Books I Read: Kindred

Title: Kindred
Author: Octavia E. Butler
Genre: Science Fiction
First Published: 1979
Content Rating: R for beatings, whippings, and attempted rape

Dana, an African-American writer from the 20th century, is transported to pre-Civil War Maryland to save the life of a white boy named Rufus -- the son of a slave owner and Dana's ancestor. As Rufus grows older, Dana is called back again and again. Each time, her stay is longer and more dangerous. She refuses to be treated as a slave, but she has no rights and no help -- quiet submission is often less painful than the whip. But as Rufus grows meaner and more possessive, Dana must decide if slavery is worth her life, or his.

This is a dark book, but really powerful. It's an amazing look at slavery through the eyes of a woman born free in 1979 California. Dana is forced to decide what she really believes about slavery and herself. There are many times when she thinks she would do anything rather than be enslaved, whipped, or even raped, but when it comes down to it, the choices are much harder to make in reality. Rufus is an interesting character too. Alternately generous and vicious -- totally racist but less so than many others of his time -- it was difficult to hate him even when he did terrible things.

There's one scene in particular I want to share with you. Dana (the narrator) is talking with a mute named Carrie, another slave. Dana feels guilty for saving Rufus after all the terrible things he does to her and other people. Carrie reminds her that if Rufus died, things would be much worse; all the slaves might be sold off, families would be separated.

Carrie stood looking down at the crib as though she had read my thought.

"I was beginning to feel like a traitor," I said. "Guilty for saving him. Now . . . I don't know what to feel. Somehow, I always seem to forgive him for what he does to me. I can't hate him the way I should until I see him doing things to other people." I shook my head. "I guess I can see why there are those here who think I'm more white than black."

Carrie made quick waving-aside gestures, her expression annoyed. She came over to me and wiped one side of my face with her fingers--wiped hard. I drew back, and she held her fingers in front of me, showed me both sides. But for once, I didn't understand.

Frustrated, she took me by the hand and led me out to where her husband Nigel was chopping firewood. There, before him, she repeated the face-rubbing gesture, and he nodded.

"She means it doesn't come off, Dana," he said quietly. "The black. She means the devil with people who say you're anything but what you are."

I hugged her and got away from her quickly so that she wouldn't see that I was close to tears.



Content ratings based on what I think a movie might be rated, if the things shown in the book were shown in the movie. Ratings are very subjective, and I don't always remember/notice things. If you're unsure whether the book is right for you, do some research so you can make your own decision.

That Thing Where I Draw: We Do Hard Things

A few months ago, I wrote a post about how I don't like the word "talent". It's a post about how I learned that I shouldn't quit something just because I'm not good at it right away, or because it's too hard. Natalie told me she had framed the saying "We Do Hard Things". I loved the idea: we don't quit when something gets hard -- hard things are what we do!

I wanted a picture like that in my house, but I didn't want just the words. It was five months before I figured out what I did want:


"We shouldn't be here at all, if we'd known more about it before we started. But I suppose it's often that way. The brave things in the old tales and songs, Mr. Frodo... I used to think that they were things the wonderful folk of the stories went out and looked for... But that's not the way of it with the tales that really mattered, or the ones that stay in the mind. Folk seem to have been just landed in them, usually...

"But I expect they had lots of chances, like us, of turning back, only they didn't. And if they had, we shouldn't know, because they'd have been forgotten."

It's Not You, Wilhelm. It's Me.

I remember the first time we met, Wilhelm. It was in this HyperCard game back in the 80's. You were the sound that played when I did something stupid and died. This sound.

Back then, I liked you for who you were -- I had no idea you were famous. To me, you were just "that scream I assigned as my computer's shutdown sound."

Then one day I was watching Star Wars. A stormtrooper got shot, and I heard you as he fell down a shaft. When I asked you about it, you told me everything. "I'm an old joke," you said. "They call me the Wilhelm Scream." You mentioned some old movies you were in -- the kind I'd have seen on MST3K -- before George Lucas found you. "And you know how GEORGE is about inside jokes."

It was kind of awesome. You were a big deal, and I was in on it. I'd be watching a movie with my friends and be all like, "Hey, I know that scream! That's the sound from when the bad guy died in Temple of Doom." My friends thought I was cool.*

* You have to know my friends.


That was twenty years ago. Now...

See, it's not your fault, Wilhelm. You haven't changed a bit in 58 years. It's me. I just... Sometimes I want to watch a movie in peace, yeah? Without you opening your mouth. I know, I know. It's your job. But it's like. Every. Single. Movie. You scream in Fifth Element, Pirates of the Caribbean, Tears of the Sun, Kingdom of Heaven, Sin City, all three Lord of the Rings movies...

I can understand some of them, I guess -- Indiana Jones, Avatar, Tropic Thunder. But New Moon? Anchorman? The Pacifier? You were even in an episode of Mythbusters for crying out loud!

And it's not just my movies; you're in all my kids' movies too. Even when I'm not watching, I hear you in Kung Fu Panda, Cars, even Up and Bolt. Heck, my daughters were watching Prince Caspian the other day IN THAI, and I heard you from the other room!

So, it's too much. You were cool and all, 20 years ago. But I think it's time we saw other people, or movies, or... If you could just not be in movies at all anymore. Ever. That would be great. Maybe we could talk then.

In another 20 years.

The Board Game Post

A long time ago, I said I'd do a post on board games. Unfortunately (for you, I guess) I could talk about board games for weeks without even trying. I LOVE board games. There's so much I could cover, I hardly know where to start. Consider this a broad overview for the uninitiated (with hopefully-helpful recommendations for fellow board game geeks). If you think Monopoly or Milton Bradley are representative of board games, this post is for you.

We'll start with the basics. Two board games you need to know: Ticket to Ride and Settlers of Catan.

Ticket to Ride is our gateway game. We teach it to our friends before introducing the harder stuff. You play as competing railroad tycoons claiming railway routes between large cities (American cities, but there's versions for Europe, Germany, and Scandinavia), earning more points for longer routes and connecting distant cities. Gameplay is a constant tension between purchasing routes (before someone else does) or grabbing more cards (so you can purchase said routes). You can learn this game in 5 minutes and still be playing 5 years later (we are).

Settlers is a bit more complicated, but even more addictive. Players compete to settle an unexplored land. They must collect and trade their resources in order to build roads, settlements, and cities before someone else does. With a board that changes every game and multiple expansions, this one hasn't gotten old since we learned it 12 years ago.

But oh my gosh, guys. That's just a cubic meter of ice on the tip of the tip of the iceberg.

Carcassonne. Claim cities, roads, and fields. Bigger cities (etc.) means bigger points. The gameplay is simple (draw a tile, place a tile). The real trick is figuring out how to encourage other players to complete your cities with their tiles.

Agricola. Plow fields, raise animals, renovate your home, all while making sure your family stays fed. Way more fun and complicated than it sounds. A simpler game ("simple" here is a relative term) with similar gameplay is Puerto Rico, wherein you build a colony and plantations in the New World.

Wait, what about pirates? Plunder the islands and blow each other to smithereens in Pirate's Cove (what the heck is a smithereen?). Or bust out of prison in the simple-but-fun Cartagena, which somehow took Candy Land's game mechanics and made them interesting.

Like the party game Mafia? Try Bang! Kill the sheriff (if you're an outlaw) or the outlaws (if you're the sheriff) or everybody (if you're a renegade). But make sure you know who you're shooting at before you pull the trigger; they might be on your side.

Yahtzee fans might enjoy To Court the King. Roll the right dice combinations to attract members of the royal court. Each court member gives you new dice and abilities to help you attract more important nobles, until one of you manages to court the king himself.

Think that's it? We're still WAY above the waterline here. There's like ten games in our cabinet I haven't even mentioned, a bunch more I've played or heard about, and that's not even counting cooperative games!

I should stop before I lose more readers than I have already... But wait! I haven't told you about new versions of Risk yet. Or Lost Cities! Or Citadels! Or Formula De!! Or --

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Books I Read: Harry Potter and the Deathly Hallows


Title: Harry Potter and the Deathly Hallows (Harry Potter 7)
Author: J.K. Rowling
Genre: YA Fantasy
Published: 2007
Content Rating: PG-13 for violence

It's the 7th book in one of the most famous fantasy series of our time. I can't talk about it without spoiling it (not that it matters), but who cares? If you've read the first six, you're going to read it.* And if you haven't, you'll read the other six first and have a pretty good idea of what happens in this installment.

All I can say is this: despite the ponderous camping chapters, the sometimes-awkward writing (that I would never have noticed before trying to be an author myself), and the occasional magical rule-bending for the sake of the plot... at the end I was moved, I was sad, and I didn't want to say goodbye.

Yeah, for all its flaws, the whole series is well worth reading. Happy to talk more in the comments (assuming I'm around; baby coming and all that).

 * Or really, you've already read it. I'm certain I'm the last Harry Potter fan to get to this installment.


Content ratings based on what I think a movie might be rated, if the things shown in the book were shown in the movie. Ratings are very subjective, and I don't always remember/notice things. If you're unsure whether the book is right for you, do some research so you can make your own decision.

Air Pirates Postmortem: What Went Right

On Wednesday, I talked about how I could improve my process. If you read only that post, you might think I get down on myself a lot. I do, but not in that post. The truth is I like my process a lot, and there were a lot of things that went right with Air Pirates. Here are some that stuck out to me.

1) FINDING MY VOICE
Air Pirates was originally a story about Sam (big surprise there), and Hagai was just the reader's guide into the world. I always knew Sam's voice, but writing from Hagai's POV was more difficult for me. Until one day Cindy finished reading chapter 4 and said, "I like Hagai. He's really funny."

Funny? I wrote something funny? I had no idea. I didn't even know that was possible. Humor was one of those things I figured I'd never be able to write. Like romance or contemporary fiction. After Cindy told me, suddenly I could see it for myself. Hagai really was funny.

Then I screwed it all up in chapter 6 by trying too hard, but that's beside the point. The point is, when Cindy said that, I realized I had a voice. I mean, I always had a voice, but now I knew what it was. I could see it, refine it, and most of all take pride in it.

2) WROTE THE QUERY EARLY
Somewhere around chapter 8, I realized I was unclear on the focus of the story. So I spent some time writing and refining my query letter. This was the best decision I could have made for three reasons:

  1. It gave me months to refine the query in small doses, rather than trying to perfect it all at once while fighting the urge to "Send it right now and see what happens!"
  2. It forced me to figure out what the story was really about and consequently kept me from getting off-track while I was drafting.
  3. Because I'd written less than half the novel at that point, writing the query was easier; I didn't try to force superfluous details into the query because I didn't know any details!

3) DEDICATED WRITING TIME
So, my wife is awesome. One of the myriad ways in which she is awesome is that she gives me 2 hours a day, most days, to disappear and write. Not only does it help keep me free from distraction, but it motivates me. It feels like I'm leaving for my job, and I know if I waste my two hours, I can't make it up later.


4) BETA READERS WHO KNOW THE BUSINESS BETTER THAN I DO
All my beta readers were awesome. I used at least 95% of everyone's comments, and Air Pirates is much better for it.

But a few of my beta readers had that extra level of skill and experience I didn't. They were harsher critics than I even knew how to be. They not only stretched this novel, but they stretched me as a writer.

Until a year and a half ago, I knew hardly any writers. The best thing that has come out of this blog has been my relationship with many of you: writers on the same path, many of whom know more than I do. I'd still be doing this without you guys, but I couldn't do it nearly as well or as well-encouraged. Beta or not, you are all awesome.

Air Pirates Postmortem: What Could've Been Better

In my previous jobs, I was trained to treat even a creative process as something to be examined and refined, so as to repeat successes and minimize failures. In my writing process, that takes the form of statistics and post-mortems -- to learn as much as possible about my own process, to make it better, and (by putting it up here) to maybe edify other writers as well. If this stuff bores you, don't worry. Next week I'm going to talk about board games (whee!).

Today I'm going to look at what could have been done better (on the assumption that I can actually change these things in the future; in the business we call this "wishful thinking"). But first, an overview of the process:

STAGETIME (months)TIME (hours)WORD COUNTDESCRIPTION
Thinking4 yearsn/a0Ideas that came to me while I was writing Travelers.
First Draft19 monthsn/a100,000I talked about this part of the process here.
1st Edit2 months95 hours94,000My own edit and plot fixes before anyone else saw it.
1st Beta3 months

14 beta readers. 4.6 critiques returned from 6 people (some critiqued only part of it). Meanwhile I wrote "Pawn's Gambit" and outlined The Cunning.
2nd Edit1.8 months79 hours86,000Based on critiques from the betas.
2nd Beta1.5 months

2 beta readers; while I worked on the query, synopsis, and wrote the beginning of The Cunning.
3rd Edit1.5 months58 hours91,000Based on critiques of 2nd Beta. Added about 200 words per chapter (mostly description).

That's sort of a broad view. For one thing, each edit consisted of me going over the draft like 3-6 times looking at different things. Now to identify what went wrong.

1) TOO MANY BETAS
I think this is the most obvious flaw from the table above: 14 betas, 4.6 critiques.

Okay, first of all, please know that I'm not judging any of my betas. None of them. Beta reading a whole novel is a LOT of work, and many of my betas were non-writer friends and family who maybe didn't know that. But -- and this is important -- just the fact that they offered made me feel really, really good. It showed me a special level of support, and I'm grateful for everyone who asked to help.

That said, a lot of this is outside of my control. For one thing, sometimes beta readers DO stop reading partway through and then tell the author why. One of my most important and valued betas did exactly that, and Air Pirates is way, way better for her input. My most important changes were directly due to that partial critique, so: The purpose of beta readers is not to catch every typo and misplaced comma, but to get you thinking about your manuscript in a different way. That can be done even if they don't finish it.

But what about the folks who didn't give me any feedback? As much as I love them (and I do), I can't fix something if nobody tells me what's broken. I think the fact that I announced an open beta may have had something to do with it; my betas knew there were lots of other betas. It's a psychology thing: people are more likely to fulfill commitments if they know they are the only ones responsible for them. So in the future, I will ask about 2 people per beta phase, and I will ask them directly. It's far from a guarantee, but it's fixing what is in my control to fix.

2) SLOW FIRST DRAFT
I try really hard not to stress about how fast or slow I write. Really, really hard. At the same time, I'm thinking about doing this long term, and finishing a novel every 2 to 2.5 years just doesn't seem like a maintainable speed for a career, you know?

So what can I do about it? Not stress about it, first of all. I know from experience that speed at anything is gained with practice. I trust that I will get faster as I get better. Also I know that towards the end of the draft I was pushing out over 10,000 words per month, which is a lot better if I can maintain it.

So my goal here, in addition to not stressing, is to focus on self-discipline and daily, weekly, or monthly word count goals. They don't have to be huge, but they should stretch me a little. Or at least keep me from getting distracted.

3) LAZY ABOUT FIXING PROBLEMS I WAS AWARE OF
If you think something might be a problem with your manuscript, chances are good someone else will too. That means if you're aware of a problem, you should fix it before someone else sees it, rather than hoping nobody will notice.

I did this with description, among other things, and both readers in the 2nd beta phase called me on it. Repeatedly. I knew I was lazy with descriptions, but I was more interested in getting the manuscript out then in sitting down and thinking, "What IS in this room? What DOES that rug look like?" (and so on). It's a problem I could've fixed on my own, but I didn't.

Why is that a problem? Because if I had fixed it, those two beta readers could've spent their time identifying problems I WASN'T aware of, instead of telling me things I already knew. Beta reading is really hard. If the novel you're critiquing is full of plot holes and annoying characters, you're not going to notice all the little things that are wrong with it too. On the other hand, if the novel is near-perfect, you're going to get really nit-picky, catching things you would otherwise have glazed right by.

Put simply: beta readers can't catch everything. If you remove problems you're aware of before they read your work, they'll thank you by catching things you didn't know about.

You still with me? That's amazing. I would've quit reading right around when I started pretending I knew anything about psychology.*


* That's not true. I would've stopped reading at the table because I'd still be looking at it. Statistics ENTHRALL me.

What If?

What if it's not ready?
What if this is my last chance
to have my favorite agent
give it more than just a glance?

What if, just like last go,
I'm rejected forty ways?
Am I forever doomed to
tired prose and dead cliches?

What if something's wrong with me,
and I'm not meant to write more
than the newsletters and blogs
I've been doing since '04?

If that's the case I'm sure
to be more than just depressed.
I'll have wasted seven years
on a hobby no one gets.

Writing asks more time than
I can possibly commit.
I probably should quit, but then...
what if this is it?

Only one way to find out.

The Cindy Heine Novel Challenge

(In which you learn two Important Things you might not have otherwise known).

Important Thing #1: I am very close to querying Air Pirates.

Honestly if you've been reading this blog for a while, you probably knew that. I estimate I'm within 1-2 weeks of sending out my first queries. To speed me toward that end, my wife has issued me this challenge: "Send out your first batch of queries before I give birth, and I'll buy you a steak."

And therein you have learned Important Thing #2: I haven't eaten a real steak in years.

No, wait. That's not it. Ah, right. Important Thing #2: My wife is about to give birth. Our second biological child is due on February 25th. So I've got about 0-3 weeks to finish my read-aloud polish, do a couple global searches for consistency, and re-research my agents (I did this research a long time ago, but things change, besides which I know a lot more what to look for in an agent).

So if I disappear from the internet for a while... Sorry, I thought I could finish that with a straight face. Like I could ever leave the internet.

Anyway, it's the deadline without a deadline. God only knows what day we'll meet our latest progeny. Cindy's on a walk with the boys right now. For all I know, I could be losing the challenge just because I wanted to tell you guys about it! What are you doing here? You have a book to finish!

No, wait. That's me.

Paying It Forward, as Requested

This unscheduled post is a shameless method to improve my chances at winning Elana Johnson's Pay It Forward Query Critique Contest.

Shameless, but worth it. Elana's offering the query critique services of five fabulous agents (plus a bunch of other prizes, including some super-size Post-Its that I couldn't get in Thailand if I wanted to).

Books I Read: Boneshaker

Title: Boneshaker
Author: Cherie Priest
Genre: Science Fiction (Steampunk)
Published: 2009
Content Rating: R for violence*

Seattle, 1863. Inventor Leviticus Blue tests a powerful drilling machine, nicknamed the Boneshaker. In the process, he destroys several city blocks and releases a poisonous gas called the Blight, which kills, and often reanimates, anyone who breathes it. Soon the entire city is destroyed.

Sixteen years later. A giant wall has been erected to contain the Blight and the ever-hungry rotters it has created. Blue's widow, Briar Wilkes, lives outside, struggling against poverty and her husband's reputation. When Briar's boy goes behind the wall to try and clear his father's name, Briar is the only one who can save him. She must face her past as well as the Blight when she finds something worse than rotters behind the wall.

I worried this would be a horror book -- and it is, but only a little. This is an adventure story, and to that end it does very well. I got annoyed with the main characters at first; I felt they did dumb things or were too stubborn or (in the case of the teenage son) just talked too much. But it didn't ruin the action for me, and a lot of Briar's stubbornness was even explained in the end. Overall, Boneshaker was a lot of fun to read. If you like steampunk, zombies, or even airships (which play a big part too), I'd recommend it.

And for the record, I would totally play an RPG set in this world.

UPDATE: Looks like Boneshaker was just nominated for a Nebula Award.



* Content ratings based on what I think a movie might be rated, if the things shown in the book were shown in the movie. Ratings are very subjective, and I don't always remember/notice things. If you're unsure whether the book is right for you, do some research so you can make your own decision.

Google Mini-Rant and Follow-Up Language Tips

I normally love Google, but this Google Buzz thing is bugging me. The problem, as I see it, is that Google signed me up for a social network and started sending my updates to people (that I may or may not actually know, but whom I've e-mailed at some point) without my permission. That's a Bad Thing.

Now I'm not a big privacy nut or anything. But I am a simplify-my-life nut.* I get requests for random social networks all the time, and I refuse them for a reason. Google just skirted around that by not asking me, and then making it ridiculously hard to opt-out of. Thanks a lot, Google. Screw you, too.

* Which is to say I'm a supporter of it. It doesn't mean I'm good at it.


*deep breath*

Okay, enough of that. How about some random tips on fictional languages that didn't fit in last week's post? Sound good? (I swear this will be the last post on foreign languages. At least for a while. Maybe...

Does slang count?)

MAKE IT READABLE. Even if the reader doesn't understand a word, they will still try to mentally pronounce it. It's frustrating if they can't. Wykkh'ztqaff may look very alien and fantastic, but it'll drive the reader nuts trying to say it -- even in their mind. This is especially true for names!

USE LATIN WITH CAUTION. My method last week involved stealing words from real-life languages and mashing them to hide the source. If you use this method, you should know that Latin and some of its siblings (Spanish, French, and Italian, for example) are so familiar to English speakers that it's very difficult to hide them as a source. (Assuming you want to. See parenthetical below for a counterexample to this tip.)

Take the magical words and phrases from Harry Potter, for example. Their origins are obvious (flagrante enchants objects to burn, gemino duplicates objects, lumos makes light, etc, etc, etc). It works in Harry Potter because it's set in the real world, more specifically Europe. It makes sense that their magical language has the same roots as their spoken language (it also makes it easier to remember what each magic word does). But can you imagine Gandalf the Grey using these same words and claiming they were the ancient language of the Valar?

"The dark fire will not avail you, flame of Udûn. I am a servant of the Secret Fire, wielder of the flame of Anor... Incendio!"

(Matt Heppe noted in last week's comments that he intentionally used Romanian (a Latin-based language) to give the language a sense of familiarity for English readers. That's definitely a good reason to use Latin. I think, as with anything in writing, intentionality is key.)

WHAT ABOUT ALIEN LANGUAGES IN SCI-FI? It would be a little odd if an alien language sounded like one or more of our Earth languages, wouldn't it? Aliens could be their own post, but off the top of my head I'd say don't use language as we understand it at all. Aliens can speak in hisses, purrs, scents, flashes of color, x-rays, gamma rays, frequencies too low for the human ear to hear... Get creative. Though if you do use a spoken alien language, see the first tip at the top. (There's nothing wrong with spoken alien languages, even if they do sound like ours. I just want to encourage genre writers to stretch their creativity and be intentional about their choices.)

Anyone got any other tips on made-up languages? Do you know any fantasy languages done particularly well? Particularly poorly?

Making Up Words (Without Sounding Like a Dork)

On Wednesday, we talked about using foreign languages in fiction without (a) sounding like a dork or (b) confusing/boring the reader. The bottom line was:
  1. Don't do it just to show off.
  2. Be intentional; think like the character.
  3. Be subtle.
Today I want to talk about a related fantasy topic: making up your own language.

It's impossible (perhaps illegal, and certainly blasphemous) to talk about fantasy languages without mentioning the Godfather of Fantasy Language: Mr. John Tolkien. The guy was a language nut. He invented languages for fun since he was thirteen years old. If this is you, you probably don't need to read the rest of this post. You're fine.

Most of us, however, did not specialize in graduate-level English philology. Most of us speak only one or two languages with any kind of fluency. So most of us don't really understand how language evolves or what it takes to create an artificial language that has the feel and depth of a real one. That's why a lot of amateur fantasy languages sound silly or made-up; it's obvious that they are (made-up, that is).

So how do you create a language that FEELS real, without spending years determining phonology, grammar, or how the presence of two palatal fricative dates back to the Second Age when the Atpians still had two tongues? I'll show you what I do. It's the same thing I do with most of my ideas: steal from real life, then obscure your sources.

Let's take the phrase "thank you." It's a common phrase, often borrowed between languages (e.g. the Japanese say "sankyu" as borrowed English; in California we say "gracias" as borrowed Spanish, etc.).

STEAL FROM REAL LIFE. First I need a source -- some existing, real-world language I can base my fantasy language on. I want it to be somewhat obscure, and I want to show you how you can do this without even knowing the source language (which means no Thai), so I'll pick Malay.

There's lots of ways to find foreign words in a chosen language. If I wanted to be accurate, I'd use 2-3 sites to verify, but I'm making up a language, so Google Translate it is. It translates "thank you" as "terima kasih."

Now that's pretty cool on its own. It's pretty, easy to read, and sounds totally foreign. But despite the odds, somebody who speaks Malay will probably read my novel at some point and scoff. So it's time to obscure. Two ways I typically obscure source languages are: (1) alter the letters/sounds/word order of the existing phrase and (2) mix it with some other language. I'll do both.

OBSCURE YOUR SOURCES. For my second source language, I'll pick something from the same family in the hopes it will make my made-up language sound more real. A little Wikipediage tells me Malay is an Austronesian language, and lists the major languages of that branch. I'll use Filipino (just because it's also in Google Translate) and get "salamat."

Then I mish-mash for prettiness and obfuscation. Salamat + terima = salima or salama or, slightly more obscure, sarama. For kasih, I already used the "sala" part of salamat, so I'll take mat + kasih = matak. "Sarama matak." But that feels a bit long for a thank you phrase, so I'll shorten it to "Sarama tak."

And there you go. It was a little work, but a lot less work than it took to invent Quenya, I'll tell you that. If I'm really serious about this fantasy culture/language, I'll keep a glossary of the phrases I make up in my notes, along with a note of what the source languages are (so I can repeat the process to create more phrases that sound like they could be from the same language) and links to the translation sites I used.

If the glossary gets big enough, I might (because I am a bit of a language geek) start converting the phrases into their constituent parts: individual words, verbs, maybe even conjugations. But that's breaching into Tolkien territory where I said I wouldn't go. Besides which, that would tempt me to break the rules I set forth at the top of this post; they still apply even to made up languages.

So now you know my secret. Now go forth and make cool-sounding languages. Sarama tak.

Being Foreign Without Sounding Like a Dork

Foreign languages are hard to use in fiction. Probably because most of us don't use them in real life (really, we don't). So here I present some tips for helping the reader get that foreignness is happening, without feeling hit over the head by it.

USE LANGUAGE TO BE UNDERSTOOD. First and foremost, the purpose of speaking is to communicate ideas. If a character is fluent in both English and Thai, but her listeners understand only English, she will not toss in a Thai word here and there. If someone did that in real life, we'd think they were just showing off their knowledge. And here's a big surprise: that's how it comes off to the reader too -- like the author is showing off some language they picked up on their trip around the world.

THINK LIKE THE CHARACTER. What if the character ISN'T fluent in English? In that case, there will be words for which the Thai (or other language) comes to her mind first. Speaking fast, she may correct herself, which not only sounds natural, but gives you a natural way to translate what she says:

"Come on! We have to hurry to catch the rotfai. The train."

If her listeners are also bilingual, even only a little, she may not correct herself at all. In this case, you'll have to provide the translation some other way, either through direct telling or (better yet) through context. (Assuming you need the translation at all. Sometimes it just doesn't matter.)

She clapped her hands. "Children, our guests will be here soon. Gep your toys. Reoreo!"

DON'T MAKE THE READER READ UNINTELLIGIBLE GIBBERISH. I once read a novel in which the villains occasionally spoke in Vietnamese. It was cool except when the author strung together a long sentence of Vietnamese phonetics. It was pronounceable I guess, but pointless; I don't understand Vietnamese nor did any of the other characters. It felt like the author was just showing off how much Vietnamese they knew. Take a look at these two examples (with Thai, of course):

The door flew open with a bang. Four masked men ran in, guns pointed at Bernice and her family. "Lukkheun!" one of them shouted. "Lukkheun diawnii!" She didn't know what they were saying, just put her hands on her head and sobbed. "Tah mai lukkheun diaw ja ying kah man. Ow mai! OW MAI!"

This isn't bad, but by that last sentence probably most of you aren't actually reading it anymore. Even if you did read it, you might wonder why since you gained no meaning from it (unless you speak Thai of course, in which case I kindly refer you to this post). But we can change it so it still conveys foreignness and Bernice's terror, without forcing the reader to slog through a bunch of meaningless phonetics:

The door flew open with a bang. Four masked men ran in, guns pointed at Bernice and her family. "Lukkheun!" One put a gun barrel to her mouth, shouting in a language she didn't understand. She didn't know what to do. She put her hands on her head and sobbed, but it only made him scream louder. What did he want from her?

PUT FOREIGN WORDS IN ITALICS. This goes along with not making the reader work. Italics signal the reader that these are words they don't necessarily have to know (also that they're not typos). This even goes for words that you think everybody should know.* A good rule of thumb is if it's not in the English dictionary, italicize it. For example:

"You're hungry? No problema, I'll pick up some burritos."


* I've noticed this problem especially with Californians (like me) who assume everyone took Spanish in high school (like me). Also with British authors and French. I'm American, I don't speak French!


USE FOREIGN ACCENTS SPARINGLY. If English is someone's second language, they may have an accent. You've probably read stories where a character's accent was annoying or really hard to read. It's hard to do right, but the general rule is: be subtle. Imply the accent rather than hit the reader over the head with it.

Also, think like the character. If the character's first language does not have definite articles, they may drop them when speaking English. A common Thai mistake is to get 'he' and 'she' mixed up (although that could be confusing for the reader -- it is for us). When I'm playing a game with my daughter, she sometimes says, "You're going to win me," because that's how the word for 'win' is used in Thai (they have no separate word for 'beat').

It helps to know an ESL speaker, or to know a foreign language so you can work out how the character might process English. If you're not sure though, then don't do it. The character can just use simple words and sentences, with the occasional foreign word tossed in where appropriate.


So to sum up. If you're using foreign languages in your fiction:

  1. Don't do it just to show off.
  2. Be intentional; think like the character.
  3. Be subtle.

Got any other tips? Annoyances with how some authors handle it? Tell us about it in the comments.

That Thing Where I Draw: Ninja Girl


I drew this for a friend of mine. I've said it before, but I put WAY more effort into drawings for other people. I should work on commission all the time. The only thing keeping from doing it is the stress.

I don't know much about this girl. She's some kind of ninja, but beyond that her story changes every time I talk to my friend (he's sort of in the throes of a story brainstorm). Halfway through this drawing, he told me her eyes should be "burning," but I'd already inked them in. Ah, well.

Books I Read: The Hunger Games

Title: The Hunger Games
Author: Suzanne Collins
Genre: YA Science Fiction
Published: 2008
Content Rating: PG-13 for violence*

Growing up in District 12 is hard for Katniss. She has to hunt, illegally, just to feed her family, and every year two children are chosen from their district to fight in the tyrannical Hunger Games. This year, it's Katniss' turn. She must fight for her life against 23 other teenagers put in the same position -- all for the amusement of the citizens of Panem.

No joke, this book reached into my chest, gripped me by the ventricles, and didn't let go. Katniss is an awesome character: tough, often heartless, yet willing to do anything to protect the people she loves. The characters she meets are awesome: the boy who may or may not secretly like her; her surprisingly-sympathetic stylist; her mentor, a previous winner of the Games driven to drunkness, but who makes himself (basically) sober when he sees Katniss has a fighting chance.

The world is awesome: a post-apocalyptic America where the majority does hard labor for the few. And the games... Geez, it's like Survivor had a baby with Lord of the Flies and then gave it steroids. It's that cool. Before I read this, my favorite book was easily Ender's Game. Now... I'm not so sure.

One warning though: it leaves you hanging. I mean, the games end and everything, but the end of the book is not The End, strictly speaking. Fortunately there's a sequel (and more fortunately, I have it on my shelf).


* Content ratings based on what I think a movie might be rated, if the things shown in the book were shown in the movie. Ratings are very subjective, and I don't always remember/notice things. If you're unsure whether the book is right for you, do some research so you can make your own decision.

The Problem With Quidditch

One totally optional, but (in my opinion) totally fun aspect of world building is making up fictional games for your world. Like made-up holidays and festivals, games unique to your world can give it a deeper feel and provide an endless source of subplots, conflicts, and climactic settings.

For a lot of fictional games, the rules don't actually matter. Nobody knows how to play that chess game R2-D2 plays against Chewbacca, but the scene gives the world a deeper feel and gives us a taste of Chewbacca's character (also Han's and C-3P0's). Avatar: the Last Airbender frequently uses a game called Pai Sho to reveal things about one of the characters, but the rules are never explained.

But sometimes you want more than that. A critical event might turn on the outcome of a bet, like in Pirates 2 or Phantom Menace. You might have climactic events that center on the playing field, like Harry Potter's Quidditch. Or your entire plot might center on a game, like Ender's Battle Room. In these cases, the reader needs to understand and care about what's going on. They need to know the rules, which means there need to BE rules.

The easiest way to make a fictional game is to take a real-world game and change it slightly. Take chess and give the pieces fantasy names. Take soccer* and give it two goals instead of one, or play with three teams at once on a circular field. But whatever you do -- whether you vary a real game or invent one of your own -- it needs to be a game that, for the most part, would make sense in the real world.

Here's where Quidditch fails. The made-up game starts okay: basically basketball with broomsticks, three goals per team instead of one, extra balls that hurt/distract the players, and a snitch to determine the end of the game. None of these variations break the game, and they all make it more interesting. If we had flying broomsticks and semi-sentient balls, this is a game we could play in the real world.

The problem is the point value of the snitch. Every goal in Quidditch is worth 10 points, but whoever grabs the snitch simultaneously ends the game and earns 150 points -- 15 goals. The overall effect is that regular goals don't matter. Ever. Unless the score reaches 15-0,** the rest of the game has exactly the same tension as if both teams just sat around and waited for the snitch to show up (which, really, why don't they?).

The only reason we don't notice is because the protagonist is the one who gets the snitch. Can you imagine if Harry was the one making meaningless goals, while some minor character caught the snitch and won the game? We also don't notice because usually something else is going on during the match -- like someone's trying to kill Harry or something -- so we don't actually have to pay attention to the match. But to me, all the wizards who go crazy over every goal seem silly and short-sighted.

So by all means, include made-up games in your world. But give them some thought. They don't have to win Game of the Year or anything, but they should at least make real-world sense.

Though I guess if you really are writing the next Harry Potter, it doesn't matter.

UPDATE: As I mention in the comments, I do like Harry Potter. A lot. It has it's flaws, but there's a reason I own all seven.


* A term I use, not because it's correct, but because it's the least ambiguous. They call it football in Thailand too.

** Which is ridiculous. When was the last time you saw a soccer team up 15-0? Or an American football game at 105 to nothing? Unless you were watching Big Leagues Beat Up on Tiny Tots Day, these scores just don't happen. Not at a professional level anyway
.

What's Your Backup Plan?

Yes, I mean the title literally.

Until a few years ago, I never really thought about backing up my stuff, not at home. Part of it was that I had nothing worth backing up; I didn't write much, my music was on CDs, my pictures were on glossy paper, etc. My strongest backup method was to put things I thought were important onto a CD every so often -- which, because it was troublesome and I'm lazy, turned out to be once every 6-12 months.

So when my hard drive failed, I lost months of stuff -- pictures of my friend's Karen village wedding, my son's ultrasound pics, a month's work from my novel... It was a Bad Day. I made a resolution then, and I encourage you to do it now. If your hard drive failed completely, to the point where even recovery services could do nothing, what would you lose?

And what are you going to do about it?

It's not just hard drive failure. Theft, fire, and viruses are all possibilities too. But hard drive failure is the most likely. You may never get robbed and your house may never burn down, but unless you buy a new computer every year or two, your hard drive WILL fail someday.

Go ahead. Prove me wrong.

So as I said, I'm lazy. I needed a backup plan I could set up once and forget. I'm also cheap and well-aware of the strength of the open source community. I found a program called DeltaCopy, which is basically a Windows wrapper around an old, powerful Unix program. It's free, it's fast, and it works with Windows Scheduler so I don't have to think about it.*

Now my files gets backed up whenever my computer is idle and the kid's computer upstairs is on. The backup is usually current to within a day. And every month I copy the upstairs backup to an external hard drive which I keep locked away.**

So if my hard drive fails, I've got the upstairs copy that's a day old. If my house gets robbed, I've got the locked up copy that's a month old.

If my house burns down, I'm kinda screwed. But I figure it'd have to be a magical fire to burn down both floors of my brick-and-concrete house before I can get my laptop out. And I'm not aware of any wizards who want to destroy my stuff.

I've also started e-mailing chapters to my alpha reader (despite the fact that she lives in the same house and uses the same computer) because it's convenient and can be used as yet another backup for my most important documents.

If you don't have a backup plan, stop whatever you're doing and make one. At least save your work and your pictures -- whatever's important to you. It doesn't have to cost much. A little research can find free online storage, or software like DeltaCopy. External hard drives aren't that expensive, and apparently Windows 7 has some kind of backup scheme as well.

And just in case anyone is still being lazy about this, anyone have more horror stories of stuff they lost because they didn't back up?


* Well, usually. Sometimes it has some way-cryptic errors, like "writefd_unbuffered failed to write 4 bytes" which technically can mean lots of things but in my experience only means "the disk is full."

** Said copies are very fast because only files that have been changed since the last backup are copied. Still, it's a good idea to do a clean backup every once in a while.

That Thing Where I Draw: Masks or Filters?

I often feel like there's two Adams, and I'm always afraid one of them is a mask. Maybe both of them. I worry about a future in which I meet some of you in person -- or that one of you who DOES know me in person will notice something amiss -- and you find out one of these is a fake.


But the more I think about it, the more I think there's just one me. It's not that I'm putting on a mask; I couldn't put on an act like that for very long if it didn't come from something real inside of me. The truth is probably more like this:


Depending on how I know you, you might get a different version of me. But it's still me. Social Adam is not very social (I can hear my wife laughing). Online Adam is only social because that's the whole point of being online. My sometimes-grumpiness doesn't show up here because I filter it out (usually). In many social situations (like with scary people, new people, situations where I have to talk, situations without food or a movie, or any other time in which I cannot hide from the attention of others), my heavy filters pop up, and what you get might appear very different.

But it's all me. I swear.

Does anyone else get like this?

Books I Read: Silver Phoenix

(Note: It may appear that I'm reading books fast, because I posted a book just last week. The truth is I meant to start talking about books a while ago, but haven't gotten around to it until now. I usually only read a book a month, if I'm lucky.)

Title: Silver Phoenix
Author: Cindy Pon
Genre: YA Fantasy
Published: 2009
Content Rating: R for a scene of almost-rape, a scene of almost-sex, and many scenes of violent action.*

On the day of her (unwanted) betrothal, Ai Ling discovers a strange and frightening ability to hear the thoughts of others. When her father disappears on a trip to see the Emperor, she goes to rescue him and finds that her ability is more powerful than she thought. She has been chosen by the immortals to destroy an ancient evil that has ruled the Kingdom of Xia from the shadows for generations.

I'm sort of a sucker for Asian, or even pseudo-Asian, folklore. This book is like a YA version of Crouching Tiger, Hidden Dragon. Set in ancient China, Ai Ling faces demons, makes mixed-race friends (to which I also have a soft spot, I guess), and talks to the immortals themselves. That was the most interesting part to me: the portrayal of the gods and immortals of ancient China. We just don't get enough of that in the West, and it was weird to read sometimes, but also very cool. Like watching Spirited Away.

At the same time there was something that didn't grab me as tightly as I wanted it to. (MINOR SPOILER): It may have been the idea that Ai Ling was living out someone else's destiny -- actually that of a previous incarnation. I was really curious about the character of Silver Phoenix (Ai Ling's past life) and why she did what she did, setting things up for Ai Ling. (END SPOILER)

Although it may have just been my Western mindset messing things up. Whatever it was, I'm definitely interested in a reading a sequel and staying in this world a while longer.



* I base content ratings on what a movie might be rated if the things shown in the book were shown in the movie. Please remember that ratings are subjective, and I don't always remember/notice things. If you're unsure the book is right for you, do some research so you can make your own decision.

Dealing With the Funk

Writing is hard, at least if you let other people see your work. There are three stages in particular that, for me, are harder than any others: beginnings, critiques, and rejections. I always get depressed about these, but I've learned some ways to get through them.

Beginnings
I talked about starting new stories before. How the new story always seem so crappy compared to the polished perfection of the one you just finished. Ideally you want to push through until you find "the zone" again, but it's not easy.

The solution that works for me is an alpha reader. The point of an alpha, as Natalie says in her own post on the subject, is "to love you no matter what and be wildly enthusiastic about your desire to write."

Don't get me wrong. An alpha doesn't blindly say, "This is awesome!" no matter what you write. That would be mildly encouraging, but it would get old, and it is not helpful. A good alpha reader encourages what you're doing right without making you feel like an idiot for doing things wrong. They see the gold that, when you're starting something new, you just can't see for yourself. They help you through the New Beginning Funk (also the Sagging Middle Funk and the Can't See How My Characters Are Going to Make it Through This Climax Funk).

Critiques
An alpha reader provides a kind of critique, but you and they both know they're not reading a finished work. Beta readers (and other species of critters) are more critical than that. Sending work to a beta is like saying, "This is as good as I can make it without your help," and they respond accordingly. Sometimes harshly.

I never like getting critiques. I'm not allowed to read them in the hours before I go to bed; if I do, I don't sleep. When I do read them, I need a good hour or two of space just to get over it. Nothing puts me in the funk faster.

But getting out of the Critique Funk is even easier than the other kinds. I don't need an alpha, I just need myself. My solution is to make a plan and get to work. Nothing makes me feel good about my story faster.

Rejections
Here's the tough one. Alphas see potential. Betas see things to improve. But what do you do with agents and editors who say nothing except, "This isn't for me"?

Some personalized rejections can be treated like critiques. Others are too vague ("I didn't connect with the character enough") or are simply form rejections which cannot be used to improve, no matter how much we wish they could.

Rejection Funk is much harder to deal with, but there are two things you can do: (1) send the story somewhere else and (2) write something new. I recommend both simultaneously. Hopefully by the time you run out of places to send it, the new thing will nearly ready to send on its own.

Of course there is also the time-tested solution of escape. Read a book, watch a movie, eat chocolate, get drunk... These are good, but they are not solutions in the strictest sense. They will help you feel better and can aid in emotionally preparing yourself for what needs to be done next, but eventually you have to do something. I suppose you could also give up and regret it for the rest of your life. But what fun is that?

So what about you? What are the hardest parts of dealing with writing for you, and what do you do about it?

My Writing Process

My amazing wife gives me two hours of dedicated writing time most days. One would think I could produce novels like some kind of ninja cyborg with all this time, but for some reason that never happens. As an experiment, I recorded my writing process to see if I could determine where the problem lies.

1:00 - Unplug laptop and bring it upstairs.
1:01 - Open laptop. Go to the bathroom while it wakes up.
1:03 - Wonder why laptop isn't waking up. Reboot.
1:06 - Open manuscript, writing stats, and all the other things I need to start writing.
1:10 - Start writing.
1:14 - Realize I have no idea where I was. Have to reread what I did last time.
1:16 - Well that's just terrible word choice. I can't leave that there. (Edit)
1:18 - Is that what side his eye patch was on? Let me check...
1:23 - (Reading old scene) Wow, I am a TALENTED writer. What was I doing again?
1:25 - It's been half an hour and I haven't written anything. Crap!
1:26 - Okay. (Typing) Chapter 14 - To Be Titled [enter][enter] [left-justify] Hagai... Hagai what?
1:40 - Realize my mind wandered from Hagai to Sam to the climax to my query letter to what I will say when an agent calls me to what I'll post on my blog when I get an agent...
1:48 - Realize I haven't been thinking about writing for at least 15 minutes now, and the last thing I wrote was Hagai.
1:49 - Okay. Hagai peered over the ship's railing at the ocean hundreds of meters below.
1:50 - Hundreds? How high should they be. I need to look this up...
1:55 - Wow. I didn't know H.G. Wells wrote an airship novel..
2:05 - What time is it? Dang it! Okay. I'm not allowed to open my browser again.
2:06 - "Do I have to?" Hagai asked. "Can't make port with firehooks in the hull," Ren said. "Causes all manner of... of... problems? Anxiety? There's gotta be a better word than that.
2:08 - Boy, Open Office's thesaurus sucks. My real one's downstairs. Fine, I'll open my browser again just to check real quick. No Wikipedia.
2:10 - Anxiety, distress, foreboding... None of these feel right. Is this something I could make up a slang word for? What's a good metaphor for unrest?
2:15 - Hm, an e-mail...
2:25 - Crap!
2:50 - Wrote 400 words. That's good for today, yeah? Maybe I can see if any blogs have updated. You know, like a reward...
3:15 - Me: "Sorry I stayed up there late, honey." Cindy: "Oh, that's okay. How was your writing time?" Me: "Good. It was good. I think I'm getting faster."


(Note to Cindy: some events have been exaggerated for comedic effect. Please, please, please don't take away my writing time. I'm totally good for it.)

Who's Mary Sue?

If you've heard this term, then you're one step ahead (knowing is half the battle, and all that). A Mary Sue is a character that is perfect, the one that has or does cool things just because they're cool, and everybody likes them except for people who get their comeuppance in the end. Mary Sue is the author's wish fulfillment.*

Sue is most common in fan fiction. You know, where the author's character is best friends with Luke Skywalker or Jean-Luc Picard, or the author's favorite minor character becomes the star of the show (e.g. Wesley Crusher and Boba Fett).

There's nothing wrong with having a Mary Sue in these contexts; the purpose of this kind of fiction is to live out a fantasy, right? But if you're trying to get published, you want to do away with Sue. Sue is the mark of an amateur, flat, stereotypical, and -- once a reader realizes what's going on -- totally unlikable.

And I have a confession to make. I don't like making it because it's going to ruin my book for all of you, but... Sam Draper is totally a Mary Sue. He's not as bad as he could be, but: named after a pirate in my family tree, wears a cloak because it's cool, most feared pirate in history, most skilled elite soldier in history, and never loses a fight except against his rival.

Now, I'm not a terrible writer. I realized when I started Air Pirates that I had to give Sam a reason for the cloak and his fighting skills (and I did). I knew I had to make him flawed, so he's proud and bent on revenge to the point of stupidity. But Sue is still there, underlying it all.

At least he's the second character in the story. Because Hagai is totally not a Mary Sue. Hagai is everything I don't (or didn't) like about myself and then some, and he and Sam play foil to each other (in my head at least). With any luck, what Sue-ness is left can be buried deep enough that only the meanest critics will notice.

So. If you've got a character that you just LOVE, ask yourself why. Is Your Character appropriately flawed? Do they ever lose? Do other characters (who aren't jerks or villains, but are likable characters on their own) ever dislike Your Character or treat them badly? Perhaps most telling: when someone says they don't like Your Character, do you take it personally?

If you think you've got a Mary Sue, you need to cruelly examine everything about them and everything they do. Mess them up, make them fail, and ask why they are the way they are.

Who's Mary Sue in the end? It's you.**


* The term 'Mary Sue' was coined by Paula Smith in 1973, when she wrote a parody Star Trek fan-fic starring Lieutenant Mary Sue, the youngest and most-loved Lieutenant in the fleet. You can read it here. It's kinda hilarious.

** And also Steven Seagal.

Books I Read: The Book of the New Sun

The last two months of 2009 saw my to-be-read pile increase about tenfold, and I'm tearing through them as best I can. I love to read, and I figure most of you do too, so why not talk about the books we like? That's what readers do, aye?

Title: The Book of the New Sun (actually four books)
Author: Gene Wolfe
Genre: Science Fantasy
Published: 1980-83
Content Rating: R

This is a tetralogy consisting of The Shadow of the Torturer, The Claw of the Conciliator, The Sword of the Lictor, and The Citadel of the Autarch. When MattyDub gave them to me, he said, "I don't know how to talk about Gene Wolfe with someone who hasn't read it. I'm afraid everything I say will be a spoiler." I totally get what he's saying now, but I'll do my best anyway.

BotNS is about a young man named Severian, an orphan raised and trained by the Torturers' Guild. He is exiled for the sin of giving mercy to one of the torturers' clients and travels, well... everywhere. The world is Earth, but it's dying. The sun is so dim that stars can be seen during the day, and only the area near the equator can be said to be truly warm. The Autarch, ruler of Severian's people in the south, is threatened by war in the north and rebellion led by the mysterious Vodalus. Throughout the four books, Severian gets wrapped up in basically everything.

That's about all I can say without ruining anything. This book will blow your mind. Every time you think you've got things figured out, Severian (the narrator) drops a bomb as casually as when he tells you what he had for dinner or that he sharpened and oiled his sword again. It's like watching Fight Club on a loop and being surprised every time. That was easily my favorite thing about it.

On the down side, it was a little slow at points: the beginning is hard to get into, and the story takes a few detours (esp. towards the end) that, while I'm sure had some deeper meaning I totally missed, were hard for me not to skip so I could continue the plot.

Overall, Book of the New Sun is a classic, and it's easy to see why. Gene Wolfe does things that I never knew you could do in prose. Things I'm not supposed to do as I try to get published. But he does them really, really well. It's like nothing I've ever read.

That Thing Where I Draw: Soltree Village

Life has been busy, and I haven't had time to sit down and draw. Plus (and I hate to admit this) drawing something every week stresses me out, more often than not. I may cut back from the once-a-week thing, but I'd hate to stop drawing. Anyway, giving myself more than a week to draw something means I can try some of my more ambitious ideas, instead of slapped-together Photoshop images.

But I still have old sketches to show you. This is the home of my most recent D&D character, Jakk Shadowcatcher:


Unlike most halflings, Jakk has traveled far, trading as a bounty hunter as far west as Dragon's Waste and as far east as Overwatch. But he never forgets Soltree village, where his grandfather raised him and taught him how to hunt. Even though he stays away for years at a time, he still considers it home.

All of Your Questions Were Misspelled (or Here's an Air Pirates Excerpt Instead)

The title is a vacuously true way of saying that you asked no questions. Therefore I have no answers and am forced -- forced! -- to come up with original content. You are devious blog readers indeed.

Ah, but I can be devious too. Rather than write something new, I will post something I've already written but never shown you.

This is the new beginning to Air Pirates.* It's a prologue. Now, I know the taboos against prologues--I've written about them myself, after all. But I'm doing this one for good reasons (or so I tell myself): (1) to clue the reader in that Sam is a more major player than he appears at first and (2) to add tension to Hagai's trip to the post and first meeting with Sam.

Plus, it's short.

* As of draft 5, beta version 2. This is possibly the most boring footnote I've ever written.


PROLOGUE

Providence, Yesterday

You’ve been here everyday for a week, mate,” said the shopkeep.

Good stew,” Sam said, keeping his face carefully shadowed. He had thought he could say it with a straight face.

You waiting for someone?”

Sam said nothing, just slurped his stew.

The shopkeep eyed him warily. “You ain’t a knocker are you?”

Wouldn’t be a smart question if I were, aye?” Sam met his gaze, like a wolf eyeing a rabbit. Sometimes it was best to let folks think you were dangerous, as showing them only caused trouble. Other times – and Sam could see by the fear in the man’s eyes this was one of those times – it was best to play it friendly.

Sam smiled. “I’m just drumming you, baron. I ain’t gonna kill anyone.”

Course.” The shopkeep laughed nervously. “But you are waiting?”

Sam slurped again. The silence stretched to discomfort, and the shopkeep soon found he had other customers to tend to.

Sam waited. He waited until the post station closed for the day then went back to his ship. When the post opened the next morning, he waited some more. That boy better show up soon, he thought.

It wasn’t that Sam was impatient. He’d waited four years for the stone; he could float a few days until this Hagai Wainwright picked up his post.

No, Sam was patient as the dead. Others less so: the Imperial Navy, Jacobin Savage… The longer Sam stayed in one place, the sooner someone would find where that place was. That’s why it was best to stay friendly. Folks talked about you less if they liked you.

Morning,” said the shopkeep.

Morning,” Sam replied with a smile.

Got your pepper stew all ready.”

He dropped it on the table. Sam picked his spoon out of the spongy, boiled sludge.

That boy better show up soon.

Shout-Outs, Questions, and a Lack of Blog Awards

Some of you may have noticed that blog awards never really appear on this site--especially, perhaps, those of you who have given them to me. I want you to know that it's not that I don't appreciate them or anything jerky like that. I don't keep them on the site because I don't like clutter, and I don't often do the tagging thing because I don't post very often; if I let the blog get hijacked for every tag I got, you'd get bored of my posts right quick.

But I do appreciate the sentiment behind the awards, and that's what this post is about. Blog awards serve two purposes: to shout-out the blogs you like and to get to know the writer you sent them to.

So first to the shout-outs. Not counting industry blogs that don't need my pimping, here are some of my favorite blogs to read:

Between Fact & Fiction, Natalie Whipple. She writes about cyborgs, ninjas, dragons, wizards, and steampunk (though no pirates yet, I notice). And she knows what she's doing. You can get great tips here and be the first to know when her agent--THE Nathan Bransford--sells her ninja story for publication (I've read it; you want to).

Free the Princess, Matt Delman. More steampunk (hm, a theme?), good writing tips, plus video games and a fun community. Check him out.

Kiersten Writes, Kiersten White. Author of soon-to-be-released Paranormalcy and very, very funny. This blog is also the home of the curmudgeonly Laptop, who makes me laugh and also want to hug him, a little.

SM Blooding and Crew. A handful of authors at various stages on the road to publication. Good writing advice and fun stories.

See Sara Write, Sara Raasch. An agented writer who DOES write about pirates. Fun to read, and exciting too as she petitions the internet so she can obtain a picture of Philip Winchester wearing an eye patch. (That hyperlink was for you, Sara. Hope it helps him find you.)

There's more, but I'm running out of space to describe them all! So brief (but no less heartfelt) shout-outs to fellow writers/bloggers/friends: Hilary Heskett, Bane of Anubis, Jodi Meadows (former slush reader), Cindy Pon (of Silver Phoenix), Susan Quinn, fairyhedgehog, and Tobias Buckell (of Sly Mongoose, among others). All of you have contributed to simultaneously speeding and delaying my journey to publication. Thank you.

And just cuz your name isn't on here doesn't mean I don't pop by your blog from time to time. I can't keep up with everything, but I will tell you that every time you leave a comment I'm tempted (and frequently succumb) to follow that link to your blog. When I do it enough, and click with what you're writing, I'll stay. I promise.

Gosh, who knew it was so hard to try to appreciate everybody?

ANYWAY, I said blog awards served two purposes, so if you've come this far with me let's get on with the second: getting to know the recipient of the award. I'm opening the floor up to questions which I will answer in future posts. Just like last time, I agree to answer all of them, however nosy, strange, or inappropriate. I agree to answer with the truth when possible (i.e. when I feel like it) and humor otherwise.

Go.

That Thing Where I Draw: Reconnaissance

Inspired by night after night of playing Command & Conquer in the UCSD freshman dorms.



So after an unintentional two week hiatus from writing (which I blame on a broken laptop, a gaming friend come to visit, and (to a lesser extent) the birth of Jesus Christ), I finally got back to Air Pirates this week. That's right, Beta Phase II is over and I have begun the fourth (and hopefully final) round of revision before I send it out.

This round of critiques has taught me yet again that I can't please everybody. I think I've told you before about the dual storyline aspect of the novel. Round 1 had folks that liked both storylines as well as folks who loved Hagai's timeline but not Sam's. Well Round 2 has completed the circle, with betas that loved Sam's timeline but were annoyed with Hagai's.

I suppose I could be depressed about this, but honestly it made me laugh. Obviously SOMETHING is right with both sides of the novel. I just need to figure out how to minimize the annoyance for each camp.

And find an agent who loves both, of course.

A Tale of Two Johns

This is an old story from the computer game world, but there are lessons here for everyone, even writers.

In 1990, id Software was formed by two men: John Carmack and John Romero. Over the next six years, id redefined PC gaming and the first-person shooter genre with games like Wolfenstein 3D, Doom, and Quake. Romero is even credited with coining the term "deathmatch."

(If you have no idea what I'm talking about to this point, here's the summary: Carmack and Romero made really good games; they were kind of a big deal).

The PC gaming world was theirs. Carmack licensed the Quake engine to multiple game developers--including Valve, who used it to make the even more groundbreaking Half Life. Professional gaming began to take off with QuakeCon. Everyone wanted to be id.

(Translation: They made lots of money).

But after Quake hit the shelves in 1996, Romero was fired, though he was going to quit anyway. His plans were ambitious, and he felt Carmack and the others were stifling him. Carmack, meanwhile, felt that Romero wasn't realistic.

(The two Johns parted ways).

Carmack--the technical powerhouse of id--pushed the technical envelope with Quake II and Quake III: Arena. Good games, well-received, and very, very pretty. But where they pushed things technically, their general design stayed the same. To the point where Quake III was little more than a deathmatch arena with no substance.

(Carmack's games were technically beautiful, but not very compelling).

Romero, meanwhile, now had the freedom to be as ambitious as he wanted. He proudly announced his masterpiece, Daikatana, would hit the shelves by Christmas the next year. They would use the Quake engine, so the technical aspect would be taken care of, leaving him and his designers only to design.

(Romero thought he didn't need Carmack's technical expertise).

Christmas, 1997 came and went with no Daikatana. Carmack had released Quake II by then, and Romero realized Daikatana was technically behind. He grabbed the new engine, not realizing at the time that it was so different from the one he knew it would require an entire rewrite of his precious game.

(Realizing his mistake, Romero tried to catch up technically and failed, badly).

By the year 2000, Daikatana had become a joke. It was made worse when the game was released with outdated graphics, crappy AI, and unforgivable loading times.

(Romero's game was super late, ugly, and impossible to play).

There's lot of morals that can be drawn from all this, but I'm going to pull one for us writers.

Carmack's technical expertise is your skill with prose, structure, and grammar. Without it, nobody will put up with your story long enough to see its brilliance.

Romero's creativity is your plot, characters, and conflict. Your prose might be beautiful, but without this nobody will care.

You need both to succeed.

Your World is Boring

I'm always surprised when someone who I know loves fantasy (or just books) tells me they have not read The Lord of the Rings. I mean, this book is fantasy. And it's awesome! How can so many people not have read it? I'll give you three reasons: worldbuilding infodumps, long plot-stopping songs, and unintelligible languages.

Now before you Tolkien fans lynch me, hear me out. I know these things make LotR what it is. These are what make the world so big and so real. For you uber-fans,* the world is what you love the most. But you have to understand that for a first-time reader -- someone who is totally unfamiliar with Middle Earth -- these parts are boring.

Tolkien loved his world. And rightfully so; it's amazing. But the truth is that if Tolkien tried to pitch this today as his debut novel, he'd be told to cut the word count in half, split the story into smaller parts,** and for Pete's sake use a 'k' instead of a hard 'c' in your fantasy names!

Sorry. I'm okay now.

Many of us who write fantasy fell in love with it because of books like Tolkien's. We started creating our own worlds with new races and cultures and politics and histories and languages. We wrote a story in that world. But you know what happened? Our story became more about the world than the story. And it was boring.

Now we're full grown wannabe authors. We know about character and conflict. We're good with pacing and tension. But every once in a while, we start our story off with an infodump prologue, or we toss a 70-line poem into our story just because we love it. Even if we manage to keep the world on a tight leash in our novel, it comes bursting out in the query letter.

People don't want to read about your world. They want interesting characters they can root for (or against). They want compelling plot. Give them these things and only then will they listen to whatever you've got to say about the history of the Sidhe (and why it's pronounced 'she').

If you get nothing else out of this post, remember this: readers that love your characters will love your world, not the other way around.

And if you love fantasy, please read LotR. It would make me feel so much better.


* i.e. Those of you who have read all the appendices, can write your name in Angerthas Daeron, and converse in Quenya as easily as Sindarin. You know who you are.

** Oh wait, he was told to do that.

That Thing Where I Draw: Life and Science

Science is the process of putting things in boxes, and so science is itself a kind of box. But life still happens outside it.


A little Photoshop action for the new year. Which was hard because Photoshop Elements 3 doesn't play nice with new versions of Windows. Anyway, happy new year. I expect to be blogging on a more regular schedule starting... well now, I guess.