A Steampunk Chart and Writing to Trends

This data comes from Wikipedia's list of steampunk works. I didn't see any glaring mistakes or omissions, so I ran with it. I've called out a few moments in steampunk history, though they are not meant to be comprehensive or even telling. Mostly, they're just some of the steampunk works that influenced me.

Data from Wikipedia, retrieved July 7, 2012.

You can glean what you like from that chart. Here's my (almost certainly biased) analysis:

TRENDS COME IN WAVES
Something new hits the populace. People get excited about it and create more stuff like it. Then eventually they get bored of it and the trend goes back down.

But, if enough people still haven't heard of it and a second new thing comes along within the trend, the cycle could start again. It could even get bigger as a whole new group of people get into it, and the old people go, "Wait, that's a thing again? I was into that when we called it 'steam-driven punk.'"

I think it's safe to say THE DIFFERENCE ENGINE and its precursors sparked that first little bump from '92 to '95. I don't know what triggered the spikes in 2001 and 2004 -- maybe PERDIDO STREET STATION, or maybe the manga STEAM DETECTIVES or even WILD WILD WEST (a bad movie can start a trend as much as a good one, as people think about what might have been great).

Now we're in the middle of a whole new wave, triggered by movies like STEAMBOY and THE PRESTIGE, books like AIRBORN and MORTAL ENGINES, along with everything that came before it as more and more people explore the history of steampunk. This wave is big, though I suspect it's coming to its end in the next couple of years (at least on the book side, see below).

MOVIES FOLLOW BOOKS
It was interesting to me that almost every bump in the graph started with books, then film and TV carried the cycle while books backed off the trend. This really shouldn't be a surprise, since most movies are based on books.

But it's important to remember: if you write steampunk because of SHERLOCK HOLMES or LEGEND OF KORRA (for example), you might be too late to cash in.

THIS IS HOW I THINK TRENDS HAPPEN
We see something we like and go, "Cool! I want to make something like that!" So we do, though even with self-publishing, it takes a long time to make a (good) book from scratch and get it to market. That's why bumps tend to occur a couple of years after certain inspirational works.

But here's the thing: we're not the only ones who have that idea. That's why agents get hit with waves of similar stuff: vampires, werewolves, angels, people who control the elements. They're often triggered by the earlier release of something that inspired a bunch of people.

That inspiration is a good thing, but chances are, by the time you've heard of a trend, you're already behind the curve. This is why we're told not to write to trends.

What do you do about this if we genuinely love the trend? I mean, I've loved steampunk for as long as I knew it was a thing (I think that would be Brisco County Jr. in '93). I still love it. But what if nobody else does?

I think there are two reasons this doesn't matter:
  1. Because eventually it will trend again. Maybe. Just hang on to the idea and try to time it later after the hype has been forgotten.
  2. Because if you really love whatever it is, you could be the one to trigger the next up-cycle. When someone writes something just to cash in, it shows. Steampunk for steampunk's sake is boring. But when you write something out of true passion, it can transcend the trend to become something awesome.
So no new conclusions here: Screw trends. Write what you love. But being aware of what's trending -- and what hasn't trended in a while -- is a good thing too.

What do you think? Have you ever written to a trend? Are my chart-based conclusions way off?

What Constitutes a Real Critique

This is primarily for First Impact, though I think it applies to critiquing in general. I offer the monthly prizes to encourage critiques, but I don't want you to think you have to work hard for it.*

Your critique does not have to be long. When I say only "real" critiques are entered for the prize, I mean useful critiques. Saying "This rocks!" or "This sucks!" is not useful.

However: "This rocks! I love how clearly you lay out the protagonist's choice at the end" is useful, and those 15 words totally count towards the monthly prize.

You don't have to be an expert, just a reader. The point of first impact material is to compel someone to read on. Agents are readers just like you and me, compelled by the same things. All you have to do is say whether or not it worked for you.

You will learn by critiquing. I've talked about this before, but the more you critique something -- anything -- the better you will get not only at critiquing but also writing. The critiques are for you as much as anyone else.

All that to say: DON'T BE AFRAID TO LEAVE A QUICK CRITIQUE. Writing is subjective, so multiple quick critiques can actually be more useful to a writer than one person's (points at self) verbose opinion.

When in doubt, just say whether or not you liked it and a brief note of why. That's all you gotta do. Here, why don't you practice now.

* Although the long critiques are most certainly appreciated. ALL critiques are.

First Impact: Averagely Extraordinary by Utsav Mukherjee

First Impact is where I critique first impression material: your query letters, back-cover copy, opening pages, etc. Details here.

You are encouraged to share your comments as well. Every (real) critique will be entered to win a prize at the end of the month. This month's prizes are: $10 for Amazon/B&N OR a 20-page critique from me.

UPDATE: Just a reminder that a "real" critique does not have to be long (though long critiques are certainly useful and awesome). Mostly, all you have to do is say whether or not you'd want to read more and (the important part) why.



A huge thanks to Utsav Mukherjee for being brave enough to submit the first query. His superhero sci-fi sounds intriguing, so let's get right to it. My in-line comments are off to the right, with overall comments at the end. Line edits are in red. Keep in mind that this is just my opinion. If it doesn't feel right to you, ignore it.
Not bad, but I'm always wary of
"logline" openings. I don't think
this one is necessary.

Superpowers have not changed the one thing Jimmy Ranfaz hates - he is still average.


This is a good start, but I feel like
that first sentence could snap more.

Also, the highlighted terms raise
too many questions for me. Maybe
they can be cut or, at the least,
clarified.
Academics, sports and life; -- Jimmy has always been ordinary. When, until the tree-descended super-powered people from Ulfitron pick him to be their new saviour, and the daydreaming teenager from Earth believes he finally has the opportunity to be special. Being the doppelganger of their previous hero means he has latent psionic abilities. And he can stop a returning nemesis, who wants to annihilate the Ulfitronians.

This paragraph raises a couple minor
world-building questions for me, but
mostly I love it. It has good movement
and great emotion.
He begins training on Ulfitron, only to discover that he is average at handling his powers as well. Anger and disappointment builds when he is unable to stop an attack which wipes out almost everyone in his enclave and his frustration mounts when he is forced to team up with the only other survivor, Juvall Spelding. A powerful Ulfitronian, his disdain of Jimmy's limited abilities is only outstripped by his determination to save his people.

I think the highlighted part here is
too vague. Vague secrets won't make
an agent want to read more. A
compelling choice will. Because
we don't know what the deception
is, we don't know what Jimmy's
real choice is.
When they learn of an even bigger invasion looming, their only hope of saving Ulfitron lies in tracking down the legendary trees whose unparalleled cosmic knowledge had helped the previous hero save Ulfitron. But within the journey lies a deep deception; one which reveals Juvall’s real intentions and Jimmy’s true origins, forcing him to question his loyalties. With time running out, Jimmy must decide where his priorities lie;: the heroism in attempting to save countless people or pursuing limitless power to finally rise above mediocrity.

I'm not a fan of telling comparisons
like this. I'd stick with the standard:
"available on request."
AVERAGELY EXTRAORDINARY is a 90,000 word YA sci-fi with a touch of fantasy. It can be encapsulated as a Clark Kent story with a Darth-Vaderesque twist
.
Thank you for your time and consideration.

Adam's Thoughts
I gotta say, Utsav, this sounds like a cool story that I'd totally read. I love that even with latent psionics, Jimmy just can't escape his ordinariness (though I hope he does by the end!).

The big issue for me is the choice at the end. You have one -- which is great! -- but it feels to me like a false choice. For one, I don't see why Jimmy can't do both. But also saving the people vs. personal gain seems like a no-brainer for a likable hero.

I suspect that knowing more about the nature of the deception will clarify how sadistic this choice really is. I don't think you need to give it all away, just enough that we know what Jimmy is choosing between and why it's so hard.

But that's just my opinion. What do the rest of you guys think?



If you would like your material to be critiqued, send it to firstimpactAE@gmail.com. See here for details.

Self-Pubbed vs. Traditional: Which is Better?

Someone asked me this recently and my answer got kind of long-winded insightful, and I figured why not inflict it on you guys? I'd save myself the trouble of writing another blog post you guys might be interested in what I think talking about it.

Although my personal neuroses have staunchly led me down the traditional path so far, the short answer is I don't think either path is objectively better.

Traditional publishing is harder to break into. You have to please more people (agents and editors need to believe they can sell your book, and sometimes they're done with a genre that readers still want) and you have to deal with more rejection. It will stretch you though, and if you make it, the benefits are pretty huge: an agent to partner with, professional editing, cover design, print distribution, etc.

Self-publishing, obviously, is easy to get into. I could do it right now. But success is more difficult because you have to do it yourself. You have to edit it (I recommend paying someone). You have to get a cover (again: pay someone). You have to find your audience by yourself (and hope they're into self-published e-books). The benefits are freedom, speed, and control.

But in my opinion, the biggest danger in self-publishing is fooling yourself. Susan Quinn addresses this really well in her Seven Questions to Ask Before Self-Publishing. I've seen a few folks go to self-publishing before they were ready. Some had been rejected by traditional publishing and didn't take the hint. Some thought the praise of their writer friends meant that perfect strangers would feel the same way. Some believed the hype of the self-pubbing community and were surprised when they only sold 200 copies.

Which path you choose depends on a lot of things: your writing, your personality, the market. But very generally, my advice is don't self-publish your first book.

But do query it.

Most likely it will be rejected, but I think you can learn a lot by querying, without harming your reputation or your status as a debut author. (I should note that weak sales in self-pubbing might not be a lot of harm, but I personally think you can learn more from querying anyway, so why risk it? You can always self-publish it later).

But no matter which path you take, no matter how low the sales or how high the rejections, don't give up and don't stop writing. Not if this is what you want. There are a lot of ingredients for success, but I've become more and more convinced that the most important one is stubbornness.

What do you guys think? Is there a better path? Why?

What To Do With a Bad Review

I once stated that I thought it was possible to respond to a negative review in a positive way (see the first footnote of this post). I am now rethinking that theory. Here's what happened to an author I know.

(Names and most specifics have been wiped, just cuz I don't want things to get worse):

1. A Reviewer posted a bad review of the Author's book on a popular book site.
2. In the comments, Reviewer picked out a couple users who liked the book (and had little or no other activity on their accounts), suggesting these accounts were sock puppets -- created by the author to artificially boost the book's rating.
3. Reviewer's readers agreed and mocked Author for such "obvious" fake accounts.

Before I go on, I want us to stop and think about what we would do in this situation. Assume the review counts (the book hasn't actually come out yet, so any buzz might count). For myself, it is taking every ounce of strength to take the high road right now and get to my point, rather than argue about Internet Immaturity and Spurious Evidence.

Oops. Moving on . . .

4. Author left a comment in the review thread -- not to comment on the review itself, but to mention that none of the accounts were fake (one of the accounts was actually her daughter).
5. Author was told somewhat bitterly that Reviewer is entitled to write whatever she wants about the book (note again, though: Author said nothing about the review).
6. A couple of people who liked the book spoke up in Author's favor (some in the thread, some in their own reviews).
7. These people were accused of being trolls, sock puppets, or both.

Then things got worse.

Friends of Reviewers left multiple 1-star reviews after not reading the book. Hateful comments were left on the reviews of the "fake" accounts. At one point, Author thanked a different reviewer for reading the whole book and being impartial, at which point two commenters blasted her for "dictating" what makes a review fair or not.

It's like this particular group of people has experienced other authors acting badly and assume Author is doing the same thing. They've seen authors with fake accounts and assume that any suspicious account is, likewise, fake.

To user-reviewers then: This is not (always) the Bad Author you're looking for. Sometimes people mean what they say, with no other agenda. Best not to assume.

But this whole thing just proves to me why commenting on bad reviews -- or trying to prove anything on the internet at all -- is generally a bad idea. Authors, don't comment on negative reviews. Yes, there are thousands of user-reviewers who will act professionally, even toward authors whose books they don't like. But it's not worth risking the ire of those who will misinterpret everything you do.

Professor Internet is right: it's better to just chill out and eat a sandwich.

What do you think? Would you have stayed out of it? (I don't know if I would have). Is there a way to step into this without making things worse?

Want a Critique? Let's Talk

We're gonna start something new here on Author's Echo. And it pretty much involves only good things for you.

FIRST, you can get a critique. I will accept:
  • Query Letters
  • Back-Cover Copy
  • First Pages
  • 1-page Synopses
  • Basically anything under 300 words that is used to answer the question, "Do I want to read this book?"
These are your first impressions. Agents look at query letters, readers look at back-cover copy, and everybody will read that first page. You want to make an impact right from the start, and I want to help you do that.

Send your first impact material to firstimpactAE@gmail.com. Tell me WHAT IT IS (query letter, back-cover, etc.), the TITLE, the AUTHOR (that's you), the GENRE, and then no more than about 300 words.

Every Wednesday, I will post one of these to the blog along with my thoughts. Then I'll open it up for critiques from Author's Echo readers (who, by the way, are really smart and talented individuals themselves).

But wait, there's more!

The SECOND good thing is for those of you who will be critiquing. Not only do you get to experience all the goodness of giving a critique, but every month I will randomly select one critter to win EITHER:
  • $10 at Amazon or B&N
  • A 20-page critique from me

Seriously, I can't see a downside for anybody here. First Impact posts start going up next week. If you have any questions, read the fine print or ask away in the comments.

FINE PRINT
  • I will try to critique everything sent to me, but I make no guarantees. What if you guys send me like a thousand query letters? What if I go blind from awesome? What if the Mayans were right? YOU JUST NEVER KNOW!
  • I will accept any genre, though keep in mind sci-fi/fantasy is my thing.
  • Critters will receive one entry for each week they offer a critique. Most months, this means you can earn up to 4 entries for the drawing.
  • Only actual critiques will be entered for the monthly prize. They don't have to be long, just useful. "This rocks!" or "This sucks!" won't cut it.
  • You may comment multiple times on a single post, but you'll still get only one entry for the drawing.

Books I Read: The Maze Runner by James Dashner

Title: The Maze Runner
Author: James Dashner
Genre: YA Science Fiction/Dystopian
Published: 2009
My Content Rating: PG-13 for violence
Cliffhanger Ending: YES

Thomas wakes up in a dark elevator with no memories of who he is or what he's doing there. He emerges in the middle of a giant maze, surrounded by boys who have likewise been stripped of his memories. They've spent the last two years trying to escape, while struggling against the creatures that live in the maze. But Thomas is different. Things feel familiar to him, though he doesn't know why. He has to figure it out fast, though, because his arrival -- and the surprise arrival of the first girl the next day -- is about to change everything.

I completely fell in love with the world-building of this book. I mean, shoot, a giant maze with moving walls? What's not to love! And then when you start catching pieces of the mystery behind it all: HOOKED.

The characters made me happy too. They were smart (mostly; see below), brave, and stubborn (in a good way). I wouldn't mind being stuck in a maze with most of these guys.

The one thing that bothered me through most of the book was how slow they were to pick up on things. I didn't like that they seemed to be withholding information from each other, and I didn't like that it sometimes took Thomas a few tries before he remembered/believed something somebody did tell him.

The fact that I'm telling you about the book, however, should tell you just how much more I love the secrets and the world-building. I should be mad, but I'm not (though I do hope they're quicker to pick things up in the sequel), and I'm pretty sure I have to finish this series.

Leviathan Fan Art

This is probably my favorite thing I've ever drawn for Anthdrawlogy, and not just because Scott Westerfeld posted it on his blog.

Okay, yeah, maybe it is because of that.


What's your favorite mythological monster? I think mine's the kraken, but I bet one of you can name one I like even more.

Blog Growth: 2012

About a year ago, I took a look at the growth of this blog, what I thought was working and wasn't. It looks like a heck of a lot has changed in a year.

WHAT GETS HITS
(1) Google Bait
I don't intentionally write Google bait, but the vast majority of daily hits come here from Google. They come looking for images of steampunk, board games, Lord of the Rings, Dune, and various classic novels (assuming those last two are students looking for an easy book report: let me know what grade I'm getting, m'kay, guys?).

(2) Getting an Agent
Writers who read blogs are interested in a couple of things, and one of them is seeing other writers succeed. I started this blog as a narrative of my journey, and though the narrative is really slow and plodding, people notice when critical plot events happen. (Well, mostly. Note the lack of growth when I got published in BCS.)


(3) Content People Talk About
Before I got an agent, blog growth jumped around September 2011. Sometimes posts just hit a nerve, and then people link them so they can hit more nerves. For me, some of those posts were: Why Haven't You Self-Published Yet, What Do Agents Owe You, and Writing When You Hate Writing.


WHAT GETS READERS
Hits don't mean readers. All those folks who found me on a Google image search are unlikely to stick around for more. I think the Google hits from that one steampunk post prove that.

Even hits from getting an agent don't automatically mean readers. Honestly, a lot of the growth since December is due to other nerve-striking posts: The Offer I Turned Down, What Makes a Query Letter Awesome, The Thing About Rue and Racism, etc.

So what do I think gets readers? Content People Talk About.

But how to write content people talk about . . . Heck, I don't know. For every post that got retweeted, there were a dozen or so that only you (my loyal readers) noticed. If I knew how to hit a nerve every time, I'd be rich.

I do know this:
  1. Know your audience (from the post titles, clearly my audience is writers).
  2. Write stuff nobody else is writing.
  3. Write you.
As I said in last year's post: "Honestly, this is stuff anyone can do."

What do you think? How did you find this blog, and why do you stick around?

About E-Readers and Free Books

One of the interesting things about the e-pocalypse is the proliferation of free books. Plenty of smart authors -- self-published and otherwise -- are releasing free books into the wild as a promotional effort.

In theory, this is a great idea. Heck, in practice it's probably a great idea, but I've noticed something about the free books on my Kindle.

I forget about them.

Seriously. I mean not all the time, and not forever. But yeah, most of the time: I hear about a free book; if it sounds like my thing, I have it sent to my Kindle; and then I forget.

Why? Well, partially because downloading it from the laptop and remembering that it's on the Kindle are two separate events. When I'm on my Kindle, I forget about wherever I was surfing that morning.

Mostly, I forget because I didn't pay for it. I'm sure there's a psychological term for this, but I value something more if I pay for it -- even if I only paid a little. It means I made a semi-difficult decision (knowing me, it was a long decision, probably involving lists and a flowchart), so I put more value in that book. I'm more likely to make time for it.

And I'm less likely to put it down. I can't tell you how many Kindle samples I've downloaded, thought "this isn't bad," and then never thought about again.

Does that mean giving away free books is a bad thing? Well, no. There's strong evidence that they work, and I do get around to them eventually (and it's kinda nice too, like, "Oo! I forgot I had that!").

There's no question free books will get more downloads. But I wonder if you couldn't get more readers overall if the price point was just a leetle higher. Low enough to be a steal, but high enough to make the buyers value the download.

I dunno, what do you think? How do you treat free books?

Books I Read: The Knife of Never Letting Go by Patrick Ness

Title: The Knife of Never Letting Go
Author: Patrick Ness
Genre: YA Science Fiction/Dystopian
Published: 2008
My Content Rating: R for violence and effing language (except he doesn't say effing)

Todd has grown up his whole life being able to hear everyone else's thoughts, and having everyone else hear his. A germ that hit before Todd was born killed all the women, and the men who survived couldn't keep their thoughts to themselves. But it turns out you can keep secrets even if you know everyone's thoughts, and the men of Todd's town have been keeping a lot of secrets. Todd's first hint of this is when he finds a spot of complete, impossible silence in a world filled with Noise.

If you feel like there's a lot I'm not telling you in that summary, then you understand the one thing I didn't like about this book. To me, the withholding of information felt artificial at times, and was put off for so long that I'd basically guessed all the answers already.

But don't take that the wrong way, because I LOVED this book. The world, the narrator's voice, the frigging dog . . . it was all pretty amazing. And it says a lot that, even though I felt almost cheated by the secrets, I didn't care. I was willing to let the story drag me along anywhere it wanted.

Fair warning though: the story is dark and leaves it wide open for the next book (gah, I hate book-ending cliffhangers). Still a good story, though, if this sounds like your thing.

When Characters Are Too Safe

(Remix)

So, you're watching The Incredibles. You get to the part of the climax where the giant robot knocks Violet out and is about to crush her. Is it tense? Are you afraid Violet might die? Well, a little, but deep down you know that something will happen at the last second to save her. Why? Because she's safe. She's a major character -- and a child at that -- in a movie in which nobody has yet died on-screen.

For The Incredibles, that's no big deal. We don't need the added tension of "somebody might die." It's enough to wonder if they'll win, and how. But what if you want your reader to truly believe that anybody could die at any time, even the protagonist?

If you want the reader to believe that anything could happen, that the stakes are real, you need to build a reputation. Some authors spend multiple books building that reputation and carry it with them in every book they write, but you don't have to be a multi-published author to let the reader know that nobody is safe. All you have to do is kill safe characters in this book.

What makes a character safe? There are many contributing factors. How important are they? How likable? How innocent? The safer the reader believes them to be, the more tension is added when they die. Kill enough safe characters, and by the time the climax hits the reader will believe that nobody is safe.

A great example is Joss Whedon's Serenity (SPOILER WARNING; if you haven't seen it, skip to the last paragraph). Coming off a well-loved TV series, and with serious sequel potential, it was easy for me to believe that none of the main cast would die. Normally this would result in a final battle that -- like The Incredibles -- is totally fun but not very tense because I know everyone will be okay in the end. Then Joss goes and kills my favorite character.

When he did this -- in such a way that it was clear Wash was really, for real dead -- it made the rest of the battle more intense than any adventure film I can think of. Zoe gets slashed in the back, Kaylee gets hit by poison needles, Simon gets shot, and the whole time I really believe they could all die. And while I still think Mal is going to accomplish their goal, I'm fairly certain he's going to die in the process too. If Wash had lived, I wouldn't have felt any of that. (END SPOILER)


Today's tip, then: If you want the reader to believe the main character could die, kill a safe character or two before the climax. The safer, the better. Your reader might not like it, but maybe it's for their own good.

So You're Thinking About Quitting Your Blog

Every time I see a blog shutdown, or hear someone lament how nobody reads blogs anymore, I get all worried. "Is my blog a waste of time? Should I focus my energy somewhere else, like Tumblr or Pinterest or dear-God-anything-but-Google-Plus?"

I don't think this blog is a waste (and your response to our family's emergency a couple of weeks ago just proves it to me). Blogs are basically the same as all the other places online. It's just a matter of how people interact and whether you prefer to express your thoughts in pictures, words, or 140 characters.

So really, whether you're on Blogger or Twitter or MyFutureLiveSpaceBuzzFeedJournal, this post applies to you, too. If you're thinking about quitting, remember these things:

1) You love to blog. (Oh wait, you don't? Maybe you should quit. If you hate it, social media's like the worst job ever, and then you don't get paid.)

2) You blog for you. We all know you can't please everybody, but the good news is you don't have to. Write what you want and get the word out there. You won't collect people just by sending them to your blog, but you will collect a percentage. That percentage is your people.

3) You blog for your people. We read blogs (and tweets and Facebook statuses and everything else) for information and/or entertainment. Do your best to give them what they want.

What do you think? Is blogging a waste of time? Why or why not?

The Downside of Critiquing

Critiquing others' work has a lot of things going for it.

It helps you identify weak points in your own writing. You know that whole plank/speck thing? All those things you can't see in your own writing are easier to see in someone else's. And the cool thing is, the more you do it, the more likely you are to catch them in your own work.

It helps you learn from people's strengths. Like, I'm terrible with the descriptions. So when I'm critiquing for someone whose good at them, I'm all, "Oo, how did she do that!" And because I'm in critiquing mode (instead of reading mode) I actually pay attention to the answer.

It helps you make friends. People like it when you do something for them, and they almost always offer to pay it back. It's an easy way to build solid relationships, which for an introvert like me is critical.

But the downside to critiquing is this:






Getting Unstuck

I've been working on revisions for Post-Apoc Ninjas, and it's been taking way too long. I once again have questioned whether I really should be writing, whether I deserve an agent, whether Air Pirates is some kind of one-hit wonder. I keep thinking if Air Pirates doesn't make it, Ninjas will be my next shot. Which means it has to be not just as good as Air Pirates, but better. And it's not.

But that's totally unfair. Of course it's not better. I've been working on Air Pirates for 4 years. It's been through dozens of beta readers and two or three major revisions. Post-Apoc Ninjas has only been through one very rushed draft.

But that didn't help me get unstuck. Here are some of the things that did, eventually, get me through it:
Pen and illustrations
courtesy of K. Marie Criddle
  • Read books on writing.
  • Think about the story 24 hours a day.
  • Create a dozen text files full of brainstorming and trying to work things out, with titles like "Random Revision Thoughts," "More Revision Planning (Invasion-Focused III)," and "Revision, Take Whatever" (You think I'm joking?).
  • Write plot points on index cards and shuffle them for no reason.
  • Use Awesome Pen of Power.
  • Make ridiculous, masochistic Twitter bets.
  • Make even more ridiculous punishments.
  • Take really long drives alone, like say: drive your daughter to her mountain village 2 hours away.*

I did finally get unstuck, and though all of these things helped (especially putting off reading BEHEMOTH), the only way I got through it was to never give up.

Who knew?

How do you get yourself unstuck?

* For the purposes of this post, driving "alone" and "with a teenager" are the same thing.

Books I Read: Quiet: The Power of Introverts by Susan Cain

(For those of you wondering how our daughter is doing, here is the latest update. Now back to our regularly scheduled blog post.)

Title: Quiet: The Power of Introverts in a World That Con't Stop Talking
Author: Susan Cain
Genre: Non-Fiction
Published: 2012
My Content Rating: G

If you are an introvert who grew up in America, you very likely felt like there was something wrong with you. Like you should speak up more in class, make more friends, be more popular, assert yourself to get what you want.

I know this is how I've always felt. What I love about this book is that it points out that introverts are not wrong -- with a ridiculous amount of psychological studies to back it up -- but we feel that way because American culture subscribes to the idea that extroverts are where it's at.

The thing is (according to the book, though I found very little in the book that I disagreed with) extroverts and introverts have different strengths, and different weaknesses. Studies show that, in general,* extroverts are better under pressure and better at motivating the unmotivated (for example), but they're not always good at sticking with problems or treating warning signs with caution.

Introverts, on the other hand, are pretty terrible under pressure, but excel when given the chance to observe and contemplate. They have a tendency to focus on things they're passionate about, stubbornly following it through to the end (sound familiar?).

This book did an amazing thing for me. On the one hand, it helped me realize that I'm not stuck being who I am. Introverts can be every bit as friendly, social, and even extroverted about subjects they're passionate about, especially when given the chance to observe and prepare (and provided they carve out spaces to recharge themselves).

At the same time, it helped me realize that, hey, this is who I am. There's nothing wrong with introversion. It's just a different style. And it comes with its own strengths (focus, preparedness, higher immunity to groupthink) to make up for our weaknesses (small talk, public speaking, overstimulation).

The numerous statistics and psychological studies might be too much for some (though I loved them). But I'd recommend this book to almost everybody: introverts for sure, but also the extroverts who love them, and especially the extroverts who think we need to be fixed.

Where do you fall on the spectrum? I'm a ridiculous introvert (if you haven't figured that out), though it didn't stop me from being a worship pastor for two years. I'm still trying to find that strength in me again.

* This "in general" is very important. Everybody's different, and introversion/extroversion is a spectrum, rather than two sides of a coin. Susan repeatedly points this out in the book.

"I now pronounce you Doctor and, well...Kaylee."

"Now kiss the gorram bride."


So what's your favorite Firefly episode? Mine's the one where this happened or, if we're being serious, "Objects in Space."

Sketch from Anthdrawlogy's weddings' week.

(Note: If you follow me in other places, you probably know something's going on with our family. I've decided to let the posts I've already scheduled continue as planned (largely because I don't have the time/inclination to change them), but if I'm slow or unresponsive with the comments, this is why.)

Which Prize Would You Like?

If I were to, say, run semi-regular contests around here, what sorts of prizes would you be most interested in, do you think?


For those suggesting their own prizes in the comments, remember this is for science; try to be mostly serious. Emmet, I'm looking at you.

Daddy, Where Do Crit Partners Come From?

I don't technically have a critique group. I don't meet with other writers on a regular basis, and the only person who sees my chapters as they come out is my wife. Part of that is there just aren't a lot of sci-fi/fantasy writers in Chiang Mai (though admittedly I haven't looked very hard, what with my abject terror of new things).

So I don't have a group, per se, but I do have critique partners -- those hardened souls committed to reading through the garbage I send them. I collect them the way other people collect Pokemon (though my crit partners complain a lot more when I try to stick them in those little balls).

Whenever people ask how to find good crit partners, I want to make a chart. Actually, that's misleading: I always want to make a chart.


DEFINITIONS
Blogging: Either they found my blog or I found theirs. We commented. We discovered common interests. Then one day, one of us tweeted or e-mailed The Question, and a crit partner relationship was formed.
Real Life: I hope this is self-explanatory.
Twitter: Similar to blogging, except I either never knew this person had a blog or I didn't follow it until later.
Through Agent: Not a road everyone can take, but I have recently collected crit partners because we share representation.
Critters.org: A great site if you want to exercise your critting muscles. And every once in a while, a stronger relationship is formed.

Conclusions? Well, blogging and reading blogs has been ridiculously profitable for me in terms of crit partners, but it's not the only road. And it's certainly not the fastest (I've been blogging for 4 years now).

If you're curious what my crit partners look like as writers, well . . . I made that chart too:


What's interesting to me is that, when we met each other, most of my crit partners were at the same spot as I was, and none of them were published. But 4 years later, I now have Real Live Published Authors who will happily read my stuff. That's kind of crazy to me, but I guess this is how it happens -- not by approaching the unapproachable, but by forming long-term relationships and sticking with them.

Where do you find your crit partners? Have any advice for people who have none?

You Know That Fantasy Novel is Really the Author's D&D Game When...

(Remix)
  1. It starts in a tavern.
  2. There is one protagonist and his 3 or 4 friends, who are different from him in every way.
  3. The protagonist is awesome, because every other character tells us so. He also seems the only one capable of making decisions.
  4. Dark-skinned elves are always evil, and always dual-wielding.
  5. The only limitation on magic is that wizards must sleep before they can cast more spells.
  6. Character names contain apostrophes in unneces'sary and inexplicab'le pl'aces.
  7. The villain is immensely more powerful than the main characters, but despite their obvious bent on stopping him, he doesn't face them until they are strong enough to defeat him.
  8. The main characters are referred to as a "party."
  9. The "party" consists of a fighter, a thief, a cleric, and a wizard (alternatively: warrior/rogue/healer/mage, barbarian/burglar/priest/sorcerer, etc).
  10. They take on a quest to either save the world or aid the village, for no other reason than that it's right.
  11. Despite the fact that there are many characters more powerful than the protagonists, no one else is willing or able to take on the quest.
  12. Anyone, anywhere, uses "adventure" as a verb.
Got more?

Books I Read: Closed Hearts by Susan Kaye Quinn

You may recall I talked about Open Minds last year, about a world where everyone can read minds, except for this one girl who discovers she can actually control them. Susan Quinn (crit partner, Author's Echo regular, and giver of the BEST gifts) is releasing the sequel today.

So if you liked Open Minds, go and get Closed Hearts. And if you haven't read the first one, you might as well go do that first. The world building alone is worth it (and I think there's some kissing or something, if you're into that).

Title: Closed Hearts
Author: Susan Kaye Quinn
Genre: YA Sci-Fi
Published: 2012
My Content Rating: PG-13 for make-outs and tense situations

After Kira outed the presence of mindjackers on national TV, things got difficult. Paranoia about what jackers can do is sweeping the mindreading population, complete with anti-jacker politicians and laws. As the most famous jacker in the world, Kira has to stay hidden from readers and angry jackers who liked things better when they were hidden. She thought she was doing okay, until an escaped jacker criminal kidnaps her and forces her to face the thing she fears most: the FBI's experimental torture chamber for jackers.

I love where this trilogy (yeah, there's one more) is headed. There's no easy answers for anybody, which is just how it should be.

And I love how Susan is still exploring this world (without going everywhere). Turns out things might not be as black and white as readers vs. jackers. There are other things too . . .



Because Closed Hearts comes out today, Susan also has a virtual party going on at her site and a giveaway. Use the form below to win some cool stuff!

Rafflecopter giveaway
Other books by Susan Kaye Quinn:


Mind GamesOpen MindsClosed HeartsIn His EyesLife, Liberty, and PursuitFull Speed Ahead

Revision: How to Add a Whole New Character

So when Tricia asked me for revisions, one of the things she wanted (which I totally agreed with) required adding one or two new characters. I'd never actually done this before, and I was afraid the new characters would feel flat or tacked on. Here's what I did to avoid that:

1) Define the character. This is the novel that got me my agent, so the existing characters were pretty fleshed out. I wanted to make the new characters as deep as I could -- goals, motivations, even voice -- before I changed a word. (Yes, I planned. What a shock.)

2) Plan what needs to change. I skimmed through the entire novel, making a note of every scene where the character could appear, and maybe what that would do to the scene or the whole plot if they did. Sometimes this led me down some really interesting roads, though other times I realized it would mess things up too much if they were around.

3) Write the character. For each scene in my notes above, I had to decide whether or not they did appear. This was tricky. I didn't want them to appear only in the scenes where they mattered (no chance for development that way), but I also didn't want them to have a cameo in every single scene just because I could. In the end, I decided to keep them in most scenes rather than make excuses for why they weren't there.

Ah, but how to add them . . .

           3a) Dialog. Sometimes the new character had new things to say, but most of my story was already set. Honestly, about two-thirds of the time, the new character just said things that other characters had said. I just changed the tag and the flow of conversation to support it. You'd be surprised how often -- especially in group scenes -- you can swap lines of dialog around without affecting things.

           3b) Narrator descriptions and thoughts. Whoever's head we're in needs to notice the character. Not just notice them, but have feelings about them that affect things. Otherwise why have them there at all?

           3c) Let them shift the plot a little. I wasn't about to rework whole plot points for these characters, but their presence did change things a bit. Partly, this is what they were being added for (to add emotional weight to certain of the protagonist's decisions), but a couple of events took me by surprise. It's usually good to let these things happen.

           3d) Treat it like a first draft. It's so, so hard to add words to a novel that I know works (see the part where it got me an agent). I want the new words to fit seamlessly with the old ones and to be just as awesome. But it's better to accept that they won't be at first. You'll make them good in a second.

4) Read the whole novel again. Slow. Now that the characters are in there, you have to make sure everything still flows. It's not just about continuity and details, but you have to look at the emotions of the scenes. Do the character's words and actions fit what's going on around them? Is she being flippant when she should be scared, or crying in a relatively tame moment? (Mine was).

I also realized there were places where the protagonist could be thinking about the new characters, even though they weren't in the scene. The new characters were now part of the protagonist's life, and I think this helped make them even more real.

5) Send it to a beta reader who hasn't read it before. You can send it to betas who have read it too, but I wanted someone who knew nothing to tell me which character(s) they thought I had added, which felt the most tacked-on.

I was kind of excited when my beta reader named characters that had been in the novel from the beginning. It did make me wonder about those old characters a little, but the new characters felt like part of the story to her, which means I did it right. And honestly, now I can't imagine the story without them either.

Have you ever added a character in revision? How did you do it?

On the Ridiculous Idea that You Can Steal an Idea


Stop me when you know what famous book this is:
A young kid growing up in an oppressive family situation suddenly learns that he is one of a special class of children with special abilities, who are to be educated in a remote training facility where student life is dominated by an intense game played by teams flying in midair, at which this kid turns out to be exceptionally talented and a natural leader. He trains other kids in unauthorized extra sessions, which enrages his enemies, who attack him with the intention of killing him; but he is protected by his loyal, brilliant friends and gains strength from the love of some of his family members. He is given special guidance by an older man of legendary accomplishments who previously kept the enemy at bay. He goes on to become the crucial figure in a struggle against an unseen enemy who threatens the whole world.
If you said Harry Potter, you're right. But if you said Ender's Game . . . you're also right. This quote is from an article Orson Scott Card wrote, berating J.K. Rowling for this one time she got mad at someone for "stealing" her ideas.

Guys, you can't NOT steal ideas.

Don't believe me? Visit TV Tropes for like two seconds (if you dare). Such a site wouldn't even exist if the tropes listed there hadn't been done time and time again. Not because people are unoriginal, but because we are original, but that does not mean what you think it means.

Being original means we all take the same raw materials -- life -- and turn it into something unique. But it's because of those common raw materials that we all come up with chosen ones and special powers and wise old mentors and unlikely leaders. Because those are the things that move us.

Don't worry about someone stealing your idea, and don't worry about stealing someone else's. Ideas cannot be copyrighted and no one can win a lawsuit because you also made references to the Bible. If they could, the Tolkien estate would own Hasbro by now, and C.S. Lewis's benefactors would have a number of things to say to that guy who tried to sue Assassin's Creed.

Keep moving forward, taking people's ideas and letting people take yours. It's all good, and it'll come back around anyway. Because the goal is not originality or even money. The goal is to show people old things in a new way.

Your way.

An Open Love Letter to Joss Whedon

Dear Mr. Whedon,

Thank you, thank you for the Avengers movie. And thank you for doing everything right. There are so many ways this movie could've been screwed up, and you did none of them.

You could have unbalanced the cast. I mean, shoot, there were like seven heroes, five of whom have (or deserve) their own movies. By all normal screenplay calculations, the cast should have been unbalanced! Ironman should've stolen the show, or Thor should've been relegated to some kind of adviser role, or at the VERY LEAST Black Widow and Hawkeye should've been ignored entirely (I would even forgive you for that last one).

But they weren't! Everyone had their moments. Every character was believably, realistically involved. Thor and Loki had brother issues. Black Widow and Hawkeye had a freaking non-romantic relationship. Captain America was still dealing with the fallout from his last movie (heck, they all were). I love them all!

You could have revealed something lame that demeaned or flat out broke the original movies. You wouldn't have been the first. I mean, how do you explain why there are billionaires and WW2 super soldiers fighting alongside gods? To save the planet from alien invasion?

Dang, man, you actually made the prequels better at some points. The Thor movie didn't make me stand up and cheer, but you made Thor and Loki's characters deeper. You gave Captain America a reason for his ridiculously patriotic uniform. Thor quipped about how Asgardians always seem to beat each other up when they come to Earth (even though they're supposed to be more civilized).

You took the holes in the character's backstories and said, "Ha! Hey guys, look! A hole!" and then moved on. I love you for that.

You could have made Black Widow into an object. Every other screenwriter would've done it, and nobody would've blamed you. Heck, it's what they did with her character in Ironman 2.

And yet, in this movie, Natasha acted sexy or weak only twice, and both times she was totally messing with someone to get what she needed. So. Awesome.

You could have written cheesy, cliche dialog. I mean you couldn't have, Joss, because you're not like that. But Hollywood could've put someone in there who left the "This is just like Budapest" line as is, or who didn't understand how Tony Stark's ultra-clever Disregard for Everything works.

You could have made the Hulk into a dumb tank. It would've worked. I mean, that's what he is. And you did make him into a tank, but a super awesome one.

We didn't even see the big guy until halfway through the film, but two minutes into Mark Ruffalo's first scene (who, by the way, I might have to write another love letter to; he is now my favorite Bruce Banner of all time) you made sure we knew how scary the Hulk is. Not by telling us, not even with dialog, but by showing it on Black Widow's face when she was too afraid to put her gun down.

You could have done any of this. It's what's Hollywood has done with most superhero movies. And I forgive them, because the stories are fun and the heroes are awesome. But you? You made me fall in love with Thor and Hawkeye, characters I used to make fun of.

You have already had a significant influence over the novel that got me an agent. But now I'm going to watch everything of yours I can get my hands on. Thank you for influencing everything.

Sincerely,
Another Fan

Santa and the Siege of Barad-dûr

From Anthdrawlogy's Elves week. As far as I'm concerned there is only one kind of elf, though I'm more flexible with who their boss is.


Books I Read: The Alloy of Law

Title: The Alloy of Law
Author: Brandon Sanderson
Genre: Steampunk Fantasy
Published: 2011
Content Rating: R for action violence

Three hundred years after the events of the Mistborn trilogy, the world has been reborn and is in the midst of an industrial revolution, with trains and guns, skyscrapers and electricity -- and outlaws and the lawmen who bring them to justice.

Wax Ladrian is one such lawman, retired after his last job ended in the death of the girl he loved. He's just getting used to the noble life he had abandoned long ago, when his fiancee is kidnapped by a notorious band of criminals, led by a man whose Allomantic powers render him nigh immortal. As Wax gets more involved in the investigation, he learns that the city can be even more dangerous than the outskirts he used to protect.

You may recall I loved the original trilogy, and I love this. It's not as epic; Sanderson admits that he wrote it for fun, basically, and it totally is. It's a classic Western story wrapped up in a world where the kind of metal you wear (or eat) determines whether you launch yourself into the air, heal yourself, or stop time.

I have to admit the occasional character or plot event felt too . . . straightforward to me. But I love the mystery and detective work. I love the way Allomancy (and Feruchemy, which we didn't see as much of in the trilogy) interact with this new industrialized world. And I LOVED the banter between Wax and his deputy Wayne (who reminded me an awful lot of a certain pilot of a Firefly-class vessel).

Wax and Wayne. Heh, I just got that.

Differences Between Querying and Submissions

You may or may not know by now that Air Pirates is out there on submission. Meaning honest to God editors are reading it. Submitting to editors this way is very similar to querying, but there are some differences I've noticed.

Disclaimer: This is based on my limited submissions experience so far. Your mileage may vary.

DIFFERENCE #1: Responses. I get them.
For better or worse, "no response means no" seems to be more and more common among agents. But on submissions, so far I get answers. Even better, I get semi-personalized answers (or, to be more accurate, my agent gets them and disseminates them to me). They may not tell me exactly what's wrong with the story (see SIMILARITY #2), but they give me a lot more information than form rejections.

DIFFERENCE #2: My agent does all the work.
I'm sure you all remember the scads of data I kept on my querying journey. On submissions? I keep track of nothing. I don't have to write the pitch, keep track of where I sent it and when, or follow up when responses are slow. And I like it that way.

Though I admit, I kinda miss my chart.

DIFFERENCE #3: Thinking long term.
In the query trenches, I had one focus: get an agent. But on submission, I find myself thinking more long term. For example, before I found Tricia, I had a handful of agents say they'd be interested in seeing future queries from me. That's neat, but now that I have an agent, I don't need to remember that information.*

But when an editor says something like that, it matters even if I get a book deal on Air Pirates. Why? Because this is my career now (potentially). Air Pirates will run its course someday, and even now, I need to be thinking about what comes next and where it might go.

* Though you can be sure that if, in some twisted alternate universe, Tricia and I part ways, I will be scouring my Gmail archives in search of those agents.


So there are some differences, but whether you're querying agents or submitting to editors, some things never change.

SIMILARITY #1: The waiting.
Oh, God, the waiting.

SIMILARITY #2: The content of the responses.
Writing is subjective. One agent thought revising to YA was a mistake, another said it was the right way to go. And you know what? They're both right. Turns out editors have the same sorts of opinions.

SIMILARITY #3: My job.
I still write. Through all the waiting and all the responses and all the excitement and the let downs: I. Still. Write.

In Which I (Yet Again) Discover Why I Don't Self-Publish

[Some of the links below go to TV Tropes. You have been warned.]

These days, there is no end of people who say, "Why are you still putting yourself through the misery of traditional publishing?" Some folks say it nicer. Some are meaner and use words like "broken," "obsolete," and "dinosaur". I've talked about my reasons before, but I've come to realize that the thing behind it all is an illogical personality quirk.

I am trying to get the best ending.

Before I go on, understand that I don't think either path -- self-publishing or traditional -- is better than the other. They are both means to reach readers, and to that end, both sometimes work and sometimes don't.

I'm talking about video games. The RPGs and graphic adventures that form the core of my childhood often gave you multiple paths to complete the game, and often different endings. Sometimes there was a "best" ending; sometimes the endings were just different.

The thing about me is, whether there was a "best" ending or not, I always tried to get it. I'm the kind of guy who will spend hours leveling up the most useless Pokemon in existence, trusting he'll become something awesome (spoiler: he does). I'll choose the Smash Bros. character everyone hates and spend weeks figuring out how to beat the crap out of people with him. I once stopped playing Riven for 5 years because I refused to look up the solution to the puzzle I was stuck on.

The point is I'm stubborn, and I've been conditioned to believe that the path of most resistance will yield the best rewards.

Again, before all you self-pubbers stab me with your pitchforks: I don't believe traditional publishing is better, not in a money-and-success way. It's only my subconscious that's convinced me there's some kind of unlockable bonus item.

But if my intellect says both paths are viable, why am I still doing the hard one?

Because the other part of my personality quirk is this: even if the ending is the same, I want to be able to say I finished the game on the hardest setting. To say I beat Super Mario Bros. without warping (I did), I caught all 151 Pokemon (I didn't), I finished Contra without losing a single life (did).


For me, getting traditionally published isn't about making more money or even reaching more readers. Neither path outdoes the other in that sense. Getting traditionally published is about being able to say I did it.

What about you? What's your path and why?

The Secret to World Building


"Part of the attraction of the Lord of the Rings is, I think, due to the glimpses of a large history in the background: an attraction like that of viewing far off an unvisited island, or seeing the towers of a distant city gleaming in a sunlit mist. To go there is to destroy the magic, unless new unattainable vistas are again revealed."

                               -- J. R. R. Tolkien, Godfather of World Building


The secret to creating a compelling world is to maintain the illusion that there is always more.

The second biggest mistake amateur world-builders make when showing off their world is to explore all of it. The worst is when they let the narrator or the protagonist or, God forbid, some professor character infodump all over the reader about their beautiful world -- all its countries and cultures, its languages and latitudes.

But even those that avoid the infodump -- who take their protagonist through the world so the reader can experience it -- will sometimes make the mistake of showing everything.

As the author, you need to know everything about your world, precisely because of what Tolkien says above. The reader wants hints that the world is much bigger than what they see. And if you always "go there," if you tell them all about it, you destroy the magic.

The Hunger Games still has districts we know nothing about. Mistborn implies the existence of undiscovered metals, with undiscovered powers. Even if you've read everything the Tolkien estate has ever published, there are still places in Middle Earth that you've only heard about. That is what will make your world compelling.

What are your favorite fictional worlds? What parts do you wish you could see more of?

A Lesson on Color

Okay, I know I said we weren't supposed to hate on the haters about the whole Rue and racism thing. And I don't intend to hate, but there was one tweet in particular that, two months later, still nags at me:


So I guess "dark brown skin" is not the same as "all the way black." I'm not entirely certain what color palette they were using, but in the interest of teaching instead of hating, I'm going to give a color lesson.*

Presented here are people with varying skin color. For each image, I have taken both a light and dark average of their skin and placed it next to the colors implied by traditional skin color terms.


This is white:
These are the color averages of this girl's skin:


This is yellow:
These are the color averages of this guy's skin:


This is red:
These are the color averages of this guy's skin:


This is black:
These are the color averages of this girl's skin:

I know I'm not the first person to point out that "black" does not, cannot, literally mean black (shoot, even Drizzt is basically gray). But let's go back to the comment in question.

Rue's description in Hunger Games was "dark brown skin," which a number of people interpreted as meaning "brown but not black," and so were upset when Rue appeared in the movie as "black." Let's compare:


This is dark brown:
These are the color averages of Rue's skin:

So . . . Hollywood actually lightened Rue from her description in the book. Weird.

* If the person who tweeted that actually reads this, I do apologize for the semi-snarky way this is presented. Feel free to chew me out for hypocrisy.