Three Kickstarters I Would Throw All My Money At

— April 24, 2013 (5 comments)
1. A successor to Crusader: No Remorse. This game destroyed an entire quarter of my second year in college. Oh, man, but it was a good quarter.

You play an elite super-soldier, trained by a dystopian government that you spend the entire game betraying and fighting against. Technically, it's an action game, but it's a smart action game. You have to decide which weapons you will bring with you on each mission (of those you can afford). You can either sneak through missions or blast your way through them. And because what you bring with you is limited, you have to figure out how to conserve your ammo or find some more during the mission.

And the story is just cool. The government you served betrayed you, but the resistance you join in the beginning doesn't like you much either. So you have to prove yourself to them by undertaking increasingly dangerous missions. And then, of course, there's secret dystopian weapons projects, double agents, betrayal, and even a full-on dark night of the soul before you have to decide to get off your butt and save the world.

2. A successor to Chrono Trigger. I'm not gonna lie, I'm a fan of JRPGs (technically, I'm a fan of all RPGs, but JRPGs comprised most of my childhood, so...). And Chrono Trigger was probably the best. It had everything I loved about Final Fantasy (I), Crystalis, and Secret of Mana plus: time travel.

And not just time travel -- where you go to different eras the same way you take your airship to different islands -- but time travel that mattered. Plant a seed in the past, collect magic fruit in the future. Tell your robot companion to spend the next four hundred years restoring a forest, then travel forward to see the results. All the while trying to stop a giant alien parasite that crashed to Earth millions of years ago, awoke in 1999, and created a post-apocalyptic world for the remainder of time.

Or not. Cuz, you know, you can change things.

3. The reanimation of Tony Jay. Or, you know, at least his voice.

Obviously I'm not thinking about this very hard, because this is all nostalgia, but what would you Kickstart?

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First Impact: THE FIRE LOTUS (First Page) by Renee Ahdieh

— April 22, 2013 (3 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.



This week we have the first page for THE FIRE LOTUS, the YA urban fantasy from Renee Ahdieh, whose query we critiqued last weekMy overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

First Page
The storm was closing in on the family of five.

Not sure why this paragraph is
separated from the previous one.
In the distance, a grumble of thunder gave a final warning.

“Hurry! Wrap everything up!” the mother urged.

I'm used to YA being 3rd-person
limited, so this detached viewpoint
threw me.
Two teenaged girls packed away the remnants of a picnic. Their father discarded the trash while their mother shook a blanket in the air to dislodge the lingering crumbs from its surface.

“Please, don’t throw away the silverware, Jia!”

“I won’t, Mom!” Jia yelled. Under her breath, she added, “Chill out,” she continued under her breath.

“Where’s your brother?”

Jia shrugged and started lugging a cooler towards the parking lot. Droplets of rain began to splash on the hot asphalt. Wisps of coiling steam rose in their wake.

Tolls? The thunder?
The echoing tolls rolled closer as grey clouds swirled above and the horizon hissed with a charge of menace. Wet moss and bitter earth perfumed the air, leaving behind a metallic tang as an afterthought.

“Quick! Use ‘ominous’ in a sentence!” Jia joked to her sister Minar.

“Such a Nerd Queen. Help me with this friggin’ basket or I will go ominous on you.”

“Yeah, not quite, Mini. It just lacks that sense of impending doom,” Jia said with a chuckle. “By the way, have you seen Daniel?”

“I saw him a few minutes ago; behind that big tree over there. He was still practicing with his bow and arrows.”

Jia sighed and held up her right fist. Minar mirrored the gesture without a word.

One, two, three . . . shoot.

Minar’s rock smashed with triumph into Jia’s scissors.

“Yeah, buddy. I guess fortune does favor the—what was it? The bold?” Minar teased.

Mirth, even though she lost?
“In this case, I think you mean ‘the wicked.’ As in, downright twisted.” Jia’s green eyes sparkled with mirth.

“You wish.”

Mindful of their mother’s ever-watchful gaze, Jia quickly gave her twin the finger before traipsing the distance to the large oak tree.


Adam's Thoughts
For me, the main problem I have here is I don't feel connected to Jia at all. I think you did a great job making the scene feel ominous (and I think I like that you even lampshade it in the dialog (warning: TV Tropes link)), and I thought the dialog between Jia and Minar was fun. But I didn't understand why Jia was so flippant about a threatening situation.

For me, part of the problem is understanding what point of view we're in. I'm used to YA being 3rd person limited, meaning we get focused attention on one character's thoughts and feelings. That doesn't mean you have to do it that way, of course, but for me, it's a little jarring that the narrator clearly feels the scene is ominous, but Jia doesn't. I kind of expect one or the other to mention that fact.

For example, if this were 3rd person limited, then we'd see the storm from Jia's point of view. Stuff along the lines of, "In the distance, a grumble of thunder gave a final warning. Jia snorted in reply."

If it were 3rd person omniscient, however, I'd expect the narrator to point out the fact that Jia either didn't know or didn't care about the threat. Something like, "Jia shrugged and started lugging a cooler towards the parking lot, oblivious to the looming storm."

So that's my advice: be aware of what POV you're using and who your narrator is (whether omniscient or in Jia's head). There's a lot of fun writing here, but foundational things like that can lost your reader's trust.

What do the rest of you guys think?

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First Impact: THE FIRE LOTUS by Renee Ahdieh

— April 15, 2013 (5 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.comDetails here. 



This week we have the query for THE FIRE LOTUS, a YA urban fantasy from Renee Ahdieh. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

Query
Nice hook.

Jia Ryan was supposed to start college in three weeks, not get struck by a bolt of lightning and die in front of her family.

I like the voice, but there's a lot of
stuff going on here all of a sudden.
Simplified sentence structures might
help.
What’s more, she’s pretty sure she wasn’t meant to wake up in a lab days later with a scientist hovering over her, welcoming her into the world of the living dead.  Yeah, and that’s not even calling to question the irritatingly serene genie nearby.  Or his strange request that she take up arms in their ongoing struggle against reanimated corpses held under the sway of a powerful sorcerer.  Right.  Not so much, Master Yoda.

After all, this isn’t her fight.  She’s only eighteen, for crying out loud.

I feel like the questions are getting
to be a little much. Just my opinion.
Wait.  She gets to train in a slew of martial arts?  Learn how to wield a katana?  And, hold the phone, somebody probably should have mentioned that the young samurai teaching her is darkly enigmatic and sexier than sin.

Okay.  This might not totally suck.

As she settles into her new role as an undead warrior, Jia soon learns that the aforementioned baddie sorcerer intends to unleash the full brunt of his mind-controlling blood sorcery onto mankind.  Once she begins to grasp that the idyllic world she existed in for eighteen years is being threatened, there’s no going back.

This is now her fight.

THE FIRE LOTUS is an 80,000-word work of YA urban fantasy with series potential.


Adam's Thoughts
This is pretty good. I love the voice, and there's a clear conflict here. There's no sadistic choice like I keep harping on, but I think the mentions of samurai and undead warriors sufficiently distracted me from that fact ;-)

One thing to be careful of is to make sure the voice doesn't get in the way. It's a great voice, like I said, but there were a couple of times I felt it was a bit too much. Now that's totally just my opinion; others might feel differently. And really, it's just a nitpick.

And if you did have a sadistic choice to build up to at the end, I think this might be perfect.

But that's just me. What do the rest of you guys think?

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7 More Things You Never Wanted to Know

— April 12, 2013 (9 comments)
A follow-up to this post.

8)
Cardboard people freak me out.

9)
Most days, I sit down at the piano to plunk out the Pirates of the Caribbean theme. Also, I cannot pull out my guitar without playing "The Ballad of Serenity" at least once.

10)
When I count things slowly, I always end up saying "two-WHOOO" like that owl from the Tootsie Roll commercial.

11)
In 6th grade, I spent an entire church service drawing the map of Bowser's Castle from Super Mario Bros 3.

12)
I have seen every single episode of So You Think You Can Dance.

13)
Surf Ninjas is awesome, and you cannot convince me otherwise.

14)
I am pathetic when I get sick. If my wife is to be believed (and she's very smart, so I do), I am so pathetic that it makes the times I wasn't sick seem even more pathetic than they were at the time. So basically, my patheticness transcends the space-time continuum.

Tell me something about you.

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First Impact Update

— April 08, 2013 (3 comments)
First, the randomly chosen winner from among March's critiquers is . . . . . KayC! Please e-mail me to let me know whether you'd like the 20-page critique from me or the $10 gift certificate from Amazon or B&N.

Second, as you may have noticed, there have been no First Impact posts for a while. This is not due to my over-busyness, but rather due to the fact that we have run out of First Impact submissions.

Honestly, no submissions is okay with me (see the aforementioned over-busyness), though I will continue to publicly critique any submissions that trickle in.

I think I will not, however, be continuing the monthly prizes. For one, there's really only a few faithful of you who've been critiquing anyway, and I tend to end up handing out prizes to the same people over and over ;-) But two, offering prizes doesn't make as much sense if we're only critiquing things once a month or so.

I do hope that you faithful will continue to critique things if and when future First Impact posts come up. I know most of you do it because you're awesome, not because the prizes are awesome. And for that I thank you.

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Final Torment Info

— April 01, 2013 (2 comments)
So the Torment Kickstarter is in the last week of its campaign. We've raised over $3.25M, but we hope to raise even more to make this game bigger and better, to make a game that truly lives up to the Torment tradition.

So this is the last you'll hear me plug it, but I wanted to bring to your attention a couple of things, including one bit of news that hasn't made it to the Kickstarter page.

Bit #1: Pat Rothfuss is on our writing team. I know, right? MIND. BLOWN. It might even be part of my job to review Pat's areas which, if I remember correctly, is one of the signs of the apocalypse.

Bit #2: Natalie Whipple is on our writing team. I know that's not as big as Pat (which is one of the main reasons this hasn't hit our Kickstarter page), but though this announcement might not excite the internet at large, for me this is HUGE.

I've been following Natalie's career since way back when she won one of Nathan Bransford's 1st Paragraph Contests, and since then I've been lucky enough to critique a few of her novels. I even got to read the first chapter of her upcoming "X-Men meets Godfather" debut, TRANSPARENT. Guys, it would not be a mistake to pre-order that.

Natalie is hugely imaginative, and she brings a cool, new perspective to the Torment team that I'm really excited about. Seriously, I cannot wait to work with this team and see what we come up with.

If you want to help the project, you can still do so. I, personally, would really appreciate it, considering the bigger this game gets, the bigger my job gets and the better I can support my family :-) We've added new tiers and rewards since the Kickstarter began, and you can see them all here. Some of the new rewards are additional novellas and a digital comic book (which it sounds like I might be co-writing :-).

I know not all of you are gamers but are still interested in supporting us, or maybe in reading the novella I'm going to write. Well, you can get certain rewards -- like the digital novella compilation -- without even getting the game. Information on how to get these "add-ons" is here.

I still cannot believe the series of events that has led me here. It's like the weirdest road to publishing ever, but I ain't complaining :-)

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First Impact: THE EYELET DOVE by Lindsay Kitson (First Page)

— March 21, 2013 (6 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.



This week we have the first page for THE EYELET DOVE, a dieselpunk novel (yes, that's a thing) from Lindsay Kitson. You might remember we did the back cover copy of this book last year.

My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

First Page
Claire wanted to fly.

The last sentence here makes me
immediately think of LEVIATHAN.
I'm hoping this differentiates itself
from that soon.
It was an overcast day but the clouds were high up when she walked out onto the River City Base tarmac for pilot tryouts. Claire had tucked her shoulder-length hair up under her flight cap and drawn her goggles down over her face. With any luck, no one would guess her sex until after she’d proved herself in the sky.

She’d never felt so lucky to have a less than feminine jawline and small breasts.

That was why she’d joined the Ladies Division of the Avaline Air Guard in the first place, whatever she told
I'm confused. If there's a Ladies' Air
Guard, why does she have to hide?
people. She didn’t tell people the truth because she knew they would only laugh at her.

The truth was, working alongside the men who flew the machines that sailed among the clouds was the closest she might ever come to flying them herself.

But even that wasn’t enough for her any more.

The concrete airstrip stretched out to her left, bright white in the diffused sunlight. Some of the dreadnought crew had come out to watch the tryouts. Some of the hangar deck crew were out of their canvas coveralls, but the fly-boys wore their leather flight jackets like badges of pride.

Creepy. I hope the very next sentence
explains why she's still with him. I
guess because he teaches her?
Thomas wasn’t there though, thank Pete. Her boyfriend would have recognized her for sure, and he wouldn’t have hesitated to out her. It had taken no end of cajoling to convince him to teach her. He was a
creep—enough that the other girls wanted nothing to do with him. He made her skin crawl every time he laid his hands on her, and he bragged to the other pilots that she liked to do it in the sky, with no end of uncreative puns applied to the word cockpit.


Adam's Thoughts
I like the setting, but if you recall my comments from your back cover copy, you knew that.

I think I get the Ladies' Division thing, but it took me a couple of reads. I guess the Ladies' Division isn't allowed to actually fly, yes? That could be clarified.

I don't have a lot to add beyond my comments in the text. It does immediately bring LEVIATHAN to mind, perhaps too much for someone who has read that. So I personally want to know what makes this novel different as soon as possible. And the last paragraph creeps me out, so to keep Claire sympathetic, I want to know why he's still "her boyfriend," rather than her ex or something.

Other than that, I'm anxious to get to the action :-) What do the rest of you guys think?

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Torment News and Me on Video

— March 16, 2013 (2 comments)
If you head over to the latest update on Torment: Tides of Numenera, you might see a familiar face. (Or maybe not so familiar, since some of you have never really seen my face).

This, by the way, is why I'm a writer, not an actor.

Also talked about in today's update is the series of Torment novellas we offer as a reward. I'm really looking forward to writing one of these, and I hope you guys will read them. Cuz listen: you don't need to know anything about Torment (neither the old game or the new) to enjoy the novellas. Each will be a self-contained story within a ridiculously cool world.

Sorry to go all salesman on you for a sec, but you can get the (digital) novella compilation at the $39 tier along with the game and the strategy guide. Or if you're not into games, you can get just the digital novella compilation as an add-on for just $15 (see this page for how add-ons work).

Plus, you know, you'd be helping me get a more stable job, and you'd be helping us make a really epic game. So, you know, there's that.

Or you could just watch me talk about state-of-the-art RPG alignment systems. You know, whatever.

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First Impact: INGENICIDE by Joan He (First Page)

— March 13, 2013 (5 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.



This week we have the first page for INGENICIDE, a YA dystopian from Joan He, whose query we read last week. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

First Page
It’s the first dance I’ve gone to in years.

I'm totally sticking on this: should
technicolor be capitalized?

I want to know what she thinks her
mother's thinking.
Mom tells me to stay away from the spirits. She glances out the car window, at the Technicolor lights that dart across Kennie’s packed driveway. Her brows knit together—I know what she’s thinking. Music thrums in the asphalt, vibrating through the soles of my shoes as I swing my feet onto the ground.

Dad rolls down the window. “Enjoy yourself. Today’s your day.”

“We’re so proud of you,” Mom adds, the little knot of worry vanishing. I blow them both a kiss. Dad honks. They drive away.

I knock and wait, apprehensive. It won’t just be our School at the post-graduation party tonight. Fairfax, Georgetown, and DC should be here, too. Already, I catch drifts of new voices among the blasting speakers and the familiar lull of the old. I relax when it’s Tess who opens the door.

Ombre's a pretty modern term (I had
to look it up). Is this near future?
“Hey, Sibyl,” she yells over the song. Her eyes are heavily made-up, but nothing competes with her dress. It’s got a million iridescent scales that scatter in ombre from the hemline. Rainbow lights dart around her form. They make Tess sparkle.

“You’ve outdone yourself,” I yell back. She laughs.

“Did you expect anything less?”

Not sure why school is capitalized.

Kind of a non-sequitur from Tess to
the school system.
No, I didn’t. Not from Style Enhancer Tess Wittle of Alexandria, which is one School of five in the DC and Virginia sector. All the Schools belong to the Training Of Prodigies system, better known by its acronym: TOP.

Tess doesn’t wait for an answer. The door closes behind us as she pulls me into the mass of dancing graduates. She’s whisked away after barely a minute, but I don’t mind. TOP Peers who recognize me pull me into their circles. They ask me about my plans after the one-month hiatus and congratulate me when I tell them that I’ll be apprenticing under a team of Experts in the renovation of the White House. Between beats, I ask them the same question. One Flesh Weaver leaves late June for a Bioprinting conference in Japan. Russell, Alexandria’s resident Beauty Translator, will be hosting his first art show in New York. Slaps and fist pumps go around, and then again, until it gets a bit overwhelming.


Adam's Thoughts
I really want to know what she thinks her mother is thinking :-) It seems like she's apprehensive, but I'm not clear about what, exactly. What is she afraid will happen? That knowledge alone might carry me through this piece a lot more strongly.

There are some world bits here that are intriguing -- the Flesh Weaver, for instance. But I'm not picking up enough to keep me hooked. That doesn't mean you have to add more just yet, but it's something to think about.

I kept getting hung up on simple words that were capitalized, but I didn't know why -- like School and Expert. I'm sure there's a reason, but because I don't know what it is, I find myself wondering why it doesn't just say school and expert. Why are they special enough to mark them as proper nouns? The problem is they appear to mean exactly the same thing as the common terms. It's similar to the problem of foreign terms: if a "hobarjee" is actually a duck, then it's better to just say duck.

These are nitpicks, and that's a good thing. I can't say I'm hooked yet, but I'm not turned off either. I think it just needs some turns in the right direction.

So what do the rest of you guys think?

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First Impact: INGENICIDE by Joan He (Query)

— March 08, 2013 (8 comments)
Despite all the noise ($2M in two days, guys! Keep it going!), it's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

The random numbers have favored critiquer Melodie Wright for February's prize. Congratulations, Melodie! And the rest of you remember: anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.



This week we have the query for a YA dystopian from Joan He. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

Query Letter
I think the phrase is "the sky is the
limit," but also it's a bit cliche. You
can do better.
For sixteen-year-old Sibyl Kenschild, the sky is her limit when it comes to interior design--that is, until the Genocide reaches Alexandria, Virginia, and gatecrashes the graduation party.

Why is Peers capitalized?

What's Ingenium?

At the moment, I think her life is
more important than these things :-)
In a matter of hours, Sibyl’s world is shattered. Chaos erupts, Peers are slaughtered, and Sibyl has no idea why the Normals have resorted to mass killings of the Ingenium. All she knows is that she’s too young to die. She must survive and protect what remains most important to her--her heart, her spirit, and her sanity.

My confusion in the 2nd paragraph
is making this one impossible to
understand.
So when the leaders of the Genocide present a selection of Ingenia with a second shot at living, Sibyl decides play their game. Four Peers will have to summon all that they have learned to create unparalleled rooms for the enemy headquarters. It is a competition that puts at stake the dearest price; with each assignment, one Ingenium is exterminated. As she grows closer to her competitors—in particular, a troubled but gentle boy who designs chillingly twisted rooms—Sibyl is not sure if she has what it takes to win. And if she does, she just might not have enough strength to ignore the fates of the others.

INGENICIDE is a YA dystopian/adventure novel complete at 58,000 words.

Thank you for your time and consideration!

Adam's Thoughts
First of all, I love dystopian novels, and this sounds like it has some cool stuff in it.

Unfortunately, I'm having a hard time figuring out what that cool stuff is. Who are the Peers? Who are the Ingenium? Which one is Sibyl? And why are they designing rooms? That part, in particular, sounds potentially cool, but I can't tell because I don't understand it.

Now understand, the way to fix this is not necessarily to add the information into the existing query. Very often that leads to a bloated query that just raises new questions. Look for things you can cut so that you don't even raise the questions to begin with. For example, do we really need to know about Peers and Ingenium? Maybe you can just say "Sibyl's people," and use the space you save to explain the rooms. Which way you go is up to you and what you want to convey in the query. Just remember, it's okay to skip stuff; the goal is to make the agent want to read more.

What do the rest of you guys think?

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TORMENT KICKSTARTER IS LIVE!

— March 06, 2013 (9 comments)

UPDATE: Holy crap, you guys! We funded in just SIX HOURS! Keep going! Maybe we really can make this game as big as we want it.

We have 30 days to raise almost a million dollars as big of a budget as we can, so go pledge now! GO! GO! GO!

Wait. What is this? Where are we?
You may recall I'm a designer/writer for a computer game called Torment: Tides of Numenera, which is a successor to a game I helped make 14 years ago called Planescape: Torment. The new Torment will only happen become awesomer if we reach our funding goal on Kickstarter. Hence the noise.


Planescape what now?
Planescape: Torment. A computer role-playing game from 1999 that won a lot of awards and became the standard for deep characterization and storytelling in PC games (a standard which many feel has not been met since). It didn't sell very well at the time, but it has gained a lot of fans since then.


Why should I give you money?
Well, first, you're not giving money to me. But if Torment reaches its goal, it means I'll have a job (the extent of which depends on how much Torment exceeds its goal).

You should give money to the Kickstarter if:
  • You are a fan of Planescape: Torment, or have even ever heard of it.
  • You are a fan of RPGs with deep, emotional stories.
  • You like what you see in our pitch video or on the Kickstarter page.
  • You like my writing and want to see more of it (I should add here that one of the rewards includes a novella from me).
  • You like me and want to help me have something approximating job security.
Whether you pledge or not, please spread the word!


Actually I don't know what pledging is. Or Kickstarter.
I probably should've asked this first...
Kickstarter is a funding platform for any kind of creative project. You pledge money to projects that you want to see happen, because most of them won't happen without your help. If the project doesn't meet its goal, then they don't take your money (which is why we say "pledge" instead of "pay" or "donate").

Learn more about Kickstarter here, and read here for how it's been used in the recent past.


So, is this all you're going to talk about for the next 30 days?
Don't worry. I'll leave a short sticky post at the top of this blog throughout the campaign so you can watch our progress. Then, with the exception of a couple of posts here and there (which you'll be interested in, trust me), I'll return to our regular schedule of First Impact critiques, drawings, and what not.

But seriously, you should go pledge right now.

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8 Things That Are True

— March 01, 2013 (13 comments)
1. There is only one flavor of Pop Tart.

2. Firefly is still on the air. Wash is fine.

3. No one's ever made a live-action version of Avatar. Also I am an Earth Bender.

4. Bacon is good for me.

5. Eventually, my logical, well-supported arguments will convince people I am right.

6. There are only three Star Wars movies, but they might be making a fourth (WE'LL SEE, ABRAMS).

7. Rivendell is real. It looks exactly like this. It's in New Zealand, and I will visit Elrond there someday.

8. All comments that deny these truths will be deleted.

What else is true?

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First Impact: SHADOWCATCHERS by Kimberly Callard

— February 26, 2013 (12 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.




This week we have the query for an upper-MG fantasy from Kimberly Callard. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

Query Letter
At only 14 years old Zane Blackthorne is the youngest Shadowcatcher on the force. He's also the best. He has to be. The ridiculous amount of gold he earns hunting down tax evaders is the only thing keeping him from ending up back in the slums where he was raised. And he'd rather eat a Narcow than end up back there.

Zane thinks he's hit the jackpot when the Empress commissions him to collect the shadow of a political opponent. Sure, she threatens to sic bounty hunters on him if he fails, but that doesn't scare Zane. He's too good to fail. At least, he is until a rat-faced urchin named Meescha gets in his way.

=D
A victim of the Shadowcatchers herself, Meescha shows Zane what happens to those who can't afford to buy their shadows back. Most become husks of their former selves, withering away with agonizing slowness; the rest die instantly, their lives snuffed out like street lamps at dawn. Haunted by the faces of the suffering shadowless, Zane must make a choice: continue living in luxury as the Empress's enforcer or quit do the right thing and spend what's left of his life hiding in the slums with a target on his back.

I believe agents assume it's a
multiple submission.
SHADOWCATCHERS is a 48,000-word Upper MG fantasy told from two viewpoints: Zane's and Meescha's. I am submitting it to you because (insert personalization here). Please note it is a multiple submission.

I am an associate member of SCBWI.

Thank you for your time and consideration.


Adam's Thoughts
There is a LOT of good here. Stakes and voice in the intro. Inciting incident in the 2nd paragraph. Sadistic choice in the 3rd. It's almost as if you've been reading my comments to the others, Kimberly.

The only comment I have is a nitpick about the choice. It's sadistic all right, but I kind of know what he's going to pick, and I'm curious about where the story goes after that. He doesn't hide in the slums, so what does he do? What's his new goal?

All that to say I feel like there's more story here. Honestly, this is probably good enough to garner requests, but if you wanted to improve it, that's the direction I'd go (but not too far in that direction, lest the query get too long, aye?).

What do the rest of you think?

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Chicken Little Gets Some Real Help

— February 25, 2013 (9 comments)

Cross-posted from Anthdrawlogy's Chicken Little week.

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What I've Been Doing Instead of Blogging

— February 22, 2013 (7 comments)
I hate having only First Impact posts go up, but I am trying to make money at this writing thing, so. Anyway, here are some of the things I've been doing in the last few weeks instead of blogging.

ON TORMENT...
Designing an alignment system. Basically codifying all of human experience and emotion into little boxes so we can tell the player things like, "You're Lawful Good." (Note: We're not using Lawful Good.) FUN LEVEL: High.

Thinking about what makes RPG combat interesting. There is quite a lot of debate in the hardcore CRPG world about whether combat should be turn-based or not. Part of my job has been to think about this a lot. FUN LEVEL: Medium (only because I'd rather get into specifics, but I can't yet).

Writing design docs. Fact: if we don't document it, it gets forgotten. FUN LEVEL: Tedious (but like our producer told me and Colin the other day, we don't get to do the fun stuff until we actually have money to do it).

(Anyway, tedious is a relative term. The most boring game design task is way cooler than anything I did for my Office Space job. I just want to think up cool stuff all day and have someone else write it down for me, is all.)

Writing Kickstarter copy. You'd be surprised how much work goes into a major crowd-funding campaign. I mean, look at a typical big-budget Kickstarter. Someone has to write all that stuff. FUN LEVEL: Tedious.

Planning Kickstarter videos. FUN LEVEL: High (until they start talking about my video update, then Abject Terror).

Iterating. I get an e-mail asking what I think of a design doc. I critique said design doc. What do I think of the latest concept art? Review and reply with my thoughts. Music? Videos? Someone's possible response to a forum question? Review and respond. Oh, and also respond to all the critiques of my stuff. FUN LEVEL: Surprisingly High.


OTHER THINGS I'M DOING...
Waiting on Air Pirates. Submissions, man. FUN LEVEL: Zero.

Revising Post-Apoc Ninjas. FUN LEVEL: Really slow.

Playing chess online. Our producer, Kevin, saw this drawing and said he might challenge me sometime. I can't let him win. FUN LEVEL: High.

Playing games with the kids. We raise gamers. I can't imagine why. FUN LEVEL: High until their attention spans wear out (so about five minutes).

Fending off tiny tyrants. This one, in particular. She gets mad at me when I work. Or cook. Or read. Or do anything except give her 110% of my attention. FUN LEVEL: I don't like it when she screams at me.

Driving. Yeah. I'm basically a soccer dad. FUN LEVEL: Usually High (this is where I come up with ideas).


So... what are you all up to?

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First Impact: WANDERERS by KayC

— February 20, 2013 (12 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.




This week we have the first page of a YA fantasy from KayC. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

First Page
It wasn’t a white feathery cloud, the sort that danced around in the sunlight on a spring afternoon. It was flat, and dark, and moved with intent.
This is a little too much description
for me. It slows things down. I wanna
know what the cloud is.
Rhanee stood on top of a bare knoll as the mist sank towards her. In the distance, a crimson moon followed its smaller white counterpart over the rim of a mountain range. Behind her the sun sank toward the horizon.
What does the image of her grand-
mother have to do with the creepy
cloud that's trying to grab her?
The leading edge of the cloud reared up and wispy tentacles slithered towards her. She swallowed as an image of her grandmother, lying in the hospital bed with staring, blank eyes, flitted through her mind. Her legs began to tremble. It was too late to change her mind, too late to run.
What barrier?
She clutched her arms to her chest and scrunched her face in concentration. The air around her shimmered and a translucent bubble appeared. Her arms dropped to her sides as the mist crept around the glassy surface of the barrier.
I really want to know what she's
talking about.
She chewed on her lip and sighed. But I’ve got to do it now, before I really lose my nerve. She clenched both hands until her fingernails dug into her palm. Be brave. The adults are too afraid, but I’m not! She clamped her teeth and released the barrier. Sweat broke out along her forehead as the cloud closed in and began to wrap around her. Wave after wave of despair washed over her.
Be brave. She sucked in a lung full of air and lifted her chin. “What are you? Where did you come from?”
No answer.
The swirling mantle thickened. Icy shards of grief and longing stabbed at her, burrowing like frenzied worms. Rhanee swiped at a tear as she dropped to one knee. I didn’t think it would be this bad.


Adam's Thoughts
Writing? Solid. Voice? Great. I've got nothing to say about these things.

My problem here is I don't know what's going on. Normally that wouldn't be so bad, but the problem is that the narrator does know what's going on, and I feel like she's not telling me. She knows what she's there to do. She knows about the barrier (that I guess she made?). She knows what the cloud is, or at least thinks she does.

And because I don't know, I'm not in there with her. I don't feel her fear, because I don't understand why she's afraid, or what she thinks the cloud is going to do to her. I don't know her goal or the stakes or anything.

So my suggestion is don't be afraid to explain things. You don't have to explain them in paragraph one, but by two or three, I want to know what Rhanee thinks the cloud is, what her understanding of it is. Not all of it, but enough so I can follow the rest with her.

What do the rest of you guys think?

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First Impact: DRUID'S MOON by Deniz Bevan

— February 12, 2013 (12 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

BUT BEFORE WE GET THERE, I neglected to announce a winner for January. That winner is . . . . . . . . . K Callard! E-mail me at adamheine@gmail.com, and let me know if you'd like the gift card or the critique.

The rest of you remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.



This week we have the first page of a paranormal romance from Deniz Bevan. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

First Page
“’The Curse of the Octopus,’” Lyne read out loud, translating the runes as she went. The vellum crackled in her hands, even inside its plastic covering.

“Octopus? Are you certain of that?” Professor Ronald peered over her shoulder. His brows rose as he read, lips moving. “There seems to be a mark here,” he muttered, and tilted the sheet towards the light coming from the entrance to the cave.

The rest of the team was outside, tiny figures in the distance, kneeling on grass and mud. Lyne had been continuing her excavations near the well at the far end of the site, when she’d uncovered the crumbling parchment. She’d raced back to the cave to tell Professor Ronald and gather up the protective covering and other tools. Once the Professor was satisfied there were no other sheets, and not even so much as a lead case to hold the lone parchment, she’d followed him to the cave, eager to be there as he speculated on the meaning of the inscription.

She worked out the next two lines under his pointing finger. “Beast brought forth by man’s blood / the mound-keeper repays the sacrifice, but shall sense the wind.”

If she didn't speak them aloud, maybe
they should be in italics.
She hadn’t spoken them aloud, but a thrill went through her at the words. There was violence inherent in their tone, even if she had no idea what they meant.


Adam's Thoughts
The language geek in me is loving this.

Honestly, this whole opening sounds really good to me. The writing is solid. The mystery draws me in immediately. And the last lines she translates hint of an exciting story to come.

If I had to nitpick on something (and I do, cuz why else are you here?), I'm wondering how a single, crumbling parchment survived after having been buried for (presumably) so long. Maybe this is something unusual that you deal with later (you did call out the fact that wasn't so much as a lead case, for example), but it made me wonder.

Also, if the vellum is crackling in her hands, doesn't that mean the "crumbling" parchment is crumbling even further? It makes me wonder about their archaeological practices at this particular dig -- not that I'm an expert or anything.

What do the rest of you think?

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First Impact: THE LEGACY OF THE EYE (first page) by Patricia Moussatche

— February 06, 2013 (9 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, and more. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me.



This week we have the first page of a sci-fi novel from Patricia Moussatche. Some of you may remember critiquing the query for this one. My overall thoughts are at the end. As always, this is all just my opinion. Your mileage may vary.

UPDATE: Patricia has a revised version of the first paragraph in the comments.

First Page
Chapter 1--Proposal

Catrine blinked as her eyes adjusted to the brightness outside the school building. She should have worn a hat. She glanced at David, who had closed the heavy wood door behind them. Her best friend’s smile was as bright as the afternoon light. This was the first time either of them had left the school since their enrollment at the age of two. They were both eighteen now, but David looked ready to conquer the galaxy.

“Maybe we should go over your speech one more time,” she said.

His smile dimmed. “We went over it five times on the way here.”

“Four. And you’re still forgetting to mention that the tutors will be traveling to the pupil’s home planet. That’s the whole point of the proposal.”

“Do you want to give the speech?”

Her inside twisted in knots. “No.”

"Then stop fretting. If the council hadn’t liked our idea, they wouldn’t have requested an audience.”

“They probably read the proposal once. You’ve read it a dozen times and you still forget some of the details. I should have made you write it.”

David's smile returned. “Then it wouldn’t have been perfect.”

Or written at all, she thought.


Adam's Thoughts
I've actually read an earlier version of this (Patricia was one of the lucky winners of the 20-page critique). So keep in mind that I have more of the backstory in my head than a new reader might.

I really like the banter between them. It feels natural, shows off the characters (especially Catrine), gives useful information without being obvious about it, and it even makes me smile in a couple of places.

I'm less certain about the opening paragraph. It feels slower and less interesting to me. I don't think it should be cut necessarily, because it grounds us, but it didn't shine for me like the dialog did.

What do the rest of you guys think?

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Torment Concept Art

— February 04, 2013 (4 comments)
Hey, if you're interested in that game I'm working on, we've got some concept art up.

This first shot is a work-in-progress picture of The Bloom, a literally living city, with tendrils creeping through other dimensions. The concept artist who did this is one of my (new) favorite artists ever. His name's Chang Yuan, and you can see more of his work here.


This next shot is one of the weapons in the game. Our setting is kind of a Dying Earth setting, where the highly advanced technology of the past becomes the scavenged weapons and magic of the future. Some of you might know this is exactly the kind of setting I love to work in.


So listen, I'm not gonna post every single tidbit of the game here. If you want to follow news about it, you might try liking the game's Facebook page, or else following my Twitter feed or Brian Fargo's (being the leader of inXile, whose Torment-related tweets I pass on).

I will for sure let you know when the Kickstarter goes off, so don't worry about that. Otherwise, I'll try to stick to writerly posts in general. Today, though, I just wanted to share with you the pretty.

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Kickstarter, Self-Publishing, and Video Games

— February 01, 2013 (10 comments)
You've all heard of the literary self-publishing revolution. (Heck, some of you are on the barricades). What you might not know is there is a similar revolution going on in video and board games. It has to do with Kickstarter.

Kickstarter is a funding platform for creative projects. Anyone with an idea for a book, a movie, a game, a technology, or whatever can launch a project page and see if people are interested in funding their project. Authors have used it to self-publish: to fund cover artists and editors, and to see if there's a market for what they want to write before they write it.

We all know why authors self-publish: because breaking into the Big 6 is freaking hard, especially if you write for what is essentially a niche audience. Turns out the same thing is true in games.

Video games, in particular, have their own Big Publishers -- companies with the connections and resources to develop triple-A titles for the major gaming consoles. I don't even know how an independent developer would sign on with them. You'd probably have to prove you have a significant platform first, or else develop a Halo clone or something else they know will work. (Sound familiar?).

But not everybody wants to make Halo.* A number of developers have been using Kickstarter to pitch the games they always loved, and to see if enough people feel the same. You may have even heard of some of the biggest ones:

* Nothing against Halo, of course. There are some very talented folks making those games.

Double Fine Adventure was a Kickstarter campaign by developer Tim Schafer, maker of some of my favorite games of all time: the Monkey Island games, Grim Fandango, and Day of the Tentacle. Last March he asked for $400,000 to make a new adventure game -- something big publishers haven't wanted for decades. He got $3.3 million and kickstarted a revolution (see what I did there?).

A month later, inXile entertainment (starring my former and current boss) pitched a sequel to a very old post-apocalyptic RPG. Wasteland 2 got running with nearly $3,000,000.

Project: Eternity is the brain child of Obsidian Entertainment, home of most of my former coworkers. They asked if people wanted to see a spiritual successor to the old Infinity Engine games like Baldur's Gate, Icewind Dale, and Planescape: Torment. Seventy-four thousand people said, "YES!"

Why am I telling you this? Well, partially because it's fascinating to me. Anything that makes it easier to fund, create, and distribute creativity is awesome, in my opinion.

But also to show that independent publishing is not strictly a book thing. In the last year, there have been seven million-dollar video game projects on Kickstarter, dozens of smaller ones, and who knows how many hundreds of similar board games, RPGs, and other things.

And just like in the book world, I think the way to look at self-publishing is not as a challenge to publishers, but more like filling holes that publishers leave unfilled. Three million dollars sounds like a lot, but when triple-A budgets regularly hit 30 or 40 million, you can understand why EA and Microsoft might not be interested in a niche RPG.

In the same way, ten thousand book sales might not interest a publisher used to selling books in the hundreds of thousands, but to the self-published author, those ten thousand sales are game changing.

Whatever. I just like where the future is going. I'm excited to see what happens next.

What about you? Have you ever backed (or launched!) a Kickstarter? What do you think about the platform.

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First Impact: CHRYSALIS by Melissa Grebeleski

— January 30, 2013 (10 comments)
It's time for another First Impact Critique, where we take a look at your queries, first pages, back cover copy, etc. You want to make an impact right from the start. We're here to help you do that.

If you'd like to submit your first impact material, send it to firstimpactAE@gmail.com. Details here.

Remember, anyone who offers their comments this month is eligible for either $10 for Amazon or B&N OR a 20-page critique from me. I will draw a winner for January in just a few days, so get commenting.




This week we have a query for a YA fantasy. My inline comments are to the side, with overall thoughts at the end. As always, this is all just my opinion. Your mileage may vary.

UPDATE (1/31, 9 AM): Melissa has posted a revised version of her query in the comments. Take a look and let her know what you think.

Query
How can an archangel be seventeen?
Seventeen year-old Ivy Chapel, an archangel with amnesia, unknowingly possesses the healing power for all mankind. While trying to remember her past, Ivy must guard her heart and soul against the enemies standing in her way.

I'd move this to the top or the bottom
of the query.
I am searching for representation for my completed 107,074-word 107,000-word young adult novel, titled Chrysalis. The book is about a girl discovering the incredible truth about her destiny. The story entwines love, loyalty, betrayal and sacrifice.

Long paragraph. Maybe split it up.

At first I thought this meant that
archangels have parents.

If she wasn't returned, does that
Lucifer's rebellion is over?

Lucian feels like he comes out of the
blue to me. And his secrets are too
vague for me to follow.
Fairy tales and folklore. T, that’s what it sounds like to Ivy. Who would ever believe that she’s an archangel with amnesia, let alone the sole guardian of God’s power to heal everything for all mankind? One person does—her parents’ new tenant, handsome and arrogant William. He tells Ivy the strangest story about an angel being hidden on Earth in the form of a baby, a child forced by her spiritual parents to remain human until the rebellion of Lucifer ended, making it safe for her to come home. But something went terribly wrong. Ivy was never returned to heaven and now that she’s all grown up she finds herself the target of every demonic being. After two attempts on her life, Ivy realizes there might be more to William’s story and that truth can be far stranger than fiction. Her new boyfriend, Lucian, is charming and sophisticated. But there’s something about him she can’t quite figure out. As she slowly regains her spiritual abilities, Ivy finds herself caught between love and loyalty. William and Lucian hold the secrets of her past and the outcome of her future. One wants her heart. One wants her soul. Will she be able to survive them both and save the world?

Chrysalis is my first novel. I’m a stay at home mother and have been writing privately for friends and family for many years.

It's up to you whether you want to
write a sequel for a story that hasn't
sold, but as far as the query goes,
just say it has series potential.
Although Chrysalis stands alone as a novel, I have started on its sequel ideas for a sequel. I look forward to the opportunity to send you a few chapters, or the entire manuscript, of Chrysalis at your request. The finished manuscript is available on request. Please feel free to contact me using the email address. Please know that I have submitted queries to other agencies. Thank you for your time and consideration.


Adam's Thoughts
I think there's an intriguing story here (if you're not sick of angel stories, which I'm not; but I've heard agents tire of it in the past so watch out). But I think it gets lost behind what looks to me like an amateur query (sorry).

Lots of these problems are structural and easily fixed. For example:
  • The logline paragraph that repeats information stated later in the query. I've talked about this before.
  • Citing word count down to the exact word (generally round to the neareast thousand).
  • Telling what the story's about instead of letting the query show it (e.g. "[It's] about a girl discovering the incredible truth," etc).
  • Big Block of Text.
  • Superfluous information in the conclusion paragraph (mostly stuff that agents assume is true).
Fix all of that, and this will already look a lot better. Now let's talk about the meat of the query.

I like the concept of a teenager who doesn't realize she's really an archangel (and it makes a lot more sense than a 17-year-old archangel :-). That's your hook. And I guess William's arrival and the attempts on her life are the inciting incident.

But then the query gets a bit vague. It brings up a character that sounds like he's always been there, but feels like he came out of nowhere. And this character has a secret, but we don't get to know what it is.

Now, you don't necessarily need to tell us the secret, but the way this is written now, not knowing the secrets makes her sadistic choice meaningless to us. She has to choose between "love and loyalty," but who's love? And loyalty to whom? "One wants her heart. One wants her soul." But which is which? And why?

This is where you need to get specific. If we don't understand the protagonist's choice, then we can't care, no matter how much we want to. What makes a choice really sadistic is when the reader understands what goes into the choice, and they still have no idea what they would choose if it were them.

That's my opinion, anyway. What do the rest of you guys think?

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