his family, Jack's sacrifice is a lot more worthy.

The character has to sacrifice for what's right. Readers sympathize with characters that are doing the right thing. Jack's sacrifice for Bonzo's family might be important, but if his "family" is a child prostitution racket, well... no one's going to give Jack any awards.

The character's sacrifice has to be necessary. If there was an alternative, but the character chose sacrifice anyway, no one will admire it. If all Jack had to do was loan Bonzo some money, we're going to think he's stupid, not noble.

Let's look at Kirk's deaths now and see if we can figure out what went wrong. First his death on Enterprise-B. Important? He saved the lives of many people, so yes. Right? The people he saved were (so far as we know) good people. Check. Necessary? The movie set it up such that Kirk had to be the one in engineering (at least, there wasn't time to explain it to someone else -- in any case, if he sent someone else to do it, he'd have been a jerk). Check.

It was a good death for a character as big as Captain Kirk. Later, when you find out Kirk's alive, it's kind of cool. He survived! That's just what such a great captain deserves, right? But then he died again. Was his second death important? Technically. He saved lives, though we were never really made to care about the Veridian people, so it's arguable. Was it right? Again, we were never really shown any Veridian characters. While we assume they are innocents, to the reader they are faceless. Yes it was right, but only technically. Necessary? Arguable. Kirk knew what Picard was asking was dangerous, but from a story standpoint, there's no reason Picard needed Kirk to pull it off.

Kirk's second death hit the right points (important, right, necessary), but it hit them weakly. After all the dangers he had been through, readers expect a death in proportion to the character. A minor character dying for the same reasons might have been a worthy sacrifice, but this was James T. Kirk. It was made worse by the fact that we already thought Kirk had died, and his first death was more worthy than his second.

But it's okay, because we can learn something from it. If you want a character to be admired for their sacrifice, make it important, right, and necessary. And if you bring a character back to life, make sure his second death is more important than his first.

J. J. Abrams, I'm looking at you.

Jonathan Coulton, Re: Your Brains

(Re: my previous post on your ideas never (ever) getting stolen, Writer Beware has some helpful information on copyrights. Of particular note: all original expression is copyrighted the moment it is fixed in tangible form (including all your posts and comments on the internet)).

Okay, so if you already know Jonathan Coulton, just skip to the video and enjoy.

For the rest of you, Jonathan Coulton is very important in the geek world. He's a singer/songwriter in the legacy of Weird Al, but he tends toward original songs more than parodies. His songs are geeky, weird, and often hilarious. If you've been around the internet a while, you may have heard his folksy, acoustic cover of "Baby Got Back." Or the ending credits of Portal -- that was also him.

Probably better than telling you is showing you who he is. This song is about a horde of zombies trying to get at some humans in a mall. One of the zombies is a former coworker of a survivor -- the kind of coworker you want to blast in the face with a sawed-off shotgun (even before he was a zombie).

Here, just watch (lyrics below the video):



Re: Your Brains

Heya Tom, it's Bob, from the office down the hall.
Good to see you buddy, how've you been?
Things have been okay for me except that I'm a zombie now.
I really wish you'd let us in.
I think I speak for all of us when I say I understand
why you folks might hesitate to submit to our demands,
but here's an FYI: you're all gonna die screaming.

All we wanna do is eat your brains!
We're not unreasonable. I mean, no one's gonna eat your eyes.
All we wanna do is eat your brains!
We're at an impasse here, maybe we should compromise:
if you open up the doors,
we'll all come inside and eat your brains.

I don't want to nitpick, Tom, but is this really your plan?
Spend your whole life locked inside a mall?
Maybe that's okay for now, but someday you'll be out of food and guns.
Then you'll have to make the call.
I'm not surprised to see you haven't thought it through enough.
You never had the head for all that bigger picture stuff,
but, Tom, that's what I do, and I plan on eating you slowly.

I'd like to help you Tom, in any way I can.
I sure appreciate the way you're working with me.
I'm not a monster Tom, well... technically I am.
I guess I am.

Got another meeting Tom, maybe we could wrap this up.
I know we'll get to common ground somehow.
Meanwhile I'll report back to my colleagues who are chewing on the doors.
I guess we'll table this for now.
I'm glad to see you take constructive criticism well.
Thank you for your time. I know we're all busy as hell.
And we'll put this thing to bed
when I bash your head open.

Your Ideas Just Aren't That Great

"Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats." -- Howard Aiken, designer of the first automatic computer.

A lot of wannabe authors out there are living in fear. They're afraid someone is going to steal their idea and hit it big before they get their shot. I understand this fear, even shared it at one point. But I am increasingly of the opinion that this is a silly thing to be afraid of.

First of all, there is no such thing as the "Killer Idea". There are great ideas, sure, but no idea is so amazing that it (a) hasn't been done before or (b) can't be done again. Child born in obscurity destined to save the world? Star Wars, Harry Potter, Eragon, Ender's Game, The Matrix. Witches and wizards secretly living among us? The Dresden Files, Witch Hunter Robin, Harry Potter again. Aliens as predatory monsters? Yes. Aliens as friends? Many times. Vampires among us? I think you get the idea.

These are all good ideas, but they've been done before. And whether you like them or not, they'll be done again (I'm doing a couple of them right now). Why can they be done again and again, each time different and many times really good? Because if you give two authors the exact same idea, they will write two completely different stories.

What that means is, even if someone did steal your idea, the novel they'd end up writing will look nothing like yours. And that's assuming they take it in the first place. Cuz you know what else? Anyone with the skill and motivation required to finish a novel already has ideas of their own. Lots of them. And they are probably more in love with their own ideas than they will ever be with yours. Finishing a novel is hard enough, but can you imagine working on an idea you weren't excited about? For a year or more?

Mind. Numbing.

Not convinced? That's fine. Let's say you actually have a killer idea. It's amazing, totally unique. It's going to blow Harry Potter, Twilight, and every James Patterson novel ever written to the clearance bin. Odds of that: 0.5% (that's really generous, guys).

Then someone sees the idea's obvious genius and steals it. Honestly, just saying that kinda makes me laugh. I mean, (a) even the professionals don't know what will and will not break out and (b) potential thieves probably won't even agree with you on what's "good". Not to mention the reasons I've already stated. But I'll be generous again. Odds: 1%.

They write the novel faster than you and better than you. We'll assume we're dealing with a pro here, so odds: 90%.

Although their novel is very different from what you were going to write, it's close enough and successful enough that it ruins the market for your novel. Again, this kinda makes me laugh. Do you know how many Twilight clones are still selling? Generous odds: 1%.

So the GENEROUS likelihood of someone stealing your idea such that you can't do it anymore is 0.000045% -- about the same as the odds of you being crushed to death. And you know what? If this hypothetical thief did all that, I think they deserve the results of their labor. Seriously, coming up with a great idea takes all of 5 minutes. Turning it into a bestselling novel takes years.

So don't be afraid of people stealing your creativity (or of being crushed to death). Publishers don't sell ideas, they sell books. While a good idea can grab a reader's interest, the best idea in the world can't hold that interest for 300 pages if it's executed poorly.

What I'm saying is: worry less about what other people might do with your idea and more about what you're going to do with it.

That Thing Where I Draw: Sunflowers

Well, the votes are in and you are looking at the new Author's Echo (unless you're in Reader, Facebook, etc., in which case everything looks exactly the same). I like this layout better (less clutter). Though I wish Blogger had more font choices for the blog title. Oh well, it's not perfect, but it's free. So who's complaining?

Not me.

Anyway, today's picture was commissioned by my wife, Cindy. It's the second largest picture I've ever drawn (about 10"x15"), which may explain the sometimes-poor attention to detail (I have a short attention span, sorry). But my wife likes it, and it's good practice for me in oil pastels.

Your Call: New Look

After God knows how many years of the same thirty-eight templates, Blogger has finally joined the 21st century with, not just new templates, but customizability (thanks to fairyhedgehog for the heads up). That means (1) I wasted my entire Saturday morning playing with it and (2) Author's Echo is about to get a new look.

But I can't decide on a background (I'll tweak fonts and colors later). I figured, since you guys will probably be looking at my blog more than I do,* you should be the ones to decide. I've narrowed it down to the four choices below; click the images for a larger version. The poll is at the end (if you're reading this in your e-mail, RSS reader, on Facebook, etc. you'll have to click through to vote).

* Most of my interaction with the blog is through the dashboard and e-mail, honestly.


Blue:













Cliff:













Ocean:













Palms:













(If you can't see the poll, click here).

Thanks for voting. Feel free to make further comments in the comments, as I reserve the right to ignore the results of the poll in favor of a really persuasive argument.

Why Bad Reviews Don't Matter

I figure I should post this before my writing gets out there. Before someone thinks this was triggered by a bad review of my own work. It's not.*

First, let's start with a given: There is not a single book, song, or piece of art that is universally loved (or hated). I think we can agree on that. The Bible? Simultaneously loved and hated. Manet? Unappreciated in his time. And believe it or not, some people hate U2 (I know!).

From this, we can assume one of two things:

  1. Some people just don't understand great art.
  2. Art is subjective.

If you've been around here for a while, you know where I'm going with this, but let's stick with logic. The first supposition can be true if and only if, for a given work of art, all those who love it are by some measure "educated" in what is good art, and all those who hate it are not. I don't think that's true. Unfortunately, I can't really prove it in a single blog post, so if you want to argue with me you're just going to have to provide a counter-example.**

Art is subjective. That means all reviews, good or bad, are a matter of opinion. Saying that the characters in Ghost Force were flat, dull, and indistinguishable only means that the characters didn't speak to YOU (or, in this case, me... I didn't like that book). Saying the writing in The Shack was awkward and annoying only means the writing bothered YOU (or me again, although I did like the ideas).

Now I don't think a blog post in my obscure corner of the verse will help reviewers express things as their opinion (though they should), but I say this for you writers out there, and everyone else involved in art of any kind. Bad reviews can't hurt you. At best, a bad review is something you can learn from. At worst, it just means someone didn't get what you created.

And that's okay.

Art moves people, but everybody is moved by different things. A friend of mine hates (HATES!) Finding Nemo, while I consider it a powerful movie. Is my friend wrong? Uneducated? Totally blind to the genius that is Pixar? (Yes.) No! My friend just isn't moved by themes of fatherhood like I am. And why should he be? It's not his heart. There's nothing wrong with my friend, with me, or with the movie. It is what it is. It moves whomever it moves.

You hear this all the time: you can't please everybody. We use it to dismiss a critique that makes us upset, but think about it. If you can't please everybody, it means you don't have to. This is freedom, folks. It's the freedom to write what you love. The difficulty lies, not in making people understand, but in finding those people who already do.

Of course you will continue to work on your craft. Of course you will strive to write something that many, many people can identify with and enjoy. To me, that's the fun of growing in this art. But in the end, you'll write what you write. You'll move whomever you'll move.

And if that jerk on Amazon doesn't get it, that's okay.


* It's actually a preemptive attack on FUTURE bad reviews. How's that for passive-aggression?

** HA! Passive-aggression again!***

*** You know, these footnotes are getting kind of passive-aggressive.

Show vs. Tell, in Which My Son Teaches Me About Writing

Writers are always told, "Show, don't tell." The other day, one of my 3-year-old boys gave me an object lesson on why that is:
DADDY: Nathan, that was naughty. You're on a timeout.

NATHAN sits on the step and cries for like an hour.*

N: Timeout over?

D: Your timeout will be over when you're quiet.

Nathan stops screaming for an entire breath.

N: Nathan's quiet already!

D: If you have to tell me you're quiet, you're not quiet.


But you know, sometimes it's okay to tell too.

DADDY: What are you eating, Nathan?

Nathan opens his mouth as wide as he can.

D (holding stomach): Thanks.

* Not actually an hour.

Books I Read: Catching Fire

Title: Catching Fire
Author: Suzanne Collins
Genre: YA Science Fiction
Published: 2009
Content Rating: PG-13 for violence

After barely surviving the Hunger Games, Katniss finds herself in even worse trouble. The Capitol blames her for uprisings in the Districts, and they want her to fix things on her Victory Tour. She has no love for the Capitol, but the last thing she wants is for anyone to die because of her, least of all her friends and family back home. But when a simple show of respect for a Hunger Games' ally triggers a minor rebellion, she doesn't know what to do. Can she make things right? Could she run away with those she loves? Or could she become the leader the Districts are aching for?

I was worried about this book at first. I thought the Games themselves were what I loved about the first one, and I wondered if any political tension would be as compelling. About the end of chapter 3, though, I was just as hooked. Turns out it's also the Big Brother-esque Capitol that I like -- the realization that the only happy ending would be if the Capitol was overthrown, while chapter after chapter the Capitol proves that will never happen.

So I really liked it. Every time I thought the story was slow or predictable (which was rare, but it happened), something occurred to make me sit up and go, "No way!"

With one caveat: I felt like Katniss was kinda thick-headed towards the end. It's not that she should've seen the end coming (I didn't see most of it coming either), but once it came Katniss just didn't seem to get it, even after it was explained to her. I guess it's her character -- she never figured out about Peeta until the end of the first one either -- but it felt overdone to me in this one. It didn't ruin the book for me, but if she doesn't pick up on things quicker in the third one, I might be upset.

Azrael's Curse

Cindy and Anica are home now, which is totally awesome. It also means I'm alternately busier than ever and totally bored/napping (much more the former). And for whatever reason, I don't feel like blogging much about writing. Life just feels a lot bigger right now. Don't worry, I'll get over it.

So I'm cheating today and pasting my query for Air Pirates, also known as Azrael's Curse. Feel free to fill the comments with criticism or praise if you like. Just don't be a meanie head.

Dear Agent:

For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her.

Air pirates and sky sailors are also after the stone, and Hagai soon loses it to a wanted sky’ler named Sam. Sam wants the stone to help him avenge his father, but it only shows him one thing: his own death. Hagai, he learns, receives many visions. So when Hagai tracks Sam down and demands he give the stone back -- politely, of course, because Sam has a knife -- Sam offers him a job instead.

Now Hagai, who grew up wanting nothing to do with sky’lers, is crew to one and fugitive from both pirates and police. He’s not sure he can trust Sam, and the stone haunts Hagai with visions of his own death. Nonetheless, he’s determined to change the future and find his mother, if it’s not already too late.

AZRAEL'S CURSE is a 90,000-word science fantasy novel, available on request. It's written to stand alone but has series potential. My short story, “Pawn's Gambit” -- set in the same world as AZRAEL'S CURSE -- is due to be published in BENEATH CEASELESS SKIES. Thank you for your time and consideration.

Sincerely,

Adam Heine

I noticed at least one agent wanted the story described in one single paragraph. So here's the super-condensed version. I think I might like it better, but I'm still too close to it to tell (what with having written this version like 20 minutes ago):


For Hagai’s twenty-first birthday, his mother sends him a stone that gives visions of the future. But why did she send it, and how, since she was killed eighteen years ago? Hagai’s not exactly a hero -- the bravest thing he’s ever done is put peppers in his stew -- yet when the stone shows his mother alive and in danger, he sets out to find her. Hagai joins a crew of wanted sky sailors, becoming fugitive from both pirates and police. He's not sure who he can trust, and the stone haunts him with visions of his own death. Nonetheless, he's determined to change the future and find his mother, if it's not already too late.

My New Distraction

You may notice I missed a post yesterday. That's the first post I've missed since I decided to have a schedule, but I have a really good reason:


Also without the crying:

Her name is Anica Joy Heine, and she's going to ensure I never get anything productive done again.

And actually, I'm okay with that.

Seriously though, this space will be quiet until Friday, when I will attempt to present the appearance of normality once more. I'll be online, I just won't be writing anything new or witty. Which I guess is the same as always, but...

You know what? Whatever. I have a baby girl!

Goals, Dreams, and Settling

Dreams (as I'm defining them today) are what you want to have happen. Goals are what you make happen.

Dreams are as big as you're imagination. Goals are what you can accomplish today.

Dreams come first. Goals are how you get there.

Say your dream is to own a big house on the ocean. How do you get there? You can't say, "I'm going to own a big house on the ocean by the time I'm 30." Not without a plan.

Your goals are the plan. Get a good job -- one that leads to better jobs, better salaries. Save money. Make a budget. These are goals. They can get you from where you are now to where you want to be.

If you mix up dreams and goals, you're in trouble. Dreams are sometimes out of your control. If your goal is to be married by the time you're 35, then on your 35th birthday you might find yourself settling for someone less than ideal. You can't control who you meet, whether or not you fall in love, whether or not they're the perfect person for you.

But you can make goals -- small, accomplishable things that are under your control, that will make that dream more likely. Don't date jerks. Don't kiss on a first date. Don't marry anyone who hates Star Wars. Stuff like that.

Like my dream is to get published. It's a dream, not a goal, because it is largely out of my control. What I can control is how much I write, how well I write, how much time I take with my query letter, how many stories and novels I send out. So my goals are along those lines: write X words a day/month/year. Revise my query letter at least Y times. Query N agents within M months. Write Z short stories this year. Find Q more letters for variables. These goals won't ensure I get published, but they will improve my odds. More importantly, they are entirely within my control.

And I don't put a timeline on my dream. If I said, "I will get an agent before my third novel" or "I will be published before I'm 40" then I set myself up for disappointment. It's entirely possible I will never be published, simply because it's out of my control. If I put a timeline on it then, just like marriage, I'll end up settling.

So I won't. I'll keep trying, making new goals and hitting them, as long as it takes. But I'm not going to settle on my dream. Hopefully you won't either.

So I'm curious: what are your dreams (as much as you want to talk about them here, of course)? How are you planning to get there?